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893 lines
21 KiB
893 lines
21 KiB
5 years ago
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//--------------------------------------------------------------------------------------------------------
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "cbase.h"
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#ifdef SERVER_USES_VGUI
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#include "NavUI.h"
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#include "filesystem.h"
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#include "tier0/icommandline.h"
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#include "vgui_gamedll_int.h"
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#include "ienginevgui.h"
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#include "IGameUIFuncs.h"
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#include "fmtstr.h"
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#include "NavMenu.h"
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#include <vgui_controls/MenuButton.h>
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#include "SelectionTool.h"
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#include "MeshTool.h"
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#include "AttributeTool.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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class CNavUIBasePanel;
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class CNavUIToolPanel;
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extern IGameUIFuncs *gameuifuncs;
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//--------------------------------------------------------------------------------------------------------
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static CNavUIBasePanel *s_navUIPanel = NULL;
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CNavUIBasePanel *TheNavUI( void )
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{
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return s_navUIPanel;
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}
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//--------------------------------------------------------------------------------------------------------
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ConVar NavGUIRebuild( "nav_gui_rebuild", "0", FCVAR_CHEAT, "Rebuilds the nav ui windows from scratch every time they're opened" );
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//--------------------------------------------------------------------------------------------------------
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void CNavUIButton::LookupKey( void )
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{
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if ( m_hideKey == BUTTON_CODE_INVALID )
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m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIButton::OnKeyCodePressed( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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m_hidePressedTimer.Start();
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return;
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}
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BaseClass::OnKeyCodePressed( code );
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIButton::OnKeyCodeReleased( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
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{
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s_navUIPanel->ToggleVisibility();
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m_hidePressedTimer.Invalidate();
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}
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return;
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}
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BaseClass::OnKeyCodeReleased( code );
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUITextEntry::LookupKey( void )
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{
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if ( m_hideKey == BUTTON_CODE_INVALID )
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m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUITextEntry::OnKeyCodePressed( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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m_hidePressedTimer.Start();
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return;
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}
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BaseClass::OnKeyCodePressed( code );
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUITextEntry::OnKeyCodeReleased( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
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{
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s_navUIPanel->ToggleVisibility();
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m_hidePressedTimer.Invalidate();
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}
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return;
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}
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BaseClass::OnKeyCodeReleased( code );
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIComboBox::LookupKey( void )
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{
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if ( m_hideKey == BUTTON_CODE_INVALID )
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m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIComboBox::OnKeyCodePressed( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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m_hidePressedTimer.Start();
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return;
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}
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BaseClass::OnKeyCodePressed( code );
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIComboBox::OnKeyCodeReleased( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
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{
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s_navUIPanel->ToggleVisibility();
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m_hidePressedTimer.Invalidate();
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}
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return;
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}
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BaseClass::OnKeyCodeReleased( code );
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUICheckButton::LookupKey( void )
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{
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if ( m_hideKey == BUTTON_CODE_INVALID )
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m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUICheckButton::OnKeyCodePressed( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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m_hidePressedTimer.Start();
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return;
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}
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BaseClass::OnKeyCodePressed( code );
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUICheckButton::OnKeyCodeReleased( KeyCode code )
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{
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LookupKey();
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if ( code == m_hideKey )
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{
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if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
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{
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s_navUIPanel->ToggleVisibility();
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m_hidePressedTimer.Invalidate();
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}
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return;
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}
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BaseClass::OnKeyCodeReleased( code );
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}
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//--------------------------------------------------------------------------------------------------------
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CNavUIBasePanel::CNavUIBasePanel() : vgui::Frame( NULL, "NavUI" )
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{
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m_hideKey = BUTTON_CODE_INVALID;
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SetScheme( "SourceScheme" );
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LoadControlSettings( "Resource/UI/NavUI.res" );
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SetAlpha( 0 );
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SetMouseInputEnabled( false );
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SetSizeable( false );
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SetMoveable( false );
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SetCloseButtonVisible( false );
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SetTitleBarVisible( false );
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SetLeftClickAction( "", "" );
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m_hidden = false;
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m_toolPanel = NULL;
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m_selectionPanel = NULL;
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SetTitle( "", true);
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m_dragSelecting = m_dragUnselecting = false;
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MenuButton *menuButton = dynamic_cast< MenuButton * >(FindChildByName( "FileMenuButton" ));
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if ( menuButton )
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{
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NavMenu * menu = new NavMenu( menuButton, "NavFileMenu" );
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menu->AddMenuItem( "Quit", "Quit", new KeyValues( "Command", "command", "StopEditing" ), this );
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menuButton->SetMenu( menu );
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menuButton->SetOpenDirection( Menu::DOWN );
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}
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menuButton = dynamic_cast< MenuButton * >(FindChildByName( "SelectionMenuButton" ));
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if ( menuButton )
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{
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NavMenu * menu = new NavMenu( menuButton, "NavSelectionMenu" );
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menu->AddMenuItem( "Flood Select", "Flood Select", new KeyValues( "Command", "command", "FloodSelect" ), this );
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menu->AddMenuItem( "Flood Select (fog)", "Flood Select (Fog)", new KeyValues( "Command", "command", "FloodSelect fog" ), this );
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menuButton->SetMenu( menu );
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menuButton->SetOpenDirection( Menu::DOWN );
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}
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}
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//--------------------------------------------------------------------------------------------------------
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CNavUIBasePanel::~CNavUIBasePanel()
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{
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s_navUIPanel = NULL;
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIBasePanel::SetLeftClickAction( const char *action, const char *text )
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{
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if ( !action || !*action )
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{
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action = "Selection::Select";
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}
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if ( !text || !*text )
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{
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text = "Select";
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}
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V_strncpy( m_leftClickAction, action, sizeof( m_leftClickAction ) );
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m_performingLeftClickAction = false;
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vgui::Label *label = dynamic_cast< vgui::Label * >(FindChildByName( "LeftClick" ) );
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if ( label )
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{
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label->SetText( UTIL_VarArgs( "Left Click: %s", text ) );
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}
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIBasePanel::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetBgColor( Color( 0, 0, 0, 0 ) );
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Panel *panel = FindChildByName( "SidebarParent" );
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if ( panel )
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{
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panel->SetBgColor( Color( 128, 128, 128, 255 ) );
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panel->SetPaintBackgroundType( 2 );
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}
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panel = FindChildByName( "MenuParent" );
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if ( panel )
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{
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panel->SetBgColor( Color( 128, 128, 128, 255 ) );
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panel->SetPaintBackgroundType( 0 );
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}
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panel = FindChildByName( "ToolParent" );
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if ( panel )
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{
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panel->SetBgColor( Color( 0, 0, 0, 128 ) );
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panel->SetPaintBackgroundType( 0 );
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}
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panel = FindChildByName( "SelectionParent" );
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if ( panel )
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{
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panel->SetBgColor( Color( 0, 0, 0, 128 ) );
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panel->SetPaintBackgroundType( 0 );
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}
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panel = FindChildByName( "MouseFeedbackParent" );
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if ( panel )
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{
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panel->SetBgColor( Color( 0, 0, 0, 128 ) );
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panel->SetPaintBackgroundType( 0 );
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}
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIBasePanel::PerformLayout( void )
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{
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int wide, tall;
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vgui::surface()->GetScreenSize( wide, tall );
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SetBounds( 0, 0, wide, tall );
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Panel *panel = FindChildByName( "MenuParent" );
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if ( panel )
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{
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int oldWide, oldTall;
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panel->GetSize( oldWide, oldTall );
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panel->SetSize( wide, oldTall );
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}
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BaseClass::PerformLayout();
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIBasePanel::PaintBackground( void )
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{
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BaseClass::PaintBackground();
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}
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//--------------------------------------------------------------------------------------------------------
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const char *CNavUIBasePanel::ActiveToolName( void ) const
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{
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if ( m_toolPanel )
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return m_toolPanel->GetName();
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return "";
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIBasePanel::ActivateTool( const char *toolName )
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{
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if ( m_toolPanel && FStrEq( m_toolPanel->GetName(), toolName ) )
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{
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m_toolPanel->Shutdown();
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m_toolPanel->MarkForDeletion();
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m_toolPanel = NULL;
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}
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else
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{
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if ( m_toolPanel )
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{
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m_toolPanel->Shutdown();
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m_toolPanel->MarkForDeletion();
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m_toolPanel = NULL;
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}
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Panel *toolParent = FindChildByName( "ToolParent" );
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if ( !toolParent )
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toolParent = this;
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m_toolPanel = CreateTool( toolName, toolParent );
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if ( m_toolPanel )
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{
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m_toolPanel->Init();
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m_toolPanel->SetVisible( true );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------
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CNavUIToolPanel *CNavUIBasePanel::CreateTool( const char *toolName, vgui::Panel *toolParent )
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{
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if ( FStrEq( toolName, "Selection" ) )
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{
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return new SelectionToolPanel( toolParent, toolName );
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}
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if ( FStrEq( toolName, "Mesh" ) )
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{
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return new MeshToolPanel( toolParent, toolName );
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}
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if ( FStrEq( toolName, "Attribute" ) )
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{
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return new AttributeToolPanel( toolParent, toolName );
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}
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return NULL;
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}
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//--------------------------------------------------------------------------------------------------------
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void CNavUIBasePanel::OnCommand( const char *command )
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{
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CSplitString argv( command, " " );
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if ( FStrEq( "Close", command ) )
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{
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ToggleVisibility();
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}
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else if ( FStrEq( "MeshTool", command ) )
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{
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ActivateTool( "Mesh" );
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return;
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}
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else if ( FStrEq( "AttributesTool", command ) )
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{
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ActivateTool( "Attribute" );
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return;
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}
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else if ( FStrEq( "StopEditing", command ) )
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{
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MarkForDeletion();
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engine->ServerCommand( "nav_edit 0\n" );
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}
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else
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{
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BaseClass::OnCommand( command );
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}
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// argv can't delete individual elements
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}
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//--------------------------------------------------------------------------------------------------------
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// GameUI panels are always visible by default, so here we hide ourselves if the GameUI is up.
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void CNavUIBasePanel::OnTick( void )
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{
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CBasePlayer *player = UTIL_GetListenServerHost();
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if ( !player || !player->IsConnected() )
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{
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m_hidden = true;
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SetVisible( false );
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vgui::ivgui()->RemoveTickSignal( GetVPanel() );
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return;
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}
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if ( enginevgui->IsGameUIVisible() )
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{
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if ( GetAlpha() != 0 )
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{
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SetAlpha( 0 );
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SetMouseInputEnabled( false );
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}
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}
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else
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{
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if ( m_hidden )
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{
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if ( GetAlpha() > 0 )
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{
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SetAlpha( 0 );
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SetMouseInputEnabled( false );
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}
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SetVisible( false );
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vgui::ivgui()->RemoveTickSignal( GetVPanel() );
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return;
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}
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else
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{
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if ( GetAlpha() < 255 )
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{
|
||
|
SetAlpha( 255 );
|
||
|
SetMouseInputEnabled( true );
|
||
|
|
||
|
if ( !m_selectionPanel )
|
||
|
{
|
||
|
Panel *selectionParent = FindChildByName( "SelectionParent" );
|
||
|
if ( !selectionParent )
|
||
|
selectionParent = this;
|
||
|
|
||
|
m_selectionPanel = CreateTool( "Selection", selectionParent );
|
||
|
if ( m_selectionPanel )
|
||
|
{
|
||
|
m_selectionPanel->Init();
|
||
|
m_selectionPanel->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CFmtStr str;
|
||
|
if ( m_toolPanel )
|
||
|
{
|
||
|
str.sprintf( "%s - %s", STRING( gpGlobals->mapname ), m_toolPanel->GetName() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
str.sprintf( "%s", STRING( gpGlobals->mapname ) );
|
||
|
}
|
||
|
SetTitle( str.Access(), true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::ToggleVisibility( void )
|
||
|
{
|
||
|
m_hidden = !m_hidden;
|
||
|
|
||
|
if ( m_hidden && NavGUIRebuild.GetBool() )
|
||
|
{
|
||
|
MarkForDeletion();
|
||
|
s_navUIPanel = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
Panel *CNavUIBasePanel::CreateControlByName( const char *controlName )
|
||
|
{
|
||
|
if ( FStrEq( controlName, "Button" ) )
|
||
|
{
|
||
|
return new CNavUIButton( this, "CNavUIButton" );
|
||
|
}
|
||
|
|
||
|
if ( FStrEq( controlName, "TextEntry" ) )
|
||
|
{
|
||
|
return new CNavUITextEntry( this, "CNavUITextEntry" );
|
||
|
}
|
||
|
|
||
|
if ( FStrEq( controlName, "ComboBox" ) )
|
||
|
{
|
||
|
return new CNavUIComboBox( this, "CNavUIComboBox", 5, false );
|
||
|
}
|
||
|
|
||
|
if ( FStrEq( controlName, "CheckButton" ) )
|
||
|
{
|
||
|
return new CNavUICheckButton( this, "CNavUICheckButton", "" );
|
||
|
}
|
||
|
|
||
|
return BaseClass::CreateControlByName( controlName );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
Panel *CNavUIToolPanel::CreateControlByName( const char *controlName )
|
||
|
{
|
||
|
if ( s_navUIPanel )
|
||
|
{
|
||
|
return s_navUIPanel->CreateControlByName( controlName );
|
||
|
}
|
||
|
|
||
|
return BaseClass::CreateControlByName( controlName );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
bool CNavUIToolPanel::IsCheckButtonChecked( const char *name )
|
||
|
{
|
||
|
vgui::CheckButton *checkButton = dynamic_cast< vgui::CheckButton * >( FindChildByName( name, true ) );
|
||
|
if ( !checkButton )
|
||
|
return false;
|
||
|
|
||
|
return checkButton->IsSelected();
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::LookupKey( void )
|
||
|
{
|
||
|
if ( m_hideKey == BUTTON_CODE_INVALID )
|
||
|
m_hideKey = (gameuifuncs) ? gameuifuncs->GetButtonCodeForBind( "nav_gui" ) : BUTTON_CODE_INVALID;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::OnKeyCodePressed( KeyCode code )
|
||
|
{
|
||
|
LookupKey();
|
||
|
|
||
|
if ( code == m_hideKey )
|
||
|
{
|
||
|
m_hidePressedTimer.Start();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::OnKeyCodeReleased( KeyCode code )
|
||
|
{
|
||
|
LookupKey();
|
||
|
|
||
|
if ( code == m_hideKey )
|
||
|
{
|
||
|
if ( m_hidePressedTimer.HasStarted() && m_hidePressedTimer.GetElapsedTime() < 0.5f )
|
||
|
{
|
||
|
s_navUIPanel->ToggleVisibility();
|
||
|
m_hidePressedTimer.Invalidate();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnKeyCodeReleased( code );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::OnCursorEntered( void )
|
||
|
{
|
||
|
BaseClass::OnCursorEntered();
|
||
|
|
||
|
if ( m_performingLeftClickAction )
|
||
|
{
|
||
|
if ( m_toolPanel )
|
||
|
{
|
||
|
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
if ( m_selectionPanel )
|
||
|
{
|
||
|
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
m_performingLeftClickAction = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::OnCursorMoved( int x, int y )
|
||
|
{
|
||
|
if ( m_toolPanel )
|
||
|
{
|
||
|
m_toolPanel->OnCursorMoved( x, y );
|
||
|
}
|
||
|
if ( m_selectionPanel )
|
||
|
{
|
||
|
m_selectionPanel->OnCursorMoved( x, y );
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCursorMoved( x, y );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::OnCursorExited( void )
|
||
|
{
|
||
|
BaseClass::OnCursorExited();
|
||
|
|
||
|
if ( m_performingLeftClickAction )
|
||
|
{
|
||
|
if ( m_toolPanel )
|
||
|
{
|
||
|
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
if ( m_selectionPanel )
|
||
|
{
|
||
|
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
m_performingLeftClickAction = false;
|
||
|
}
|
||
|
/*
|
||
|
if ( m_dragSelecting || m_dragUnselecting )
|
||
|
{
|
||
|
PlaySound( "EDIT_END_AREA.Creating" );
|
||
|
}
|
||
|
m_dragSelecting = false;
|
||
|
m_dragUnselecting = false;
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::OnMousePressed( MouseCode code )
|
||
|
{
|
||
|
/*
|
||
|
CNavArea *area = TheNavMesh->GetSelectedArea();
|
||
|
*/
|
||
|
|
||
|
switch ( code )
|
||
|
{
|
||
|
case MOUSE_LEFT:
|
||
|
m_performingLeftClickAction = true;
|
||
|
if ( m_toolPanel )
|
||
|
{
|
||
|
m_toolPanel->StartLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
if ( m_selectionPanel )
|
||
|
{
|
||
|
m_selectionPanel->StartLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnMousePressed( code );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::OnMouseReleased( MouseCode code )
|
||
|
{
|
||
|
switch ( code )
|
||
|
{
|
||
|
case MOUSE_LEFT:
|
||
|
if ( m_performingLeftClickAction )
|
||
|
{
|
||
|
if ( m_toolPanel )
|
||
|
{
|
||
|
m_toolPanel->FinishLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
if ( m_selectionPanel )
|
||
|
{
|
||
|
m_selectionPanel->FinishLeftClickAction( m_leftClickAction );
|
||
|
}
|
||
|
m_performingLeftClickAction = false;
|
||
|
}
|
||
|
break;
|
||
|
case MOUSE_RIGHT:
|
||
|
if ( m_toolPanel )
|
||
|
{
|
||
|
m_toolPanel->StartRightClickAction( "Selection::ClearSelection" );
|
||
|
}
|
||
|
if ( m_selectionPanel )
|
||
|
{
|
||
|
m_selectionPanel->StartRightClickAction( "Selection::ClearSelection" );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnMousePressed( code );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void CNavUIBasePanel::PlaySound( const char *sound )
|
||
|
{
|
||
|
CBasePlayer *player = UTIL_GetListenServerHost();
|
||
|
if ( player )
|
||
|
{
|
||
|
player->EmitSound( sound );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
// Taken from cl_dll/view.cpp
|
||
|
float ScaleFOVByWidthRatio( float fovDegrees, float ratio )
|
||
|
{
|
||
|
float halfAngleRadians = fovDegrees * ( 0.5f * M_PI / 180.0f );
|
||
|
float t = tan( halfAngleRadians );
|
||
|
t *= ratio;
|
||
|
float retDegrees = ( 180.0f / M_PI ) * atan( t );
|
||
|
return retDegrees * 2.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Given a field of view and mouse/screen positions as well as the current
|
||
|
// render origin and angles, returns a unit vector through the mouse position
|
||
|
// that can be used to trace into the world under the mouse click pixel.
|
||
|
// Input :
|
||
|
// mousex -
|
||
|
// mousey -
|
||
|
// fov -
|
||
|
// vecRenderOrigin -
|
||
|
// vecRenderAngles -
|
||
|
// Output :
|
||
|
// vecPickingRay
|
||
|
// Adapted from cl_dll/c_vguiscreen.cpp
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void ScreenToWorld( int mousex, int mousey, float fov,
|
||
|
const Vector& vecRenderOrigin,
|
||
|
const QAngle& vecRenderAngles,
|
||
|
Vector& vecPickingRay )
|
||
|
{
|
||
|
float dx, dy;
|
||
|
float c_x, c_y;
|
||
|
float dist;
|
||
|
Vector vpn, vup, vright;
|
||
|
|
||
|
int wide, tall;
|
||
|
vgui::surface()->GetScreenSize( wide, tall );
|
||
|
c_x = wide / 2;
|
||
|
c_y = tall / 2;
|
||
|
|
||
|
float scaled_fov = ScaleFOVByWidthRatio( fov, (float)wide / (float)tall * 0.75f );
|
||
|
|
||
|
dx = (float)mousex - c_x;
|
||
|
// Invert Y
|
||
|
dy = c_y - (float)mousey;
|
||
|
|
||
|
// Convert view plane distance
|
||
|
dist = c_x / tan( M_PI * scaled_fov / 360.0 );
|
||
|
|
||
|
// Decompose view angles
|
||
|
AngleVectors( vecRenderAngles, &vpn, &vright, &vup );
|
||
|
|
||
|
// Offset forward by view plane distance, and then by pixel offsets
|
||
|
vecPickingRay = vpn * dist + vright * ( dx ) + vup * ( dy );
|
||
|
|
||
|
// Convert to unit vector
|
||
|
VectorNormalize( vecPickingRay );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void GetNavUIEditVectors( Vector *pos, Vector *forward )
|
||
|
{
|
||
|
CBasePlayer *player = UTIL_GetListenServerHost();
|
||
|
if ( !player )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !s_navUIPanel )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( s_navUIPanel->GetAlpha() < 255 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int x, y;
|
||
|
vgui::surface()->SurfaceGetCursorPos( x, y );
|
||
|
|
||
|
float fov = player->GetFOV();
|
||
|
QAngle eyeAngles = player->EyeAngles();
|
||
|
Vector eyePosition = player->EyePosition();
|
||
|
|
||
|
Vector pick;
|
||
|
ScreenToWorld( x, y, fov, eyePosition, eyeAngles, pick );
|
||
|
|
||
|
*forward = pick;
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|
||
|
void NavUICommand( void )
|
||
|
{
|
||
|
if ( engine->IsDedicatedServer() )
|
||
|
return;
|
||
|
|
||
|
if ( UTIL_GetCommandClient() != UTIL_GetListenServerHost() )
|
||
|
return;
|
||
|
|
||
|
engine->ServerCommand( "nav_edit 1\n" );
|
||
|
bool created = false;
|
||
|
if ( !s_navUIPanel )
|
||
|
{
|
||
|
created = true;
|
||
|
s_navUIPanel = CreateNavUI();
|
||
|
}
|
||
|
|
||
|
ShowGameDLLPanel( s_navUIPanel );
|
||
|
vgui::ivgui()->AddTickSignal( s_navUIPanel->GetVPanel() );
|
||
|
if ( !created )
|
||
|
{
|
||
|
s_navUIPanel->ToggleVisibility();
|
||
|
}
|
||
|
}
|
||
|
ConCommand nav_gui( "nav_gui", NavUICommand, "Opens the nav editing GUI", FCVAR_CHEAT );
|
||
|
|
||
|
#endif // SERVER_USES_VGUI
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------
|