Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_HEALTHBAR_H
#define VGUI_HEALTHBAR_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
class KeyValues;
class CHealthBarPanel : public vgui::Panel
{
public:
CHealthBarPanel( vgui::Panel *pParent = NULL );
virtual ~CHealthBarPanel( void );
// Setup
bool Init( KeyValues* pInitData );
void SetGoodColor( int r, int g, int b, int a );
void SetBadColor( int r, int g, int b, int a );
void SetVertical( bool bVertical );
// Health is expected to go from 0 to 1
void SetHealth( float health );
virtual void Paint( void );
virtual void PaintBackground( void ) {}
private:
float m_Health;
Color m_Ok;
Color m_Bad;
bool m_bVertical; // True if this bar should be vertical
};
#endif // VGUI_HEALTHBAR_H