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581 lines
18 KiB
581 lines
18 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_matchmaking_panel.h"
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#include "ienginevgui.h"
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#include "c_tf_gamestats.h"
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#include "clientmode_tf.h"
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#include "tf_hud_mainmenuoverride.h"
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#include "vgui_int.h"
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#include "IGameUIFuncs.h" // for key bindings
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#include <vgui_controls/AnimationController.h>
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#include "vgui/IInput.h"
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#include "tf_gc_client.h"
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#include "tf_party.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
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extern void ShowEconRequirementDialog( const char *pTitle, const char *pText, const char *pItemDefName );
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CMatchMakingPanel *GetMatchMakingPanel()
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{
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CMatchMakingPanel *pMatchMakingPanel = (CMatchMakingPanel*)gViewPortInterface->FindPanelByName( PANEL_MATCHMAKING );
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return pMatchMakingPanel;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMatchMakingPanel::CMatchMakingPanel( IViewPort *pViewPort ) : EditablePanel( NULL, PANEL_MATCHMAKING ), m_iMMPanelKey( BUTTON_CODE_INVALID )
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{
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vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
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SetScheme(scheme);
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SetProportional( true );
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ListenForGameEvent( "gameui_hidden" );
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ListenForGameEvent( "client_beginconnect" );
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EditablePanel *m_pMainContainer = new EditablePanel( this, "MainContainer" );
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Assert( m_pMainContainer );
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m_pCompetitiveModeGroupPanel = new vgui::EditablePanel( m_pMainContainer, "CompetitiveModeGroupBox" );
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m_pModeLabel = new vgui::Label( m_pCompetitiveModeGroupPanel, "LadderLabel", "" );
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m_pModeComboBox = new vgui::ComboBox( m_pCompetitiveModeGroupPanel, "ModeComboBox", 3, false );
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m_pModeComboBox->AddActionSignalTarget( this );
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m_pStopSearchButton = new vgui::Button( m_pCompetitiveModeGroupPanel, "StopSearchButton", "" );
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m_pStopSearchButton->AddActionSignalTarget( this );
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m_pSearchButton = new vgui::Button( m_pCompetitiveModeGroupPanel, "SearchButton", "" );
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m_pSearchButton->AddActionSignalTarget( this );
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m_pSearchActiveGroupBox = new vgui::EditablePanel( m_pMainContainer, "SearchActiveGroupBox" );
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m_pSearchActiveTitleLabel = new vgui::Label( m_pSearchActiveGroupBox, "SearchActiveTitle", "" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMatchMakingPanel::~CMatchMakingPanel()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::AttachToGameUI( void )
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{
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C_CTFGameStats::ImmediateWriteInterfaceEvent( "interface_open", "tf_matchmaking_panel" );
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if ( GetClientModeTFNormal()->GameUI() )
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{
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GetClientModeTFNormal()->GameUI()->SetMainMenuOverride( GetVPanel() );
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}
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SetKeyBoardInputEnabled( true );
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SetMouseInputEnabled( true );
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SetCursor(dc_arrow);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CMatchMakingPanel::GetName( void )
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{
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return PANEL_MATCHMAKING;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "Resource/UI/MatchMakingPanel.res" );
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// The outer dim / close button
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{
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Button *pButton = FindControl< Button >( "OutsideCloseButton" );
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if ( pButton )
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{
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pButton->AddActionSignalTarget( this );
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pButton->SetPaintBackgroundEnabled( false );
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}
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}
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if ( m_pModeComboBox && m_pModeComboBox->IsVisible() )
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{
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// Placeholder
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m_pModeComboBox->RemoveAll();
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vgui::HFont hFont = pScheme->GetFont( "HudFontSmallestBold", true );
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m_pModeComboBox->SetFont( hFont );
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KeyValues *pKeyValues = new KeyValues( "data" );
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pKeyValues->SetInt( "bracket", k_nMatchGroup_Ladder_6v6 );
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m_pModeComboBox->AddItem( "6v6", pKeyValues );
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pKeyValues->SetInt( "bracket", k_nMatchGroup_Ladder_9v9 );
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m_pModeComboBox->AddItem( "9v9", pKeyValues );
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pKeyValues->deleteThis();
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m_pModeComboBox->ActivateItemByRow( 0 );
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}
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if ( m_pSearchButton )
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{
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m_pSearchButton->AddActionSignalTarget( this );
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}
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if ( m_pStopSearchButton )
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{
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m_pStopSearchButton->AddActionSignalTarget( this );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::OnCommand( const char *pCommand )
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{
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if ( FStrEq( pCommand, "close" ) )
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{
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if ( enginevgui->IsGameUIVisible() )
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{
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ShowPanel( false );
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}
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else
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{
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IViewPortPanel *pMMPanel = ( gViewPortInterface->FindPanelByName( PANEL_MATCHMAKING ) );
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if ( pMMPanel )
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{
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gViewPortInterface->ShowPanel( pMMPanel, false );
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}
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}
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}
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else if ( FStrEq( pCommand, "search" ) )
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{
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StartSearch();
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}
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else if ( FStrEq( pCommand, "stopsearch" ) )
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{
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StopSearch();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::OnTextChanged( KeyValues *data )
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{
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if ( !IsVisible() )
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return;
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if ( !GCClientSystem()->BConnectedtoGC() )
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return;
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Panel *pPanel = reinterpret_cast< vgui::Panel* >( data->GetPtr( "panel" ) );
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vgui::ComboBox *pComboBox = dynamic_cast< vgui::ComboBox* >( pPanel );
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if ( pComboBox )
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{
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if ( pComboBox == m_pModeComboBox )
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{
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KeyValues *pUserData = m_pModeComboBox->GetActiveItemUserData();
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if ( !pUserData )
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return;
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uint32 unModeType = pUserData->GetInt( "bracket", (uint32)-1 );
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if ( unModeType >= k_nMatchGroup_Ladder_First && unModeType <= k_nMatchGroup_Ladder_Last )
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{
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GTFGCClientSystem()->SetLadderType( unModeType );
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}
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// else if ( unModeType >= k_nMatchGroup_Quickplay_First && unModeType <= k_nMatchGroup_Quickplay_Last )
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// {
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// GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_QUICKPLAY );
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// }
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return;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::FireGameEvent( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "gameui_hidden" ) )
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{
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ShowPanel( false );
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return;
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}
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else if ( FStrEq( event->GetName(), "client_beginconnect" ) )
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{
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ShowPanel( false );
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::ShowPanel( bool bShow )
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{
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// Snag this so we know what to listen for
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m_iMMPanelKey = gameuifuncs->GetButtonCodeForBind( "show_matchmaking" );
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if ( bShow
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&& ( !steamapicontext
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|| !steamapicontext->SteamUtils()
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|| !steamapicontext->SteamMatchmakingServers()
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|| !steamapicontext->SteamUser()
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|| !steamapicontext->SteamUser()->BLoggedOn() ) )
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{
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Warning( "Steam not properly initialized or connected.\n" );
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ShowMessageBox( "#TF_MM_GenericFailure_Title", "#TF_MM_GenericFailure", "#GameUI_OK" );
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ShowPanel( false );
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}
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if ( bShow && !GCClientSystem()->BConnectedtoGC() )
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{
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Warning( "Not connected to GC.\n" );
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ShowMessageBox( "#TF_MM_NoGC_Title", "#TF_MM_NoGC", "#GameUI_OK" );
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ShowPanel( false );
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}
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bool bInMMGame = GTFGCClientSystem()->GetMatchmakingUIState() == eMatchmakingUIState_InGame &&
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GTFGCClientSystem()->GetAssignedMatchAbandonStatus() == k_EAbandonGameStatus_AbandonWithPenalty;
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bool bSearching = GTFGCClientSystem()->GetMatchmakingUIState() == eMatchmakingUIState_InQueue;
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// DevMsg( "CMatchmakingPanel shown, bInMMGame %d bSearching %d\n", bInMMGame, bSearching );
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if ( m_pModeLabel )
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{
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m_pModeLabel->SetVisible( true );
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}
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if ( m_pModeComboBox )
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{
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m_pModeComboBox->SetEnabled( !bSearching && !bInMMGame );
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m_pModeComboBox->SetVisible( !bSearching );
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}
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if ( m_pSearchButton )
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{
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m_pSearchButton->SetEnabled( !bSearching && !bInMMGame );
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m_pSearchButton->SetVisible( !bSearching && !bInMMGame );
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}
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if ( m_pStopSearchButton )
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{
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m_pStopSearchButton->SetEnabled( bSearching && !bInMMGame );
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m_pStopSearchButton->SetVisible( bSearching && !bInMMGame );
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}
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if ( m_pSearchActiveGroupBox )
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{
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m_pSearchActiveGroupBox->SetVisible( bSearching && !bInMMGame );
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}
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if ( bShow )
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{
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KeyValues *pUserData = m_pModeComboBox->GetActiveItemUserData();
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if ( pUserData )
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{
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uint32 unModeType = pUserData->GetInt( "bracket", (uint32)-1 );
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if ( unModeType >= k_nMatchGroup_Ladder_First && unModeType <= k_nMatchGroup_Ladder_Last )
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{
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GTFGCClientSystem()->SetLadderType( unModeType );
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}
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}
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}
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SetVisible( bShow );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::OnKeyCodePressed( KeyCode code )
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{
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if ( code == m_iMMPanelKey )
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{
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ShowPanel( false );
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return;
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}
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BaseClass::OnKeyCodePressed( code );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::OnKeyCodeTyped( KeyCode code )
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{
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if ( code == KEY_ESCAPE )
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{
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if ( IsVisible() )
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{
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SetVisible( false );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMatchMakingPanel::OnThink()
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{
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if ( GTFGCClientSystem()->GetWizardStep() == TF_Matchmaking_WizardStep_SEARCHING )
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{
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const CMsgMatchmakingProgress &progress = GTFGCClientSystem()->m_msgMatchmakingProgress;
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wchar_t wszCount[32];
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CUtlVector< vgui::Label* > vecNearbyFields;
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vgui::Label *pNearbyColumnHead = dynamic_cast< vgui::Label* >( FindChildByName( "NearbyColumnHead", true ) );
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Assert( pNearbyColumnHead );
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vecNearbyFields.AddToTail( pNearbyColumnHead );
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#define DO_FIELD( protobufname, labelname, bNearby ) \
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vgui::Label *p##labelname = dynamic_cast< vgui::Label* >( FindChildByName( #labelname, true ) ); \
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Assert( p##labelname ); \
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if ( p##labelname ) \
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{ \
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if ( progress.has_##protobufname() ) \
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{ \
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_snwprintf( wszCount, ARRAYSIZE( wszCount ), L"%d", progress.protobufname() ); \
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p##labelname->SetText( wszCount ); \
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if ( bNearby ) bHasAnyNearbyData = true; \
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} \
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else \
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{ \
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p##labelname->SetText( "#TF_Matchmaking_NoData" ); \
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} \
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if ( bNearby ) vecNearbyFields.AddToTail( p##labelname ); \
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}
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bool bHasAnyNearbyData = false;
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DO_FIELD( matching_worldwide_searching_players, PlayersSearchingMatchingWorldwideValue, false )
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DO_FIELD( matching_near_you_searching_players, PlayersSearchingMatchingNearbyValue, true )
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DO_FIELD( matching_worldwide_active_players, PlayersInGameMatchingWorldwideValue, false )
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DO_FIELD( matching_near_you_active_players, PlayersInGameMatchingNearbyValue, true )
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DO_FIELD( matching_worldwide_empty_gameservers, EmptyGameserversMatchingWorldwideValue, false )
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DO_FIELD( matching_near_you_empty_gameservers, EmptyGameserversMatchingNearbyValue, true )
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DO_FIELD( total_worldwide_searching_players, PlayersSearchingTotalWorldwideValue, false )
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DO_FIELD( total_near_you_searching_players, PlayersSearchingTotalNearbyValue, true )
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DO_FIELD( total_worldwide_active_players, PlayersInGameTotalWorldwideValue, false )
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DO_FIELD( total_near_you_active_players, PlayersInGameTotalNearbyValue, true )
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FOR_EACH_VEC( vecNearbyFields, i )
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{
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vecNearbyFields[i]->SetVisible( bHasAnyNearbyData );
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}
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||
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// HOLY CHEESEBALL BUSY INDICATOR
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const wchar_t *pwszEllipses = &L"....."[4 - ( (unsigned)Plat_FloatTime() % 5U )];
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wchar_t wszLocalized[512];
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g_pVGuiLocalize->ConstructString_safe( wszLocalized, g_pVGuiLocalize->Find( "#TF_Matchmaking_Searching" ), 1, pwszEllipses );
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m_pSearchActiveTitleLabel->SetText( wszLocalized );
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}
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}
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||
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//-----------------------------------------------------------------------------
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||
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// Purpose:
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||
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//-----------------------------------------------------------------------------
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||
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void CMatchMakingPanel::SetVisible( bool bState )
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||
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{
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||
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if ( bState == true )
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||
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{
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||
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// IGameEvent *event = gameeventmanager->CreateEvent( "questlog_opened" );
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||
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// if ( event )
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||
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// {
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||
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// gameeventmanager->FireEventClientSide( event );
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// }
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||
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|
||
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if ( enginevgui->IsGameUIVisible() )
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||
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{
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||
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AttachToGameUI();
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||
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}
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||
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else
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||
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{
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||
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ipanel()->SetParent( GetVPanel(), VGui_GetClientDLLRootPanel() );
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||
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||
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MakePopup( false, true );
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||
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SetKeyBoardInputEnabled( true );
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||
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SetMouseInputEnabled( true );
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||
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MoveToFront();
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||
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}
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||
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|
||
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engine->ClientCmd_Unrestricted( "gameui_preventescapetoshow\n" );
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||
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vgui::surface()->PlaySound( "ui/panel_open.wav" );
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||
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}
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||
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else if ( IsVisible() )
|
||
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{
|
||
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// Detach from the GameUI when we hide
|
||
|
IViewPortPanel *pMMOverride = gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE );
|
||
|
if ( pMMOverride )
|
||
|
{
|
||
|
((CHudMainMenuOverride*)pMMOverride)->AttachToGameUI();
|
||
|
}
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( "gameui_allowescapetoshow\n" );
|
||
|
vgui::surface()->PlaySound( "ui/panel_close.wav" );
|
||
|
}
|
||
|
|
||
|
BaseClass::SetVisible( bState );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMatchMakingPanel::StartSearch( void )
|
||
|
{
|
||
|
#ifdef STAGING_ONLY
|
||
|
GTFGCClientSystem()->EndMatchmaking();
|
||
|
|
||
|
bool bCompetitive = GTFGCClientSystem()->GetWizardStep() == TF_Matchmaking_WizardStep_LADDER;
|
||
|
|
||
|
// Solo
|
||
|
CTFParty *pParty = GTFGCClientSystem()->GetParty();
|
||
|
if ( !pParty || pParty->GetNumMembers() <= 1 )
|
||
|
{
|
||
|
if ( bCompetitive && !GTFGCClientSystem()->BHasCompetitiveAccess() )
|
||
|
{
|
||
|
ShowEconRequirementDialog( "#TF_Competitive_RequiresPass_Title", "#TF_Competitive_RequiresPass", CTFItemSchema::k_rchLadderPassItemDefName );
|
||
|
return;
|
||
|
}
|
||
|
else if ( bCompetitive && !CheckCompetitiveConvars() )
|
||
|
{
|
||
|
ShowMessageBox( "#TF_Competitive_Convars_CantProceed_Title", "#TF_Competitive_Convars_CantProceed", "#GameUI_OK" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
// Group
|
||
|
else
|
||
|
{
|
||
|
wchar_t wszLocalized[512];
|
||
|
char szLocalized[512];
|
||
|
wchar_t wszCharPlayerName[128];
|
||
|
|
||
|
bool bAnyMembersWithoutAuth = false;
|
||
|
|
||
|
for ( int i = 0; i < pParty->GetNumMembers(); ++i )
|
||
|
{
|
||
|
if ( bCompetitive )
|
||
|
{
|
||
|
if ( !pParty->Obj().members( i ).competitive_access() )
|
||
|
{
|
||
|
bAnyMembersWithoutAuth = true;
|
||
|
V_UTF8ToUnicode( steamapicontext->SteamFriends()->GetFriendPersonaName( pParty->GetMember( i ) ), wszCharPlayerName, sizeof( wszCharPlayerName ) );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wszLocalized, g_pVGuiLocalize->Find( "#TF_Matchmaking_MissingPass" ), 1, wszCharPlayerName );
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof( szLocalized ) );
|
||
|
|
||
|
GTFGCClientSystem()->SendSteamLobbyChat( CTFGCClientSystem::k_eLobbyMsg_SystemMsgFromLeader, szLocalized );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bAnyMembersWithoutAuth )
|
||
|
{
|
||
|
ShowMessageBox( "#TF_Competitive_RequiresPass_Title", "#TF_Competitive_RequiresPass", "#GameUI_OK" );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
KeyValues *pUserData = m_pModeComboBox->GetActiveItemUserData();
|
||
|
if ( !pUserData )
|
||
|
return;
|
||
|
|
||
|
uint32 unModeType = pUserData->GetInt( "bracket", (uint32)-1 );
|
||
|
if ( unModeType >= k_nMatchGroup_Ladder_First && unModeType <= k_nMatchGroup_Ladder_Last )
|
||
|
{
|
||
|
GTFGCClientSystem()->BeginMatchmaking( TF_Matchmaking_LADDER );
|
||
|
}
|
||
|
else if ( unModeType >= k_nMatchGroup_Quickplay_First && unModeType <= k_nMatchGroup_Quickplay_Last )
|
||
|
{
|
||
|
// No longer support quickplay
|
||
|
Assert( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
GTFGCClientSystem()->RequestSelectWizardStep( TF_Matchmaking_WizardStep_SEARCHING );
|
||
|
|
||
|
if ( m_pModeLabel )
|
||
|
{
|
||
|
m_pModeLabel->SetVisible( false );
|
||
|
}
|
||
|
if ( m_pModeComboBox )
|
||
|
{
|
||
|
m_pModeComboBox->SetEnabled( false );
|
||
|
m_pModeComboBox->SetVisible( false );
|
||
|
}
|
||
|
if ( m_pSearchButton )
|
||
|
{
|
||
|
m_pSearchButton->SetEnabled( false );
|
||
|
m_pSearchButton->SetVisible( false );
|
||
|
}
|
||
|
if ( m_pStopSearchButton )
|
||
|
{
|
||
|
m_pStopSearchButton->SetEnabled( true );
|
||
|
m_pStopSearchButton->SetVisible( true );
|
||
|
}
|
||
|
if ( m_pSearchActiveGroupBox )
|
||
|
{
|
||
|
m_pSearchActiveGroupBox->SetVisible( true );
|
||
|
}
|
||
|
#endif // STAGING_ONLY
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMatchMakingPanel::StopSearch( void )
|
||
|
{
|
||
|
if ( m_pModeLabel )
|
||
|
{
|
||
|
m_pModeLabel->SetVisible( true );
|
||
|
}
|
||
|
if ( m_pModeComboBox )
|
||
|
{
|
||
|
m_pModeComboBox->SetEnabled( true );
|
||
|
m_pModeComboBox->SetVisible( true );
|
||
|
}
|
||
|
if ( m_pSearchButton )
|
||
|
{
|
||
|
m_pSearchButton->SetEnabled( true );
|
||
|
m_pSearchButton->SetVisible( true );
|
||
|
}
|
||
|
if ( m_pStopSearchButton )
|
||
|
{
|
||
|
m_pStopSearchButton->SetEnabled( false );
|
||
|
m_pStopSearchButton->SetVisible( false );
|
||
|
}
|
||
|
if ( m_pSearchActiveGroupBox )
|
||
|
{
|
||
|
m_pSearchActiveGroupBox->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
GTFGCClientSystem()->EndMatchmaking();
|
||
|
}
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
// Just VGUI things...
|
||
|
static void cc_tf_mm_panel_reload()
|
||
|
{
|
||
|
CMatchMakingPanel *pPanel = GetMatchMakingPanel();
|
||
|
if ( pPanel )
|
||
|
{
|
||
|
pPanel->InvalidateLayout( true, true );
|
||
|
gViewPortInterface->ShowPanel( pPanel, true );
|
||
|
}
|
||
|
}
|
||
|
ConCommand tf_mm_panel_reload( "tf_mm_panel_reload", cc_tf_mm_panel_reload );
|
||
|
#endif
|