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86 lines
2.3 KiB
86 lines
2.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_MAPINFOMENU_H
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#define TF_MAPINFOMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include "vgui_controls/KeyRepeat.h"
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//-----------------------------------------------------------------------------
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// Purpose: displays the MapInfo menu
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//-----------------------------------------------------------------------------
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class CTFMapInfoMenu : public vgui::Frame, public IViewPortPanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFMapInfoMenu, vgui::Frame );
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public:
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CTFMapInfoMenu( IViewPort *pViewPort );
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virtual ~CTFMapInfoMenu();
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virtual const char *GetName( void ){ return PANEL_MAPINFO; }
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virtual void SetData( KeyValues *data ){}
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virtual void Reset(){ Update(); }
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virtual void Update();
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virtual bool NeedsUpdate( void ){ return false; }
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virtual bool HasInputElements( void ){ return true; }
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virtual void ShowPanel( bool bShow );
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
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vgui::VPANEL GetVPanel( void ){ return BaseClass::GetVPanel(); }
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virtual bool IsVisible(){ return BaseClass::IsVisible(); }
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virtual void SetParent( vgui::VPANEL parent ){ BaseClass::SetParent( parent ); }
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
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protected:
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virtual void OnKeyCodePressed(vgui::KeyCode code);
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnCommand( const char *command );
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virtual void OnKeyCodeReleased( vgui::KeyCode code );
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virtual void OnThink();
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private:
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// helper functions
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void LoadMapPage();
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void SetMapTitle();
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bool HasViewedMovieForMap();
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bool CheckForIntroMovie();
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void CheckIntroState();
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void CheckBackContinueButtons();
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protected:
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IViewPort *m_pViewPort;
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CExLabel *m_pTitle;
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CExRichText *m_pMapInfo;
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#ifdef _X360
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CTFFooter *m_pFooter;
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#else
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CExButton *m_pContinue;
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CExButton *m_pBack;
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CExButton *m_pIntro;
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CSCHintIcon *m_pContinueHintIcon;
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CSCHintIcon *m_pBackHintIcon;
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CSCHintIcon *m_pIntroHintIcon;
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#endif
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vgui::ImagePanel *m_pMapImage;
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char m_szMapName[MAX_PATH];
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vgui::CKeyRepeatHandler m_KeyRepeat;
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};
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#endif // TF_MAPINFOMENU_H
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