Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "engine/IEngineSound.h"
#include "VGuiScreen.h"
#include "tf_basefourwheelvehicle.h"
#include "vphysics/vehicles.h"
#define MOTORCYCLE_MINS Vector(-30, -50, -10)
#define MOTORCYCLE_MAXS Vector( 30, 50, 55)
#define MOTORCYCLE_MODEL "models/objects/vehicle_motorcycle.mdl"
// ------------------------------------------------------------------------ //
// Purpose:
// ------------------------------------------------------------------------ //
class CVehicleMotorcycle : public CBaseTFFourWheelVehicle
{
DECLARE_CLASS( CVehicleMotorcycle, CBaseTFFourWheelVehicle );
public:
DECLARE_SERVERCLASS();
static CVehicleMotorcycle* Create(const Vector &vOrigin, const QAngle &vAngles);
CVehicleMotorcycle();
virtual void Spawn();
virtual void Precache();
virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
virtual bool CanTakeEMPDamage( void ) { return true; }
// Vehicle overrides
virtual bool IsPassengerVisible( int nRole ) { return true; }
};
IMPLEMENT_SERVERCLASS_ST(CVehicleMotorcycle, DT_VehicleMotorcycle)
END_SEND_TABLE();
LINK_ENTITY_TO_CLASS(vehicle_motorcycle, CVehicleMotorcycle);
PRECACHE_REGISTER(vehicle_motorcycle);
// CVars
ConVar vehicle_motorcycle_health( "vehicle_motorcycle_health","200", FCVAR_NONE, "Motorcycle health" );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CVehicleMotorcycle::CVehicleMotorcycle()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVehicleMotorcycle::Precache()
{
PrecacheModel( MOTORCYCLE_MODEL );
PrecacheVGuiScreen( "screen_vulnerable_point");
BaseClass::Precache();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CVehicleMotorcycle::Spawn()
{
SetModel( MOTORCYCLE_MODEL );
// This size is used for placement only...
UTIL_SetSize(this, MOTORCYCLE_MINS, MOTORCYCLE_MAXS);
m_takedamage = DAMAGE_YES;
m_iHealth = vehicle_motorcycle_health.GetInt();
SetType( OBJ_VEHICLE_MOTORCYCLE );
SetMaxPassengerCount( 4 );
BaseClass::Spawn();
}
//-----------------------------------------------------------------------------
// Purpose: Gets info about the control panels
//-----------------------------------------------------------------------------
void CVehicleMotorcycle::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
{
pPanelName = "screen_vulnerable_point";
}