You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
165 lines
4.4 KiB
165 lines
4.4 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "basecombatweapon.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_class_pyro.h"
|
||
|
#include "weapon_twohandedcontainer.h"
|
||
|
#include "weapon_gas_can.h"
|
||
|
#include "weapon_flame_thrower.h"
|
||
|
#include "gasoline_shared.h"
|
||
|
#include "weapon_combatshield.h"
|
||
|
|
||
|
BEGIN_SEND_TABLE_NOBASE( CPlayerClassPyro, DT_PlayerClassPyroData )
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
|
||
|
CPlayerClassPyro::CPlayerClassPyro( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass )
|
||
|
{
|
||
|
for (int i = 0; i < MAX_TF_TEAMS; ++i)
|
||
|
{
|
||
|
SetClassModel( MAKE_STRING(GetClassModelString(i)), i );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
CPlayerClassPyro::~CPlayerClassPyro()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPlayerClassPyro::SetupSizeData()
|
||
|
{
|
||
|
// Initially set the player to the base player class standing hull size.
|
||
|
m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX );
|
||
|
m_pPlayer->SetViewOffset( PYROCLASS_VIEWOFFSET_STAND );
|
||
|
m_pPlayer->m_Local.m_flStepSize = PYROCLASS_STEPSIZE;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPlayerClassPyro::ClassActivate()
|
||
|
{
|
||
|
BaseClass::ClassActivate();
|
||
|
|
||
|
// Setup movement data.
|
||
|
SetupMoveData();
|
||
|
|
||
|
memset( &m_ClassData, 0, sizeof( m_ClassData ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
const char *CPlayerClassPyro::GetClassModelString( int nTeam )
|
||
|
{
|
||
|
if (nTeam == TEAM_HUMANS)
|
||
|
return "models/player/medic.mdl";
|
||
|
else
|
||
|
return "models/player/recon.mdl";
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPlayerClassPyro::CreateClass()
|
||
|
{
|
||
|
BaseClass::CreateClass();
|
||
|
|
||
|
// Create our two handed weapon layout
|
||
|
m_hWpnFlameThrower = static_cast< CWeaponFlameThrower * >( m_pPlayer->GiveNamedItem( "weapon_flame_thrower" ) );
|
||
|
m_hWpnGasCan = static_cast< CWeaponGasCan * >( m_pPlayer->GiveNamedItem( "weapon_gas_can" ) );
|
||
|
m_hWpnShield = m_pPlayer->GetCombatShield();
|
||
|
CWeaponTwoHandedContainer *p = ( CWeaponTwoHandedContainer * )m_pPlayer->Weapon_OwnsThisType( "weapon_twohandedcontainer" );
|
||
|
if ( !p )
|
||
|
{
|
||
|
p = static_cast< CWeaponTwoHandedContainer * >( m_pPlayer->GiveNamedItem( "weapon_twohandedcontainer" ) );
|
||
|
}
|
||
|
if ( p && m_hWpnShield.Get() && m_hWpnGasCan.Get() )
|
||
|
{
|
||
|
m_hWpnShield->SetReflectViewModelAnimations( true );
|
||
|
p->SetWeapons( m_hWpnGasCan, m_hWpnShield );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPlayerClassPyro::SetPlayerHull()
|
||
|
{
|
||
|
if ( m_pPlayer->GetFlags() & FL_DUCKING )
|
||
|
{
|
||
|
m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_DUCK_MIN, PYROCLASS_HULL_DUCK_MAX );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPlayerClassPyro::GetPlayerHull( bool bDucking, Vector &vecMin, Vector &vecMax )
|
||
|
{
|
||
|
if ( bDucking )
|
||
|
{
|
||
|
VectorCopy( PYROCLASS_HULL_DUCK_MIN, vecMin );
|
||
|
VectorCopy( PYROCLASS_HULL_DUCK_MAX, vecMax );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorCopy( PYROCLASS_HULL_STAND_MIN, vecMin );
|
||
|
VectorCopy( PYROCLASS_HULL_STAND_MAX, vecMax );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPlayerClassPyro::ResetViewOffset()
|
||
|
{
|
||
|
if ( m_pPlayer )
|
||
|
{
|
||
|
m_pPlayer->SetViewOffset( PYROCLASS_VIEWOFFSET_STAND );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPlayerClassPyro::InitVCollision()
|
||
|
{
|
||
|
CPhysCollide *pStandModel = PhysCreateBbox( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX );
|
||
|
CPhysCollide *pCrouchModel = PhysCreateBbox( PYROCLASS_HULL_DUCK_MIN, PYROCLASS_HULL_DUCK_MAX );
|
||
|
m_pPlayer->SetupVPhysicsShadow( pStandModel, "tfplayer_medic_stand", pCrouchModel, "tfplayer_medic_crouch" );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CPlayerClassPyro::ResupplyAmmo( float flFraction, ResupplyReason_t reason )
|
||
|
{
|
||
|
bool bGiven = false;
|
||
|
|
||
|
if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_AMMO_FROM_STATION))
|
||
|
{
|
||
|
if (ResupplyAmmoType( 80 * flFraction, PYRO_AMMO_TYPE ))
|
||
|
bGiven = true;
|
||
|
}
|
||
|
|
||
|
// On respawn, resupply base weapon ammo
|
||
|
if ( reason == RESUPPLY_RESPAWN )
|
||
|
{
|
||
|
if ( ResupplyAmmoType( 30, PYRO_AMMO_TYPE ) )
|
||
|
bGiven = true;
|
||
|
}
|
||
|
|
||
|
if ( BaseClass::ResupplyAmmo(flFraction, reason) )
|
||
|
bGiven = true;
|
||
|
|
||
|
return bGiven;
|
||
|
}
|
||
|
|