You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
1.0 KiB
33 lines
1.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef HOST_STATE_H
|
||
|
#define HOST_STATE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "mathlib/vector.h"
|
||
|
|
||
|
void HostState_Init();
|
||
|
void HostState_RunGameInit();
|
||
|
void HostState_Frame( float time );
|
||
|
void HostState_NewGame( char const *pMapName, bool remember_location, bool background );
|
||
|
void HostState_LoadGame( char const *pSaveFileName, bool remember_location );
|
||
|
void HostState_ChangeLevelSP( char const *pNewLevel, char const *pLandmarkName );
|
||
|
void HostState_ChangeLevelMP( char const *pNewLevel, char const *pLandmarkName );
|
||
|
void HostState_GameShutdown();
|
||
|
void HostState_Shutdown();
|
||
|
void HostState_Restart();
|
||
|
bool HostState_IsGameShuttingDown();
|
||
|
bool HostState_IsShuttingDown();
|
||
|
void HostState_OnClientConnected();
|
||
|
void HostState_OnClientDisconnected();
|
||
|
void HostState_SetSpawnPoint(Vector &position, QAngle &angle);
|
||
|
|
||
|
#endif // HOST_STATE_H
|