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245 lines
7.4 KiB
245 lines
7.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICS_TRACE_H
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#define PHYSICS_TRACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class Vector;
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class QAngle;
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class CGameTrace;
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class CTraceRay;
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class IVP_Compact_Surface;
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typedef CGameTrace trace_t;
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struct Ray_t;
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class IVP_Compact_Surface;
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class IVP_Compact_Mopp;
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class IConvexInfo;
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enum
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{
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COLLIDE_POLY = 0,
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COLLIDE_MOPP = 1,
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COLLIDE_BALL = 2,
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COLLIDE_VIRTUAL = 3,
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};
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class IPhysCollide
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{
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public:
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virtual ~IPhysCollide() {}
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//virtual void AddReference() = 0;
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//virtual void ReleaseReference() = 0;
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// get a surface manager
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virtual IVP_SurfaceManager *CreateSurfaceManager( short & ) const = 0;
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virtual void GetAllLedges( IVP_U_BigVector<IVP_Compact_Ledge> &ledges ) const = 0;
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virtual unsigned int GetSerializationSize() const = 0;
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virtual unsigned int SerializeToBuffer( char *pDest, bool bSwap = false ) const = 0;
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virtual int GetVCollideIndex() const = 0;
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virtual Vector GetMassCenter() const = 0;
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virtual void SetMassCenter( const Vector &massCenter ) = 0;
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virtual Vector GetOrthographicAreas() const = 0;
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virtual void SetOrthographicAreas( const Vector &areas ) = 0;
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virtual float GetSphereRadius() const = 0;
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virtual void OutputDebugInfo() const = 0;
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};
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#define LEAFMAP_HAS_CUBEMAP 0x0001
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#define LEAFMAP_HAS_SINGLE_VERTEX_SPAN 0x0002
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#define LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS 0x0004
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struct leafmap_t
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{
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void *pLeaf;
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unsigned short vertCount;
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byte flags;
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byte spanCount;
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unsigned short startVert[8];
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void SetHasCubemap()
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{
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flags = LEAFMAP_HAS_CUBEMAP;
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}
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void SetSingleVertexSpan( int startVertIndex, int vertCountIn )
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{
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flags = 0;
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flags |= LEAFMAP_HAS_SINGLE_VERTEX_SPAN;
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startVert[0] = startVertIndex;
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vertCount = vertCountIn;
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}
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int MaxSpans()
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{
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return sizeof(startVert) - sizeof(startVert[0]);
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}
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const byte *GetSpans() const
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{
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return reinterpret_cast<const byte *>(&startVert[1]);
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}
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byte *GetSpans()
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{
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return reinterpret_cast<byte *>(&startVert[1]);
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}
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void SetRLESpans( int startVertIndex, int spanCountIn, byte *pSpans )
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{
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flags = 0;
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if ( spanCountIn > MaxSpans() )
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return;
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if ( spanCountIn == 1 )
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{
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SetSingleVertexSpan( startVertIndex, pSpans[0] );
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return;
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}
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// write out a run length encoded list of verts to include in this model
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flags |= LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS;
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startVert[0] = startVertIndex;
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vertCount = 0;
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spanCount = spanCountIn;
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byte *pSpanOut = GetSpans();
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for ( int i = 0; i < spanCountIn; i++ )
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{
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pSpanOut[i] = pSpans[i];
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if ( !(i & 1) )
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{
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vertCount += pSpans[i];
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}
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}
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}
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inline bool HasSpans() const { return (flags & (LEAFMAP_HAS_SINGLE_VERTEX_SPAN|LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS)) ? true : false; }
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inline bool HasCubemap() const { return (flags & LEAFMAP_HAS_CUBEMAP) ? true : false; }
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inline bool HasSingleVertexSpan() const { return (flags & LEAFMAP_HAS_SINGLE_VERTEX_SPAN) ? true : false; }
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inline bool HasRLESpans() const { return (flags & LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS) ? true : false; }
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};
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struct collidemap_t
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{
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int leafCount;
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leafmap_t leafmap[1];
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};
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extern void InitLeafmap( IVP_Compact_Ledge *pLeaf, leafmap_t *pLeafmapOut );
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class CPhysCollide : public IPhysCollide
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{
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public:
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static CPhysCollide *UnserializeFromBuffer( const char *pBuffer, unsigned int size, int index, bool swap = false );
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virtual const IVP_Compact_Surface *GetCompactSurface() const { return NULL; }
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virtual Vector GetOrthographicAreas() const { return Vector(1,1,1); }
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virtual float GetSphereRadius() const { return 0; }
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virtual void ComputeOrthographicAreas( float epsilon ) {}
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virtual void SetOrthographicAreas( const Vector &areas ) {}
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virtual const collidemap_t *GetCollideMap() const { return NULL; }
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};
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class ITraceObject
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{
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public:
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virtual int SupportMap( const Vector &dir, Vector *pOut ) const = 0;
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virtual Vector GetVertByIndex( int index ) const = 0;
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virtual float Radius( void ) const = 0;
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};
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// This is the size of the vertex hash
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#define CONVEX_HASH_SIZE 512
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// The little hashing trick below allows 64K verts per hash entry
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#define MAX_CONVEX_VERTS ((CONVEX_HASH_SIZE * (1<<16))-1)
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class CPhysicsTrace
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{
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public:
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CPhysicsTrace();
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~CPhysicsTrace();
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// Calculate the intersection of a swept box (mins/maxs) against an IVP object. All coords are in HL space.
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void SweepBoxIVP( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr );
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void SweepBoxIVP( const Ray_t &raySrc, unsigned int contentsMask, IConvexInfo *pConvexInfo, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr );
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// Calculate the intersection of a swept compact surface against another compact surface. All coords are in HL space.
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// NOTE: BUGBUG: swept surface must be single convex!!!
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void SweepIVP( const Vector &start, const Vector &end, const CPhysCollide *pSweptSurface, const QAngle &sweptAngles, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr );
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// get an AABB for an oriented collide
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void GetAABB( Vector *pMins, Vector *pMaxs, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles );
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// get the support map/extent for a collide along the axis given by "direction"
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Vector GetExtent( const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, const Vector &direction );
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bool IsBoxIntersectingCone( const Vector &boxAbsMins, const Vector &boxAbsMaxs, const truncatedcone_t &cone );
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};
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class CVisitHash
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{
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public:
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CVisitHash();
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inline unsigned short VertIndexToID( int vertIndex );
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inline void VisitVert( int vertIndex );
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inline bool WasVisited( int vertIndex );
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inline void NewVisit( void );
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private:
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// Store the current increment and the vertex ID (rotating hash) to guarantee no collisions
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struct vertmarker_t
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{
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unsigned short visitID;
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unsigned short vertID;
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};
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vertmarker_t m_vertVisit[CONVEX_HASH_SIZE];
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unsigned short m_vertVisitID;
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unsigned short m_isInUse;
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};
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// Calculate the intersection of a swept box (mins/maxs) against an IVP object. All coords are in HL space.
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inline unsigned short CVisitHash::VertIndexToID( int vertIndex )
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{
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// A little hashing trick here:
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// rotate the hash key each time you wrap around at 64K
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// That way, the index will not collide until you've hit 64K # hash entries times
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int high = vertIndex >> 16;
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return (unsigned short) ((vertIndex + high) & 0xFFFF);
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}
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inline void CVisitHash::VisitVert( int vertIndex )
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{
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int index = vertIndex & (CONVEX_HASH_SIZE-1);
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m_vertVisit[index].visitID = m_vertVisitID;
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m_vertVisit[index].vertID = VertIndexToID(vertIndex);
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}
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inline bool CVisitHash::WasVisited( int vertIndex )
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{
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unsigned short hashIndex = vertIndex & (CONVEX_HASH_SIZE-1);
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unsigned short id = VertIndexToID(vertIndex);
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if ( m_vertVisit[hashIndex].visitID == m_vertVisitID && m_vertVisit[hashIndex].vertID == id )
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return true;
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return false;
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}
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inline void CVisitHash::NewVisit( void )
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{
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m_vertVisitID++;
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if ( m_vertVisitID == 0 )
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{
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memset( m_vertVisit, 0, sizeof(m_vertVisit) );
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}
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}
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extern IVP_SurfaceManager *CreateSurfaceManager( const CPhysCollide *pCollisionModel, short &collideType );
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extern void OutputCollideDebugInfo( const CPhysCollide *pCollisionModel );
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#endif // PHYSICS_TRACE_H
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