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//-----------------------------------------------------------------------------
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// SERVERPLUGIN_EMPTY.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,$SRCDIR\game\server,$SRCDIR\game\shared"
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$PreprocessorDefinitions "$BASE;serverplugin_emptyONLY;_MBCS"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib"
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}
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}
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$Project "Serverplugin_empty"
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{
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$Folder "Source Files"
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{
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$File "serverplugin_bot.cpp"
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$File "serverplugin_empty.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\Color.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\eiface.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\igameevents.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\game\server\iplayerinfo.h"
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$File "$SRCDIR\public\engine\iserverplugin.h"
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$File "$SRCDIR\public\tier1\KeyValues.h"
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$File "$SRCDIR\public\tier0\mem.h"
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$File "$SRCDIR\public\tier0\memalloc.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib tier2
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}
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}
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