You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
501 lines
16 KiB
501 lines
16 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "pch_serverbrowser.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
ConVar sb_showblacklists( "sb_showblacklists", "0", FCVAR_NONE, "If set to 1, blacklist rules will be printed to the console as they're applied." );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Server name comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl BlacklistedServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
|
||
|
blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
|
||
|
|
||
|
if ( !pSvr1 && pSvr2 )
|
||
|
return -1;
|
||
|
if ( !pSvr2 && pSvr1 )
|
||
|
return 1;
|
||
|
if ( !pSvr1 && !pSvr2 )
|
||
|
return 0;
|
||
|
|
||
|
return Q_stricmp( pSvr1->m_szServerName, pSvr2->m_szServerName );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: list column sort function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl BlacklistedIPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
|
||
|
blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
|
||
|
|
||
|
if ( !pSvr1 && pSvr2 )
|
||
|
return -1;
|
||
|
if ( !pSvr2 && pSvr1 )
|
||
|
return 1;
|
||
|
if ( !pSvr1 && !pSvr2 )
|
||
|
return 0;
|
||
|
|
||
|
if ( pSvr1->m_NetAdr < pSvr2->m_NetAdr )
|
||
|
return -1;
|
||
|
else if ( pSvr2->m_NetAdr < pSvr1->m_NetAdr )
|
||
|
return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Player number comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl BlacklistedAtCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
|
||
|
blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
|
||
|
|
||
|
if ( !pSvr1 && pSvr2 )
|
||
|
return -1;
|
||
|
if ( !pSvr2 && pSvr1 )
|
||
|
return 1;
|
||
|
if ( !pSvr1 && !pSvr2 )
|
||
|
return 0;
|
||
|
|
||
|
if ( pSvr1->m_ulTimeBlacklistedAt > pSvr2->m_ulTimeBlacklistedAt )
|
||
|
return -1;
|
||
|
if ( pSvr1->m_ulTimeBlacklistedAt < pSvr2->m_ulTimeBlacklistedAt )
|
||
|
return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBlacklistedServers::CBlacklistedServers( vgui::Panel *parent ) :
|
||
|
vgui::PropertyPage( parent, "BlacklistedGames" )
|
||
|
{
|
||
|
SetSize( 624, 278 );
|
||
|
|
||
|
m_pAddServer = new Button(this, "AddServerButton", "#ServerBrowser_AddServer");
|
||
|
m_pAddCurrentServer = new Button(this, "AddCurrentServerButton", "#ServerBrowser_AddCurrentServer");
|
||
|
m_pGameList = vgui::SETUP_PANEL( new vgui::ListPanel(this, "gamelist") );
|
||
|
m_pGameList->SetAllowUserModificationOfColumns(true);
|
||
|
|
||
|
// Add the column headers
|
||
|
m_pGameList->AddColumnHeader(0, "Name", "#ServerBrowser_BlacklistedServers", 50, ListPanel::COLUMN_RESIZEWITHWINDOW | ListPanel::COLUMN_UNHIDABLE);
|
||
|
m_pGameList->AddColumnHeader(1, "IPAddr", "#ServerBrowser_IPAddress", 64, ListPanel::COLUMN_HIDDEN);
|
||
|
m_pGameList->AddColumnHeader(2, "BlacklistedAt", "#ServerBrowser_BlacklistedDate", 100);
|
||
|
|
||
|
//m_pGameList->SetColumnHeaderTooltip(0, "#ServerBrowser_PasswordColumn_Tooltip");
|
||
|
|
||
|
// setup fast sort functions
|
||
|
m_pGameList->SetSortFunc(0, BlacklistedServerNameCompare);
|
||
|
m_pGameList->SetSortFunc(1, BlacklistedIPAddressCompare);
|
||
|
m_pGameList->SetSortFunc(2, BlacklistedAtCompare);
|
||
|
|
||
|
// Sort by name by default
|
||
|
m_pGameList->SetSortColumn(0);
|
||
|
|
||
|
m_blackList.Reset();
|
||
|
m_blackListTimestamp = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBlacklistedServers::~CBlacklistedServers()
|
||
|
{
|
||
|
ClearServerList();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: loads the initial blacklist from disk
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::LoadBlacklistedList()
|
||
|
{
|
||
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoBlacklistedServers");
|
||
|
|
||
|
ClearServerList();
|
||
|
m_blackList.Reset();
|
||
|
|
||
|
int count = m_blackList.LoadServersFromFile( BLACKLIST_DEFAULT_SAVE_FILE, false );
|
||
|
|
||
|
m_blackListTimestamp = g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE );
|
||
|
|
||
|
for( int i=0; i<count; ++i )
|
||
|
{
|
||
|
UpdateBlacklistUI( m_blackList.GetServer(i) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: adds all the servers inside the specified file to the blacklist
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBlacklistedServers::AddServersFromFile( const char *pszFilename, bool bResetTimes )
|
||
|
{
|
||
|
KeyValues *pKV = new KeyValues( "serverblacklist" );
|
||
|
if ( !pKV->LoadFromFile( g_pFullFileSystem, pszFilename, "GAME" ) )
|
||
|
return false;
|
||
|
|
||
|
for ( KeyValues *pData = pKV->GetFirstSubKey(); pData != NULL; pData = pData->GetNextKey() )
|
||
|
{
|
||
|
const char *pszName = pData->GetString( "name" );
|
||
|
|
||
|
uint32 ulDate = pData->GetInt( "date" );
|
||
|
if ( bResetTimes )
|
||
|
{
|
||
|
time_t today;
|
||
|
time( &today );
|
||
|
ulDate = today;
|
||
|
}
|
||
|
|
||
|
const char *pszNetAddr = pData->GetString( "addr" );
|
||
|
|
||
|
if ( pszNetAddr && pszNetAddr[0] && pszName && pszName[0] )
|
||
|
{
|
||
|
blacklisted_server_t *blackServer = m_blackList.AddServer( pszName, pszNetAddr, ulDate );
|
||
|
|
||
|
UpdateBlacklistUI( blackServer );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// write out blacklist to preserve changes
|
||
|
SaveBlacklistedList();
|
||
|
|
||
|
pKV->deleteThis();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: save blacklist to disk
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::SaveBlacklistedList()
|
||
|
{
|
||
|
m_blackList.SaveToFile( BLACKLIST_DEFAULT_SAVE_FILE );
|
||
|
m_blackListTimestamp = g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::AddServer( gameserveritem_t &server )
|
||
|
{
|
||
|
blacklisted_server_t *blackServer = m_blackList.AddServer( server );
|
||
|
|
||
|
if ( !blackServer )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SaveBlacklistedList();
|
||
|
|
||
|
UpdateBlacklistUI( blackServer );
|
||
|
|
||
|
if ( GameSupportsReplay() )
|
||
|
{
|
||
|
// send command to propagate to the client so the client can send it on to the GC
|
||
|
char command[ 256 ];
|
||
|
Q_snprintf( command, Q_ARRAYSIZE( command ), "rbgc %s\n", blackServer->m_NetAdr.ToString() );
|
||
|
g_pRunGameEngine->AddTextCommand( command );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
blacklisted_server_t *CBlacklistedServers::GetBlacklistedServer( int iServerID )
|
||
|
{
|
||
|
return m_blackList.GetServer( iServerID );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBlacklistedServers::IsServerBlacklisted( gameserveritem_t &server )
|
||
|
{
|
||
|
// if something has changed the blacklist file, reload it
|
||
|
if ( g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE ) != m_blackListTimestamp )
|
||
|
{
|
||
|
LoadBlacklistedList();
|
||
|
}
|
||
|
|
||
|
return m_blackList.IsServerBlacklisted( server );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::UpdateBlacklistUI( blacklisted_server_t *blackServer )
|
||
|
{
|
||
|
if ( !blackServer )
|
||
|
return;
|
||
|
|
||
|
KeyValues *kv;
|
||
|
int iItemId = m_pGameList->GetItemIDFromUserData( blackServer->m_nServerID );
|
||
|
if ( m_pGameList->IsValidItemID( iItemId ) )
|
||
|
{
|
||
|
// we're updating an existing entry
|
||
|
kv = m_pGameList->GetItem( iItemId );
|
||
|
m_pGameList->SetUserData( iItemId, blackServer->m_nServerID );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// new entry
|
||
|
kv = new KeyValues("Server");
|
||
|
}
|
||
|
|
||
|
kv->SetString( "name", blackServer->m_szServerName );
|
||
|
|
||
|
// construct a time string for blacklisted time
|
||
|
struct tm *now;
|
||
|
now = localtime( (time_t*)&blackServer->m_ulTimeBlacklistedAt );
|
||
|
if ( now )
|
||
|
{
|
||
|
char buf[64];
|
||
|
strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
|
||
|
Q_strlower(buf + strlen(buf) - 4);
|
||
|
kv->SetString("BlacklistedAt", buf);
|
||
|
}
|
||
|
|
||
|
kv->SetString( "IPAddr", blackServer->m_NetAdr.ToString() );
|
||
|
|
||
|
if ( !m_pGameList->IsValidItemID( iItemId ) )
|
||
|
{
|
||
|
// new server, add to list
|
||
|
iItemId = m_pGameList->AddItem(kv, blackServer->m_nServerID, false, false);
|
||
|
kv->deleteThis();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// tell the list that we've changed the data
|
||
|
m_pGameList->ApplyItemChanges( iItemId );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::ApplySchemeSettings(vgui::IScheme *pScheme)
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings(pScheme);
|
||
|
|
||
|
const char *pPathID = "PLATFORM";
|
||
|
const char *pszFileName = "servers/BlacklistedServersPage.res";
|
||
|
if ( g_pFullFileSystem->FileExists( pszFileName, "MOD" ) )
|
||
|
{
|
||
|
pPathID = "MOD";
|
||
|
}
|
||
|
LoadControlSettings( pszFileName, pPathID );
|
||
|
|
||
|
vgui::HFont hFont = pScheme->GetFont( "ListSmall", IsProportional() );
|
||
|
if ( !hFont )
|
||
|
{
|
||
|
hFont = pScheme->GetFont( "DefaultSmall", IsProportional() );
|
||
|
}
|
||
|
m_pGameList->SetFont( hFont );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnPageShow( void )
|
||
|
{
|
||
|
// reload list since client may have changed it
|
||
|
LoadBlacklistedList();
|
||
|
|
||
|
m_pGameList->SetEmptyListText("#ServerBrowser_NoBlacklistedServers");
|
||
|
m_pGameList->SortList();
|
||
|
|
||
|
BaseClass::OnPageShow();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CBlacklistedServers::GetSelectedServerID( void )
|
||
|
{
|
||
|
int serverID = -1;
|
||
|
if ( m_pGameList->GetSelectedItemsCount() )
|
||
|
{
|
||
|
serverID = m_pGameList->GetItemUserData( m_pGameList->GetSelectedItem(0) );
|
||
|
}
|
||
|
|
||
|
return serverID;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: opens context menu (user right clicked on a server)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnOpenContextMenu(int itemID)
|
||
|
{
|
||
|
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu( m_pGameList );
|
||
|
|
||
|
// get the server
|
||
|
int serverID = GetSelectedServerID();
|
||
|
|
||
|
menu->ShowMenu( this,(uint32)-1, false, false, false, false );
|
||
|
if ( serverID != -1 )
|
||
|
{
|
||
|
menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromBlacklist", new KeyValues("RemoveFromBlacklist"), this);
|
||
|
}
|
||
|
|
||
|
menu->AddMenuItem("AddServerByName", "#ServerBrowser_AddServerByIP", new KeyValues("AddServerByName"), this);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds a server by IP address
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnAddServerByName()
|
||
|
{
|
||
|
// open the add server dialog
|
||
|
CDialogAddBlacklistedServer *dlg = new CDialogAddBlacklistedServer( &ServerBrowserDialog(), NULL );
|
||
|
dlg->MoveToCenterOfScreen();
|
||
|
dlg->DoModal();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: removes a server from the blacklist
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnRemoveFromBlacklist()
|
||
|
{
|
||
|
// iterate the selection
|
||
|
for ( int iGame = (m_pGameList->GetSelectedItemsCount() - 1); iGame >= 0; iGame-- )
|
||
|
{
|
||
|
int itemID = m_pGameList->GetSelectedItem( iGame );
|
||
|
int serverID = m_pGameList->GetItemData( itemID )->userData;
|
||
|
|
||
|
m_pGameList->RemoveItem( itemID );
|
||
|
m_blackList.RemoveServer( serverID );
|
||
|
}
|
||
|
|
||
|
InvalidateLayout();
|
||
|
Repaint();
|
||
|
|
||
|
ServerBrowserDialog().BlacklistsChanged();
|
||
|
|
||
|
SaveBlacklistedList();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::ClearServerList( void )
|
||
|
{
|
||
|
m_pGameList->RemoveAll();
|
||
|
m_blackList.Reset();
|
||
|
m_blackListTimestamp = 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Adds the currently connected server to the list
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnAddCurrentServer()
|
||
|
{
|
||
|
gameserveritem_t *pConnected = ServerBrowserDialog().GetCurrentConnectedServer();
|
||
|
|
||
|
if ( pConnected )
|
||
|
{
|
||
|
blacklisted_server_t *blackServer = m_blackList.AddServer( *pConnected );
|
||
|
|
||
|
if ( !blackServer )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
UpdateBlacklistUI( blackServer );
|
||
|
|
||
|
ServerBrowserDialog().BlacklistsChanged();
|
||
|
|
||
|
SaveBlacklistedList();
|
||
|
|
||
|
if ( GameSupportsReplay() )
|
||
|
{
|
||
|
// send command to propagate to the client so the client can send it on to the GC
|
||
|
char command[ 256 ];
|
||
|
Q_snprintf( command, Q_ARRAYSIZE( command ), "rbgc %s\n", pConnected->m_NetAdr.GetConnectionAddressString() );
|
||
|
g_pRunGameEngine->AddTextCommand( command );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnImportBlacklist()
|
||
|
{
|
||
|
if ( m_hImportDialog.Get() )
|
||
|
{
|
||
|
m_hImportDialog.Get()->MarkForDeletion();
|
||
|
}
|
||
|
|
||
|
m_hImportDialog = new FileOpenDialog( this, "#ServerBrowser_ImportBlacklistTitle", true );
|
||
|
if ( m_hImportDialog.Get() )
|
||
|
{
|
||
|
m_hImportDialog->SetStartDirectory( "cfg/" );
|
||
|
m_hImportDialog->AddFilter( "*.txt", "#ServerBrowser_BlacklistFiles", true );
|
||
|
m_hImportDialog->DoModal( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnFileSelected( char const *fullpath )
|
||
|
{
|
||
|
AddServersFromFile( fullpath, true );
|
||
|
|
||
|
if ( m_hImportDialog.Get() )
|
||
|
{
|
||
|
m_hImportDialog.Get()->MarkForDeletion();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Parse posted messages
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnCommand(const char *command)
|
||
|
{
|
||
|
if (!Q_stricmp(command, "AddServerByName"))
|
||
|
{
|
||
|
OnAddServerByName();
|
||
|
}
|
||
|
else if (!Q_stricmp(command, "AddCurrentServer" ))
|
||
|
{
|
||
|
OnAddCurrentServer();
|
||
|
}
|
||
|
else if (!Q_stricmp(command, "ImportBlacklist" ))
|
||
|
{
|
||
|
OnImportBlacklist();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnCommand(command);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: enables adding server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnConnectToGame()
|
||
|
{
|
||
|
m_pAddCurrentServer->SetEnabled( true );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: disables adding current server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBlacklistedServers::OnDisconnectFromGame( void )
|
||
|
{
|
||
|
m_pAddCurrentServer->SetEnabled( false );
|
||
|
}
|