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475 lines
11 KiB
475 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cl_replaymoviemanager.h"
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#include "replay/ireplaymoviemanager.h"
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#include "replay/ireplaymovierenderer.h"
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#include "replay/replay.h"
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#include "replay/replayutils.h"
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#include "replay/rendermovieparams.h"
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#include "replay/shared_defs.h"
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#include "cl_replaymovie.h"
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#include "cl_renderqueue.h"
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#include "cl_replaycontext.h"
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#include "filesystem.h"
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#include "KeyValues.h"
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#include "replaysystem.h"
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#include "cl_replaymanager.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/materialsystem_config.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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#define MOVIE_MANAGER_VERSION 1
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//----------------------------------------------------------------------------------------
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extern IMaterialSystem *materials;
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//----------------------------------------------------------------------------------------
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CReplayMovieManager::CReplayMovieManager()
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: m_pPendingMovie( NULL ),
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m_pVidModeSettings( NULL ),
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m_pRenderMovieSettings( NULL ),
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m_bIsRendering( false ),
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m_bRenderingCancelled( false )
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{
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m_pVidModeSettings = new MaterialSystem_Config_t();
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m_pRenderMovieSettings = new RenderMovieParams_t();
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m_wszCachedMovieTitle[0] = L'\0';
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}
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CReplayMovieManager::~CReplayMovieManager()
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{
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delete m_pVidModeSettings;
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}
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bool CReplayMovieManager::Init()
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{
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// Create "rendered" dir
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const char *pRenderedDir = Replay_va( "%s%s%c", CL_GetReplayBaseDir(), SUBDIR_RENDERED, CORRECT_PATH_SEPARATOR );
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g_pFullFileSystem->CreateDirHierarchy( pRenderedDir );
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return BaseClass::Init();
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}
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int CReplayMovieManager::GetMovieCount()
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{
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return Count();
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}
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void CReplayMovieManager::GetMovieList( CUtlLinkedList< IReplayMovie * > &list )
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{
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FOR_EACH_OBJ( this, i )
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{
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list.AddToTail( ToMovie( m_vecObjs[ i ] ) );
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}
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}
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IReplayMovie *CReplayMovieManager::GetMovie( ReplayHandle_t hMovie )
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{
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return ToMovie( Find( hMovie ) );
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}
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void CReplayMovieManager::AddMovie( CReplayMovie *pNewMovie )
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{
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Add( pNewMovie );
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Save();
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}
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CReplayMovie *CReplayMovieManager::Create()
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{
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return new CReplayMovie();
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}
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const char *CReplayMovieManager::GetRelativeIndexPath() const
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{
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return Replay_va( "%s%c", SUBDIR_MOVIES, CORRECT_PATH_SEPARATOR );
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}
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IReplayMovie *CReplayMovieManager::CreateAndAddMovie( ReplayHandle_t hReplay )
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{
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CReplayMovie *pNewMovie = CreateAndGenerateHandle(); // Sets m_hThis (which is accessed via GetHandle())
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// Cache replay handle.
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pNewMovie->m_hReplay = hReplay;
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// Copy cached render settings to the movie itself.
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V_memcpy( &pNewMovie->m_RenderSettings, &m_pRenderMovieSettings->m_Settings, sizeof( ReplayRenderSettings_t ) );
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AddMovie( pNewMovie );
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return pNewMovie;
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}
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void CReplayMovieManager::DeleteMovie( ReplayHandle_t hMovie )
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{
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// Cache owner replay
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CReplayMovie *pMovie = Find( hMovie );
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CReplay *pOwnerReplay = pMovie ? CL_GetReplayManager()->GetReplay( pMovie->m_hReplay ) : NULL;
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Remove( hMovie );
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// If no more movies for the given replay, mark as unrendered & save
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if ( pOwnerReplay && GetNumMoviesDependentOnReplay( pOwnerReplay ) == 0 )
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{
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pOwnerReplay->m_bRendered = false;
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CL_GetReplayManager()->FlagReplayForFlush( pOwnerReplay, false );
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}
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}
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int CReplayMovieManager::GetNumMoviesDependentOnReplay( const CReplay *pReplay )
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{
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if ( !pReplay )
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return 0;
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// Go through all movies and find any that depend on the given replay
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int nNumMovies = 0;
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FOR_EACH_OBJ( this, i )
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{
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CReplayMovie *pMovie = ToMovie( m_vecObjs[ i ] );
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if ( pMovie->m_hReplay == pReplay->GetHandle() )
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{
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++nNumMovies;
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}
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}
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return nNumMovies;
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}
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void CReplayMovieManager::SetPendingMovie( IReplayMovie *pMovie )
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{
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m_pPendingMovie = pMovie;
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}
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IReplayMovie *CReplayMovieManager::GetPendingMovie()
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{
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return m_pPendingMovie;
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}
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void CReplayMovieManager::FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate )
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{
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FlagForFlush( CastMovie( pMovie ), bImmediate );
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}
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CReplayMovie *CReplayMovieManager::CastMovie( IReplayMovie *pMovie )
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{
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return static_cast< CReplayMovie * >( pMovie );
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}
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int CReplayMovieManager::GetVersion() const
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{
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return MOVIE_MANAGER_VERSION;
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}
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IReplayContext *CReplayMovieManager::GetReplayContext() const
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{
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return g_pClientReplayContextInternal;
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}
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float CReplayMovieManager::GetNextThinkTime() const
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{
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return 0.1f;
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}
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void CReplayMovieManager::CacheMovieTitle( const wchar_t *pTitle )
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{
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V_wcsncpy( m_wszCachedMovieTitle, pTitle, sizeof( m_wszCachedMovieTitle ) );
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}
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void CReplayMovieManager::GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength )
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{
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const int nLength = wcslen( m_wszCachedMovieTitle );
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wcsncpy( pOut, m_wszCachedMovieTitle, nOutBufLength );
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pOut[ nLength ] = L'\0';
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m_wszCachedMovieTitle[0] = L'\0';
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}
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void CReplayMovieManager::AddReplayForRender( CReplay *pReplay, int iPerformance )
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{
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if ( !g_pClientReplayContextInternal->ReconstructReplayIfNecessary( pReplay ) )
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{
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CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Render_ReconstructFailed" );
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return;
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}
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// Store in the demo player's list
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g_pReplayDemoPlayer->AddReplayToList( pReplay->GetHandle(), iPerformance );
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}
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void CReplayMovieManager::ClearRenderCancelledFlag()
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{
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m_bRenderingCancelled = false;
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}
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void CReplayMovieManager::RenderMovie( RenderMovieParams_t const& params )
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{
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// Save state
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m_bIsRendering = true;
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// Change video settings for recording
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SetupVideo( params );
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// Clear any old replays in the player
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g_pReplayDemoPlayer->ClearReplayList();
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// Render all unrendered replays
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if ( params.m_hReplay == REPLAY_HANDLE_INVALID )
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{
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CRenderQueue *pRenderQueue = g_pClientReplayContextInternal->m_pRenderQueue;
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const int nQueueCount = pRenderQueue->GetCount();
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for ( int i = 0; i < nQueueCount; ++i )
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{
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ReplayHandle_t hCurReplay;
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int iCurPerformance;
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if ( !pRenderQueue->GetEntryData( i, &hCurReplay, &iCurPerformance ) )
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continue;
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CReplay *pReplay = CL_GetReplayManager()->GetReplay( hCurReplay );
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if ( !pReplay )
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continue;
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AddReplayForRender( pReplay, iCurPerformance );
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}
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}
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else
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{
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// Cache the title
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CReplayMovieManager *pMovieManager = CL_GetMovieManager();
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pMovieManager->CacheMovieTitle( params.m_wszTitle );
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// Only render the specified replay
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AddReplayForRender( CL_GetReplayManager()->GetReplay( params.m_hReplay ), params.m_iPerformance );
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}
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g_pReplayDemoPlayer->PlayNextReplay();
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}
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void CReplayMovieManager::RenderNextMovie()
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{
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m_bIsRendering = true;
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g_pReplayDemoPlayer->PlayNextReplay();
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}
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void CReplayMovieManager::SetupHighDetailModels()
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{
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g_pEngine->Cbuf_AddText( "r_rootlod 0\n" );
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}
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void CReplayMovieManager::SetupHighDetailTextures()
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{
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g_pEngine->Cbuf_AddText( "mat_picmip -1\n" );
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}
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void CReplayMovieManager::SetupHighQualityAntialiasing()
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{
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int nNumSamples = 1;
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int nQualityLevel = 0;
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if ( materials->SupportsCSAAMode(8, 2) )
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{
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nNumSamples = 8;
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nQualityLevel = 2;
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}
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else if ( materials->SupportsMSAAMode(8) )
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{
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nNumSamples = 8;
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nQualityLevel = 0;
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}
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else if ( materials->SupportsCSAAMode(4, 4) )
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{
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nNumSamples = 4;
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nQualityLevel = 4;
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}
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else if ( materials->SupportsCSAAMode(4, 2) )
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{
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nNumSamples = 4;
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nQualityLevel = 2;
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}
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else if ( materials->SupportsMSAAMode(6) )
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{
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nNumSamples = 6;
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nQualityLevel = 0;
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}
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else if ( materials->SupportsMSAAMode(4) )
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{
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nNumSamples = 4;
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nQualityLevel = 0;
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}
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else if ( materials->SupportsMSAAMode(2) )
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{
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nNumSamples = 2;
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nQualityLevel = 0;
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}
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g_pEngine->Cbuf_AddText( Replay_va( "mat_antialias %i\n", nNumSamples ) );
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g_pEngine->Cbuf_AddText( Replay_va( "mat_aaquality %i\n", nQualityLevel ) );
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}
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void CReplayMovieManager::SetupHighQualityFiltering()
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{
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g_pEngine->Cbuf_AddText( "mat_forceaniso\n" );
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}
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void CReplayMovieManager::SetupHighQualityShadowDetail()
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{
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if ( materials->SupportsShadowDepthTextures() )
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{
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g_pEngine->Cbuf_AddText( "r_shadowrendertotexture 1\n" );
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g_pEngine->Cbuf_AddText( "r_flashlightdepthtexture 1\n" );
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}
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else
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{
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g_pEngine->Cbuf_AddText( "r_shadowrendertotexture 1\n" );
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g_pEngine->Cbuf_AddText( "r_flashlightdepthtexture 0\n" );
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}
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}
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void CReplayMovieManager::SetupHighQualityHDR()
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{
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ConVarRef mat_dxlevel( "mat_dxlevel" );
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if ( mat_dxlevel.GetInt() < 80 )
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return;
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g_pEngine->Cbuf_AddText( Replay_va( "mat_hdr_level %i\n", materials->SupportsHDRMode( HDR_TYPE_INTEGER ) ? 2 : 1 ) );
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}
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void CReplayMovieManager::SetupHighQualityWaterDetail()
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{
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#ifndef _X360
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g_pEngine->Cbuf_AddText( "r_waterforceexpensive 1\n" );
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#endif
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g_pEngine->Cbuf_AddText( "r_waterforcereflectentities 1\n" );
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}
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void CReplayMovieManager::SetupMulticoreRender()
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{
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g_pEngine->Cbuf_AddText( "mat_queue_mode 0\n" );
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}
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void CReplayMovieManager::SetupHighQualityShaderDetail()
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{
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g_pEngine->Cbuf_AddText( "mat_reducefillrate 0\n" );
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}
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void CReplayMovieManager::SetupColorCorrection()
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{
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g_pEngine->Cbuf_AddText( "mat_colorcorrection 1\n" );
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}
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void CReplayMovieManager::SetupMotionBlur()
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{
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g_pEngine->Cbuf_AddText( "mat_motion_blur_enabled 1\n" );
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}
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void CReplayMovieManager::SetupVideo( RenderMovieParams_t const ¶ms )
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{
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// Get current video config
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const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
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// Cache config
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V_memcpy( m_pVidModeSettings, &config, sizeof( config ) );
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// Cache quit when done
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V_memcpy( m_pRenderMovieSettings, ¶ms, sizeof( params ) );
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g_pEngine->Cbuf_Execute();
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}
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void CReplayMovieManager::CompleteRender( bool bSuccess, bool bShowBrowser )
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{
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// Store state
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m_bIsRendering = false;
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// Shutdown renderer
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IReplayMovieRenderer *pRenderer = CL_GetMovieRenderer();
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if ( pRenderer )
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{
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pRenderer->ShutdownRenderer();
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}
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if ( !bSuccess )
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{
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// Delete the movie from the manager
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IReplayMovie *pMovie = CL_GetMovieManager()->GetPendingMovie();
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if ( pMovie )
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{
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CL_GetMovieManager()->DeleteMovie( pMovie->GetMovieHandle() );
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}
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}
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// Clear render queue if we're done
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if ( bShowBrowser )
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{
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CL_GetRenderQueue()->Clear();
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}
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// Notify UI that rendering is complete
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g_pClient->OnRenderComplete( *m_pRenderMovieSettings, m_bRenderingCancelled, bSuccess, bShowBrowser );
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// Quit now?
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if ( m_pRenderMovieSettings->m_bQuitWhenFinished )
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{
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g_pEngine->HostState_Shutdown();
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return;
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}
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// Otherwise, play a sound.
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g_pClient->PlaySound( "replay\\rendercomplete.wav" );
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}
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void CReplayMovieManager::CancelRender()
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{
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m_bRenderingCancelled = true;
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CompleteRender( false, true );
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g_pEngine->Host_Disconnect( false ); // CReplayDemoPlayer::StopPlayback() will be called
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}
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void CReplayMovieManager::GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies )
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{
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lstMovies.RemoveAll();
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FOR_EACH_OBJ( this, i )
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{
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lstMovies.AddToHead( ToMovie( m_vecObjs[ i ] ) );
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}
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}
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const char *CReplayMovieManager::GetRenderDir() const
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{
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return Replay_va( "%s%s%c", g_pClientReplayContextInternal->GetBaseDir(), SUBDIR_RENDERED, CORRECT_PATH_SEPARATOR );
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||
|
}
|
||
|
|
||
|
const char *CReplayMovieManager::GetRawExportDir() const
|
||
|
{
|
||
|
static CFmtStr s_fmtExportDir;
|
||
|
|
||
|
CReplayTime time;
|
||
|
time.InitDateAndTimeToNow();
|
||
|
|
||
|
int nDay, nMonth, nYear;
|
||
|
time.GetDate( nDay, nMonth, nYear );
|
||
|
|
||
|
int nHour, nMin, nSec;
|
||
|
time.GetTime( nHour, nMin, nSec );
|
||
|
|
||
|
s_fmtExportDir.sprintf(
|
||
|
"%smovie_%02i%02i%04i_%02i%02i%02i%c",
|
||
|
GetRenderDir(),
|
||
|
nMonth, nDay, nYear,
|
||
|
nHour, nMin, nSec,
|
||
|
CORRECT_PATH_SEPARATOR
|
||
|
);
|
||
|
|
||
|
return s_fmtExportDir.Access();
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------
|