Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//-----------------------------------------------------------------------------
// VRAD_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
5 years ago
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
$PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib"
}
}
$Project "Vrad_dll"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\BSPTreeData.cpp"
$File "$SRCDIR\public\disp_common.cpp"
$File "$SRCDIR\public\disp_powerinfo.cpp"
$File "disp_vrad.cpp"
$File "imagepacker.cpp"
$File "incremental.cpp"
$File "leaf_ambient_lighting.cpp"
$File "lightmap.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "macro_texture.cpp"
$File "..\common\mpi_stats.cpp"
$File "mpivrad.cpp"
$File "..\common\MySqlDatabase.cpp"
$File "..\common\pacifier.cpp"
$File "..\common\physdll.cpp"
$File "radial.cpp"
$File "SampleHash.cpp"
$File "trace.cpp"
$File "..\common\utilmatlib.cpp"
$File "vismat.cpp"
$File "..\common\vmpi_tools_shared.cpp"
$File "..\common\vmpi_tools_shared.h"
$File "vrad.cpp"
$File "VRAD_DispColl.cpp"
$File "VradDetailProps.cpp"
$File "VRadDisps.cpp"
$File "vraddll.cpp"
$File "VRadStaticProps.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$Folder "Common Files"
{
$File "..\common\bsplib.cpp"
$File "$SRCDIR\public\builddisp.cpp"
$File "$SRCDIR\public\ChunkFile.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\DispColl_Common.cpp"
$File "..\common\map_shared.cpp"
$File "..\common\polylib.cpp"
$File "..\common\scriplib.cpp"
$File "..\common\threads.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
}
$Folder "Public Files"
{
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\ScratchPad3D.cpp"
$File "$SRCDIR\public\ScratchPadUtils.cpp"
}
}
$Folder "Header Files"
{
$File "disp_vrad.h"
$File "iincremental.h"
$File "imagepacker.h"
$File "incremental.h"
$File "leaf_ambient_lighting.h"
$File "lightmap.h"
$File "macro_texture.h"
$File "$SRCDIR\public\map_utils.h"
$File "mpivrad.h"
$File "radial.h"
$File "$SRCDIR\public\bitmap\tgawriter.h"
$File "vismat.h"
$File "vrad.h"
$File "VRAD_DispColl.h"
$File "vraddetailprops.h"
$File "vraddll.h"
$Folder "Common Header Files"
{
$File "..\common\bsplib.h"
$File "..\common\cmdlib.h"
$File "..\common\consolewnd.h"
$File "..\vmpi\ichannel.h"
$File "..\vmpi\imysqlwrapper.h"
$File "..\vmpi\iphelpers.h"
$File "..\common\ISQLDBReplyTarget.h"
$File "..\common\map_shared.h"
$File "..\vmpi\messbuf.h"
$File "..\common\mpi_stats.h"
$File "..\common\MySqlDatabase.h"
$File "..\common\pacifier.h"
$File "..\common\polylib.h"
$File "..\common\scriplib.h"
$File "..\vmpi\threadhelpers.h"
$File "..\common\threads.h"
$File "..\common\utilmatlib.h"
$File "..\vmpi\vmpi_defs.h"
$File "..\vmpi\vmpi_dispatch.h"
$File "..\vmpi\vmpi_distribute_work.h"
$File "..\vmpi\vmpi_filesystem.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\mathlib\ANORMS.H"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\builddisp.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "$SRCDIR\public\ChunkFile.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\coordsize.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\disp_common.h"
$File "$SRCDIR\public\disp_powerinfo.h"
$File "$SRCDIR\public\disp_vertindex.h"
$File "$SRCDIR\public\DispColl_Common.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\GameBSPFile.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\mathlib\halton.h"
$File "$SRCDIR\public\materialsystem\hardwareverts.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\iscratchpad3d.h"
$File "$SRCDIR\public\ivraddll.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\optimize.h"
$File "$SRCDIR\public\phyfile.h"
$File "..\common\physdll.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\ScratchPad3D.h"
$File "$SRCDIR\public\ScratchPadUtils.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\tokenreader.h"
$File "$SRCDIR\public\trace.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "..\vmpi\vmpi.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
$File "$SRCDIR\public\wadtypes.h"
$File "$SRCDIR\public\worldsize.h"
}
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib raytrace
$Lib tier2
$Lib vmpi
$Lib vtf
$Lib "$LIBCOMMON/lzma"
}
$File "notes.txt"
}