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88 lines
1.1 KiB
88 lines
1.1 KiB
5 years ago
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#include "VertexCache.h"
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VertexCache::VertexCache()
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{
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VertexCache(16);
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}
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VertexCache::VertexCache(int size)
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{
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numEntries = size;
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entries = new unsigned short[numEntries];
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for(int i = 0; i < numEntries; i++)
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entries[i] = -1;
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}
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VertexCache::~VertexCache()
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{
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delete[] entries;
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}
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int VertexCache::At(int index)
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{
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return entries[index];
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}
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void VertexCache::Set(int index, int value)
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{
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entries[index] = value;
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}
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void VertexCache::Clear()
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{
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for(int i = 0; i < numEntries; i++)
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entries[i] = -1;
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}
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void VertexCache::Copy(VertexCache* inVcache)
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{
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for(int i = 0; i < numEntries; i++)
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{
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inVcache->Set(i, entries[i]);
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}
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}
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bool VertexCache::InCache(int entry)
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{
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bool returnVal = false;
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for(int i = 0; i < numEntries; i++)
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{
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if(entries[i] == entry)
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{
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returnVal = true;
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break;
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}
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}
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return returnVal;
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}
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int VertexCache::AddEntry(int entry)
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{
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int removed;
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removed = entries[numEntries - 1];
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//push everything right one
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for(int i = numEntries - 2; i >= 0; i--)
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{
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entries[i + 1] = entries[i];
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}
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entries[0] = entry;
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return removed;
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}
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