|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $Revision: $
|
|
|
|
// $NoKeywords: $
|
|
|
|
//
|
|
|
|
// The BSP tree leaf data system
|
|
|
|
//
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
#include "basetypes.h"
|
|
|
|
#include "bsptreedata.h"
|
|
|
|
#include "utllinkedlist.h"
|
|
|
|
#include "utlvector.h"
|
|
|
|
#include "tier0/dbg.h"
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// The BSP tree leaf data system
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CBSPTreeData : public IBSPTreeData, public ISpatialLeafEnumerator
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// constructor, destructor
|
|
|
|
CBSPTreeData();
|
|
|
|
virtual ~CBSPTreeData();
|
|
|
|
|
|
|
|
// Methods of IBSPTreeData
|
|
|
|
void Init( ISpatialQuery* pBSPTree );
|
|
|
|
void Shutdown();
|
|
|
|
|
|
|
|
BSPTreeDataHandle_t Insert( int userId, Vector const& mins, Vector const& maxs );
|
|
|
|
void Remove( BSPTreeDataHandle_t handle );
|
|
|
|
void ElementMoved( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs );
|
|
|
|
|
|
|
|
// Enumerate elements in a particular leaf
|
|
|
|
bool EnumerateElementsInLeaf( int leaf, IBSPTreeDataEnumerator* pEnum, intp context );
|
|
|
|
|
|
|
|
// For convenience, enumerates the leaves along a ray, box, etc.
|
|
|
|
bool EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, intp context );
|
|
|
|
bool EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, intp context );
|
|
|
|
bool EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, intp context );
|
|
|
|
bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, intp context );
|
|
|
|
|
|
|
|
// methods of IBSPLeafEnumerator
|
|
|
|
bool EnumerateLeaf( int leaf, intp context );
|
|
|
|
|
|
|
|
// Is the element in any leaves at all?
|
|
|
|
bool IsElementInTree( BSPTreeDataHandle_t handle ) const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Creates a new handle
|
|
|
|
BSPTreeDataHandle_t NewHandle( int userId );
|
|
|
|
|
|
|
|
// Adds a handle to the list of handles
|
|
|
|
void AddHandleToLeaf( int leaf, BSPTreeDataHandle_t handle );
|
|
|
|
|
|
|
|
// insert, remove handles from leaves
|
|
|
|
void InsertIntoTree( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs );
|
|
|
|
void RemoveFromTree( BSPTreeDataHandle_t handle );
|
|
|
|
|
|
|
|
// Returns the number of elements in a leaf
|
|
|
|
int CountElementsInLeaf( int leaf );
|
|
|
|
|
|
|
|
private:
|
|
|
|
// All the information associated with a particular handle
|
|
|
|
struct HandleInfo_t
|
|
|
|
{
|
|
|
|
int m_UserId; // Client-defined id
|
|
|
|
unsigned short m_LeafList; // What leafs is it in?
|
|
|
|
};
|
|
|
|
|
|
|
|
// The leaf contains an index into a list of elements
|
|
|
|
struct Leaf_t
|
|
|
|
{
|
|
|
|
unsigned short m_FirstElement;
|
|
|
|
};
|
|
|
|
|
|
|
|
// The handle knows about the leaves it lies in
|
|
|
|
struct HandleInLeaf_t
|
|
|
|
{
|
|
|
|
int m_Leaf; // what leaf is the handle in?
|
|
|
|
unsigned short m_LeafElementIndex; // what's the m_LeafElements index of the entry?
|
|
|
|
};
|
|
|
|
|
|
|
|
// Stores data associated with each leaf.
|
|
|
|
CUtlVector< Leaf_t > m_Leaf;
|
|
|
|
|
|
|
|
// Stores all unique handles
|
|
|
|
CUtlLinkedList< HandleInfo_t, unsigned short > m_Handles;
|
|
|
|
|
|
|
|
// Maintains the list of all handles in a particular leaf
|
|
|
|
CUtlLinkedList< BSPTreeDataHandle_t, unsigned short, true > m_LeafElements;
|
|
|
|
|
|
|
|
// Maintains the list of all leaves a particular handle spans
|
|
|
|
CUtlLinkedList< HandleInLeaf_t, unsigned short, true > m_HandleLeafList;
|
|
|
|
|
|
|
|
// Interface to BSP tree
|
|
|
|
ISpatialQuery* m_pBSPTree;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Class factory
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
IBSPTreeData* CreateBSPTreeData()
|
|
|
|
{
|
|
|
|
return new CBSPTreeData;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DestroyBSPTreeData( IBSPTreeData* pTreeData )
|
|
|
|
{
|
|
|
|
if (pTreeData)
|
|
|
|
delete pTreeData;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// constructor, destructor
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
CBSPTreeData::CBSPTreeData()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
CBSPTreeData::~CBSPTreeData()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Level init, shutdown
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void CBSPTreeData::Init( ISpatialQuery* pBSPTree )
|
|
|
|
{
|
|
|
|
Assert( pBSPTree );
|
|
|
|
m_pBSPTree = pBSPTree;
|
|
|
|
|
|
|
|
m_Handles.EnsureCapacity( 1024 );
|
|
|
|
m_LeafElements.EnsureCapacity( 1024 );
|
|
|
|
m_HandleLeafList.EnsureCapacity( 1024 );
|
|
|
|
|
|
|
|
// Add all the leaves we'll need
|
|
|
|
int leafCount = m_pBSPTree->LeafCount();
|
|
|
|
m_Leaf.EnsureCapacity( leafCount );
|
|
|
|
|
|
|
|
Leaf_t newLeaf;
|
|
|
|
newLeaf.m_FirstElement = m_LeafElements.InvalidIndex();
|
|
|
|
while ( --leafCount >= 0 )
|
|
|
|
{
|
|
|
|
m_Leaf.AddToTail( newLeaf );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBSPTreeData::Shutdown()
|
|
|
|
{
|
|
|
|
m_Handles.Purge();
|
|
|
|
m_LeafElements.Purge();
|
|
|
|
m_HandleLeafList.Purge();
|
|
|
|
m_Leaf.Purge();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Creates a new handle
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
BSPTreeDataHandle_t CBSPTreeData::NewHandle( int userId )
|
|
|
|
{
|
|
|
|
BSPTreeDataHandle_t handle = m_Handles.AddToTail();
|
|
|
|
m_Handles[handle].m_UserId = userId;
|
|
|
|
m_Handles[handle].m_LeafList = m_HandleLeafList.InvalidIndex();
|
|
|
|
|
|
|
|
return handle;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Add/remove handle
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
BSPTreeDataHandle_t CBSPTreeData::Insert( int userId, Vector const& mins, Vector const& maxs )
|
|
|
|
{
|
|
|
|
BSPTreeDataHandle_t handle = NewHandle( userId );
|
|
|
|
InsertIntoTree( handle, mins, maxs );
|
|
|
|
return handle;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBSPTreeData::Remove( BSPTreeDataHandle_t handle )
|
|
|
|
{
|
|
|
|
if (!m_Handles.IsValidIndex(handle))
|
|
|
|
return;
|
|
|
|
|
|
|
|
RemoveFromTree( handle );
|
|
|
|
m_Handles.Free( handle );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Adds a handle to a leaf
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBSPTreeData::AddHandleToLeaf( int leaf, BSPTreeDataHandle_t handle )
|
|
|
|
{
|
|
|
|
// Got to a leaf baby! Add the handle to the leaf's list of elements
|
|
|
|
unsigned short leafElement = m_LeafElements.Alloc( true );
|
|
|
|
if (m_Leaf[leaf].m_FirstElement != m_LeafElements.InvalidIndex() )
|
|
|
|
m_LeafElements.LinkBefore( m_Leaf[leaf].m_FirstElement, leafElement );
|
|
|
|
m_Leaf[leaf].m_FirstElement = leafElement;
|
|
|
|
m_LeafElements[leafElement] = handle;
|
|
|
|
|
|
|
|
// Insert the leaf into the handles's list of leaves
|
|
|
|
unsigned short handleElement = m_HandleLeafList.Alloc( true );
|
|
|
|
if (m_Handles[handle].m_LeafList != m_HandleLeafList.InvalidIndex() )
|
|
|
|
m_HandleLeafList.LinkBefore( m_Handles[handle].m_LeafList, handleElement );
|
|
|
|
m_Handles[handle].m_LeafList = handleElement;
|
|
|
|
m_HandleLeafList[handleElement].m_Leaf = leaf;
|
|
|
|
m_HandleLeafList[handleElement].m_LeafElementIndex = leafElement;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Inserts an element into the tree
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CBSPTreeData::EnumerateLeaf( int leaf, intp context )
|
|
|
|
{
|
|
|
|
BSPTreeDataHandle_t handle = (BSPTreeDataHandle_t)context;
|
|
|
|
AddHandleToLeaf( leaf, handle );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBSPTreeData::InsertIntoTree( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs )
|
|
|
|
{
|
|
|
|
m_pBSPTree->EnumerateLeavesInBox( mins, maxs, this, handle );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Removes an element from the tree
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void CBSPTreeData::RemoveFromTree( BSPTreeDataHandle_t handle )
|
|
|
|
{
|
|
|
|
// Iterate over the list of all leaves the handle is in
|
|
|
|
unsigned short i = m_Handles[handle].m_LeafList;
|
|
|
|
while (i != m_HandleLeafList.InvalidIndex())
|
|
|
|
{
|
|
|
|
int leaf = m_HandleLeafList[i].m_Leaf;
|
|
|
|
unsigned short leafElement = m_HandleLeafList[i].m_LeafElementIndex;
|
|
|
|
|
|
|
|
// Unhook the handle from the leaf handle list
|
|
|
|
if (leafElement == m_Leaf[leaf].m_FirstElement)
|
|
|
|
m_Leaf[leaf].m_FirstElement = m_LeafElements.Next(leafElement);
|
|
|
|
m_LeafElements.Free(leafElement);
|
|
|
|
|
|
|
|
unsigned short prevNode = i;
|
|
|
|
i = m_HandleLeafList.Next(i);
|
|
|
|
m_HandleLeafList.Free(prevNode);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_Handles[handle].m_LeafList = m_HandleLeafList.InvalidIndex();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Call this when the element moves
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBSPTreeData::ElementMoved( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs )
|
|
|
|
{
|
|
|
|
if (handle != TREEDATA_INVALID_HANDLE)
|
|
|
|
{
|
|
|
|
RemoveFromTree( handle );
|
|
|
|
InsertIntoTree( handle, mins, maxs );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Is the element in any leaves at all?
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CBSPTreeData::IsElementInTree( BSPTreeDataHandle_t handle ) const
|
|
|
|
{
|
|
|
|
return m_Handles[handle].m_LeafList != m_HandleLeafList.InvalidIndex();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Enumerate elements in a particular leaf
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CBSPTreeData::CountElementsInLeaf( int leaf )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int nCount = 0;
|
|
|
|
for( i = m_Leaf[leaf].m_FirstElement; i != m_LeafElements.InvalidIndex(); i = m_LeafElements.Next(i) )
|
|
|
|
{
|
|
|
|
++nCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
return nCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Enumerate elements in a particular leaf
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CBSPTreeData::EnumerateElementsInLeaf( int leaf, IBSPTreeDataEnumerator* pEnum, intp context )
|
|
|
|
{
|
|
|
|
#ifdef DBGFLAG_ASSERT
|
|
|
|
// The enumeration method better damn well not change this list...
|
|
|
|
int nCount = CountElementsInLeaf(leaf);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
unsigned short idx = m_Leaf[leaf].m_FirstElement;
|
|
|
|
while (idx != m_LeafElements.InvalidIndex())
|
|
|
|
{
|
|
|
|
BSPTreeDataHandle_t handle = m_LeafElements[idx];
|
|
|
|
if (!pEnum->EnumerateElement( m_Handles[handle].m_UserId, context ))
|
|
|
|
{
|
|
|
|
Assert( CountElementsInLeaf(leaf) == nCount );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
idx = m_LeafElements.Next(idx);
|
|
|
|
}
|
|
|
|
|
|
|
|
Assert( CountElementsInLeaf(leaf) == nCount );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// For convenience, enumerates the leaves along a ray, box, etc.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CBSPTreeData::EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, intp context )
|
|
|
|
{
|
|
|
|
return m_pBSPTree->EnumerateLeavesAtPoint( pt, pEnum, context );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CBSPTreeData::EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, intp context )
|
|
|
|
{
|
|
|
|
return m_pBSPTree->EnumerateLeavesInBox( mins, maxs, pEnum, context );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CBSPTreeData::EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, intp context )
|
|
|
|
{
|
|
|
|
return m_pBSPTree->EnumerateLeavesInSphere( center, radius, pEnum, context );
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CBSPTreeData::EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, intp context )
|
|
|
|
{
|
|
|
|
return m_pBSPTree->EnumerateLeavesAlongRay( ray, pEnum, context );
|
|
|
|
}
|
|
|
|
|