Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'togl'
def options(opt):
# stub
return
def configure(conf):
conf.define('TOGL_DLL_EXPORT',1)
conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
'_snprintf=use_Q_snprintf_instead'])
def build(bld):
source = [
'linuxwin/dx9asmtogl2.cpp',
'linuxwin/dxabstract.cpp',
'linuxwin/glentrypoints.cpp',
'linuxwin/glmgr.cpp',
'linuxwin/glmgrbasics.cpp',
#'linuxwin/glmgrcocoa.mm', [$OSXALL]
#'linuxwin/intelglmallocworkaround.cpp', [$OSXALL]
#'linuxwin/mach_override.c', [$OSXALL]
'linuxwin/cglmtex.cpp',
'linuxwin/cglmfbo.cpp',
'linuxwin/cglmprogram.cpp',
'linuxwin/cglmbuffer.cpp',
'linuxwin/cglmquery.cpp',
'linuxwin/asanstubs.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1'
] + bld.env.INCLUDES_SDL2
defines = []
libs = ['tier0','tier1','tier2','vstdlib','mathlib']
4 years ago
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)