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318 lines
9.2 KiB
318 lines
9.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMATTRIBUTETYPES_H
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#define DMATTRIBUTETYPES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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#include "tier1/utlbinaryblock.h"
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#include "tier1/utlstring.h"
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#include "tier1/uniqueid.h"
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#include "Color.h"
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#include "mathlib/vector2d.h"
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#include "mathlib/vector.h"
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#include "mathlib/vector4d.h"
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#include "mathlib/vmatrix.h"
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#include "datamodel/dmelementhandle.h"
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#include "tier1/utlsymbol.h"
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//-----------------------------------------------------------------------------
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// Object Id
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//-----------------------------------------------------------------------------
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typedef UniqueId_t DmObjectId_t;
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//-----------------------------------------------------------------------------
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// Necessary for template specialization for AT_UNKNOWN
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//-----------------------------------------------------------------------------
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struct DmUnknownAttribute_t
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{
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bool operator==( const DmUnknownAttribute_t& src ) const { return true; }
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};
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//-----------------------------------------------------------------------------
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// Element array
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//-----------------------------------------------------------------------------
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struct DmElementAttribute_t
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{
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DmElementAttribute_t() : m_ElementType( UTL_INVAL_SYMBOL ) {}
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operator DmElementHandle_t&() { return m_Handle; }
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operator const DmElementHandle_t&() const { return m_Handle; }
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DmElementHandle_t m_Handle;
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UtlSymId_t m_ElementType;
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};
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struct DmElementArray_t : public CUtlVector< DmElementHandle_t >
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{
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DmElementArray_t() : m_ElementType( UTL_INVAL_SYMBOL ) {}
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UtlSymId_t m_ElementType;
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};
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//-----------------------------------------------------------------------------
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// Attribute chunk type enum
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//-----------------------------------------------------------------------------
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enum DmAttributeType_t
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{
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AT_UNKNOWN = 0,
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AT_FIRST_VALUE_TYPE,
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AT_ELEMENT = AT_FIRST_VALUE_TYPE,
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AT_INT,
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AT_FLOAT,
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AT_BOOL,
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AT_STRING,
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AT_VOID,
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AT_OBJECTID,
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AT_COLOR, //rgba
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AT_VECTOR2,
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AT_VECTOR3,
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AT_VECTOR4,
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AT_QANGLE,
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AT_QUATERNION,
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AT_VMATRIX,
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AT_FIRST_ARRAY_TYPE,
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AT_ELEMENT_ARRAY = AT_FIRST_ARRAY_TYPE,
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AT_INT_ARRAY,
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AT_FLOAT_ARRAY,
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AT_BOOL_ARRAY,
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AT_STRING_ARRAY,
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AT_VOID_ARRAY,
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AT_OBJECTID_ARRAY,
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AT_COLOR_ARRAY,
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AT_VECTOR2_ARRAY,
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AT_VECTOR3_ARRAY,
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AT_VECTOR4_ARRAY,
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AT_QANGLE_ARRAY,
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AT_QUATERNION_ARRAY,
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AT_VMATRIX_ARRAY,
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AT_TYPE_COUNT,
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};
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const char *GetTypeString( DmAttributeType_t type );
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inline bool IsValueType( DmAttributeType_t type )
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{
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return type >= AT_FIRST_VALUE_TYPE && type < AT_FIRST_ARRAY_TYPE;
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}
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inline bool IsArrayType( DmAttributeType_t type )
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{
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return type >= AT_FIRST_ARRAY_TYPE && type < AT_TYPE_COUNT;
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}
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inline bool IsTopological( DmAttributeType_t type )
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{
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return type == AT_ELEMENT || type == AT_ELEMENT_ARRAY;
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}
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inline DmAttributeType_t ValueTypeToArrayType( DmAttributeType_t type )
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{
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Assert( IsValueType( type ) );
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return ( DmAttributeType_t )( ( type - AT_FIRST_VALUE_TYPE ) + AT_FIRST_ARRAY_TYPE );
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}
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inline DmAttributeType_t ArrayTypeToValueType( DmAttributeType_t type )
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{
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Assert( IsArrayType( type ) );
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return ( DmAttributeType_t )( ( type - AT_FIRST_ARRAY_TYPE ) + AT_FIRST_VALUE_TYPE );
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}
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inline int NumComponents( DmAttributeType_t type )
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{
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switch ( type )
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{
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case AT_BOOL:
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case AT_INT:
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case AT_FLOAT:
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return 1;
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case AT_VECTOR2:
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return 2;
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case AT_VECTOR3:
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case AT_QANGLE:
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return 3;
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case AT_COLOR: //rgba
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case AT_VECTOR4:
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case AT_QUATERNION:
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return 4;
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case AT_VMATRIX:
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return 16;
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case AT_ELEMENT:
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case AT_STRING:
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case AT_VOID:
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case AT_OBJECTID:
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default:
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return 0;
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}
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}
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template< typename T >
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inline float GetComponent( const T &value, int i )
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{
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Assert( 0 );
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return 0.0f;
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}
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template <> inline float GetComponent( const bool &value, int i )
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{
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Assert( i == 0 );
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return value ? 1.0f : 0.0f;
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}
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template <> inline float GetComponent( const int &value, int i )
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{
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Assert( i == 0 );
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return float( value );
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}
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template <> inline float GetComponent( const float &value, int i )
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{
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Assert( i == 0 );
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return value;
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}
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template <> inline float GetComponent( const Vector2D &value, int i )
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{
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return value[ i ];
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}
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template <> inline float GetComponent( const Vector &value, int i )
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{
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return value[ i ];
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}
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template <> inline float GetComponent( const QAngle &value, int i )
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{
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return value[ i ];
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}
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template <> inline float GetComponent( const Color &value, int i )
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{
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return value[ i ];
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}
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template <> inline float GetComponent( const Vector4D &value, int i )
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{
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return value[ i ];
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}
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template <> inline float GetComponent( const Quaternion &value, int i )
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{
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return value[ i ];
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}
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template <> inline float GetComponent( const VMatrix &value, int i )
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{
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return value.Base()[ i ];
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}
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//-----------------------------------------------------------------------------
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// Attribute info...
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//-----------------------------------------------------------------------------
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template <typename T>
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class CDmAttributeInfo
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{
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public:
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enum { ATTRIBUTE_TYPE = AT_UNKNOWN };
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typedef T StorageType_t;
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static DmAttributeType_t AttributeType()
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{
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return AT_UNKNOWN;
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}
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static const char *AttributeTypeName()
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{
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return "unknown";
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}
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static void SetDefaultValue( T& value )
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{
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Assert(0);
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}
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};
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#define DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName, _defaultSetStatement ) \
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template< > class CDmAttributeInfo< _className > \
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{ \
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public: \
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enum { ATTRIBUTE_TYPE = _attributeType }; \
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typedef _storageType StorageType_t; \
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static DmAttributeType_t AttributeType() { return _attributeType; } \
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static const char *AttributeTypeName() { return _attributeName; } \
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static void SetDefaultValue( _className& value ) { _defaultSetStatement } \
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}; \
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#define DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName ) \
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template< > class CDmAttributeInfo< CUtlVector<_className> > \
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{ \
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public: \
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enum { ATTRIBUTE_TYPE = _attributeType }; \
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typedef _storageType StorageType_t; \
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static DmAttributeType_t AttributeType() { return _attributeType; } \
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static const char *AttributeTypeName() { return _attributeName; } \
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static void SetDefaultValue( CUtlVector< _className >& value ) { value.RemoveAll(); } \
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}; \
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#define DECLARE_ATTRIBUTE_TYPE( _className, _attributeType, _attributeName, _defaultSetStatement ) \
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DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _className, _attributeType, _attributeName, _defaultSetStatement )
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#define DECLARE_ATTRIBUTE_ARRAY_TYPE( _className, _attributeType, _attributeName )\
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DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, CUtlVector< _className >, _attributeType, _attributeName )
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// NOTE: If you add an attribute type here, also add it to the list of DEFINE_ATTRIBUTE_TYPES in dmattribute.cpp
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DECLARE_ATTRIBUTE_TYPE( int, AT_INT, "int", value = 0; )
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DECLARE_ATTRIBUTE_TYPE( float, AT_FLOAT, "float", value = 0.0f; )
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DECLARE_ATTRIBUTE_TYPE( bool, AT_BOOL, "bool", value = false; )
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DECLARE_ATTRIBUTE_TYPE( Color, AT_COLOR, "color", value.SetColor( 0, 0, 0, 255 ); )
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DECLARE_ATTRIBUTE_TYPE( Vector2D, AT_VECTOR2, "vector2", value.Init( 0.0f, 0.0f ); )
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DECLARE_ATTRIBUTE_TYPE( Vector, AT_VECTOR3, "vector3", value.Init( 0.0f, 0.0f, 0.0f ); )
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DECLARE_ATTRIBUTE_TYPE( Vector4D, AT_VECTOR4, "vector4", value.Init( 0.0f, 0.0f, 0.0f, 0.0f ); )
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DECLARE_ATTRIBUTE_TYPE( QAngle, AT_QANGLE, "qangle", value.Init( 0.0f, 0.0f, 0.0f ); )
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DECLARE_ATTRIBUTE_TYPE( Quaternion, AT_QUATERNION, "quaternion", value.Init( 0.0f, 0.0f, 0.0f, 1.0f ); )
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DECLARE_ATTRIBUTE_TYPE( VMatrix, AT_VMATRIX, "matrix", MatrixSetIdentity( value ); )
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DECLARE_ATTRIBUTE_TYPE( CUtlString, AT_STRING, "string", value.Set( NULL ); )
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DECLARE_ATTRIBUTE_TYPE( CUtlBinaryBlock, AT_VOID, "binary", value.Set( NULL, 0 ); )
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DECLARE_ATTRIBUTE_TYPE( DmObjectId_t, AT_OBJECTID, "elementid", InvalidateUniqueId( &value ); )
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DECLARE_ATTRIBUTE_TYPE_INTERNAL( DmElementHandle_t, DmElementAttribute_t, AT_ELEMENT, "element", value = DMELEMENT_HANDLE_INVALID; )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( int, AT_INT_ARRAY, "int_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( float, AT_FLOAT_ARRAY, "float_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( bool, AT_BOOL_ARRAY, "bool_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( Color, AT_COLOR_ARRAY, "color_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( Vector2D, AT_VECTOR2_ARRAY, "vector2_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( Vector, AT_VECTOR3_ARRAY, "vector3_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( Vector4D, AT_VECTOR4_ARRAY, "vector4_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( QAngle, AT_QANGLE_ARRAY, "qangle_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( Quaternion, AT_QUATERNION_ARRAY, "quaternion_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( VMatrix, AT_VMATRIX_ARRAY, "matrix_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( CUtlString, AT_STRING_ARRAY, "string_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( CUtlBinaryBlock, AT_VOID_ARRAY, "binary_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE( DmObjectId_t, AT_OBJECTID_ARRAY, "elementid_array" )
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DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( DmElementHandle_t, DmElementArray_t, AT_ELEMENT_ARRAY, "element_array" )
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#endif // DMATTRIBUTETYPES_H
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