|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $NoKeywords: $
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
#include "cbase.h"
|
|
|
|
#include <cdll_client_int.h>
|
|
|
|
|
|
|
|
#include "teammenu.h"
|
|
|
|
|
|
|
|
#include <vgui/IScheme.h>
|
|
|
|
#include <vgui/ILocalize.h>
|
|
|
|
#include <vgui/ISurface.h>
|
|
|
|
#include <KeyValues.h>
|
|
|
|
#include <vgui_controls/ImageList.h>
|
|
|
|
#include <filesystem.h>
|
|
|
|
|
|
|
|
#include <vgui_controls/RichText.h>
|
|
|
|
#include <vgui_controls/Label.h>
|
|
|
|
#include <vgui_controls/Button.h>
|
|
|
|
#include <vgui_controls/HTML.h>
|
|
|
|
|
|
|
|
#include "IGameUIFuncs.h" // for key bindings
|
|
|
|
#include <igameresources.h>
|
|
|
|
#include <game/client/iviewport.h>
|
|
|
|
#include <stdlib.h> // MAX_PATH define
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "byteswap.h"
|
|
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
extern IGameUIFuncs *gameuifuncs; // for key binding details
|
|
|
|
|
|
|
|
using namespace vgui;
|
|
|
|
|
|
|
|
void UpdateCursorState();
|
|
|
|
// void DuckMessage(const char *str);
|
|
|
|
|
|
|
|
// helper function
|
|
|
|
const char *GetStringTeamColor( int i )
|
|
|
|
{
|
|
|
|
switch( i )
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
return "team0";
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
return "team1";
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
return "team2";
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
return "team3";
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
default:
|
|
|
|
return "team4";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Constructor
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CTeamMenu::CTeamMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_TEAM )
|
|
|
|
{
|
|
|
|
m_pViewPort = pViewPort;
|
|
|
|
m_iJumpKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
|
|
|
|
m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
|
|
|
|
|
|
|
|
// initialize dialog
|
|
|
|
SetTitle("", true);
|
|
|
|
|
|
|
|
// load the new scheme early!!
|
|
|
|
SetScheme("ClientScheme");
|
|
|
|
SetMoveable(false);
|
|
|
|
SetSizeable(false);
|
|
|
|
|
|
|
|
// hide the system buttons
|
|
|
|
SetTitleBarVisible( false );
|
|
|
|
SetProportional(true);
|
|
|
|
|
|
|
|
// info window about this map
|
|
|
|
m_pMapInfo = new RichText( this, "MapInfo" );
|
|
|
|
|
|
|
|
#if defined( ENABLE_HTML_WINDOW )
|
|
|
|
m_pMapInfoHTML = new HTML( this, "MapInfoHTML");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
LoadControlSettings("Resource/UI/TeamMenu.res");
|
|
|
|
InvalidateLayout();
|
|
|
|
|
|
|
|
m_szMapName[0] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Destructor
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CTeamMenu::~CTeamMenu()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: sets the text color of the map description field
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::ApplySchemeSettings(IScheme *pScheme)
|
|
|
|
{
|
|
|
|
BaseClass::ApplySchemeSettings(pScheme);
|
|
|
|
m_pMapInfo->SetFgColor( pScheme->GetColor("MapDescriptionText", Color(255, 255, 255, 0)) );
|
|
|
|
|
|
|
|
if ( *m_szMapName )
|
|
|
|
{
|
|
|
|
LoadMapPage( NULL ); // reload the map description to pick up the color
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: makes the user choose the auto assign option
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::AutoAssign()
|
|
|
|
{
|
|
|
|
engine->ClientCmd("jointeam 0");
|
|
|
|
OnClose();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: shows the team menu
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::ShowPanel(bool bShow)
|
|
|
|
{
|
|
|
|
if ( BaseClass::IsVisible() == bShow )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ( bShow )
|
|
|
|
{
|
|
|
|
Activate();
|
|
|
|
|
|
|
|
SetMouseInputEnabled( true );
|
|
|
|
|
|
|
|
// get key bindings if shown
|
|
|
|
|
|
|
|
if( m_iJumpKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded
|
|
|
|
{
|
|
|
|
m_iJumpKey = gameuifuncs->GetButtonCodeForBind( "jump" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( m_iScoreBoardKey == BUTTON_CODE_INVALID )
|
|
|
|
{
|
|
|
|
m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetVisible( false );
|
|
|
|
SetMouseInputEnabled( false );
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pViewPort->ShowBackGround( bShow );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: updates the UI with a new map name and map html page, and sets up the team buttons
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::Update()
|
|
|
|
{
|
|
|
|
char mapname[MAX_MAP_NAME];
|
|
|
|
|
|
|
|
Q_FileBase( engine->GetLevelName(), mapname, sizeof(mapname) );
|
|
|
|
|
|
|
|
SetLabelText( "mapname", mapname );
|
|
|
|
|
|
|
|
LoadMapPage( mapname );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: chooses and loads the text page to display that describes mapName map
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::LoadMapPage( const char *mapName )
|
|
|
|
{
|
|
|
|
// Save off the map name so we can re-load the page in ApplySchemeSettings().
|
|
|
|
if( mapName )
|
|
|
|
Q_strncpy( m_szMapName, mapName, strlen( mapName ) + 1 );
|
|
|
|
|
|
|
|
char mapRES[ MAX_PATH ];
|
|
|
|
|
|
|
|
char uilanguage[ 64 ];
|
|
|
|
uilanguage[0] = 0;
|
|
|
|
engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
|
|
|
|
|
|
|
|
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_%s.html", m_szMapName, uilanguage );
|
|
|
|
|
|
|
|
bool bFoundHTML = false;
|
|
|
|
|
|
|
|
if ( !g_pFullFileSystem->FileExists( mapRES ) )
|
|
|
|
{
|
|
|
|
// try english
|
|
|
|
Q_snprintf( mapRES, sizeof( mapRES ), "resource/maphtml/%s_english.html", m_szMapName );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bFoundHTML = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( bFoundHTML || g_pFullFileSystem->FileExists( mapRES ) )
|
|
|
|
{
|
|
|
|
// it's a local HTML file
|
|
|
|
char localURL[ _MAX_PATH + 7 ];
|
|
|
|
Q_strncpy( localURL, "file://", sizeof( localURL ) );
|
|
|
|
|
|
|
|
char pPathData[ _MAX_PATH ];
|
|
|
|
g_pFullFileSystem->GetLocalPath( mapRES, pPathData, sizeof(pPathData) );
|
|
|
|
Q_strncat( localURL, pPathData, sizeof( localURL ), COPY_ALL_CHARACTERS );
|
|
|
|
|
|
|
|
// force steam to dump a local copy
|
|
|
|
g_pFullFileSystem->GetLocalCopy( pPathData );
|
|
|
|
|
|
|
|
m_pMapInfo->SetVisible( false );
|
|
|
|
|
|
|
|
#if defined( ENABLE_HTML_WINDOW )
|
|
|
|
m_pMapInfoHTML->SetVisible( true );
|
|
|
|
m_pMapInfoHTML->OpenURL( localURL, NULL );
|
|
|
|
#endif
|
|
|
|
InvalidateLayout();
|
|
|
|
Repaint();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_pMapInfo->SetVisible( true );
|
|
|
|
|
|
|
|
#if defined( ENABLE_HTML_WINDOW )
|
|
|
|
m_pMapInfoHTML->SetVisible( false );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_snprintf( mapRES, sizeof( mapRES ), "maps/%s.txt", m_szMapName);
|
|
|
|
|
|
|
|
// if no map specific description exists, load default text
|
|
|
|
if( !g_pFullFileSystem->FileExists( mapRES ) )
|
|
|
|
{
|
|
|
|
if ( g_pFullFileSystem->FileExists( "maps/default.txt" ) )
|
|
|
|
{
|
|
|
|
Q_snprintf ( mapRES, sizeof( mapRES ), "maps/default.txt");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_pMapInfo->SetText( "" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FileHandle_t f = g_pFullFileSystem->Open( mapRES, "r" );
|
|
|
|
|
|
|
|
// read into a memory block
|
|
|
|
int fileSize = g_pFullFileSystem->Size(f);
|
|
|
|
int dataSize = fileSize + sizeof( wchar_t );
|
|
|
|
if ( dataSize % 2 )
|
|
|
|
++dataSize;
|
|
|
|
wchar_t *memBlock = (wchar_t *)malloc(dataSize);
|
|
|
|
memset( memBlock, 0x0, dataSize);
|
|
|
|
int bytesRead = g_pFullFileSystem->Read(memBlock, fileSize, f);
|
|
|
|
if ( bytesRead < fileSize )
|
|
|
|
{
|
|
|
|
// NULL-terminate based on the length read in, since Read() can transform \r\n to \n and
|
|
|
|
// return fewer bytes than we were expecting.
|
|
|
|
char *data = reinterpret_cast<char *>( memBlock );
|
|
|
|
data[ bytesRead ] = 0;
|
|
|
|
data[ bytesRead+1 ] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef WIN32
|
|
|
|
if ( ((ucs2 *)memBlock)[0] == 0xFEFF )
|
|
|
|
{
|
|
|
|
// convert the win32 ucs2 data to wchar_t
|
|
|
|
dataSize*=2;// need to *2 to account for ucs2 to wchar_t (4byte) growth
|
|
|
|
wchar_t *memBlockConverted = (wchar_t *)malloc(dataSize);
|
|
|
|
V_UCS2ToUnicode( (ucs2 *)memBlock, memBlockConverted, dataSize );
|
|
|
|
free(memBlock);
|
|
|
|
memBlock = memBlockConverted;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
// null-terminate the stream (redundant, since we memset & then trimmed the transformed buffer already)
|
|
|
|
memBlock[dataSize / sizeof(wchar_t) - 1] = 0x0000;
|
|
|
|
#endif
|
|
|
|
// ensure little-endian unicode reads correctly on all platforms
|
|
|
|
CByteswap byteSwap;
|
|
|
|
byteSwap.SetTargetBigEndian( false );
|
|
|
|
byteSwap.SwapBufferToTargetEndian( memBlock, memBlock, dataSize/sizeof(wchar_t) );
|
|
|
|
|
|
|
|
// check the first character, make sure this a little-endian unicode file
|
|
|
|
if ( memBlock[0] != 0xFEFF )
|
|
|
|
{
|
|
|
|
// its a ascii char file
|
|
|
|
m_pMapInfo->SetText( reinterpret_cast<char *>( memBlock ) );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_pMapInfo->SetText( memBlock+1 );
|
|
|
|
}
|
|
|
|
// go back to the top of the text buffer
|
|
|
|
m_pMapInfo->GotoTextStart();
|
|
|
|
|
|
|
|
g_pFullFileSystem->Close( f );
|
|
|
|
free(memBlock);
|
|
|
|
|
|
|
|
InvalidateLayout();
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: sets the text on and displays the team buttons
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::MakeTeamButtons(void)
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
for( i = 0; i< m_pTeamButtons.Count(); i++ )
|
|
|
|
{
|
|
|
|
m_pTeamButtons[i]->SetVisible(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
|
|
|
|
while( true )
|
|
|
|
{
|
|
|
|
const char *teamname = GameResources()->GetTeamName( i );
|
|
|
|
|
|
|
|
if ( !teamname || !teamname[0] )
|
|
|
|
return; // no more teams
|
|
|
|
|
|
|
|
char buttonText[32];
|
|
|
|
Q_snprintf( buttonText, sizeof(buttonText), "&%i %s", i +1, teamname );
|
|
|
|
m_pTeamButtons[i]->SetText( buttonText );
|
|
|
|
|
|
|
|
m_pTeamButtons[i]->SetCommand( new KeyValues("TeamButton", "team", i ) );
|
|
|
|
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
|
|
|
|
m_pTeamButtons[i]->SetArmedColor(pScheme->GetColor(GetStringTeamColor(i), Color(255, 255, 255, 255)) , pScheme->GetColor("SelectionBG", Color(255, 255, 255, 0)) );
|
|
|
|
m_pTeamButtons[i]->SetDepressedColor( pScheme->GetColor(GetStringTeamColor(i), Color(255, 255, 255, 255)), pScheme->GetColor("ButtonArmedBgColor", Color(255, 255, 255, 0)) );
|
|
|
|
m_pTeamButtons[i]->SetDefaultColor( pScheme->GetColor(GetStringTeamColor(i), Color(255, 255, 255, 255)), pScheme->GetColor("ButtonDepressedBgColor", Color(255, 255, 255, 0)) );
|
|
|
|
m_pTeamButtons[i]->SetVisible(true);
|
|
|
|
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: When a team button is pressed it triggers this function to cause the player to join a team
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::OnTeamButton( int team )
|
|
|
|
{
|
|
|
|
char cmd[64];
|
|
|
|
if( team >= m_iNumTeams ) // its a special button
|
|
|
|
{
|
|
|
|
if( team == m_iNumTeams ) // first extra team is auto assign
|
|
|
|
{
|
|
|
|
Q_snprintf( cmd, sizeof( cmd ), "jointeam 5" );
|
|
|
|
}
|
|
|
|
else // next is spectate
|
|
|
|
{
|
|
|
|
// DuckMessage( "#Spec_Duck" );
|
|
|
|
gViewPortInterface->ShowBackGround( false );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Q_snprintf( cmd, sizeof( cmd ), "jointeam %i", team + 1 );
|
|
|
|
//g_iTeamNumber = team + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
engine->ClientCmd(cmd);
|
|
|
|
SetVisible( false );
|
|
|
|
OnClose();
|
|
|
|
} */
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Sets the text of a control by name
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CTeamMenu::SetLabelText(const char *textEntryName, const char *text)
|
|
|
|
{
|
|
|
|
Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
|
|
|
|
if (entry)
|
|
|
|
{
|
|
|
|
entry->SetText(text);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CTeamMenu::OnKeyCodePressed(KeyCode code)
|
|
|
|
{
|
|
|
|
int nDir = 0;
|
|
|
|
|
|
|
|
switch ( code )
|
|
|
|
{
|
|
|
|
case KEY_XBUTTON_UP:
|
|
|
|
case KEY_XSTICK1_UP:
|
|
|
|
case KEY_XSTICK2_UP:
|
|
|
|
case KEY_UP:
|
|
|
|
case KEY_XBUTTON_LEFT:
|
|
|
|
case KEY_XSTICK1_LEFT:
|
|
|
|
case KEY_XSTICK2_LEFT:
|
|
|
|
case KEY_LEFT:
|
|
|
|
case STEAMCONTROLLER_DPAD_LEFT:
|
|
|
|
nDir = -1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KEY_XBUTTON_DOWN:
|
|
|
|
case KEY_XSTICK1_DOWN:
|
|
|
|
case KEY_XSTICK2_DOWN:
|
|
|
|
case KEY_DOWN:
|
|
|
|
case KEY_XBUTTON_RIGHT:
|
|
|
|
case KEY_XSTICK1_RIGHT:
|
|
|
|
case KEY_XSTICK2_RIGHT:
|
|
|
|
case KEY_RIGHT:
|
|
|
|
case STEAMCONTROLLER_DPAD_RIGHT:
|
|
|
|
nDir = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
|
|
|
|
{
|
|
|
|
gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
|
|
|
|
gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
|
|
|
|
}
|
|
|
|
else if ( nDir != 0 )
|
|
|
|
{
|
|
|
|
CUtlSortVector< SortedPanel_t, CSortedPanelYLess > vecSortedButtons;
|
|
|
|
VguiPanelGetSortedChildButtonList( this, (void*)&vecSortedButtons, "&", 0 );
|
|
|
|
|
|
|
|
if ( VguiPanelNavigateSortedChildButtonList( (void*)&vecSortedButtons, nDir ) != -1 )
|
|
|
|
{
|
|
|
|
// Handled!
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
BaseClass::OnKeyCodePressed( code );
|
|
|
|
}
|
|
|
|
}
|