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111 lines
2.3 KiB
111 lines
2.3 KiB
4 years ago
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#include "shaderlib/cshader.h"
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class color_projection_ps20_Static_Index
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{
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public:
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color_projection_ps20_Static_Index( )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_color_projection_ps20 0
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class color_projection_ps20_Dynamic_Index
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{
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private:
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int m_nNEED_BLINDMK;
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#ifdef _DEBUG
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bool m_bNEED_BLINDMK;
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#endif
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public:
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void SetNEED_BLINDMK( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNEED_BLINDMK = i;
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#ifdef _DEBUG
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m_bNEED_BLINDMK = true;
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#endif
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}
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void SetNEED_BLINDMK( bool i )
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{
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m_nNEED_BLINDMK = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNEED_BLINDMK = true;
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#endif
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}
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private:
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int m_nNEED_ANOMYLIZE;
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#ifdef _DEBUG
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bool m_bNEED_ANOMYLIZE;
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#endif
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public:
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void SetNEED_ANOMYLIZE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNEED_ANOMYLIZE = i;
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#ifdef _DEBUG
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m_bNEED_ANOMYLIZE = true;
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#endif
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}
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void SetNEED_ANOMYLIZE( bool i )
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{
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m_nNEED_ANOMYLIZE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNEED_ANOMYLIZE = true;
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#endif
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}
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private:
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int m_nNEED_MONOCHROME;
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#ifdef _DEBUG
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bool m_bNEED_MONOCHROME;
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#endif
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public:
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void SetNEED_MONOCHROME( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNEED_MONOCHROME = i;
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#ifdef _DEBUG
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m_bNEED_MONOCHROME = true;
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#endif
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}
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void SetNEED_MONOCHROME( bool i )
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{
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m_nNEED_MONOCHROME = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNEED_MONOCHROME = true;
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#endif
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}
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public:
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color_projection_ps20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bNEED_BLINDMK = false;
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#endif // _DEBUG
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m_nNEED_BLINDMK = 0;
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#ifdef _DEBUG
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m_bNEED_ANOMYLIZE = false;
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#endif // _DEBUG
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m_nNEED_ANOMYLIZE = 0;
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#ifdef _DEBUG
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m_bNEED_MONOCHROME = false;
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#endif // _DEBUG
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m_nNEED_MONOCHROME = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bNEED_BLINDMK && m_bNEED_ANOMYLIZE && m_bNEED_MONOCHROME;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nNEED_BLINDMK ) + ( 2 * m_nNEED_ANOMYLIZE ) + ( 4 * m_nNEED_MONOCHROME ) + 0;
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}
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};
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#define shaderDynamicTest_color_projection_ps20 psh_forgot_to_set_dynamic_NEED_BLINDMK + psh_forgot_to_set_dynamic_NEED_ANOMYLIZE + psh_forgot_to_set_dynamic_NEED_MONOCHROME + 0
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