Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "tf_match_summary.h"
#include "tf_hud_statpanel.h"
#include "tf_spectatorgui.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "engine/IEngineSound.h"
#include "c_tf_playerresource.h"
#include "c_team.h"
#include "tf_clientscoreboard.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "vgui_avatarimage.h"
#include "fmtstr.h"
#include "teamplayroundbased_gamerules.h"
#include "tf_gamerules.h"
#include "tf_logic_halloween_2014.h"
#include "tf_playermodelpanel.h"
#include "tf_mapinfo.h"
#include "c_tf_team.h"
#include "tf_pvp_rank_panel.h"
#include "tf_badge_panel.h"
#include "tf_survey_questions.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
extern ISoundEmitterSystemBase *soundemitterbase;
#define MAX_PLAYER_MODELS 6
#define MS_STATE_TRANSITION_TO_STATS 17.0f
#define MS_STATE_TRANSITION_TO_MEDALS 3.0f
#define MS_STATE_TIME_BETWEEN_MEDALS 0.1f
#define MS_STATE_TIME_BETWEEN_MEDALS_CATEGORIES 0.1f
extern ConVar tf_scoreboard_alt_class_icons;
DECLARE_BUILD_FACTORY( TFSectionedListPanel );
DECLARE_HUDELEMENT( CTFMatchSummary );
#ifdef STAGING_ONLY
static void cc_tf_restart_match_summary()
{
CTFMatchSummary *pMatchSummary = GET_HUDELEMENT( CTFMatchSummary );
if (pMatchSummary)
{
pMatchSummary->InvalidateLayout(true, true);
pMatchSummary->SetVisible( false );
pMatchSummary->SetVisible( true );
}
}
ConCommand tf_restart_match_summary("tf_restart_match_summary", cc_tf_restart_match_summary);
#endif
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFMatchSummary::CTFMatchSummary( const char *pElementName )
: CHudElement( pElementName )
, EditablePanel( NULL, "MatchSummary" )
, m_bXPShown( false )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_pMainStatsContainer = new EditablePanel( this, "MainStatsContainer" );
m_pDrawingPanel = new CDrawingPanel( this, "DrawingPanel" );
m_pStatsBgPanel = new EditablePanel( this, "StatsBgPanel" );
m_pTeamScoresPanel = new EditablePanel( m_pMainStatsContainer, "TeamScoresPanel" );
m_pParticlePanel = new CTFParticlePanel( m_pMainStatsContainer, "ParticlePanel" );
m_pStatsLabelPanel = new EditablePanel( m_pMainStatsContainer, "StatsLabelPanel" );
m_pBlueTeamPanel = new EditablePanel( m_pTeamScoresPanel, "BlueTeamPanel" );
m_pRedTeamPanel = new EditablePanel( m_pTeamScoresPanel, "RedTeamPanel" );
m_pPlayerListBlueParent = new EditablePanel( m_pBlueTeamPanel, "BluePlayerListParent" );
m_pPlayerListBlue = new TFSectionedListPanel( m_pPlayerListBlueParent, "BluePlayerList" );
m_pPlayerListRedParent = new EditablePanel( m_pRedTeamPanel, "RedPlayerListParent" );
m_pPlayerListRed = new TFSectionedListPanel( m_pPlayerListRedParent, "RedPlayerList" );
m_pBlueTeamScore = new CExLabel( m_pBlueTeamPanel, "BlueTeamScore", "" );
m_pBlueTeamScoreDropshadow = new CExLabel( m_pBlueTeamPanel, "BlueTeamScoreDropshadow", "" );
m_pBlueTeamScoreBG = new EditablePanel( m_pBlueTeamPanel, "BlueTeamScoreBG" );
m_pBluePlayerListBG = new EditablePanel( m_pBlueTeamPanel, "BluePlayerListBG" );
m_pRedTeamScore = new CExLabel( m_pRedTeamPanel, "RedTeamScore", "" );
m_pRedTeamScoreDropshadow = new CExLabel( m_pRedTeamPanel, "RedTeamScoreDropshadow", "" );
m_pRedTeamScoreBG = new EditablePanel( m_pRedTeamPanel, "RedTeamScoreBG" );
m_pRedPlayerListBG = new EditablePanel( m_pRedTeamPanel, "RedPlayerListBG" );
m_pBlueMedalsPanel = new EditablePanel( m_pTeamScoresPanel, "BlueMedals" );
m_pRedMedalsPanel = new EditablePanel( m_pTeamScoresPanel, "RedMedals" );
m_pRedTeamImage = new vgui::ImagePanel( m_pRedTeamPanel, "RedTeamImage" );
m_pBlueTeamImage = new vgui::ImagePanel( m_pBlueTeamPanel, "BlueTeamImage" );
m_pRedLeaderAvatarImage = new CAvatarImagePanel( m_pRedTeamPanel, "RedLeaderAvatar" );
m_pBlueLeaderAvatarImage = new CAvatarImagePanel( m_pBlueTeamPanel, "BlueLeaderAvatar" );
m_pRedLeaderAvatarBG = new EditablePanel( m_pRedTeamPanel, "RedLeaderAvatarBG" );
m_pBlueLeaderAvatarBG = new EditablePanel( m_pBlueTeamPanel, "BlueLeaderAvatarBG" );
m_pStatsAndMedals = new CExLabel( m_pStatsLabelPanel, "StatsAndMedals", "" );
m_pStatsAndMedalsShadow = new CExLabel( m_pStatsLabelPanel, "StatsAndMedalsShadow", "" );
m_pRedTeamName = new CExLabel( m_pRedTeamPanel, "RedTeamLabel", "" );
m_pBlueTeamName = new CExLabel( m_pBlueTeamPanel, "BlueTeamLabel", "" );
m_pRedTeamWinner = new CExLabel( m_pRedTeamPanel, "RedTeamWinner", "" );
m_pRedTeamWinnerDropshadow = new CExLabel( m_pRedTeamPanel, "RedTeamWinnerDropshadow", "" );
m_pBlueTeamWinner = new CExLabel( m_pBlueTeamPanel, "BlueTeamWinner", "" );
m_pBlueTeamWinnerDropshadow = new CExLabel( m_pBlueTeamPanel, "BlueTeamWinnerDropshadow", "" );
m_pImageList = NULL;
m_mapAvatarsToImageList.SetLessFunc( DefLessFunc( CSteamID ) );
m_mapAvatarsToImageList.RemoveAll();
Q_memset( m_SkillRatings, 0, sizeof( m_SkillRatings ) );
m_iCurrentState = MS_STATE_INITIAL;
m_flNextActionTime = -1;
m_nMedalsToAward_Bronze_Blue = 0;
m_nMedalsToAward_Silver_Blue = 0;
m_nMedalsToAward_Gold_Blue = 0;
m_nMedalsToAward_Bronze_Red = 0;
m_nMedalsToAward_Silver_Red = 0;
m_nMedalsToAward_Gold_Red = 0;
m_nMedalsRevealed = 0;
m_nNumMedalsThisUpdate = 0;
m_bBlueGoldValueRevealed = false;
m_bBlueSilverValueRevealed = false;
m_bBlueBronzeValueRevealed = false;
m_bRedGoldValueRevealed = false;
m_bRedSilverValueRevealed = false;
m_bRedBronzeValueRevealed = false;
m_bPlayerAbandoned = false;
m_flMedalSoundTime = -1.f;
m_bLargeMatchGroup = false;
Q_memset( m_iImageClass, NULL, sizeof( m_iImageClass ) );
Q_memset( m_iImageClassAlt, NULL, sizeof( m_iImageClassAlt ) );
ListenForGameEvent( "competitive_victory" );
ListenForGameEvent( "competitive_stats_update" );
ListenForGameEvent( "player_abandoned_match" );
ListenForGameEvent( "client_disconnect" );
ListenForGameEvent( "show_match_summary" );
vgui::ivgui()->AddTickSignal( GetVPanel(), 50 );
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFMatchSummary::~CTFMatchSummary()
{
if ( NULL != m_pImageList )
{
delete m_pImageList;
m_pImageList = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CTFMatchSummary::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_bLargeMatchGroup = false;
KeyValues *pConditions = NULL;
if ( TFGameRules() )
{
const IMatchGroupDescription* pMatch = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
if ( pMatch )
{
if ( pMatch->m_params.m_pmm_match_group_size->GetInt() > 12 )
{
pConditions = new KeyValues( "conditions" );
AddSubKeyNamed( pConditions, "if_large" );
m_bLargeMatchGroup = true;
}
}
}
LoadControlSettings( "resource/UI/HudMatchSummary.res", NULL, NULL, pConditions );
if ( pConditions )
{
pConditions->deleteThis();
}
if ( m_pDrawingPanel )
{
m_pDrawingPanel->ClearAllLines();
m_pDrawingPanel->SetType( DRAWING_PANEL_TYPE_MATCH_SUMMARY );
m_pDrawingPanel->MakePopup();
}
if ( m_pImageList )
delete m_pImageList;
m_pImageList = new ImageList( false );
m_mapAvatarsToImageList.RemoveAll();
for ( int i = 1; i < (int)StatMedal_Max; i++ )
{
m_iImageMedals[i] = m_pImageList->AddImage( scheme()->GetImage( g_pszCompetitiveMedalImages[i], true ) );
}
for ( int i = 1; i < SCOREBOARD_CLASS_ICONS; i++ )
{
m_iImageClass[i] = m_pImageList->AddImage( scheme()->GetImage( g_pszClassIcons[i], true ) );
m_iImageClassAlt[i] = m_pImageList->AddImage( scheme()->GetImage( g_pszClassIconsAlt[i], true ) );
}
int iCurrentCount = m_pImageList->GetImageCount();
// resize the images to our resolution
for ( int i = 0; i < iCurrentCount; i++ )
{
int wide = 13, tall = 13;
m_pImageList->GetImage( i )->SetSize( scheme()->GetProportionalScaledValueEx( GetScheme(), wide ), scheme()->GetProportionalScaledValueEx( GetScheme(), tall ) );
}
// resize the images to our resolution
for ( int i = iCurrentCount; i < m_pImageList->GetImageCount(); i++ )
{
int wide = 26, tall = 26;
m_pImageList->GetImage( i )->SetSize( scheme()->GetProportionalScaledValueEx( GetScheme(), wide ), scheme()->GetProportionalScaledValueEx( GetScheme(), tall ) );
}
SetPaintBackgroundEnabled( false );
m_pTeamScoresPanel->SetPaintBackgroundEnabled( false );
m_pPlayerListBlueParent->SetPaintBackgroundEnabled( false );
m_pPlayerListRedParent->SetPaintBackgroundEnabled( false );
m_pPlayerListBlue->SetPaintBackgroundEnabled( false );
m_pPlayerListRed->SetPaintBackgroundEnabled( false );
m_pPlayerListBlue->SetImageList( m_pImageList, false );
m_pPlayerListBlue->SetVisible( true );
m_pPlayerListRed->SetImageList( m_pImageList, false );
m_pPlayerListRed->SetVisible( true );
InitPlayerList( m_pPlayerListBlue, TF_TEAM_BLUE );
InitPlayerList( m_pPlayerListRed, TF_TEAM_RED );
m_hFont = pScheme->GetFont( "ScoreboardVerySmall", true );
m_iCurrentState = MS_STATE_INITIAL;
m_flNextActionTime = -1;
RecalculateMedalCounts();
m_nMedalsRevealed = 0;
m_bBlueGoldValueRevealed = false;
m_bBlueSilverValueRevealed = false;
m_bBlueBronzeValueRevealed = false;
m_bRedGoldValueRevealed = false;
m_bRedSilverValueRevealed = false;
m_bRedBronzeValueRevealed = false;
m_flMedalSoundTime = -1.f;
m_flDrawingPanelTime = -1.f;
m_pBlueMedalsPanel->SetDialogVariable( "blueteammedals_gold", "?" );
m_pBlueMedalsPanel->SetDialogVariable( "blueteammedals_silver", "?" );
m_pBlueMedalsPanel->SetDialogVariable( "blueteammedals_bronze", "?" );
m_pRedMedalsPanel->SetDialogVariable( "redteammedals_gold", "?" );
m_pRedMedalsPanel->SetDialogVariable( "redteammedals_silver", "?" );
m_pRedMedalsPanel->SetDialogVariable( "redteammedals_bronze", "?" );
Update();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::PerformLayout()
{
BaseClass::PerformLayout();
EditablePanel* pStatsContainer = FindControl< EditablePanel >( "MainStatsContainer" );
if ( pStatsContainer && m_bLargeMatchGroup )
{
pStatsContainer->SetPos( pStatsContainer->GetXPos(), m_iAnimStatsContainer12v12YPos );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFMatchSummary::ShouldDraw( void )
{
return IsVisible();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::SetVisible( bool state )
{
int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "mid" );
if ( state )
{
gHUD.LockRenderGroup( iRenderGroup );
InvalidateLayout( true, true );
m_iCurrentState = MS_STATE_INITIAL;
m_flDrawingPanelTime = gpGlobals->curtime + 4.5f;
CPvPRankPanel* pPvPRankPanel = FindControl< CPvPRankPanel >( "RankPanel" );
if ( pPvPRankPanel )
{
pPvPRankPanel->SetMatchGroup( TFGameRules()->GetCurrentMatchGroup() );
}
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "CompetitiveGame_LowerChatWindow", false );
}
else
{
gHUD.UnlockRenderGroup( iRenderGroup );
}
BaseClass::SetVisible( state );
}
//-----------------------------------------------------------------------------
// Purpose: Used for sorting players
//-----------------------------------------------------------------------------
bool CTFMatchSummary::TFPlayerSortFunc( vgui::SectionedListPanel *list, int itemID1, int itemID2 )
{
KeyValues *it1 = list->GetItemData( itemID1 );
KeyValues *it2 = list->GetItemData( itemID2 );
Assert( it1 && it2 );
// first compare score
int v1 = it1->GetInt( "score" );
int v2 = it2->GetInt( "score" );
if ( v1 > v2 )
return true;
else if ( v1 < v2 )
return false;
// if score is the same, use player index to get deterministic sort
int iPlayerIndex1 = it1->GetInt( "playerIndex" );
int iPlayerIndex2 = it2->GetInt( "playerIndex" );
return ( iPlayerIndex1 > iPlayerIndex2 );
}
//-----------------------------------------------------------------------------
// Purpose: Inits the player list in a list panel
//-----------------------------------------------------------------------------
void CTFMatchSummary::InitPlayerList( TFSectionedListPanel *pPlayerList, int nTeam )
{
float flAspectRatio = engine->GetScreenAspectRatio();
bool bStandard = flAspectRatio < 1.6f;
pPlayerList->SetVerticalScrollbar( false );
pPlayerList->RemoveAll();
pPlayerList->RemoveAllSections();
pPlayerList->AddSection( 0, "Players", TFPlayerSortFunc );
pPlayerList->SetSectionAlwaysVisible( 0, true );
pPlayerList->SetSectionDrawDividerBar( 0, false );
pPlayerList->SetBorder( NULL );
pPlayerList->SetMouseInputEnabled( false );
pPlayerList->SetClickable( false );
pPlayerList->AddColumnToSection( 0, "medal", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, pPlayerList->m_iMedalWidth );
pPlayerList->AddColumnToSection( 0, "avatar", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iAvatarWidth );
pPlayerList->AddColumnToSection( 0, "spacer", "", 0, pPlayerList->m_iSpacerWidth );
pPlayerList->AddColumnToSection( 0, "name", "", 0, pPlayerList->m_iNameWidth );
pPlayerList->AddColumnToSection( 0, "class", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iClassWidth );
pPlayerList->AddColumnToSection( 0, "score", bStandard ? "#TF_Comp_Scoreboard_Score_Standard" : "#TF_Comp_Scoreboard_Score", SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iStatsWidth );
pPlayerList->AddColumnToSection( 0, "score_medal", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iAwardWidth );
pPlayerList->AddColumnToSection( 0, "kills", bStandard ? "#TF_Comp_Scoreboard_Kills_Standard" : "#TF_Comp_Scoreboard_Kills", SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iStatsWidth );
pPlayerList->AddColumnToSection( 0, "kills_medal", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iAwardWidth );
pPlayerList->AddColumnToSection( 0, "damage", bStandard ? "#TF_Comp_Scoreboard_Damage_Standard" : "#TF_Comp_Scoreboard_Damage", SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iStatsWidth );
pPlayerList->AddColumnToSection( 0, "damage_medal", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iAwardWidth );
pPlayerList->AddColumnToSection( 0, "healing", bStandard ? "#TF_Comp_Scoreboard_Healing_Standard" : "#TF_Comp_Scoreboard_Healing", SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iStatsWidth );
pPlayerList->AddColumnToSection( 0, "healing_medal", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iAwardWidth );
pPlayerList->AddColumnToSection( 0, "support", bStandard ? "#TF_Comp_Scoreboard_Support_Standard" : "#TF_Comp_Scoreboard_Support", SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iStatsWidth );
pPlayerList->AddColumnToSection( 0, "support_medal", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_RIGHT, pPlayerList->m_iAwardWidth );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::Update( void )
{
UpdateTeamInfo();
UpdatePlayerList();
UpdateBadgePanels( m_pRedBadgePanels, m_pPlayerListRed );
UpdateBadgePanels( m_pBlueBadgePanels, m_pPlayerListBlue );
}
//-----------------------------------------------------------------------------
// Purpose: Updates information about teams
//-----------------------------------------------------------------------------
void CTFMatchSummary::UpdateTeamInfo()
{
bool bUseWinnerLabel = false;
if ( GetGlobalTFTeam( TF_TEAM_RED ) && GetGlobalTFTeam( TF_TEAM_BLUE ) )
{
if ( GetGlobalTFTeam( TF_TEAM_RED )->Get_Score() == GetGlobalTFTeam( TF_TEAM_BLUE )->Get_Score() )
{
bUseWinnerLabel = true;
}
}
int nWinningTeam = TEAM_INVALID;
if ( TFGameRules() )
{
nWinningTeam = TFGameRules()->GetWinningTeam();
}
for ( int teamIndex = TF_TEAM_RED; teamIndex <= TF_TEAM_BLUE; teamIndex++ )
{
C_TFTeam *team = GetGlobalTFTeam( teamIndex );
if ( team )
{
// choose dialog variables to set depending on team
const char *pDialogVarTeamName = "";
const char *pDialogVarTeamScore = "";
const char *pDialogVarWinner = "";
vgui::EditablePanel *pOwner = NULL;
switch ( teamIndex )
{
case TF_TEAM_RED:
pDialogVarTeamName = "redteamname";
pDialogVarTeamScore = "redteamscore";
pDialogVarWinner = "redteamwinner";
pOwner = m_pRedTeamPanel;
break;
case TF_TEAM_BLUE:
pDialogVarTeamName = "blueteamname";
pDialogVarTeamScore = "blueteamscore";
pDialogVarWinner = "blueteamwinner";
pOwner = m_pBlueTeamPanel;
break;
default:
Assert( false );
break;
}
if ( !pOwner )
return;
// set the team name
pOwner->SetDialogVariable( pDialogVarTeamName, team->Get_Localized_Name() );
if ( bUseWinnerLabel )
{
const char *pszLabel = "";
if ( teamIndex == nWinningTeam )
{
if ( team->GetNumPlayers() > 1 )
{
pszLabel = "#TF_Winners";
}
else
{
pszLabel = "#TF_Winner";
}
}
pOwner->SetDialogVariable( pDialogVarTeamScore, "" );
pOwner->SetDialogVariable( pDialogVarWinner, g_pVGuiLocalize->Find( pszLabel ) );
}
else
{
pOwner->SetDialogVariable( pDialogVarTeamScore, team->Get_Score() );
pOwner->SetDialogVariable( pDialogVarWinner, "" );
}
}
}
bool bShowAvatars = g_TF_PR && g_TF_PR->HasPremadeParties();
if ( bShowAvatars )
{
m_pRedLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderRedTeamIndex() ), k_EAvatarSize64x64 );
m_pRedLeaderAvatarImage->SetShouldDrawFriendIcon( false );
m_pBlueLeaderAvatarImage->SetPlayer( GetSteamIDForPlayerIndex( g_TF_PR->GetPartyLeaderBlueTeamIndex() ), k_EAvatarSize64x64 );
m_pBlueLeaderAvatarImage->SetShouldDrawFriendIcon( false );
}
m_pRedLeaderAvatarImage->SetVisible( bShowAvatars );
m_pRedLeaderAvatarBG->SetVisible( bShowAvatars );
m_pRedTeamName->SetVisible( bShowAvatars );
m_pRedTeamImage->SetVisible( !bShowAvatars );
m_pBlueLeaderAvatarImage->SetVisible( bShowAvatars );
m_pBlueLeaderAvatarBG->SetVisible( bShowAvatars );
m_pBlueTeamName->SetVisible( bShowAvatars );
m_pBlueTeamImage->SetVisible( !bShowAvatars );
}
//-----------------------------------------------------------------------------
// Purpose: Returns the last medal (column) added so we can display some effects
//-----------------------------------------------------------------------------
matchsummary_columns_t CTFMatchSummary::InternalAddMedalKeyValues( int iIndex, StatMedal_t eMedal, KeyValues *pKeyValues, int nTotalMedals /*= -1*/ )
{
int nMedal = (int)eMedal;
matchsummary_columns_t retVal = MS_COLUMN_INVALID;
if ( ( nTotalMedals < 0 ) || ( m_nNumMedalsThisUpdate <= nTotalMedals ) )
{
if ( m_SkillRatings[iIndex].nScoreRank == nMedal )
{
pKeyValues->SetInt( "score_medal", m_iImageMedals[nMedal] );
if ( nTotalMedals >= 0 )
{
m_nNumMedalsThisUpdate++;
}
if ( ( nTotalMedals >= 0 ) && ( m_nNumMedalsThisUpdate > nTotalMedals ) )
{
retVal = MS_COLUMN_SCORE_MEDAL;
}
}
}
if ( ( nTotalMedals < 0 ) || ( m_nNumMedalsThisUpdate <= nTotalMedals ) )
{
if ( m_SkillRatings[iIndex].nKillsRank == nMedal )
{
pKeyValues->SetInt( "kills_medal", m_iImageMedals[nMedal] );
if ( nTotalMedals >= 0 )
{
m_nNumMedalsThisUpdate++;
}
if ( ( nTotalMedals >= 0 ) && ( m_nNumMedalsThisUpdate > nTotalMedals ) )
{
retVal = MS_COLUMN_KILLS_MEDAL;
}
}
}
if ( ( nTotalMedals < 0 ) || ( m_nNumMedalsThisUpdate <= nTotalMedals ) )
{
if ( m_SkillRatings[iIndex].nDamageRank == nMedal )
{
pKeyValues->SetInt( "damage_medal", m_iImageMedals[nMedal] );
if ( nTotalMedals >= 0 )
{
m_nNumMedalsThisUpdate++;
}
if ( ( nTotalMedals >= 0 ) && ( m_nNumMedalsThisUpdate > nTotalMedals ) )
{
retVal = MS_COLUMN_DAMAGE_MEDAL;
}
}
}
if ( ( nTotalMedals < 0 ) || ( m_nNumMedalsThisUpdate <= nTotalMedals ) )
{
if ( m_SkillRatings[iIndex].nHealingRank == nMedal )
{
pKeyValues->SetInt( "healing_medal", m_iImageMedals[nMedal] );
if ( nTotalMedals >= 0 )
{
m_nNumMedalsThisUpdate++;
}
if ( ( nTotalMedals >= 0 ) && ( m_nNumMedalsThisUpdate > nTotalMedals ) )
{
retVal = MS_COLUMN_HEALING_MEDAL;
}
}
}
if ( ( nTotalMedals < 0 ) || ( m_nNumMedalsThisUpdate <= nTotalMedals ) )
{
if ( m_SkillRatings[iIndex].nSupportRank == nMedal )
{
pKeyValues->SetInt( "support_medal", m_iImageMedals[nMedal] );
if ( nTotalMedals >= 0 )
{
m_nNumMedalsThisUpdate++;
}
if ( ( nTotalMedals >= 0 ) && ( m_nNumMedalsThisUpdate > nTotalMedals ) )
{
retVal = MS_COLUMN_SUPPORT_MEDAL;
}
}
}
return retVal;
}
//-----------------------------------------------------------------------------
// Purpose: Updates the player list
//-----------------------------------------------------------------------------
void CTFMatchSummary::UpdatePlayerList()
{
m_pPlayerListRed->RemoveAll();
m_pPlayerListRed->ClearAllColorOverrideForCell();
m_pPlayerListBlue->RemoveAll();
m_pPlayerListBlue->ClearAllColorOverrideForCell();
if ( !g_TF_PR )
return;
m_nNumMedalsThisUpdate = 0;
for ( int playerIndex = 1; playerIndex <= MAX_PLAYERS; playerIndex++ )
{
if ( g_PR->IsConnected( playerIndex ) || g_PR->IsValid( playerIndex ) )
{
TFSectionedListPanel *pPlayerList = NULL;
int nTeam = g_PR->GetTeam( playerIndex );
switch ( nTeam )
{
case TF_TEAM_BLUE:
pPlayerList = m_pPlayerListBlue;
break;
case TF_TEAM_RED:
pPlayerList = m_pPlayerListRed;
break;
}
if ( null == pPlayerList )
continue;
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "playerIndex", playerIndex );
// this is just a placeholder in the sectioned list panel
pKeyValues->SetInt( "medal", 0 );
pKeyValues->SetString( "name", g_TF_PR->GetPlayerName( playerIndex ) );
pKeyValues->SetInt( "score", g_TF_PR->GetTotalScore( playerIndex ) );
int iClass = g_TF_PR->GetPlayerClass( playerIndex );
if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= TF_LAST_NORMAL_CLASS )
{
pKeyValues->SetInt( "class", tf_scoreboard_alt_class_icons.GetBool() ? m_iImageClassAlt[iClass] : m_iImageClass[iClass] );
}
else
{
pKeyValues->SetInt( "class", 0 );
}
pKeyValues->SetInt( "kills", g_TF_PR->GetPlayerScore( playerIndex ) );
pKeyValues->SetInt( "damage", g_TF_PR->GetDamage( playerIndex ) );
pKeyValues->SetInt( "healing", g_TF_PR->GetHealing( playerIndex ) );
int nSupport = g_TF_PR->GetDamageAssist( playerIndex ) +
g_TF_PR->GetHealingAssist( playerIndex ) +
g_TF_PR->GetDamageBlocked( playerIndex ) +
( g_TF_PR->GetBonusPoints( playerIndex ) * 25 );
pKeyValues->SetInt( "support", nSupport );
matchsummary_columns_t eParticleColumn = MS_COLUMN_INVALID;
StatMedal_t eParticleMedal = StatMedal_None;
if ( m_iCurrentState == MS_STATE_GOLD_MEDALS )
{
// we can add the bronze and silver since we've already processed those
InternalAddMedalKeyValues( playerIndex, StatMedal_Bronze, pKeyValues );
InternalAddMedalKeyValues( playerIndex, StatMedal_Silver, pKeyValues );
eParticleColumn = InternalAddMedalKeyValues( playerIndex, StatMedal_Gold, pKeyValues, m_nMedalsRevealed );
eParticleMedal = StatMedal_Gold;
}
else if ( m_iCurrentState == MS_STATE_SILVER_MEDALS )
{
// we can add the bronze since we've already processed those
InternalAddMedalKeyValues( playerIndex, StatMedal_Bronze, pKeyValues );
eParticleColumn = InternalAddMedalKeyValues( playerIndex, StatMedal_Silver, pKeyValues, m_nMedalsRevealed );
eParticleMedal = StatMedal_Silver;
}
else if ( m_iCurrentState == MS_STATE_BRONZE_MEDALS )
{
eParticleColumn = InternalAddMedalKeyValues( playerIndex, StatMedal_Bronze, pKeyValues, m_nMedalsRevealed );
eParticleMedal = StatMedal_Bronze;
}
UpdatePlayerAvatar( playerIndex, pKeyValues );
int itemID = pPlayerList->AddItem( 0, pKeyValues );
pPlayerList->SetItemFgColor( itemID, g_PR->GetTeamColor( nTeam ) );
// Green background for rematch folks
pPlayerList->SetItemBgColor( itemID, Color( 80, 80, 80, 80 ) );
pPlayerList->SetItemBgHorizFillInset( itemID, pPlayerList->m_iHorizFillInset );
pPlayerList->SetItemFont( itemID, m_hFont );
// This highlights the local player in grey
if ( playerIndex == GetLocalPlayerIndex() )
{
pPlayerList->SetSelectedItem( itemID );
}
// loop through and setup our medal color overrides
KeyValues *pKey = pKeyValues->FindKey( "score_medal" );
if ( pKey && pKey->GetInt() )
{
int nMedal = pKey->GetInt();
pPlayerList->SetColorOverrideForCell( 0, itemID, MS_COLUMN_SCORE, ( nMedal == (int)StatMedal_Bronze ) ? m_clrBronzeMedal : ( nMedal == (int)StatMedal_Silver ) ? m_clrSilverMedal : m_clrGoldMedal );
}
pKey = pKeyValues->FindKey( "kills_medal" );
if ( pKey && pKey->GetInt() )
{
int nMedal = pKey->GetInt();
pPlayerList->SetColorOverrideForCell( 0, itemID, MS_COLUMN_KILLS, ( nMedal == (int)StatMedal_Bronze ) ? m_clrBronzeMedal : ( nMedal == (int)StatMedal_Silver ) ? m_clrSilverMedal : m_clrGoldMedal );
}
pKey = pKeyValues->FindKey( "damage_medal" );
if ( pKey && pKey->GetInt() )
{
int nMedal = pKey->GetInt();
pPlayerList->SetColorOverrideForCell( 0, itemID, MS_COLUMN_DAMAGE, ( nMedal == (int)StatMedal_Bronze ) ? m_clrBronzeMedal : ( nMedal == (int)StatMedal_Silver ) ? m_clrSilverMedal : m_clrGoldMedal );
}
pKey = pKeyValues->FindKey( "healing_medal" );
if ( pKey && pKey->GetInt() )
{
int nMedal = pKey->GetInt();
pPlayerList->SetColorOverrideForCell( 0, itemID, MS_COLUMN_HEALING, ( nMedal == (int)StatMedal_Bronze ) ? m_clrBronzeMedal : ( nMedal == (int)StatMedal_Silver ) ? m_clrSilverMedal : m_clrGoldMedal );
}
pKey = pKeyValues->FindKey( "support_medal" );
if ( pKey && pKey->GetInt() )
{
int nMedal = pKey->GetInt();
pPlayerList->SetColorOverrideForCell( 0, itemID, MS_COLUMN_SUPPORT, ( nMedal == (int)StatMedal_Bronze ) ? m_clrBronzeMedal : ( nMedal == (int)StatMedal_Silver ) ? m_clrSilverMedal : m_clrGoldMedal );
}
pKeyValues->deleteThis();
if ( ( eParticleColumn > MS_COLUMN_INVALID ) && ( eParticleMedal > StatMedal_None ) )
{
int nPanelXPos, nPanelYPos, nPanelWide, nPanelTall;
pPlayerList->GetMaxCellBounds( itemID, eParticleColumn, nPanelXPos, nPanelYPos, nPanelWide, nPanelTall );
FireMedalEffects( pPlayerList, nPanelXPos, nPanelYPos, nPanelWide, nPanelTall, eParticleMedal );
}
}
}
m_pPlayerListRed->SetSectionFgColor( 0, g_PR->GetTeamColor( TF_TEAM_RED ) );
m_pPlayerListBlue->SetSectionFgColor( 0, g_PR->GetTeamColor( TF_TEAM_BLUE ) );
// force the lists to PerformLayout() now so we can update our rank images after we return
m_pPlayerListRed->InvalidateLayout( true );
m_pPlayerListBlue->InvalidateLayout( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::FireMedalEffects( Panel *pPanel, int nPanelXPos, int nPanelYPos, int nPanelWide, int nPanelTall, StatMedal_t eParticleMedal )
{
if ( !pPanel )
return;
int nPanelCenterX = nPanelXPos + ( nPanelWide / 2 );
int nPanelCenterY = nPanelYPos + ( nPanelTall / 2 );
int iItemAbsX, iItemAbsY;
vgui::ipanel()->GetAbsPos( pPanel->GetParent()->GetVPanel(), iItemAbsX, iItemAbsY );
int x = iItemAbsX + nPanelCenterX;
int y = iItemAbsY + nPanelCenterY;
const char *pszSoundEffect = "MatchMaking.None";
const char *pszParticleEffect = "mvm_loot_smoke";
if ( eParticleMedal == StatMedal_Bronze )
{
pszSoundEffect = "MatchMaking.Bronze";
pszParticleEffect = "mvm_loot_explosion";
}
else if ( eParticleMedal == StatMedal_Silver )
{
pszSoundEffect = "MatchMaking.Silver";
pszParticleEffect = "mvm_loot_explosion";
}
else if ( eParticleMedal == StatMedal_Gold )
{
pszSoundEffect = "MatchMaking.Gold";
pszParticleEffect = "mvm_pow_gold_seq_firework_mid";
}
m_pParticlePanel->FireParticleEffect( pszParticleEffect, x, y, 0.2f, false );
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
pLocalPlayer->EmitSound( pszSoundEffect );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::UpdateBadgePanels( CUtlVector<CTFBadgePanel*> &pBadgePanels, TFSectionedListPanel *pPlayerList )
{
if ( !TFGameRules() )
return;
const IMatchGroupDescription *pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
const IProgressionDesc *pProgressionDesc = pMatchDesc ? pMatchDesc->m_pProgressionDesc : NULL;
if ( pProgressionDesc )
{
if ( pPlayerList )
{
int iNumPanels = 0;
int parentTall = pPlayerList->GetTall();
CTFBadgePanel *pPanel = NULL;
for ( int i = 0; i < pPlayerList->GetItemCount(); i++ )
{
KeyValues *pKeyValues = pPlayerList->GetItemData( i );
if ( !pKeyValues )
continue;
const CSteamID steamID = GetSteamIDForPlayerIndex( pKeyValues->GetInt( "playerIndex" ) );
#ifdef STAGING_ONLY
if ( steamID.IsValid() || tf_test_match_summary.GetBool() )
#else
if ( steamID.IsValid() )
#endif // STAGING_ONLY
{
if ( iNumPanels >= pBadgePanels.Count() )
{
pPanel = new CTFBadgePanel( m_pMainStatsContainer, "BadgePanel" );
pPanel->MakeReadyForUse();
pPanel->SetVisible( true );
pPanel->SetZPos( 9999 );
pBadgePanels.AddToTail( pPanel );
}
else
{
pPanel = pBadgePanels[iNumPanels];
}
int x, y, wide, tall;
pPlayerList->GetMaxCellBounds( i, 0, x, y, wide, tall );
if ( y + tall > parentTall )
continue;
if ( !pPanel->IsVisible() )
{
pPanel->SetVisible( true );
}
int xParent = 0, yParent = 0;
if ( pPlayerList->GetParent() )
{
pPlayerList->GetParent()->GetPos( xParent, yParent );
}
int xGrandParent = 0, yGrandParent = 0;
if ( pPlayerList->GetParent()->GetParent() )
{
pPlayerList->GetParent()->GetParent()->GetPos( xGrandParent, yGrandParent );
}
int nPanelXPos, nPanelYPos, nPanelWide, nPanelTall;
pPanel->GetBounds( nPanelXPos, nPanelYPos, nPanelWide, nPanelTall );
if ( ( nPanelXPos != xGrandParent + xParent + x )
|| ( nPanelYPos != yGrandParent + yParent + y )
|| ( nPanelWide != wide )
|| ( nPanelTall != tall ) )
{
pPanel->SetBounds( xGrandParent + xParent + x, yGrandParent + yParent + y, wide, tall );
pPanel->InvalidateLayout( true, true );
}
pPanel->SetupBadge( pProgressionDesc, steamID );
iNumPanels++;
}
}
// hide any unused images
for ( int i = iNumPanels; i < pBadgePanels.Count(); i++ )
{
if ( pBadgePanels[i]->IsVisible() )
{
pBadgePanels[i]->SetVisible( false );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::UpdatePlayerAvatar( int playerIndex, KeyValues *kv )
{
if ( !g_PR )
return;
uint32 iAccountID = g_PR->GetAccountID( playerIndex );
if ( iAccountID > 0 )
{
// Update their avatar
if ( kv && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() )
{
CSteamID steamIDForPlayer( iAccountID, 1, GetUniverse(), k_EAccountTypeIndividual );
// See if we already have that avatar in our list
int iMapIndex = m_mapAvatarsToImageList.Find( steamIDForPlayer );
int iImageIndex;
if ( iMapIndex == m_mapAvatarsToImageList.InvalidIndex() )
{
CAvatarImage *pImage = new CAvatarImage();
pImage->SetAvatarSteamID( steamIDForPlayer );
pImage->SetAvatarSize( 32, 32 ); // Deliberately non scaling
iImageIndex = m_pImageList->AddImage( pImage );
m_mapAvatarsToImageList.Insert( steamIDForPlayer, iImageIndex );
}
else
{
iImageIndex = m_mapAvatarsToImageList[iMapIndex];
}
kv->SetInt( "avatar", iImageIndex );
CAvatarImage *pAvIm = (CAvatarImage *)m_pImageList->GetImage( iImageIndex );
pAvIm->UpdateFriendStatus();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Event handler
//-----------------------------------------------------------------------------
void CTFMatchSummary::FireGameEvent( IGameEvent *event )
{
const char *type = event->GetName();
if ( FStrEq( type, "competitive_victory" ) )
{
Q_memset( m_SkillRatings, 0, sizeof( m_SkillRatings ) );
Leaderboards_LadderRefresh();
}
else if ( FStrEq( type, "competitive_stats_update" ) )
{
int iIndex = event->GetInt( "index" );
Assert( iIndex > 0 && iIndex <= MAX_PLAYERS );
if ( iIndex > 0 && iIndex <= MAX_PLAYERS )
{
m_SkillRatings[iIndex].unRating = event->GetInt( "rating" ); // Rank
m_SkillRatings[iIndex].nDelta = event->GetInt( "delta" );
m_SkillRatings[iIndex].nScoreRank = event->GetInt( "score_rank" ); // Medal for Score (Gold, Silver, Bronze, or nothing)
m_SkillRatings[iIndex].nKillsRank = event->GetInt( "kills_rank" ); // Medal for Kills
m_SkillRatings[iIndex].nDamageRank = event->GetInt( "damage_rank" ); // Medal for Damage
m_SkillRatings[iIndex].nHealingRank = event->GetInt( "healing_rank" ); // Medal for Healing
m_SkillRatings[iIndex].nSupportRank = event->GetInt( "support_rank" ); // Medal for Rank
RecalculateMedalCounts();
}
}
else if ( FStrEq( type, "player_abandoned_match" ) )
{
m_bPlayerAbandoned = true;
}
else if ( FStrEq( type, "client_disconnect" ) )
{
m_bPlayerAbandoned = false;
}
else if ( FStrEq( type, "show_match_summary" ) )
{
SetVisible( true );
if ( m_pPlayerListRedParent->GetParent() )
{
int nRedBadgeOffset = m_pPlayerListRedParent->GetParent()->GetXPos();
FOR_EACH_VEC( m_pRedBadgePanels, i )
{
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedBadgePanels[i], "xpos", m_pRedBadgePanels[i]->GetXPos() - nRedBadgeOffset, 0.25, 0.25, vgui::AnimationController::INTERPOLATOR_ACCEL );
}
}
if ( m_pPlayerListBlueParent->GetParent() )
{
int nBlueBadgeOffset = m_pPlayerListBlueParent->GetParent()->GetXPos();
FOR_EACH_VEC( m_pBlueBadgePanels, i )
{
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueBadgePanels[i], "xpos", m_pBlueBadgePanels[i]->GetXPos() - nBlueBadgeOffset, 0.25, 0.25, vgui::AnimationController::INTERPOLATOR_ACCEL );
}
}
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( m_pTeamScoresPanel, "HudMatchSummary_SlideInPanels", false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::InternalUpdateMedalCountForType( int iTeam, StatMedal_t eMedal )
{
switch ( eMedal )
{
case StatMedal_Bronze:
if ( iTeam == TF_TEAM_RED )
{
m_nMedalsToAward_Bronze_Red++;
}
else if ( iTeam == TF_TEAM_BLUE )
{
m_nMedalsToAward_Bronze_Blue++;
}
break;
case StatMedal_Silver:
if ( iTeam == TF_TEAM_RED )
{
m_nMedalsToAward_Silver_Red++;
}
else if ( iTeam == TF_TEAM_BLUE )
{
m_nMedalsToAward_Silver_Blue++;
}
break;
case StatMedal_Gold:
if ( iTeam == TF_TEAM_RED )
{
m_nMedalsToAward_Gold_Red++;
}
else if ( iTeam == TF_TEAM_BLUE )
{
m_nMedalsToAward_Gold_Blue++;
}
break;
case StatMedal_None:
default:
break;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::RecalculateMedalCounts()
{
m_nMedalsToAward_Bronze_Blue = 0;
m_nMedalsToAward_Silver_Blue = 0;
m_nMedalsToAward_Gold_Blue = 0;
m_nMedalsToAward_Bronze_Red = 0;
m_nMedalsToAward_Silver_Red = 0;
m_nMedalsToAward_Gold_Red = 0;
if ( !g_PR )
return;
for ( int playerIndex = 1; playerIndex <= MAX_PLAYERS; playerIndex++ )
{
if ( g_PR->IsConnected( playerIndex ) || g_PR->IsValid( playerIndex ) )
{
int nTeam = g_PR->GetTeam( playerIndex );
if ( nTeam >= FIRST_GAME_TEAM )
{
InternalUpdateMedalCountForType( nTeam, (StatMedal_t)( m_SkillRatings[playerIndex].nScoreRank ) );
InternalUpdateMedalCountForType( nTeam, (StatMedal_t)( m_SkillRatings[playerIndex].nKillsRank ) );
InternalUpdateMedalCountForType( nTeam, (StatMedal_t)( m_SkillRatings[playerIndex].nDamageRank ) );
InternalUpdateMedalCountForType( nTeam, (StatMedal_t)( m_SkillRatings[playerIndex].nHealingRank ) );
InternalUpdateMedalCountForType( nTeam, (StatMedal_t)( m_SkillRatings[playerIndex].nSupportRank ) );
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::OnTick()
{
BaseClass::OnTick();
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !IsVisible() || !pLocalPlayer )
return;
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
if ( !pMatchDesc )
return;
if ( pMatchDesc->m_params.m_bAllowDrawingAtMatchSummary
&& m_pDrawingPanel
&& ( m_flDrawingPanelTime > 0 )
&& ( m_flDrawingPanelTime < gpGlobals->curtime ) )
{
m_pDrawingPanel->SetVisible( true );
m_pDrawingPanel->SetKeyBoardInputEnabled( false );
m_flDrawingPanelTime = -1.f;
if ( pLocalPlayer )
{
pLocalPlayer->EmitSound( "Announcer.SummaryScreenWinners" );
}
}
int nMedalsToAward_Bronze_Total = m_nMedalsToAward_Bronze_Blue + m_nMedalsToAward_Bronze_Red;
int nMedalsToAward_Silver_Total = m_nMedalsToAward_Silver_Blue + m_nMedalsToAward_Silver_Red;
int nMedalsToAward_Gold_Total = m_nMedalsToAward_Gold_Blue + m_nMedalsToAward_Gold_Red;
bool bShowPerformanceMedals = ShowPerformanceMedals();
bool bMapHasMatchSummaryStage = ( TFGameRules() && TFGameRules()->MapHasMatchSummaryStage() );
#ifdef STAGING_ONLY
bool bUseMatchSummaryStage = tf_test_match_summary.GetBool() || ( pMatchDesc && pMatchDesc->m_params.m_bUseMatchSummaryStage );
#else
bool bUseMatchSummaryStage = ( pMatchDesc && pMatchDesc->m_params.m_bUseMatchSummaryStage );
#endif
switch ( m_iCurrentState )
{
case MS_STATE_INITIAL:
{
bool bUseStage = ( bMapHasMatchSummaryStage && bUseMatchSummaryStage );
if ( GTFGCClientSystem()->GetSurveyRequest().has_match_id() )
{
Panel* pSurveyPanel = CreateSurveyQuestionPanel( this, GTFGCClientSystem()->GetSurveyRequest() );
pSurveyPanel->MakePopup();
}
m_iCurrentState = MS_STATE_DRAWING;
m_flNextActionTime = bUseStage ? gpGlobals->curtime + MS_STATE_TRANSITION_TO_STATS : gpGlobals->curtime + 2.f;
m_bXPShown = false;
if ( !bUseStage )
{
// if we're not using the stage we'll just show the doors and then skip to stats with no drawing
if ( m_pDrawingPanel )
{
m_pDrawingPanel->SetVisible( false );
}
}
break;
}
case MS_STATE_DRAWING:
{
if ( gpGlobals->curtime > m_flNextActionTime )
{
if ( m_pDrawingPanel )
{
m_pDrawingPanel->SetVisible( false );
}
if ( m_pStatsBgPanel )
{
m_pStatsBgPanel->SetVisible( true );
}
if ( m_pStatsLabelPanel )
{
m_pStatsLabelPanel->SetVisible( true );
}
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pStatsLabelPanel, "ypos", m_bLargeMatchGroup ? m_iAnimStatsLabelPanel12v12YPos : m_iAnimStatsLabelPanel6v6YPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueMedalsPanel, "ypos", m_iAnimBlueMedalsYPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedMedalsPanel, "ypos", m_iAnimRedMedalsYPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueTeamName, "ypos", m_bLargeMatchGroup ? m_iAnimBlueTeamLabel12v12YPos : m_iAnimBlueTeamLabel6v6YPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamName, "ypos", m_bLargeMatchGroup ? m_iAnimRedTeamLabel12v12YPos : m_iAnimRedTeamLabel6v6YPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pPlayerListBlueParent, "wide", m_iAnimBluePlayerListParent, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueTeamScore, "wide", m_iAnimBlueTeamScore, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueTeamScoreDropshadow, "wide", m_iAnimBlueTeamScoreDropshadow, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueTeamScoreBG, "wide", m_iAnimBlueTeamScoreBG, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBluePlayerListBG, "wide", m_iAnimBluePlayerListBG, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamScore, "wide", m_iAnimRedTeamScoreWide, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamScore, "xpos", m_iAnimRedTeamScoreXPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamScoreDropshadow, "wide", m_iAnimRedTeamScoreDropshadowWide, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamScoreDropshadow, "xpos", m_iAnimRedTeamScoreDropshadowXPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamScoreBG, "wide", m_iAnimRedTeamScoreBGWide, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamScoreBG, "xpos", m_iAnimRedTeamScoreBGXPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pPlayerListRedParent, "wide", m_iAnimRedPlayerListParentWide, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pPlayerListRedParent, "xpos", m_iAnimRedPlayerListParentXPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedPlayerListBG, "wide", m_iAnimRedPlayerListBGWide, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedPlayerListBG, "xpos", m_iAnimRedPlayerListBGXPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueTeamWinner, "wide", m_iAnimBlueTeamScore, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pBlueTeamWinnerDropshadow, "wide", m_iAnimBlueTeamScoreDropshadow, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamWinner, "wide", m_iAnimRedTeamScoreWide, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamWinner, "xpos", m_iAnimRedTeamScoreXPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamWinnerDropshadow, "wide", m_iAnimRedTeamScoreDropshadowWide, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedTeamWinnerDropshadow, "xpos", m_iAnimRedTeamScoreDropshadowXPos, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
int nRedBadgeOffset = m_pPlayerListRedParent->GetXPos() - m_iAnimRedPlayerListParentXPos;
FOR_EACH_VEC( m_pRedBadgePanels, i )
{
g_pClientMode->GetViewportAnimationController()->RunAnimationCommand( m_pRedBadgePanels[i], "xpos", m_pRedBadgePanels[i]->GetXPos() - nRedBadgeOffset, 0.0, 0.1, vgui::AnimationController::INTERPOLATOR_ACCEL );
}
float flDelay = MS_STATE_TRANSITION_TO_MEDALS;
if ( pLocalPlayer )
{
if ( bShowPerformanceMedals )
{
const char *pszEntryName = UTIL_GetRandomSoundFromEntry( "Announcer.CompSummaryScreenOutlierQuestion" );
if ( pszEntryName && pszEntryName[0] )
{
flDelay = enginesound->GetSoundDuration( pszEntryName );
pLocalPlayer->EmitSound( pszEntryName );
}
}
pLocalPlayer->EmitSound( "MatchMaking.ScoreboardPanelSlide" );
}
m_iCurrentState = MS_STATE_STATS;
m_flNextActionTime = gpGlobals->curtime + flDelay;
m_pRedMedalsPanel->SetVisible( bShowPerformanceMedals );
m_pBlueMedalsPanel->SetVisible( bShowPerformanceMedals );
m_pStatsAndMedals->SetText( bShowPerformanceMedals ? g_pVGuiLocalize->Find( "#TF_CompSummary_StatsAndMedals" ) : L"" );
m_pStatsAndMedalsShadow->SetText( bShowPerformanceMedals ? g_pVGuiLocalize->Find( "#TF_CompSummary_StatsAndMedals" ) : L"" );
}
break;
}
case MS_STATE_STATS:
{
if ( gpGlobals->curtime > m_flNextActionTime )
{
m_iCurrentState = bShowPerformanceMedals ? MS_STATE_BRONZE_MEDALS : MS_STATE_FINAL;
m_nMedalsRevealed = 0;
m_flNextActionTime = -1;
}
break;
}
case MS_STATE_BRONZE_MEDALS:
{
if ( gpGlobals->curtime > m_flNextActionTime )
{
if ( !m_bBlueBronzeValueRevealed && !m_bRedBronzeValueRevealed )
{
m_pBlueMedalsPanel->SetDialogVariable( "blueteammedals_bronze", m_nMedalsToAward_Bronze_Blue );
m_bBlueBronzeValueRevealed = true;
Panel *pChild = m_pBlueMedalsPanel->FindChildByName( "BlueBronzeMedalValue" );
if ( pChild )
{
int nXPos, nYPos, nWide, nTall;
pChild->GetBounds( nXPos, nYPos, nWide, nTall );
FireMedalEffects( pChild, nXPos, nYPos, nWide, nTall, ( m_nMedalsToAward_Bronze_Blue > 0 ) ? StatMedal_Bronze : StatMedal_None );
}
m_pRedMedalsPanel->SetDialogVariable( "redteammedals_bronze", m_nMedalsToAward_Bronze_Red );
m_bRedBronzeValueRevealed = true;
pChild = m_pRedMedalsPanel->FindChildByName( "RedBronzeMedalValue" );
if ( pChild )
{
int nXPos, nYPos, nWide, nTall;
pChild->GetBounds( nXPos, nYPos, nWide, nTall );
FireMedalEffects( pChild, nXPos, nYPos, nWide, nTall, ( m_nMedalsToAward_Bronze_Red > 0 ) ? StatMedal_Bronze : StatMedal_None );
}
m_flNextActionTime = gpGlobals->curtime + MS_STATE_TIME_BETWEEN_MEDALS_CATEGORIES;
}
else
{
if ( ( nMedalsToAward_Bronze_Total > 0 ) && ( m_nMedalsRevealed < nMedalsToAward_Bronze_Total ) )
{
Update();
m_nMedalsRevealed++;
m_flNextActionTime = gpGlobals->curtime + MS_STATE_TIME_BETWEEN_MEDALS;
}
else
{
m_iCurrentState = MS_STATE_SILVER_MEDALS;
m_nMedalsRevealed = 0;
m_flNextActionTime = MS_STATE_TIME_BETWEEN_MEDALS_CATEGORIES;
}
}
}
break;
}
case MS_STATE_SILVER_MEDALS:
{
if ( gpGlobals->curtime > m_flNextActionTime )
{
if ( !m_bBlueSilverValueRevealed && !m_bRedSilverValueRevealed )
{
m_pBlueMedalsPanel->SetDialogVariable( "blueteammedals_silver", m_nMedalsToAward_Silver_Blue );
m_bBlueSilverValueRevealed = true;
Panel *pChild = m_pBlueMedalsPanel->FindChildByName( "BlueSilverMedalValue" );
if ( pChild )
{
int nXPos, nYPos, nWide, nTall;
pChild->GetBounds( nXPos, nYPos, nWide, nTall );
FireMedalEffects( pChild, nXPos, nYPos, nWide, nTall, ( m_nMedalsToAward_Silver_Blue > 0 ) ? StatMedal_Silver : StatMedal_None );
}
m_pRedMedalsPanel->SetDialogVariable( "redteammedals_silver", m_nMedalsToAward_Silver_Red );
m_bRedSilverValueRevealed = true;
pChild = m_pRedMedalsPanel->FindChildByName( "RedSilverMedalValue" );
if ( pChild )
{
int nXPos, nYPos, nWide, nTall;
pChild->GetBounds( nXPos, nYPos, nWide, nTall );
FireMedalEffects( pChild, nXPos, nYPos, nWide, nTall, ( m_nMedalsToAward_Silver_Red > 0 ) ? StatMedal_Silver : StatMedal_None );
}
m_flNextActionTime = gpGlobals->curtime + MS_STATE_TIME_BETWEEN_MEDALS_CATEGORIES;
}
else
{
if ( ( nMedalsToAward_Silver_Total > 0 ) && ( m_nMedalsRevealed < nMedalsToAward_Silver_Total ) )
{
Update();
m_nMedalsRevealed++;
m_flNextActionTime = gpGlobals->curtime + MS_STATE_TIME_BETWEEN_MEDALS;
}
else
{
m_iCurrentState = MS_STATE_GOLD_MEDALS;
m_nMedalsRevealed = 0;
m_flNextActionTime = MS_STATE_TIME_BETWEEN_MEDALS_CATEGORIES;
}
}
}
break;
}
case MS_STATE_GOLD_MEDALS:
{
if ( gpGlobals->curtime > m_flNextActionTime )
{
if ( !m_bBlueGoldValueRevealed && !m_bRedGoldValueRevealed )
{
m_pBlueMedalsPanel->SetDialogVariable( "blueteammedals_gold", m_nMedalsToAward_Gold_Blue );
m_bBlueGoldValueRevealed = true;
Panel *pChild = m_pBlueMedalsPanel->FindChildByName( "BlueGoldMedalValue" );
if ( pChild )
{
int nXPos, nYPos, nWide, nTall;
pChild->GetBounds( nXPos, nYPos, nWide, nTall );
FireMedalEffects( pChild, nXPos, nYPos, nWide, nTall, ( m_nMedalsToAward_Gold_Blue > 0 ) ? StatMedal_Gold : StatMedal_None );
}
m_pRedMedalsPanel->SetDialogVariable( "redteammedals_gold", m_nMedalsToAward_Gold_Red );
m_bRedGoldValueRevealed = true;
pChild = m_pRedMedalsPanel->FindChildByName( "RedGoldMedalValue" );
if ( pChild )
{
int nXPos, nYPos, nWide, nTall;
pChild->GetBounds( nXPos, nYPos, nWide, nTall );
FireMedalEffects( pChild, nXPos, nYPos, nWide, nTall, ( m_nMedalsToAward_Gold_Red > 0 ) ? StatMedal_Gold : StatMedal_None );
}
m_flNextActionTime = gpGlobals->curtime + MS_STATE_TIME_BETWEEN_MEDALS_CATEGORIES;
}
else
{
if ( ( nMedalsToAward_Gold_Total > 0 ) && ( m_nMedalsRevealed < nMedalsToAward_Gold_Total ) )
{
Update();
m_nMedalsRevealed++;
m_flNextActionTime = gpGlobals->curtime + MS_STATE_TIME_BETWEEN_MEDALS;
}
else
{
m_iCurrentState = MS_STATE_FINAL;
m_nMedalsRevealed = 0;
m_flNextActionTime = -1;
if ( pLocalPlayer )
{
const char *pszSoundScriptEntry = "Announcer.CompSummaryScreenOutlierNo";
if ( nMedalsToAward_Bronze_Total || nMedalsToAward_Silver_Total || nMedalsToAward_Gold_Total )
{
pszSoundScriptEntry = "Announcer.CompSummaryScreenOutlierYes";
}
const char *pszSoundName = UTIL_GetRandomSoundFromEntry( pszSoundScriptEntry );
m_flMedalSoundTime = gpGlobals->curtime + enginesound->GetSoundDuration( pszSoundName ) + 0.5f;
pLocalPlayer->EmitSound( pszSoundName );
IGameEvent *event = gameeventmanager->CreateEvent( "ds_screenshot" );
if ( event )
{
event->SetFloat( "delay", 0.5f );
gameeventmanager->FireEventClientSide( event );
}
}
}
}
}
break;
}
default:
case MS_STATE_FINAL:
{
bool bMedalSoundTimeComplete = ( m_flMedalSoundTime > 0 ) && ( m_flMedalSoundTime < gpGlobals->curtime );
if ( !m_bXPShown /*&& ( !bShowMedals || bMedalSoundTimeComplete ) */)
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "CompetitiveGame_ShowPvPRankPanel", false );
m_bXPShown = true;
}
if ( bShowPerformanceMedals )
{
if ( bMedalSoundTimeComplete )
{
m_flMedalSoundTime = -1.f;
int iLocalPlayerIndex = GetLocalPlayerIndex();
if ( ( m_SkillRatings[iLocalPlayerIndex].nScoreRank != StatMedal_None ) ||
( m_SkillRatings[iLocalPlayerIndex].nKillsRank != StatMedal_None ) ||
( m_SkillRatings[iLocalPlayerIndex].nDamageRank != StatMedal_None ) ||
( m_SkillRatings[iLocalPlayerIndex].nHealingRank != StatMedal_None ) ||
( m_SkillRatings[iLocalPlayerIndex].nSupportRank != StatMedal_None ) )
{
if ( pLocalPlayer )
{
int iClass = RandomInt( TF_CLASS_SCOUT, TF_CLASS_ENGINEER );
if ( pLocalPlayer->GetPlayerClass() && ( pLocalPlayer->GetPlayerClass()->GetClassIndex() > TF_CLASS_UNDEFINED ) )
{
iClass = pLocalPlayer->GetPlayerClass()->GetClassIndex();
}
pLocalPlayer->EmitSound( VarArgs( "%s.CompSummaryScreenOutlier", g_aPlayerClassNames_NonLocalized[iClass] ) );
}
}
}
}
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFMatchSummary::LevelInit( void )
{
SetVisible( false );
}
void CTFMatchSummary::LevelShutdown( void )
{
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFMatchSummary::ShowPerformanceMedals( void )
{
bool bDistributePerformanceMedals = false;
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( TFGameRules()->GetCurrentMatchGroup() );
if ( pMatchDesc )
{
bDistributePerformanceMedals = pMatchDesc->m_params.m_bDistributePerformanceMedals;
}
return ( bDistributePerformanceMedals && !m_bPlayerAbandoned );
}