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75 lines
1.8 KiB
75 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_DISCONNECT_PROMPT_H
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#define TF_HUD_DISCONNECT_PROMPT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "confirm_dialog.h"
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#include "tf_gc_client.h"
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enum eDisconnectReason
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{
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REASON_QUIT,
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REASON_DISCONNECT
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};
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class CTFDisconnectConfirmDialog : public CTFGenericConfirmDialog
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{
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DECLARE_CLASS_SIMPLE( CTFDisconnectConfirmDialog, CTFGenericConfirmDialog );
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public:
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CTFDisconnectConfirmDialog( const char *pTitle,
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const char *pTextKey,
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const char *pConfirmBtnText,
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const char *pCancelBtnText,
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GenericConfirmDialogCallback callback,
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vgui::Panel *pParent );
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virtual const char *GetResFile();
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void SetReason( eDisconnectReason reason );
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virtual void OnCommand( const char *command );
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void AddConfirmCommand( const char *command );
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void AddCancelCommand( const char *command );
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private:
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CUtlVector< CUtlString > m_confirmCommands;
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CUtlVector< CUtlString > m_cancelCommands;
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eDisconnectReason m_eReason;
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EAbandonGameStatus m_eAbandonStatus;
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};
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CTFDisconnectConfirmDialog * BuildDisconnectConfirmDialog();
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class CTFRejoinConfirmDialog : public CTFGenericConfirmDialog
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{
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DECLARE_CLASS_SIMPLE( CTFRejoinConfirmDialog, CTFGenericConfirmDialog );
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public:
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CTFRejoinConfirmDialog( const char *pTitle,
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const char *pTextKey,
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const char *pConfirmBtnText,
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const char *pCancelBtnText,
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GenericConfirmDialogCallback callback,
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vgui::Panel *pParent );
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virtual const char *GetResFile();
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void CloseRejoinWindow();
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private:
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EAbandonGameStatus m_eAbandonStatus;
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};
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bool HandleDisconnectAttempt();
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#endif // TF_HUD_DISCONNECT_PROMPT_H
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