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243 lines
6.9 KiB
243 lines
6.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific explosion effects
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_effect_dispatch.h"
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#include "tempent.h"
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#include "c_te_legacytempents.h"
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#include "tf_shareddefs.h"
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#include "engine/IEngineSound.h"
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#include "tf_weapon_parse.h"
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#include "c_basetempentity.h"
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#include "tier0/vprof.h"
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#include "c_tf_player.h"
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#include "econ_item_system.h"
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#include "c_tf_fx.h"
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#include "networkstringtabledefs.h"
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//--------------------------------------------------------------------------------------------------------------
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CTFWeaponInfo *GetTFWeaponInfo( int iWeapon )
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{
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// Get the weapon information.
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const char *pszWeaponAlias = WeaponIdToAlias( iWeapon );
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if ( !pszWeaponAlias )
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{
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return NULL;
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}
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WEAPON_FILE_INFO_HANDLE hWpnInfo = LookupWeaponInfoSlot( pszWeaponAlias );
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if ( hWpnInfo == GetInvalidWeaponInfoHandle() )
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{
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return NULL;
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}
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CTFWeaponInfo *pWeaponInfo = static_cast<CTFWeaponInfo*>( GetFileWeaponInfoFromHandle( hWpnInfo ) );
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return pWeaponInfo;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void TFExplosionCallback( const Vector &vecOrigin, const Vector &vecNormal, int iWeaponID, ClientEntityHandle_t hEntity, int nDefID, int nSound, int iCustomParticleIndex )
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{
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// Get the weapon information.
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CTFWeaponInfo *pWeaponInfo = NULL;
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switch( iWeaponID )
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{
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case TF_WEAPON_GRENADE_PIPEBOMB:
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case TF_WEAPON_GRENADE_DEMOMAN:
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case TF_WEAPON_PUMPKIN_BOMB:
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pWeaponInfo = GetTFWeaponInfo( TF_WEAPON_PIPEBOMBLAUNCHER );
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break;
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case TF_WEAPON_FLAMETHROWER_ROCKET:
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pWeaponInfo = GetTFWeaponInfo( TF_WEAPON_FLAMETHROWER );
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break;
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default:
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pWeaponInfo = GetTFWeaponInfo( iWeaponID );
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break;
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}
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bool bIsPlayer = false;
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if ( hEntity.Get() )
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{
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C_BaseEntity *pEntity = C_BaseEntity::Instance( hEntity );
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if ( pEntity && pEntity->IsPlayer() )
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{
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bIsPlayer = true;
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}
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}
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// Calculate the angles, given the normal.
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bool bIsWater = ( UTIL_PointContents( vecOrigin ) & CONTENTS_WATER );
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bool bInAir = false;
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QAngle angExplosion( 0.0f, 0.0f, 0.0f );
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// Cannot use zeros here because we are sending the normal at a smaller bit size.
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if ( fabs( vecNormal.x ) < 0.05f && fabs( vecNormal.y ) < 0.05f && fabs( vecNormal.z ) < 0.05f )
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{
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bInAir = true;
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angExplosion.Init();
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}
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else
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{
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VectorAngles( vecNormal, angExplosion );
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bInAir = false;
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}
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// Base explosion effect and sound.
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const char *pszEffect = "ExplosionCore_wall";
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const char *pszSound = "BaseExplosionEffect.Sound";
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// check for a custom particle effect
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if ( iCustomParticleIndex != INVALID_STRING_INDEX )
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{
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pszEffect = GetParticleSystemNameFromIndex( iCustomParticleIndex );
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}
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if ( pWeaponInfo )
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{
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// Explosions.
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if ( iCustomParticleIndex == INVALID_STRING_INDEX )
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{
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if ( bIsWater )
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{
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if ( Q_strlen( pWeaponInfo->m_szExplosionWaterEffect ) > 0 )
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{
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pszEffect = pWeaponInfo->m_szExplosionWaterEffect;
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}
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}
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else
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{
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if ( bIsPlayer || bInAir )
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{
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if ( Q_strlen( pWeaponInfo->m_szExplosionPlayerEffect ) > 0 )
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{
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pszEffect = pWeaponInfo->m_szExplosionPlayerEffect;
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}
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}
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else
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{
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if ( Q_strlen( pWeaponInfo->m_szExplosionEffect ) > 0 )
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{
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pszEffect = pWeaponInfo->m_szExplosionEffect;
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}
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}
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}
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}
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// Sound.
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if ( Q_strlen( pWeaponInfo->m_szExplosionSound ) > 0 )
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{
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// Check for a replacement sound in the itemdef first - defaults to SPECIAL1
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if ( nDefID >= 0 )
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{
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalPlayer )
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{
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CEconItemDefinition *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( nDefID );
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if ( pItemDef )
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{
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pszSound = (char *)pItemDef->GetWeaponReplacementSound( pLocalPlayer->GetTeamNumber(), (WeaponSound_t)nSound );
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if ( !pszSound || !pszSound[0] )
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{
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pszSound = pWeaponInfo->m_szExplosionSound;
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}
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}
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}
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}
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else
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{
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pszSound = pWeaponInfo->m_szExplosionSound;
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}
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}
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}
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if ( iWeaponID == TF_WEAPON_PUMPKIN_BOMB )
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{
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pszSound = "Halloween.PumpkinExplode";
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}
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CLocalPlayerFilter filter;
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C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, pszSound, &vecOrigin );
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if ( GameRules() )
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{
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pszEffect = GameRules()->TranslateEffectForVisionFilter( "particles", pszEffect );
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}
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DispatchParticleEffect( pszEffect, vecOrigin, angExplosion );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_TETFExplosion : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TETFExplosion, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TETFExplosion( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecOrigin;
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Vector m_vecNormal;
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int m_iWeaponID;
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ClientEntityHandle_t m_hEntity;
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int m_nDefID;
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int m_nSound;
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int m_iCustomParticleIndex;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TETFExplosion::C_TETFExplosion( void )
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{
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m_vecOrigin.Init();
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m_vecNormal.Init();
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m_iWeaponID = TF_WEAPON_NONE;
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m_hEntity = INVALID_EHANDLE_INDEX;
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m_nDefID = -1;
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m_nSound = SPECIAL1;
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m_iCustomParticleIndex = INVALID_STRING_INDEX;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TETFExplosion::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TETFExplosion::PostDataUpdate" );
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TFExplosionCallback( m_vecOrigin, m_vecNormal, m_iWeaponID, m_hEntity, m_nDefID, m_nSound, m_iCustomParticleIndex );
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}
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static void RecvProxy_ExplosionEntIndex( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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int nEntIndex = pData->m_Value.m_Int;
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// The 'new' encoding for INVALID_EHANDLE_INDEX is 2047, but the old encoding
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// was -1. Old demos and replays will use the old encoding so we have to check
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// for it. The field is now unsigned so -1 will not be created in new replays.
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((C_TETFExplosion*)pStruct)->m_hEntity = (nEntIndex == kInvalidEHandleExplosion || nEntIndex == -1) ? INVALID_EHANDLE_INDEX : ClientEntityList().EntIndexToHandle( nEntIndex );
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TETFExplosion, DT_TETFExplosion, CTETFExplosion )
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RecvPropFloat( RECVINFO( m_vecOrigin[0] ) ),
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RecvPropFloat( RECVINFO( m_vecOrigin[1] ) ),
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RecvPropFloat( RECVINFO( m_vecOrigin[2] ) ),
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RecvPropVector( RECVINFO( m_vecNormal ) ),
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RecvPropInt( RECVINFO( m_iWeaponID ) ),
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RecvPropInt( "entindex", 0, SIZEOF_IGNORE, 0, RecvProxy_ExplosionEntIndex ),
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RecvPropInt( RECVINFO( m_nDefID ) ),
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RecvPropInt( RECVINFO( m_nSound ) ),
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RecvPropInt( RECVINFO( m_iCustomParticleIndex ) ),
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END_RECV_TABLE()
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