source-engine/game/server/tf2/c_obj_armor_upgrade.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_OBJ_ARMOR_UPGRADE_H
#define C_OBJ_ARMOR_UPGRADE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_obj_baseupgrade_shared.h"
class C_ArmorUpgrade : public C_BaseObjectUpgrade
{
public:
DECLARE_CLASS( C_ArmorUpgrade, C_BaseObjectUpgrade );
DECLARE_CLIENTCLASS();
C_ArmorUpgrade();
virtual int DrawModel( int flags );
private:
C_ArmorUpgrade( const C_ArmorUpgrade & ) {}
};
#endif // C_OBJ_ARMOR_UPGRADE_H