You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
220 lines
7.0 KiB
220 lines
7.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "ModWizard_GetModInfo.h"
|
||
|
#include <vgui_controls/DirectorySelectDialog.h>
|
||
|
#include <vgui/IInput.h>
|
||
|
#include <vgui_controls/Button.h>
|
||
|
#include <vgui_controls/WizardPanel.h>
|
||
|
#include "sdklauncher_main.h"
|
||
|
#include <ctype.h>
|
||
|
#include "CreateModWizard.h"
|
||
|
#include "ModWizard_CopyFiles.h"
|
||
|
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
|
||
|
extern char g_engineDir[50];
|
||
|
|
||
|
// ---------------------------------------------------------------------------------------- //
|
||
|
// Directory select dialog that preserves the modalness of the previous dialog.
|
||
|
// ---------------------------------------------------------------------------------------- //
|
||
|
|
||
|
class CModalPreserveDirectorySelectDialog : public DirectorySelectDialog
|
||
|
{
|
||
|
public:
|
||
|
typedef vgui::DirectorySelectDialog BaseClass;
|
||
|
|
||
|
CModalPreserveDirectorySelectDialog(vgui::Panel *pParent, const char *title)
|
||
|
: BaseClass( pParent, title )
|
||
|
{
|
||
|
m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface();
|
||
|
vgui::input()->SetAppModalSurface( GetVPanel() );
|
||
|
}
|
||
|
|
||
|
~CModalPreserveDirectorySelectDialog()
|
||
|
{
|
||
|
vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel );
|
||
|
}
|
||
|
|
||
|
|
||
|
public:
|
||
|
vgui::VPANEL m_PrevAppFocusPanel;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
CModWizardSubPanel_GetModInfo::CModWizardSubPanel_GetModInfo( Panel *parent, const char *panelName )
|
||
|
: BaseClass( parent, panelName )
|
||
|
{
|
||
|
m_pModPath = new vgui::TextEntry( this, "ModPath" );
|
||
|
m_pModName = new vgui::TextEntry( this, "ModName" );
|
||
|
new vgui::Button( this, "SearchButton", "", this, "SearchButton" );
|
||
|
|
||
|
m_pModNameInfoLabel = new Label( this, "ModNameInfoLabel", "" );
|
||
|
|
||
|
LoadControlSettings( "ModWizardSubPanel_GetModInfo.res");
|
||
|
|
||
|
if ( g_bModWizard_CmdLineFields )
|
||
|
{
|
||
|
m_pModPath->SetText( g_ModWizard_CmdLine_ModDir );
|
||
|
m_pModPath->SetEditable( false );
|
||
|
m_pModPath->SetEnabled( false );
|
||
|
|
||
|
m_pModName->SetText( g_ModWizard_CmdLine_ModName );
|
||
|
m_pModName->SetEditable( false );
|
||
|
m_pModName->SetEnabled( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
WizardSubPanel *CModWizardSubPanel_GetModInfo::GetNextSubPanel()
|
||
|
{
|
||
|
// In scratch/template, go to the template options panel - orange box only!
|
||
|
if ( m_ModType == ModType_FromScratch && !V_strcmp( g_engineDir, "source2007" ) )
|
||
|
return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions"));
|
||
|
else
|
||
|
return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_CopyFiles"));
|
||
|
}
|
||
|
|
||
|
void CModWizardSubPanel_GetModInfo::PerformLayout()
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
GetWizardPanel()->SetFinishButtonEnabled(false);
|
||
|
}
|
||
|
|
||
|
void CModWizardSubPanel_GetModInfo::OnDisplayAsNext()
|
||
|
{
|
||
|
GetWizardPanel()->SetTitle( "#ModWizard_GetModInfo_Title", true );
|
||
|
}
|
||
|
|
||
|
bool CModWizardSubPanel_GetModInfo::OnNextButton()
|
||
|
{
|
||
|
char modPath[512];
|
||
|
m_pModPath->GetText( modPath, sizeof( modPath ) );
|
||
|
Q_AppendSlash( modPath, sizeof( modPath ) );
|
||
|
|
||
|
char modName[512];
|
||
|
m_pModName->GetText( modName, sizeof( modName ) );
|
||
|
|
||
|
|
||
|
// Validate the path they passed in.
|
||
|
if ( modPath[0] == 0 )
|
||
|
{
|
||
|
VGUIMessageBox( GetWizardPanel(), "Error", "#PleaseEnterModPath" );
|
||
|
return false;
|
||
|
}
|
||
|
else if ( !Q_IsAbsolutePath( modPath ) )
|
||
|
{
|
||
|
VGUIMessageBox( this, "Error", "Please enter a full path (like C:\\MyMod) to install the mod." );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Validate the mod name.
|
||
|
char outputModGamedirName[MAX_PATH];
|
||
|
|
||
|
if ( m_ModType == ModType_SourceCodeOnly )
|
||
|
{
|
||
|
outputModGamedirName[0] = 0;
|
||
|
modName[0] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( modName[0] == 0 )
|
||
|
{
|
||
|
VGUIMessageBox( this, "Error", "#PleaseEnterModName" );
|
||
|
m_pModName->RequestFocus();
|
||
|
return false;
|
||
|
}
|
||
|
int modNameLen = strlen( modName );
|
||
|
for ( int i=0; i < modNameLen; i++ )
|
||
|
{
|
||
|
if ( !isalnum( modName[i] ) && modName[i] != '-' && modName[i] != '_' && modName[i] != ' ' )
|
||
|
{
|
||
|
VGUIMessageBox( this, "Error", "#ModNameInvalidCharacters" );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Tony; after the other check for invalid characters, make the actual outputModGamedirName lowercase with spaces stripped out.
|
||
|
char strippedModName[512]; //this is what gets thrown on below!
|
||
|
//Tony; reuse modNameLen when I copy it to the new string.
|
||
|
//I could have sworn there was an easier way to do this, but it completely escapes me.
|
||
|
int i,j;
|
||
|
modNameLen = strlen( modName );
|
||
|
for (i=0, j=0;i < modNameLen; i++ )
|
||
|
{
|
||
|
if (modName[i] == ' ') continue;
|
||
|
strippedModName[j++] = modName[i];
|
||
|
}
|
||
|
strippedModName[j] = '\0'; //Null terminate.
|
||
|
|
||
|
// Q_strncpy( strippedModName, ModName, sizeof( strippedModName ) );
|
||
|
Q_strlower( strippedModName ); //Tony; convert it to lower case
|
||
|
|
||
|
|
||
|
|
||
|
// Build the name of the content directory (c:\steam\steamapps\sourcemods\modname).
|
||
|
Q_strncpy( outputModGamedirName, GetSDKLauncherBaseDirectory(), sizeof( outputModGamedirName ) ); // steamapps\username\sourcesdk
|
||
|
|
||
|
Q_StripLastDir( outputModGamedirName, sizeof( outputModGamedirName ) ); // steamapps\username
|
||
|
Q_StripLastDir( outputModGamedirName, sizeof( outputModGamedirName ) ); // steamapps
|
||
|
Q_AppendSlash( outputModGamedirName, sizeof( outputModGamedirName ) );
|
||
|
Q_strncat( outputModGamedirName, "SourceMods", sizeof( outputModGamedirName ), COPY_ALL_CHARACTERS ); // steamapps\sourcemods
|
||
|
Q_AppendSlash( outputModGamedirName, sizeof( outputModGamedirName ) );
|
||
|
Q_strncat( outputModGamedirName, strippedModName, sizeof( outputModGamedirName ), COPY_ALL_CHARACTERS ); // steamapps\sourcemods\modname
|
||
|
Q_AppendSlash( outputModGamedirName, sizeof( outputModGamedirName ) );
|
||
|
|
||
|
if ( !CreateFullDirectory( outputModGamedirName ) ||
|
||
|
!CreateSubdirectory( outputModGamedirName, "resource" ) ||
|
||
|
!CreateSubdirectory( outputModGamedirName, "resource\\ui" ) ||
|
||
|
!CreateSubdirectory( outputModGamedirName, "maps" ) ||
|
||
|
!CreateSubdirectory( outputModGamedirName, "cfg" ) ||
|
||
|
!CreateSubdirectory( outputModGamedirName, "scripts" )
|
||
|
)
|
||
|
{
|
||
|
VGUIMessageBox( this, "Error", "Unable to create directory '%s' or one if its subdirectories.", modPath );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Setup all the data for the copy panel.
|
||
|
CModWizardSubPanel_CopyFiles *pCopyPanel = dynamic_cast<CModWizardSubPanel_CopyFiles *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_CopyFiles"));
|
||
|
if ( !pCopyPanel )
|
||
|
{
|
||
|
VGUIMessageBox( this, "Error", "Can't find copy panel!" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
pCopyPanel->GetReady( modPath, outputModGamedirName, modName );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CModWizardSubPanel_GetModInfo::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( Q_stricmp( command, "SearchButton" ) == 0 )
|
||
|
{
|
||
|
CModalPreserveDirectorySelectDialog *pDlg = vgui::SETUP_PANEL( new CModalPreserveDirectorySelectDialog( this, "#SelectInstallDirectory" ) );
|
||
|
pDlg->SetStartDirectory( "C:\\" );
|
||
|
char szPath[MAX_PATH];
|
||
|
m_pModPath->GetText( szPath, sizeof(szPath) );
|
||
|
pDlg->ExpandTreeToPath( szPath );
|
||
|
pDlg->SetDefaultCreateDirectoryName( "MyMod" );
|
||
|
pDlg->MoveToCenterOfScreen();
|
||
|
pDlg->DoModal();
|
||
|
pDlg->AddActionSignalTarget( this );
|
||
|
}
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
void CModWizardSubPanel_GetModInfo::OnChooseDirectory( const char *dir )
|
||
|
{
|
||
|
m_pModPath->SetText( dir );
|
||
|
}
|
||
|
|