You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
410 lines
11 KiB
410 lines
11 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
// Valve includes
|
||
|
#include "itemtest/itemtest_controls.h"
|
||
|
#include "vgui_controls/ComboBox.h"
|
||
|
#include "vgui_controls/MenuItem.h"
|
||
|
#include "vgui_controls/PanelListPanel.h"
|
||
|
#include "vgui/ISystem.h"
|
||
|
#include "vgui_controls/MessageBox.h"
|
||
|
#include "tier1/fmtstr.h"
|
||
|
|
||
|
|
||
|
// Last include
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFinalSubPanel::CFinalSubPanel( vgui::Panel *pParent, const char *pszName, const char *pszNextName )
|
||
|
: BaseClass( pParent, pszName, pszNextName )
|
||
|
{
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
if ( !pItemUploadWizard )
|
||
|
return;
|
||
|
|
||
|
{
|
||
|
m_pHLMVButton = new vgui::Button( this, "hlmvButton", "#hlmvButton", this, "Hlmv" );
|
||
|
m_pHLMVLabel = new vgui::Label( this, "hlmvLabel", "#hlmvLabel" );
|
||
|
|
||
|
CFmtStrMax sCmd;
|
||
|
if ( GetHlmvCmd( sCmd ) )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( sCmd.Access() );
|
||
|
}
|
||
|
|
||
|
m_pPanelListPanel->AddItem( m_pHLMVButton, m_pHLMVLabel );
|
||
|
m_pHLMVButton->AddActionSignalTarget( this );
|
||
|
}
|
||
|
|
||
|
{
|
||
|
m_pExploreMaterialContentButton = new vgui::Button( this, "exploreMaterialContentButton", "#exploreMaterialContentButton", this, "ExploreMaterialContent" );
|
||
|
m_pExploreMaterialContentLabel = new vgui::Label( this, "exploreMaterialContentLabel", "#exploreMaterialContentLabel" );
|
||
|
|
||
|
m_pPanelListPanel->AddItem( m_pExploreMaterialContentButton, m_pExploreMaterialContentLabel );
|
||
|
}
|
||
|
|
||
|
{
|
||
|
m_pExploreModelContentButton = new vgui::Button( this, "exploreModelContentButton", "#exploreModelContentButton", this, "ExploreModelContent" );
|
||
|
m_pExploreModelContentLabel = new vgui::Label( this, "exploreModelContentLabel", "#exploreModelContentLabel" );
|
||
|
|
||
|
m_pPanelListPanel->AddItem( m_pExploreModelContentButton, m_pExploreModelContentLabel );
|
||
|
}
|
||
|
|
||
|
{
|
||
|
m_pExploreMaterialGameButton = new vgui::Button( this, "exploreMaterialGameButton", "#exploreMaterialGameButton", this, "ExploreMaterialGame" );
|
||
|
m_pExploreMaterialGameLabel = new vgui::Label( this, "exploreMaterialGameLabel", "#exploreMaterialGameLabel" );
|
||
|
|
||
|
m_pPanelListPanel->AddItem( m_pExploreMaterialGameButton, m_pExploreMaterialGameLabel );
|
||
|
}
|
||
|
|
||
|
{
|
||
|
m_pExploreModelGameButton = new vgui::Button( this, "exploreModelGameButton", "#exploreModelGameButton", this, "ExploreModelGame" );
|
||
|
m_pExploreModelGameLabel = new vgui::Label( this, "exploreModelGameLabel", "#exploreModelGameLabel" );
|
||
|
|
||
|
m_pPanelListPanel->AddItem( m_pExploreModelGameButton, m_pExploreModelGameLabel );
|
||
|
}
|
||
|
|
||
|
UpdateStatus();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::PerformLayout()
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
m_pPanelListPanel->SetFirstColumnWidth( 256 );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::UpdateGUI()
|
||
|
{
|
||
|
UpdateStatus();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !V_strcmp( command, "Gather" ) )
|
||
|
{
|
||
|
OnGather();
|
||
|
}
|
||
|
else if ( !V_strcmp( command, "StudioMDL" ) )
|
||
|
{
|
||
|
OnStudioMDL();
|
||
|
}
|
||
|
else if ( !V_strcmp( command, "Zip" ) )
|
||
|
{
|
||
|
OnZip();
|
||
|
}
|
||
|
else if ( !V_strcmp( command, "Hlmv" ) )
|
||
|
{
|
||
|
OnHlmv();
|
||
|
}
|
||
|
else if ( !V_strcmp( command, "ExploreMaterialContent" ) )
|
||
|
{
|
||
|
OnExplore( true, true );
|
||
|
}
|
||
|
else if ( !V_strcmp( command, "ExploreModelContent" ) )
|
||
|
{
|
||
|
OnExplore( false, true );
|
||
|
}
|
||
|
else if ( !V_strcmp( command, "ExploreMaterialGame" ) )
|
||
|
{
|
||
|
OnExplore( true, false );
|
||
|
}
|
||
|
else if ( !V_strcmp( command, "ExploreModelGame" ) )
|
||
|
{
|
||
|
OnExplore( false, false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CFinalSubPanel::UpdateStatus()
|
||
|
{
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
if ( !pItemUploadWizard )
|
||
|
return false;
|
||
|
|
||
|
SetStatus( true, "", NULL, true );
|
||
|
|
||
|
CAsset &asset = pItemUploadWizard->Asset();
|
||
|
|
||
|
{
|
||
|
char szBuf[ MAX_PATH ];
|
||
|
|
||
|
CUtlString sDir;
|
||
|
|
||
|
asset.GetAbsoluteDir( sDir, "materialsrc", true );
|
||
|
V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
|
||
|
m_pExploreMaterialContentLabel->SetText( szBuf );
|
||
|
|
||
|
asset.GetAbsoluteDir( sDir, "materials", false );
|
||
|
V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
|
||
|
m_pExploreMaterialGameLabel->SetText( szBuf );
|
||
|
|
||
|
asset.GetAbsoluteDir( sDir, NULL, true );
|
||
|
V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
|
||
|
m_pExploreModelContentLabel->SetText( szBuf );
|
||
|
|
||
|
asset.GetAbsoluteDir( sDir, NULL, false );
|
||
|
V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
|
||
|
m_pExploreModelGameLabel->SetText( szBuf );
|
||
|
|
||
|
CFmtStrMax sCmd;
|
||
|
if ( GetHlmvCmd( sCmd ) )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( sCmd.Access() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return BaseClass::UpdateStatus();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::OnGather()
|
||
|
{
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
if ( !pItemUploadWizard )
|
||
|
{
|
||
|
// m_pGatherLabel->SetText( "Gather Failed" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// m_pGatherLabel->SetText( "OnGather" );
|
||
|
|
||
|
m_pExploreMaterialContentButton->SetEnabled( true );
|
||
|
m_pExploreModelContentButton->SetEnabled( true );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::OnStudioMDL()
|
||
|
{
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
if ( !pItemUploadWizard )
|
||
|
{
|
||
|
// m_pStudioMDLLabel->SetText( "StudioMDL Failed" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
OnGather();
|
||
|
|
||
|
// m_pStudioMDLLabel->SetText( "OnStudioMDL" );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// The idea is that there could be three steps...
|
||
|
// 1. Gather data from user specified sources into properly named & organized content, make VMT's & QC
|
||
|
// 2. Run StudioMDL on the gathered content
|
||
|
// 3. Zip the results
|
||
|
//
|
||
|
// Right now all three steps are combined
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::OnZip()
|
||
|
{
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
|
||
|
CAsset &asset = pItemUploadWizard->Asset();
|
||
|
const bool bOk = asset.Compile();
|
||
|
|
||
|
vgui::MessageBox *pMsgDialog = NULL;
|
||
|
|
||
|
if ( bOk )
|
||
|
{
|
||
|
pMsgDialog = new vgui::MessageBox( "Compile Ok", "Compile Ok", this );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pMsgDialog = new vgui::MessageBox( "Compile Failed", "Compile Failed", this );
|
||
|
}
|
||
|
|
||
|
pMsgDialog->SetOKButtonVisible( true );
|
||
|
pMsgDialog->SetOKButtonText( "Quit ItemTest" );
|
||
|
pMsgDialog->SetCommand( new KeyValues( "QuitApp" ) );
|
||
|
|
||
|
pMsgDialog->SetCancelButtonVisible( true );
|
||
|
pMsgDialog->SetCancelButtonText( "Dismiss And Continue" );
|
||
|
|
||
|
pMsgDialog->AddActionSignalTarget( this );
|
||
|
|
||
|
pMsgDialog->DoModal();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::OnHlmv()
|
||
|
{
|
||
|
CUtlString sBinDir;
|
||
|
if ( !CItemUpload::GetBinDirectory( sBinDir ) )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( "Cannot determine bin directory" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
char szBinLaunchDir[ MAX_PATH ];
|
||
|
V_ExtractFilePath( sBinDir.String(), szBinLaunchDir, ARRAYSIZE( szBinLaunchDir ) );
|
||
|
|
||
|
CFmtStrMax sCmd;
|
||
|
if ( !GetHlmvCmd( sCmd ) )
|
||
|
return;
|
||
|
|
||
|
if ( CItemUpload::RunCommandLine( sCmd.Access(), szBinLaunchDir, false ) )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( sCmd.Access() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( "Hlmv launch failed" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::OnExplore( bool bMaterial, bool bContent )
|
||
|
{
|
||
|
vgui::Label *pLabel = NULL;
|
||
|
if ( bMaterial )
|
||
|
{
|
||
|
if ( bContent )
|
||
|
{
|
||
|
pLabel = m_pExploreMaterialContentLabel;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pLabel = m_pExploreMaterialGameLabel;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( bContent )
|
||
|
{
|
||
|
pLabel = m_pExploreModelContentLabel;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pLabel = m_pExploreModelGameLabel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
if ( !pItemUploadWizard )
|
||
|
{
|
||
|
pLabel->SetText( "Explore game failed" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CAsset &asset = pItemUploadWizard->Asset();
|
||
|
CUtlString sDir;
|
||
|
const char *pszPrefix = bMaterial ? ( bContent ? "materialsrc" : "materials" ) : NULL;
|
||
|
asset.GetAbsoluteDir( sDir, pszPrefix, bContent );
|
||
|
|
||
|
char szBuf[ MAX_PATH ];
|
||
|
V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
|
||
|
vgui::system()->ShellExecute( "open", szBuf );
|
||
|
|
||
|
pLabel->SetText( szBuf );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFinalSubPanel::OnQuitApp()
|
||
|
{
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
if ( !pItemUploadWizard )
|
||
|
return;
|
||
|
|
||
|
pItemUploadWizard->Close();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CFinalSubPanel::GetHlmvCmd( CFmtStrMax &sHlmvCmd )
|
||
|
{
|
||
|
CItemUploadWizard *pItemUploadWizard = dynamic_cast< CItemUploadWizard * >( GetWizardPanel() );
|
||
|
if ( !pItemUploadWizard )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( "Hlmv Failed" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CUtlString sBinDir;
|
||
|
if ( !CItemUpload::GetBinDirectory( sBinDir ) )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( "Cannot determine bin directory" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CAsset &asset = pItemUploadWizard->Asset();
|
||
|
CSmartPtr< CTargetMDL > pTargetMDL = asset.GetTargetMDL();
|
||
|
if ( !pTargetMDL.IsValid() )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( "No TargetMDL" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CUtlString sMdlPath;
|
||
|
if ( !pTargetMDL->GetOutputPath( sMdlPath ) )
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( "Cannot determine path to MDL" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( CItemUpload::GetDevMode() )
|
||
|
{
|
||
|
sHlmvCmd.sprintf( "\"%s\\hlmv.exe\" \"%s\"", sBinDir.Get(), sMdlPath.Get() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CUtlString sVProjectDir;
|
||
|
if ( CItemUpload::GetVProjectDir( sVProjectDir ) )
|
||
|
{
|
||
|
sHlmvCmd.sprintf( "\"%s\\hlmv.exe\" -allowdebug -game \"%s\" -nop4 \"%s\"", sBinDir.Get(), sVProjectDir.Get(), sMdlPath.Get() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pHLMVLabel->SetText( "Cannot determine VPROJECT (gamedir)" );
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|