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147 lines
2.9 KiB
147 lines
2.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "cs_gamerules.h"
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#include "cs_blackmarket.h"
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#include "weapon_csbase.h"
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#include "filesystem.h"
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#include <KeyValues.h>
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#include "cs_gamestats.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern int g_iRoundCount;
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#ifndef CLIENT_DLL
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inline void CBlackMarketElement::NetworkStateChanged()
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{
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}
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inline void CBlackMarketElement::NetworkStateChanged( void *pVar )
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{
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}
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blackmarket_items_t blackmarket_items[] =
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{
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{ "kevlar", KEVLAR_PRICE },
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{ "assaultsuit", ASSAULTSUIT_PRICE },
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{ "nightvision", NVG_PRICE },
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};
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CUtlVector<CBlackMarketElement> g_BlackMarket_WeaponsBought;
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void TrackAutoBuyPurchases( const char *pWeaponName, CCSPlayer *pBuyer )
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{
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if ( pBuyer->IsInAutoBuy() == false )
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return;
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if ( pBuyer->IsInAutoBuy() == true )
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{
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if ( Q_stristr( pWeaponName, "m4a1" ) )
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{
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g_iAutoBuyM4A1Purchases++;
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}
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else if ( Q_stristr( pWeaponName, "ak47" ) )
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{
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g_iAutoBuyAK47Purchases++;
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}
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else if ( Q_stristr( pWeaponName, "famas" ) )
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{
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g_iAutoBuyFamasPurchases++;
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}
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else if ( Q_stristr( pWeaponName, "galil" ) )
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{
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g_iAutoBuyGalilPurchases++;
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}
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else if ( Q_stristr( pWeaponName, "assault" ) )
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{
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g_iAutoBuyVestHelmPurchases++;
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}
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else if ( Q_stristr( pWeaponName, "kevlar" ) )
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{
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g_iAutoBuyVestPurchases++;
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}
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}
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}
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void BlackMarketAddWeapon( const char *pWeaponName, CCSPlayer *pBuyer )
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{
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//Ignore bot purchases.
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if ( pBuyer && pBuyer->IsBot() )
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return;
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CSWeaponID iWeaponID = AliasToWeaponID( pWeaponName );
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TrackAutoBuyPurchases( pWeaponName, pBuyer );
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if ( g_BlackMarket_WeaponsBought.Count() > 0 )
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{
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for ( int i = 0; i < g_BlackMarket_WeaponsBought.Count(); i++ )
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{
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if ( g_BlackMarket_WeaponsBought[i].m_iWeaponID == iWeaponID )
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{
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g_BlackMarket_WeaponsBought[i].m_iTimesBought++;
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g_iWeaponPurchases[g_BlackMarket_WeaponsBought[i].m_iWeaponID]++;
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return;
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}
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}
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}
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CBlackMarketElement newweapon;
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newweapon.m_iWeaponID = iWeaponID;
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newweapon.m_iTimesBought = 1;
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newweapon.m_iPrice = 0;
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g_iWeaponPurchases[newweapon.m_iWeaponID] = 1;
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g_BlackMarket_WeaponsBought.AddToTail( newweapon );
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}
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int GetPistolCount( void )
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{
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int iNumPistol = 0;
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for ( int j = 1; j < WEAPON_MAX; j++ )
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{
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CCSWeaponInfo *pWeaponInfo = GetWeaponInfo( (CSWeaponID)j );
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if ( pWeaponInfo )
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{
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if ( pWeaponInfo->m_WeaponType == WEAPONTYPE_PISTOL )
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{
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iNumPistol++;
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}
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}
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}
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return iNumPistol;
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}
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int GetRifleCount( void )
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{
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int iNumRifle = 0;
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for ( int j = 1; j < WEAPON_MAX; j++ )
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{
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CCSWeaponInfo *pWeaponInfo = GetWeaponInfo( (CSWeaponID)j );
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if ( pWeaponInfo )
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{
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if ( pWeaponInfo->m_WeaponType != WEAPONTYPE_PISTOL )
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{
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iNumRifle++;
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}
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}
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}
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return iNumRifle + ARRAYSIZE( blackmarket_items );
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}
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#endif
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