You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
194 lines
5.0 KiB
194 lines
5.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "baseanimating.h"
|
||
|
#include "SkyCamera.h"
|
||
|
#include "studio.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
// HACK HACK: Must match cl_dll/cl_animevent.h!!!!
|
||
|
#define CL_EVENT_SPRITEGROUP_CREATE 6002
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// An entity which emits other entities at points
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CEnvParticleScript : public CBaseAnimating
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CEnvParticleScript, CBaseAnimating );
|
||
|
DECLARE_SERVERCLASS();
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CEnvParticleScript();
|
||
|
|
||
|
virtual void Precache();
|
||
|
virtual void Spawn();
|
||
|
virtual void Activate();
|
||
|
virtual int UpdateTransmitState();
|
||
|
|
||
|
void InputSetSequence( inputdata_t &inputdata );
|
||
|
|
||
|
private:
|
||
|
|
||
|
void PrecacheAnimationEventMaterials();
|
||
|
|
||
|
CNetworkVar( float, m_flSequenceScale );
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Save/load
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BEGIN_DATADESC( CEnvParticleScript )
|
||
|
|
||
|
DEFINE_FIELD( m_flSequenceScale, FIELD_FLOAT ),
|
||
|
|
||
|
// Inputs
|
||
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetSequence", InputSetSequence ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_particlescript, CEnvParticleScript );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Datatable
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_SERVERCLASS_ST( CEnvParticleScript, DT_EnvParticleScript )
|
||
|
SendPropFloat(SENDINFO(m_flSequenceScale), 0, SPROP_NOSCALE),
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEnvParticleScript::CEnvParticleScript()
|
||
|
{
|
||
|
UseClientSideAnimation();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CEnvParticleScript::PrecacheAnimationEventMaterials()
|
||
|
{
|
||
|
CStudioHdr *hdr = GetModelPtr();
|
||
|
if ( hdr )
|
||
|
{
|
||
|
int numseq = hdr->GetNumSeq();
|
||
|
for ( int i = 0; i < numseq; ++i )
|
||
|
{
|
||
|
mstudioseqdesc_t& seqdesc = hdr->pSeqdesc( i );
|
||
|
int ecount = seqdesc.numevents;
|
||
|
for ( int j = 0 ; j < ecount; ++j )
|
||
|
{
|
||
|
const mstudioevent_t* event = seqdesc.pEvent( j );
|
||
|
if ( event->event == CL_EVENT_SPRITEGROUP_CREATE )
|
||
|
{
|
||
|
char pAttachmentName[256];
|
||
|
char pSpriteName[256];
|
||
|
int nArgs = sscanf( event->pszOptions(), "%255s %255s", pAttachmentName, pSpriteName );
|
||
|
if ( nArgs == 2 )
|
||
|
{
|
||
|
PrecacheMaterial( pSpriteName );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Precache
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvParticleScript::Precache()
|
||
|
{
|
||
|
BaseClass::Precache();
|
||
|
PrecacheModel( STRING( GetModelName() ) );
|
||
|
|
||
|
// We need a model for its animation sequences even though we don't render it
|
||
|
SetModel( STRING( GetModelName() ) );
|
||
|
|
||
|
PrecacheAnimationEventMaterials();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Spawn
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvParticleScript::Spawn()
|
||
|
{
|
||
|
Precache();
|
||
|
BaseClass::Spawn();
|
||
|
AddEffects( EF_NOSHADOW );
|
||
|
// We need a model for its animation sequences even though we don't render it
|
||
|
SetModel( STRING( GetModelName() ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Activate
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvParticleScript::Activate()
|
||
|
{
|
||
|
BaseClass::Activate();
|
||
|
|
||
|
DetectInSkybox();
|
||
|
CSkyCamera *pCamera = GetEntitySkybox();
|
||
|
if ( pCamera )
|
||
|
{
|
||
|
float flSkyboxScale = pCamera->m_skyboxData.scale;
|
||
|
if ( flSkyboxScale == 0.0f )
|
||
|
{
|
||
|
flSkyboxScale = 1.0f;
|
||
|
}
|
||
|
|
||
|
m_flSequenceScale = flSkyboxScale;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_flSequenceScale = 1.0f;
|
||
|
}
|
||
|
|
||
|
m_flPlaybackRate = 1.0f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Should we transmit it to the client?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CEnvParticleScript::UpdateTransmitState()
|
||
|
{
|
||
|
if ( IsEffectActive( EF_NODRAW ) )
|
||
|
{
|
||
|
return SetTransmitState( FL_EDICT_DONTSEND );
|
||
|
}
|
||
|
|
||
|
if ( IsEFlagSet( EFL_IN_SKYBOX ) )
|
||
|
{
|
||
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
||
|
}
|
||
|
|
||
|
return SetTransmitState( FL_EDICT_PVSCHECK );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Input that sets the sequence of the entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvParticleScript::InputSetSequence( inputdata_t &inputdata )
|
||
|
{
|
||
|
if ( inputdata.value.StringID() != NULL_STRING )
|
||
|
{
|
||
|
int nSequence = LookupSequence( STRING( inputdata.value.StringID() ) );
|
||
|
if ( nSequence != ACT_INVALID )
|
||
|
{
|
||
|
SetSequence( nSequence );
|
||
|
}
|
||
|
}
|
||
|
}
|