You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
6.1 KiB
128 lines
6.1 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: This abstracts the various hardware dependent implementations of sound
|
||
|
// At the time of this writing there are Windows WAVEOUT, Direct Sound,
|
||
|
// and Null implementations.
|
||
|
//
|
||
|
//=====================================================================================//
|
||
|
|
||
|
#ifndef SND_DEVICE_H
|
||
|
#define SND_DEVICE_H
|
||
|
#pragma once
|
||
|
|
||
|
#include "snd_fixedint.h"
|
||
|
#include "snd_mix_buf.h"
|
||
|
|
||
|
// sound engine rate defines
|
||
|
#define SOUND_DMA_SPEED 44100 // hardware playback rate
|
||
|
|
||
|
#define SOUND_11k 11025 // 11khz sample rate
|
||
|
#define SOUND_22k 22050 // 22khz sample rate
|
||
|
#define SOUND_44k 44100 // 44khz sample rate
|
||
|
#define SOUND_ALL_RATES 1 // mix all sample rates
|
||
|
|
||
|
#define SOUND_MIX_WET 0 // mix only samples that don't have channel set to 'dry' or 'speaker' (default)
|
||
|
#define SOUND_MIX_DRY 1 // mix only samples with channel set to 'dry' (ie: music)
|
||
|
#define SOUND_MIX_SPEAKER 2 // mix only samples with channel set to 'speaker'
|
||
|
#define SOUND_MIX_SPECIAL_DSP 3 // mix only samples with channel set to 'special dsp'
|
||
|
|
||
|
#define SOUND_BUSS_ROOM (1<<0) // mix samples using channel dspmix value (based on distance from player)
|
||
|
#define SOUND_BUSS_FACING (1<<1) // mix samples using channel dspface value (source facing)
|
||
|
#define SOUND_BUSS_FACINGAWAY (1<<2) // mix samples using 1-dspface
|
||
|
#define SOUND_BUSS_SPEAKER (1<<3) // mix ch->bspeaker samples in mono to speaker buffer
|
||
|
#define SOUND_BUSS_DRY (1<<4) // mix ch->bdry samples into dry buffer
|
||
|
#define SOUND_BUSS_SPECIAL_DSP (1<<5) // mix ch->bspecialdsp samples into special dsp buffer
|
||
|
|
||
|
class Vector;
|
||
|
struct channel_t;
|
||
|
|
||
|
// UNDONE: Create a simulated audio device to replace the old -simsound functionality?
|
||
|
|
||
|
// General interface to an audio device
|
||
|
abstract_class IAudioDevice
|
||
|
{
|
||
|
public:
|
||
|
// Add a virtual destructor to silence the clang warning.
|
||
|
// This is harmless but not important since the only derived class
|
||
|
// doesn't have a destructor.
|
||
|
virtual ~IAudioDevice() {}
|
||
|
|
||
|
// Detect the sound hardware and create a compatible device
|
||
|
// NOTE: This should NEVER fail. There is a function called Audio_GetNullDevice
|
||
|
// which will create a "null" device that makes no sound. If we can't create a real
|
||
|
// sound device, this will return a device of that type. All of the interface
|
||
|
// functions can be called on the null device, but it will not, of course, make sound.
|
||
|
static IAudioDevice *AutoDetectInit( bool waveOnly );
|
||
|
|
||
|
// This is needed by some of the routines to avoid doing work when you've got a null device
|
||
|
virtual bool IsActive( void ) = 0;
|
||
|
// This initializes the sound hardware. true on success, false on failure
|
||
|
virtual bool Init( void ) = 0;
|
||
|
// This releases all sound hardware
|
||
|
virtual void Shutdown( void ) = 0;
|
||
|
// stop outputting sound, but be ready to resume on UnPause
|
||
|
virtual void Pause( void ) = 0;
|
||
|
// return to normal operation after a Pause()
|
||
|
virtual void UnPause( void ) = 0;
|
||
|
// The volume of the "dry" mix (no effects).
|
||
|
// This should return 0 on all implementations that don't need a separate dry mix
|
||
|
virtual float MixDryVolume( void ) = 0;
|
||
|
// Should we mix sounds to a 3D (quadraphonic) sound buffer (front/rear both stereo)
|
||
|
virtual bool Should3DMix( void ) = 0;
|
||
|
|
||
|
// This is called when the application stops all sounds
|
||
|
// NOTE: Stopping each channel and clearing the sound buffer are done separately
|
||
|
virtual void StopAllSounds( void ) = 0;
|
||
|
|
||
|
// Called before painting channels, must calculated the endtime and return it (once per frame)
|
||
|
virtual int PaintBegin( float, int soundtime, int paintedtime ) = 0;
|
||
|
// Called when all channels are painted (once per frame)
|
||
|
virtual void PaintEnd( void ) = 0;
|
||
|
|
||
|
// Called to set the volumes on a channel with the given gain & dot parameters
|
||
|
virtual void SpatializeChannel( int volume[6], int master_vol, const Vector& sourceDir, float gain, float mono ) = 0;
|
||
|
|
||
|
// The device should apply DSP up to endtime in the current paint buffer
|
||
|
// this is called during painting
|
||
|
virtual void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount ) = 0;
|
||
|
|
||
|
// replaces SNDDMA_GetDMAPos, gets the output sample position for tracking
|
||
|
virtual int GetOutputPosition( void ) = 0;
|
||
|
|
||
|
// Fill the output buffer with silence (e.g. during pause)
|
||
|
virtual void ClearBuffer( void ) = 0;
|
||
|
|
||
|
// Called each frame with the listener's coordinate system
|
||
|
virtual void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up ) = 0;
|
||
|
|
||
|
// Called each time a new paint buffer is mixed (may be multiple times per frame)
|
||
|
virtual void MixBegin( int sampleCount ) = 0;
|
||
|
virtual void MixUpsample( int sampleCount, int filtertype ) = 0;
|
||
|
|
||
|
// sink sound data
|
||
|
virtual void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0;
|
||
|
virtual void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0;
|
||
|
virtual void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0;
|
||
|
virtual void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress ) = 0;
|
||
|
|
||
|
// Reset a channel
|
||
|
virtual void ChannelReset( int entnum, int channelIndex, float distanceMod ) = 0;
|
||
|
virtual void TransferSamples( int end ) = 0;
|
||
|
|
||
|
// device parameters
|
||
|
virtual const char *DeviceName( void ) = 0;
|
||
|
virtual int DeviceChannels( void ) = 0; // 1 = mono, 2 = stereo
|
||
|
virtual int DeviceSampleBits( void ) = 0; // bits per sample (8 or 16)
|
||
|
virtual int DeviceSampleBytes( void ) = 0; // above / 8
|
||
|
virtual int DeviceDmaSpeed( void ) = 0; // Actual DMA speed
|
||
|
virtual int DeviceSampleCount( void ) = 0; // Total samples in buffer
|
||
|
|
||
|
virtual bool IsSurround( void ) = 0; // surround enabled, could be quad or 5.1
|
||
|
virtual bool IsSurroundCenter( void ) = 0; // surround enabled as 5.1
|
||
|
virtual bool IsHeadphone( void ) = 0;
|
||
|
};
|
||
|
|
||
|
extern IAudioDevice *Audio_GetNullDevice( void );
|
||
|
|
||
|
#endif // SND_DEVICE_H
|