You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
27 lines
820 B
27 lines
820 B
5 years ago
|
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
||
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
||
|
|
||
|
#define HDRTYPE HDR_TYPE_NONE
|
||
|
#include "common_ps_fxc.h"
|
||
|
|
||
|
sampler InputSampler : register( s0 );
|
||
|
sampler FilmGrain : register( s1 );
|
||
|
|
||
|
const float4 vNoiseScale : register( c0 );
|
||
|
|
||
|
struct PS_INPUT
|
||
|
{
|
||
|
float2 inputImageCoords : TEXCOORD0; // Input image having grain added
|
||
|
float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
|
||
|
};
|
||
|
|
||
|
float4 main( PS_INPUT i ) : COLOR
|
||
|
{
|
||
|
float3 hsl = RGBtoHSL( tex2D( InputSampler, i.inputImageCoords ) );
|
||
|
float3 hslNoise = tex2D( FilmGrain, i.filmGrainCoords ) * 2.0f - 1.0f;
|
||
|
|
||
|
hsl += hslNoise * vNoiseScale * float3( 0.5f, 1.0f, 1.0f );
|
||
|
|
||
|
return FinalOutput( float4 ( hsl, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
|
||
|
}
|