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1297 lines
37 KiB
1297 lines
37 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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// Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003
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#include "cbase.h"
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#include <vgui/KeyCode.h>
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#include "career_box.h"
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#include "career_button.h"
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#include "buypreset_listbox.h"
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#include <vgui_controls/TextImage.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/ComboBox.h>
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#include "cs_ammodef.h"
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#include "weapon_csbase.h"
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#include "backgroundpanel.h"
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#include "cs_gamerules.h"
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#include <vgui/IInput.h>
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#include "bot/shared_util.h"
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#include <vgui_controls/BitmapImagePanel.h>
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#ifndef max
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#endif
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using namespace vgui;
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//--------------------------------------------------------------------------------------------------------------
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class ConVarToggleCheckButton : public vgui::CheckButton
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{
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DECLARE_CLASS_SIMPLE( ConVarToggleCheckButton, vgui::CheckButton );
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public:
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ConVarToggleCheckButton( vgui::Panel *parent, const char *panelName, const char *text );
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~ConVarToggleCheckButton();
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virtual void SetSelected( bool state );
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virtual void Paint();
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void Reset();
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void ApplyChanges();
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bool HasBeenModified();
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void SetConVar( const char *name );
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virtual void ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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const char *name = inResourceData->GetString( "convar", NULL );
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if ( name )
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{
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SetConVar( name );
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}
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}
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private:
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MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" );
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char *m_pszCvarName;
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bool m_bStartValue;
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};
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//--------------------------------------------------------------------------------------------------------------
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ConVarToggleCheckButton::ConVarToggleCheckButton( Panel *parent, const char *panelName, const char *text )
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: CheckButton( parent, panelName, text )
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{
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m_pszCvarName = NULL;
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AddActionSignalTarget( this );
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}
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//--------------------------------------------------------------------------------------------------------------
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ConVarToggleCheckButton::~ConVarToggleCheckButton()
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{
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if ( m_pszCvarName )
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delete[] m_pszCvarName;
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}
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//--------------------------------------------------------------------------------------------------------------
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void ConVarToggleCheckButton::SetConVar( const char *name )
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{
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if ( m_pszCvarName )
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delete[] m_pszCvarName;
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m_pszCvarName = CloneString( name );
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if (m_pszCvarName && *m_pszCvarName)
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{
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Reset();
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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void ConVarToggleCheckButton::Paint()
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{
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if ( !m_pszCvarName || !m_pszCvarName[ 0 ] )
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{
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BaseClass::Paint();
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return;
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}
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// Look up current value
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ConVar const *var = cvar->FindVar( m_pszCvarName );
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if ( !var )
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return;
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bool value = var->GetBool();
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if (value != m_bStartValue)
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{
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SetSelected( value );
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m_bStartValue = value;
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}
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BaseClass::Paint();
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}
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//--------------------------------------------------------------------------------------------------------------
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void ConVarToggleCheckButton::ApplyChanges()
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{
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m_bStartValue = IsSelected();
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ConVar *var = (ConVar *)cvar->FindVar( m_pszCvarName );
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if ( !var )
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return;
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var->SetValue(m_bStartValue);
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}
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//--------------------------------------------------------------------------------------------------------------
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void ConVarToggleCheckButton::Reset()
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{
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ConVar const *var = cvar->FindVar( m_pszCvarName );
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if ( !var )
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return;
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m_bStartValue = var->GetBool();
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SetSelected(m_bStartValue);
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}
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//--------------------------------------------------------------------------------------------------------------
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bool ConVarToggleCheckButton::HasBeenModified()
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{
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return IsSelected() != m_bStartValue;
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}
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//--------------------------------------------------------------------------------------------------------------
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void ConVarToggleCheckButton::SetSelected( bool state )
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{
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BaseClass::SetSelected( state );
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if ( !m_pszCvarName || !m_pszCvarName[ 0 ] )
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return;
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}
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//--------------------------------------------------------------------------------------------------------------
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void ConVarToggleCheckButton::OnButtonChecked()
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{
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if (HasBeenModified())
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{
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PostActionSignal(new KeyValues("ControlModified"));
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------
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CCareerBaseBox::CCareerBaseBox(Panel *parent, const char *panelName, bool loadResources, bool useCareerButtons) : Frame(parent, panelName, false)
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{
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// @TODO: SetScheme("CareerBoxScheme");
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SetScheme("ClientScheme");
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SetProportional( true );
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SetMoveable(false);
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SetSizeable(false);
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m_bgColor = Color( 0, 0, 0, 0 );
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m_borderColor = Color( 0, 0, 0, 0 );
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m_pTextLabel = new Label( this, "TextLabel", "" );
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if ( useCareerButtons )
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{
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m_pOkButton = new CCareerButton( this, "OkButton", "", "", false );
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m_pCancelButton = new CCareerButton( this, "CancelButton", "", "", false );
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}
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else
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{
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m_pOkButton = new Button( this, "OkButton", "" );
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m_pCancelButton = new Button( this, "CancelButton", "" );
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}
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m_pOkButton->SetVisible(false);
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if ( useCareerButtons )
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{
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m_buttons.PutElement( m_pOkButton );
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m_buttons.PutElement( m_pCancelButton );
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}
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m_cancelFocus = false;
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if (loadResources)
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{
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const int BufLen = strlen(panelName) + 32;
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char *buf = new char[BufLen];
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Q_snprintf( buf, BufLen, "Resource/Career/%s.res", panelName );
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LoadControlSettings( buf );
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delete[] buf;
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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vgui::Panel * CCareerBaseBox::CreateControlByName(const char *controlName)
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{
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if ( Q_stricmp( controlName, "ConVarCheckButton" ) == 0 )
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{
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ConVarToggleCheckButton *button = new ConVarToggleCheckButton( NULL, controlName, "" );
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m_conVarCheckButtons.PutElement( button );
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return button;
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}
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return BaseClass::CreateControlByName( controlName );
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::SetCancelButtonAsDefault()
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{
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m_cancelFocus = true;
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::SetLabelText( const wchar_t *text )
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{
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m_pTextLabel->SetText(text);
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::SetLabelText( const char *text )
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{
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m_pTextLabel->SetText(text);
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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for (int i=0; i<m_buttons.GetCount(); ++i)
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{
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m_buttons[i]->SetArmedSound("UI/buttonrollover.wav");
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m_buttons[i]->SetDepressedSound("UI/buttonclick.wav");
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m_buttons[i]->SetReleasedSound("UI/buttonclickrelease.wav");
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}
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m_bgColor = GetSchemeColor("Popup.BgColor", Color( 64, 64, 64, 255 ), pScheme);
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m_borderColor = GetSchemeColor("FgColor", Color( 64, 64, 64, 255 ), pScheme);
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SetBorder( pScheme->GetBorder( "BaseBorder" ) );
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::PerformLayout( )
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{
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BaseClass::PerformLayout();
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int x, y, w, h;
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GetBounds(x, y, w, h);
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int screenWide, screenTall;
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GetHudSize( screenWide, screenTall );
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if ( x + w/2 != screenWide/2 )
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{
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SetPos( screenWide/2 - w/2, screenTall/2 - h/2 );
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GetBounds(x, y, w, h);
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::PaintBackground( )
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{
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int wide, tall;
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GetSize( wide, tall );
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DrawRoundedBackground( m_bgColor, wide, tall );
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::PaintBorder( )
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{
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int wide, tall;
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GetSize( wide, tall );
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DrawRoundedBorder( m_borderColor, wide, tall );
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::ShowWindow()
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{
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SetVisible( true );
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SetEnabled( true );
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MoveToFront();
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if ( m_pCancelButton->IsVisible() && m_cancelFocus )
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{
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m_pCancelButton->RequestFocus();
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}
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else if ( m_pOkButton->IsVisible() )
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{
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m_pOkButton->RequestFocus();
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}
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else // handle message boxes with no button
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{
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RequestFocus();
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}
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InvalidateLayout();
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::DoModal()
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{
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ShowWindow();
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input()->SetAppModalSurface(GetVPanel());
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::OnKeyCodeTyped(KeyCode code)
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{
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if (code == KEY_ESCAPE)
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{
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OnCommand("Cancel");
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}
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else if (code == KEY_ENTER)
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{
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BaseClass::OnKeyCodeTyped( KEY_SPACE );
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}
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else
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{
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BaseClass::OnKeyCodeTyped(code);
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::OnCommand(const char *command)
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{
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KeyValues *okSettings = new KeyValues( "GetCommand" );
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if ( m_pOkButton->RequestInfo( okSettings ) )
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{
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const char *okCommand = okSettings->GetString( "command", "Ok" );
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if ( stricmp(command, okCommand) == 0 )
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{
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for (int i=0; i<m_conVarCheckButtons.GetCount(); ++i)
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{
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m_conVarCheckButtons[i]->ApplyChanges();
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}
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}
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}
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if (stricmp(command, "close"))
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{
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PostActionSignal( new KeyValues("Command", "command", command) );
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}
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BaseClass::OnCommand(command);
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Close();
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}
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//--------------------------------------------------------------------------------------------------------------
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void CCareerBaseBox::AddButton( vgui::Button *pButton )
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{
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m_buttons.PutElement( pButton );
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}
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//--------------------------------------------------------------------------------------------------------------
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CCareerQueryBox::CCareerQueryBox(vgui::Panel *parent, const char *panelName, const char *resourceName) : CCareerBaseBox(parent, panelName, (resourceName == NULL))
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{
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if ( resourceName )
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{
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LoadControlSettings( resourceName );
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}
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}
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//--------------------------------------------------------------------------------------------------------------
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CCareerQueryBox::CCareerQueryBox(const char *title, const char *labelText, const char *panelName, vgui::Panel *parent) : CCareerBaseBox(parent, panelName)
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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CCareerQueryBox::CCareerQueryBox(const wchar_t *title, const wchar_t *labelText, const char *panelName, vgui::Panel *parent) : CCareerBaseBox(parent, panelName)
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{
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}
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//--------------------------------------------------------------------------------------------------------------
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CCareerQueryBox::~CCareerQueryBox()
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{
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}
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// sorted order weapon list -----------------------------------------------------------------------
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const int NUM_SECONDARY_WEAPONS = 7;
|
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static CSWeaponID s_secondaryWeapons[NUM_SECONDARY_WEAPONS] =
|
||
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{
|
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WEAPON_NONE,
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WEAPON_USP,
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WEAPON_GLOCK,
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WEAPON_DEAGLE,
|
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WEAPON_ELITE,
|
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WEAPON_P228,
|
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WEAPON_FIVESEVEN,
|
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};
|
||
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|
||
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const int NUM_PRIMARY_WEAPONS = 23;
|
||
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static CSWeaponID s_primaryWeapons[NUM_PRIMARY_WEAPONS] =
|
||
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{
|
||
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WEAPON_NONE,
|
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|
||
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// Assault Rifles
|
||
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CSWeaponID(-WEAPONTYPE_RIFLE),
|
||
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WEAPON_SG552,
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WEAPON_AUG,
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WEAPON_AK47,
|
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WEAPON_M4A1,
|
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WEAPON_GALIL,
|
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WEAPON_FAMAS,
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|
||
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// Snipers
|
||
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CSWeaponID(-WEAPONTYPE_SNIPER_RIFLE),
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WEAPON_AWP,
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WEAPON_SG550,
|
||
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WEAPON_G3SG1,
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WEAPON_SCOUT,
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||
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// SMG
|
||
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CSWeaponID(-WEAPONTYPE_SUBMACHINEGUN),
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||
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WEAPON_P90,
|
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WEAPON_UMP45,
|
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WEAPON_MP5NAVY,
|
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WEAPON_MAC10,
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WEAPON_TMP,
|
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|
||
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// Heavy
|
||
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CSWeaponID(-WEAPONTYPE_SHOTGUN),
|
||
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WEAPON_M249,
|
||
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WEAPON_XM1014,
|
||
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WEAPON_M3,
|
||
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// WEAPON_SHIELDGUN,
|
||
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};
|
||
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|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
class CWeaponButton : public vgui::Button
|
||
|
{
|
||
|
typedef vgui::Button BaseClass;
|
||
|
|
||
|
public:
|
||
|
CWeaponButton( BuyPresetListBox *pParent, CSWeaponID weaponID, bool isPrimary ) : BaseClass( pParent->GetParent(), SharedVarArgs( "WeaponButton%d", weaponID ), "" )
|
||
|
{
|
||
|
m_isPrimary = isPrimary;
|
||
|
m_pImage = NULL;
|
||
|
m_pTitleImage = new TextImage( WeaponIDToDisplayName( weaponID ) );
|
||
|
m_pCostImage = new TextImage( L"" );
|
||
|
|
||
|
m_pListBox = pParent;
|
||
|
BuyPresetWeapon weapon( weaponID );
|
||
|
SetWeapon( weapon );
|
||
|
}
|
||
|
|
||
|
virtual ~CWeaponButton() { delete m_pTitleImage; delete m_pCostImage; }
|
||
|
|
||
|
virtual void ApplySchemeSettings( IScheme *pScheme );
|
||
|
|
||
|
virtual Color GetBgColor() { return (IsCurrent()) ? m_selectedBgColor : Button::GetBgColor(); }
|
||
|
virtual Color GetFgColor() { return (IsCurrent()) ? m_selectedFgColor : Button::GetFgColor(); }
|
||
|
|
||
|
void SetCurrent() { s_current = this; }
|
||
|
bool IsCurrent() const { return s_current == this; }
|
||
|
|
||
|
void SetWeapon( const BuyPresetWeapon& weapon );
|
||
|
const BuyPresetWeapon& GetWeapon() { return m_weapon; }
|
||
|
|
||
|
virtual void Paint();
|
||
|
virtual void PerformLayout();
|
||
|
virtual void PaintBorder() {}
|
||
|
|
||
|
virtual void OnMousePressed( MouseCode code )
|
||
|
{
|
||
|
if ( code == MOUSE_LEFT )
|
||
|
{
|
||
|
SetCurrent();
|
||
|
m_pListBox->GetParent()->OnCommand( "select_weapon" );
|
||
|
}
|
||
|
Button::OnMousePressed( code );
|
||
|
}
|
||
|
|
||
|
virtual void OnMouseDoublePressed( MouseCode code )
|
||
|
{
|
||
|
if ( code == MOUSE_LEFT )
|
||
|
{
|
||
|
SetCurrent();
|
||
|
m_pListBox->GetParent()->OnCommand( "select_weapon" );
|
||
|
m_pListBox->GetParent()->OnCommand( "popup_ok" );
|
||
|
}
|
||
|
Button::OnMouseDoublePressed( code );
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
static CWeaponButton * s_current;
|
||
|
BuyPresetListBox * m_pListBox;
|
||
|
BuyPresetWeapon m_weapon;
|
||
|
|
||
|
IImage *m_pImage;
|
||
|
TextImage *m_pTitleImage;
|
||
|
TextImage *m_pCostImage;
|
||
|
int m_imageWide;
|
||
|
int m_imageTall;
|
||
|
int m_imageX;
|
||
|
int m_imageY;
|
||
|
|
||
|
Color m_selectedBgColor;
|
||
|
Color m_selectedFgColor;
|
||
|
|
||
|
bool m_isPrimary;
|
||
|
};
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
CWeaponButton * CWeaponButton::s_current = NULL;
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponButton::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
CWeaponButton * current = s_current; // save off current so Button::ApplySchemeSettings() can get the right colors
|
||
|
s_current = NULL;
|
||
|
Button::ApplySchemeSettings( pScheme );
|
||
|
m_selectedBgColor = GetSchemeColor( "Button.ArmedBgColor", Button::GetBgColor(), pScheme );
|
||
|
m_selectedFgColor = GetSchemeColor( "Button.ArmedTextColor", Button::GetFgColor(), pScheme );
|
||
|
s_current = current;
|
||
|
m_pTitleImage->SetColor( pScheme->GetColor( "Button.TextColor", Color() ) );
|
||
|
m_pTitleImage->SetFont( pScheme->GetFont( "Default", IsProportional() ) );
|
||
|
m_pTitleImage->SetWrap( true );
|
||
|
m_pCostImage->SetColor( pScheme->GetColor( "Button.TextColor", Color() ) );
|
||
|
m_pCostImage->SetFont( pScheme->GetFont( "Default", IsProportional() ) );
|
||
|
m_pCostImage->SetWrap( true );
|
||
|
SetWeapon( m_weapon );
|
||
|
SetBorder( NULL );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponButton::SetWeapon( const BuyPresetWeapon& weapon )
|
||
|
{
|
||
|
m_weapon = weapon;
|
||
|
if ( m_weapon.GetName() )
|
||
|
{
|
||
|
// weapon string
|
||
|
const wchar_t * name = m_weapon.GetName();
|
||
|
m_pTitleImage->SetText( name );
|
||
|
|
||
|
// cost string
|
||
|
CCSWeaponInfo *info = GetWeaponInfo( m_weapon.GetWeaponID() );
|
||
|
if ( info )
|
||
|
{
|
||
|
const int BufLen = 256;
|
||
|
wchar_t wbuf[BufLen];
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( info->GetWeaponPrice() ) );
|
||
|
m_pCostImage->SetText( wbuf );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pCostImage->SetText( L"" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pTitleImage->SetText( L"" );
|
||
|
m_pCostImage->SetText( L"" );
|
||
|
}
|
||
|
|
||
|
m_pTitleImage->ResizeImageToContent();
|
||
|
m_pCostImage->ResizeImageToContent();
|
||
|
|
||
|
InvalidateLayout( true, false );
|
||
|
|
||
|
m_pImage = scheme()->GetImage( ImageFnameFromWeaponID( m_weapon.GetWeaponID(), m_isPrimary ), true );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponButton::PerformLayout()
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
// Calculate some sizes
|
||
|
int oldWide, oldTall;
|
||
|
GetSize( oldWide, oldTall );
|
||
|
|
||
|
const float IMAGE_PERCENT = 0.42f;
|
||
|
const float TITLE_PERCENT = 0.45f;
|
||
|
const float COST_PERCENT = 1.0f - TITLE_PERCENT - IMAGE_PERCENT;
|
||
|
|
||
|
int maxTitleWide = (int) oldWide * TITLE_PERCENT;
|
||
|
int maxImageWide = (int) oldWide * IMAGE_PERCENT;
|
||
|
int maxCostWide = (int) oldWide * COST_PERCENT;
|
||
|
int textTall = surface()->GetFontTall( m_pTitleImage->GetFont() ) * 2;
|
||
|
if ( oldTall != textTall )
|
||
|
{
|
||
|
oldTall = textTall;
|
||
|
SetSize( oldWide, oldTall );
|
||
|
m_pListBox->InvalidateLayout();
|
||
|
}
|
||
|
|
||
|
// Position the weapon name
|
||
|
{
|
||
|
m_pTitleImage->SetSize( maxTitleWide, oldTall );
|
||
|
m_pTitleImage->RecalculateNewLinePositions();
|
||
|
m_pTitleImage->ResizeImageToContent();
|
||
|
|
||
|
int textContentWide, textContentTall;
|
||
|
m_pTitleImage->GetSize( textContentWide, textContentTall );
|
||
|
|
||
|
if ( textContentTall < textTall )
|
||
|
{
|
||
|
m_pTitleImage->SetSize( maxTitleWide, textContentTall );
|
||
|
m_pTitleImage->SetPos( maxImageWide, (textTall - textContentTall) / 2 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pTitleImage->SetPos( maxImageWide, 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Position the weapon cost
|
||
|
{
|
||
|
m_pCostImage->SetSize( maxCostWide, oldTall );
|
||
|
m_pCostImage->RecalculateNewLinePositions();
|
||
|
m_pCostImage->ResizeImageToContent();
|
||
|
|
||
|
int textContentWide, textContentTall;
|
||
|
m_pCostImage->GetSize( textContentWide, textContentTall );
|
||
|
|
||
|
if ( textContentTall < textTall )
|
||
|
{
|
||
|
m_pCostImage->SetSize( maxCostWide, textContentTall );
|
||
|
m_pCostImage->SetPos( oldWide - maxCostWide, (textTall - textContentTall) / 2 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pCostImage->SetPos( oldWide - maxCostWide, 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Position the weapon image
|
||
|
m_pImage = scheme()->GetImage( ImageFnameFromWeaponID( m_weapon.GetWeaponID(), m_isPrimary ), true );
|
||
|
|
||
|
int maxImageTall = textTall;
|
||
|
|
||
|
m_pImage->GetContentSize( m_imageWide, m_imageTall );
|
||
|
if ( m_imageTall > maxImageTall )
|
||
|
{
|
||
|
m_imageWide = (int) m_imageWide * 1.0f * maxImageTall / m_imageTall;
|
||
|
m_imageTall = maxImageTall;
|
||
|
}
|
||
|
if ( m_imageWide > maxImageWide )
|
||
|
{
|
||
|
m_imageTall = (int) m_imageTall * 1.0f * maxImageWide / m_imageWide;
|
||
|
m_imageWide = maxImageWide;
|
||
|
}
|
||
|
m_imageY = (textTall - m_imageTall) / 2;
|
||
|
m_imageX = (((int) oldWide * IMAGE_PERCENT) - m_imageWide) / 2;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponButton::Paint()
|
||
|
{
|
||
|
if ( m_pImage )
|
||
|
{
|
||
|
m_pImage->SetSize( m_imageWide, m_imageTall );
|
||
|
m_pImage->SetPos( m_imageX, m_imageY );
|
||
|
m_pImage->Paint();
|
||
|
m_pImage->SetSize( 0, 0 );
|
||
|
}
|
||
|
m_pTitleImage->Paint();
|
||
|
m_pCostImage->Paint();
|
||
|
|
||
|
BaseClass::Paint();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
class WeaponComboBox : public vgui::ComboBox
|
||
|
{
|
||
|
public:
|
||
|
WeaponComboBox( CWeaponSelectBox *parent, const char *name, int numEntries, bool editable )
|
||
|
: ComboBox( parent, name, numEntries, editable )
|
||
|
{
|
||
|
m_pBox = parent;
|
||
|
}
|
||
|
|
||
|
virtual void OnSetText( const wchar_t *newText )
|
||
|
{
|
||
|
ComboBox::OnSetText( newText );
|
||
|
if ( m_pBox )
|
||
|
m_pBox->UpdateClips();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CWeaponSelectBox *m_pBox;
|
||
|
};
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
CWeaponSelectBox::CWeaponSelectBox(vgui::Panel *parent, WeaponSet *pWeaponSet, bool isSecondary ) : CCareerBaseBox(parent, "BuyBoxSelectWeapon", false)
|
||
|
{
|
||
|
m_pWeaponSet = pWeaponSet;
|
||
|
m_isSecondary = isSecondary;
|
||
|
|
||
|
m_numWeapons = NUM_PRIMARY_WEAPONS;
|
||
|
m_weaponIDs = s_primaryWeapons;
|
||
|
|
||
|
BuyPresetWeapon *weapon;
|
||
|
if ( !m_isSecondary )
|
||
|
{
|
||
|
weapon = &m_pWeaponSet->m_primaryWeapon;
|
||
|
if ( !IsPrimaryWeapon( weapon->GetWeaponID() ) && weapon->GetWeaponID() != WEAPON_NONE )
|
||
|
{
|
||
|
BuyPresetWeapon tmp( WEAPON_NONE );
|
||
|
m_pWeaponSet->m_primaryWeapon = tmp;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_numWeapons = NUM_SECONDARY_WEAPONS;
|
||
|
m_weaponIDs = s_secondaryWeapons;
|
||
|
weapon = &m_pWeaponSet->m_secondaryWeapon;
|
||
|
if ( !IsSecondaryWeapon( weapon->GetWeaponID() ) && weapon->GetWeaponID() != WEAPON_NONE )
|
||
|
{
|
||
|
BuyPresetWeapon tmp( WEAPON_NONE );
|
||
|
*weapon = tmp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int maxClips = 0;
|
||
|
const CCSWeaponInfo *info = GetWeaponInfo( weapon->GetWeaponID() );
|
||
|
if ( info )
|
||
|
{
|
||
|
int maxRounds = GetCSAmmoDef()->MaxCarry( info->iAmmoType );
|
||
|
int buyClipSize = GetCSAmmoDef()->GetBuySize( info->iAmmoType );
|
||
|
maxClips = (buyClipSize > 0) ? ceil(maxRounds/(float)buyClipSize) : 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
maxClips = NUM_CLIPS_FOR_CURRENT; // so we can buy ammo for our current gun
|
||
|
}
|
||
|
|
||
|
m_pClips = new WeaponComboBox( this, "Clips", 2*maxClips+1, false );
|
||
|
m_pClips->SetOpenDirection( Menu::UP );
|
||
|
m_pListBox = new BuyPresetListBox( this, "WeaponListBox" );
|
||
|
m_pBullets = new Label( this, "bullets", "" );
|
||
|
|
||
|
int selectedWeaponIndex = -1;
|
||
|
int i;
|
||
|
for ( i=0; i<m_numWeapons; ++i )
|
||
|
{
|
||
|
if ( m_weaponIDs[i] < 0 )
|
||
|
{
|
||
|
const char *text = "";
|
||
|
switch ( (int)m_weaponIDs[i] )
|
||
|
{
|
||
|
case -WEAPONTYPE_RIFLE:
|
||
|
text = "#Cstrike_BuyPresetCategoryRifle";
|
||
|
break;
|
||
|
case -WEAPONTYPE_SNIPER_RIFLE:
|
||
|
text = "#Cstrike_BuyPresetCategorySniper";
|
||
|
break;
|
||
|
case -WEAPONTYPE_SUBMACHINEGUN:
|
||
|
text = "#Cstrike_BuyPresetCategorySMG";
|
||
|
break;
|
||
|
case -WEAPONTYPE_SHOTGUN:
|
||
|
text = "#Cstrike_BuyPresetCategoryHeavy";
|
||
|
break;
|
||
|
}
|
||
|
Label *pLabel = new Label( m_pListBox, SharedVarArgs("weaponlabel%d", i), text );
|
||
|
m_pListBox->AddItem( pLabel, NULL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CWeaponButton *pWeaponButton = new CWeaponButton( m_pListBox, m_weaponIDs[i], !m_isSecondary );
|
||
|
m_pListBox->AddItem( pWeaponButton, NULL );
|
||
|
if ( m_weaponIDs[i] == weapon->GetWeaponID() )
|
||
|
{
|
||
|
pWeaponButton->SetCurrent();
|
||
|
selectedWeaponIndex = i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
m_pListBox->MakeItemVisible( selectedWeaponIndex );
|
||
|
|
||
|
LoadControlSettings( "resource/UI/BuyPreset/BoxSelectWeapon.res" );
|
||
|
PopulateControls();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
CWeaponSelectBox::~CWeaponSelectBox()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponSelectBox::ActivateBuildMode()
|
||
|
{
|
||
|
SetClipsVisible( true );
|
||
|
m_pListBox->DeleteAllItems();
|
||
|
BaseClass::ActivateBuildMode();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponSelectBox::SetClipsVisible( bool visible )
|
||
|
{
|
||
|
SetLabelVisible( visible );
|
||
|
m_pClips->SetVisible( visible );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponSelectBox::PopulateControls()
|
||
|
{
|
||
|
BuyPresetWeapon *weapon;
|
||
|
if (!m_isSecondary)
|
||
|
{
|
||
|
weapon = &m_pWeaponSet->m_primaryWeapon;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
weapon = &m_pWeaponSet->m_secondaryWeapon;
|
||
|
}
|
||
|
|
||
|
int i;
|
||
|
int maxClips = 0;
|
||
|
const CCSWeaponInfo *info = GetWeaponInfo( weapon->GetWeaponID() );
|
||
|
if ( info )
|
||
|
{
|
||
|
int maxRounds = GetCSAmmoDef()->MaxCarry( info->iAmmoType );
|
||
|
int buyClipSize = GetCSAmmoDef()->GetBuySize( info->iAmmoType );
|
||
|
maxClips = (buyClipSize > 0) ? ceil(maxRounds/(float)buyClipSize) : 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
maxClips = NUM_CLIPS_FOR_CURRENT;
|
||
|
}
|
||
|
m_pClips->SetNumberOfEditLines( 2*maxClips+1 );
|
||
|
|
||
|
SetClipsVisible( maxClips != 0 );
|
||
|
|
||
|
m_pClips->DeleteAllItems();
|
||
|
|
||
|
// populate clips combo box
|
||
|
m_pClips->AddItem( "#Cstrike_BuyPresetEditWeaponFullClips", NULL );
|
||
|
|
||
|
const int BufLen = 64;
|
||
|
wchar_t buf[BufLen];
|
||
|
for ( i=maxClips-1; i>=0; --i )
|
||
|
{
|
||
|
const char* clipsOrMore = "#Cstrike_BuyPresetEditClipsOrMore";
|
||
|
const char* clips = "#Cstrike_BuyPresetEditClips";
|
||
|
if ( i == 1 )
|
||
|
{
|
||
|
clipsOrMore = "#Cstrike_BuyPresetEditClipOrMore";
|
||
|
clips = "#Cstrike_BuyPresetEditClip";
|
||
|
}
|
||
|
g_pVGuiLocalize->ConstructString( buf, sizeof(buf),
|
||
|
g_pVGuiLocalize->Find( clipsOrMore ),
|
||
|
1, NumAsWString( i ));
|
||
|
m_pClips->AddItem( buf, NULL );
|
||
|
g_pVGuiLocalize->ConstructString( buf, sizeof(buf),
|
||
|
g_pVGuiLocalize->Find( clips ),
|
||
|
1, NumAsWString( i ));
|
||
|
m_pClips->AddItem( buf, NULL );
|
||
|
}
|
||
|
|
||
|
// now select the proper entry
|
||
|
int clipIndexToSelect = weapon->GetFillAmmo();
|
||
|
clipIndexToSelect += 2 * weapon->GetAmmoAmount();
|
||
|
clipIndexToSelect = maxClips*2 - clipIndexToSelect;
|
||
|
m_pClips->ActivateItemByRow( clipIndexToSelect );
|
||
|
|
||
|
if ( m_isSecondary )
|
||
|
{
|
||
|
Panel *pPanel = FindChildByName( "TitleLabel" );
|
||
|
if ( pPanel )
|
||
|
{
|
||
|
const wchar_t *title = g_pVGuiLocalize->Find( "#Cstrike_BuyPresetWizardSecondary" );
|
||
|
if ( title )
|
||
|
PostMessage(pPanel, new KeyValues("SetText", "text", title));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UpdateClips();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponSelectBox::UpdateClips()
|
||
|
{
|
||
|
if ( !m_pClips )
|
||
|
return;
|
||
|
|
||
|
int numEntries = m_pClips->GetItemCount();
|
||
|
int activeID = m_pClips->GetActiveItem();
|
||
|
int combined = numEntries - activeID + 1;
|
||
|
int numClips = combined/2 - 1;
|
||
|
//bool isFill = (combined%2) != 0;
|
||
|
|
||
|
BuyPresetWeapon *weapon;
|
||
|
if (!m_isSecondary)
|
||
|
{
|
||
|
weapon = &m_pWeaponSet->m_primaryWeapon;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
weapon = &m_pWeaponSet->m_secondaryWeapon;
|
||
|
}
|
||
|
|
||
|
const CCSWeaponInfo *info = GetWeaponInfo( weapon->GetWeaponID() );
|
||
|
if ( info )
|
||
|
{
|
||
|
int maxRounds = GetCSAmmoDef()->MaxCarry( info->iAmmoType );
|
||
|
int buyClipSize = GetCSAmmoDef()->GetBuySize( info->iAmmoType );
|
||
|
m_pBullets->SetVisible( true );
|
||
|
|
||
|
const int BufLen = 64;
|
||
|
wchar_t buf[BufLen];
|
||
|
g_pVGuiLocalize->ConstructString( buf, sizeof(buf),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetsBullets" ),
|
||
|
2, NumAsWString( MIN( maxRounds, numClips * buyClipSize ) ), NumAsWString( maxRounds ) );
|
||
|
m_pBullets->SetText( buf );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pBullets->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponSelectBox::ApplySchemeSettings( IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings(pScheme);
|
||
|
|
||
|
HFont font = pScheme->GetFont("Default", IsProportional());
|
||
|
int tall = surface()->GetFontTall(font) + 2;
|
||
|
if ( font != INVALID_FONT )
|
||
|
{
|
||
|
Menu *pMenu = m_pClips->GetMenu();
|
||
|
pMenu->SetMenuItemHeight( tall );
|
||
|
}
|
||
|
|
||
|
for ( int i=0; i<m_pListBox->GetItemCount(); ++i )
|
||
|
{
|
||
|
if ( m_weaponIDs[i] >= 0 )
|
||
|
{
|
||
|
CWeaponButton *pButton = static_cast< CWeaponButton * >(m_pListBox->GetItemPanel(i));
|
||
|
if ( pButton && pButton->IsCurrent() )
|
||
|
{
|
||
|
m_pListBox->MakeItemVisible( i );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// it's a caption label
|
||
|
Label *pLabel = static_cast< Label * >(m_pListBox->GetItemPanel(i));
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetContentAlignment( Label::a_center );
|
||
|
pLabel->SetBorder( pScheme->GetBorder( "ButtonBorder" ) );
|
||
|
pLabel->SetBgColor( pScheme->GetColor( "Frame.BgColor", Color( 0, 0, 0, 255 ) ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
CSWeaponID CWeaponSelectBox::GetSelectedWeaponID()
|
||
|
{
|
||
|
int selectedIndex = -1;
|
||
|
for ( int i=0; i<m_pListBox->GetItemCount(); ++i )
|
||
|
{
|
||
|
if ( m_weaponIDs[selectedIndex] >= 0 )
|
||
|
{
|
||
|
CWeaponButton *pButton = static_cast< CWeaponButton * >(m_pListBox->GetItemPanel(i));
|
||
|
if ( pButton && pButton->IsCurrent() )
|
||
|
{
|
||
|
selectedIndex = i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if ( selectedIndex >= 0 )
|
||
|
{
|
||
|
return m_weaponIDs[selectedIndex];
|
||
|
}
|
||
|
|
||
|
return WEAPON_NONE;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CWeaponSelectBox::OnCommand(const char *command)
|
||
|
{
|
||
|
if (!stricmp(command, "select_weapon"))
|
||
|
{
|
||
|
CSWeaponID weaponID = GetSelectedWeaponID();
|
||
|
BuyPresetWeapon weapon( weaponID );
|
||
|
if ( m_isSecondary )
|
||
|
{
|
||
|
m_pWeaponSet->m_secondaryWeapon = weapon;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pWeaponSet->m_primaryWeapon = weapon;
|
||
|
}
|
||
|
|
||
|
PopulateControls();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!stricmp(command, "popup_ok"))
|
||
|
{
|
||
|
if ( !m_pClips )
|
||
|
return;
|
||
|
|
||
|
int numEntries = m_pClips->GetItemCount();
|
||
|
int activeID = m_pClips->GetActiveItem();
|
||
|
int combined = numEntries - activeID + 1;
|
||
|
int numClips = combined/2 - 1;
|
||
|
bool isFill = (combined%2) != 0;
|
||
|
|
||
|
BuyPresetWeapon weapon( GetSelectedWeaponID() );
|
||
|
weapon.SetAmmoType( AMMO_CLIPS );
|
||
|
weapon.SetAmmoAmount( numClips );
|
||
|
weapon.SetFillAmmo( isFill );
|
||
|
|
||
|
if ( m_isSecondary )
|
||
|
{
|
||
|
m_pWeaponSet->m_secondaryWeapon = weapon;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pWeaponSet->m_primaryWeapon = weapon;
|
||
|
}
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnCommand(command);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
class EquipmentComboBox : public ComboBox
|
||
|
{
|
||
|
public:
|
||
|
EquipmentComboBox( CBaseSelectBox *parent, const char *name, int numEntries, bool editable )
|
||
|
: ComboBox( parent, name, numEntries, editable )
|
||
|
{
|
||
|
m_pBox = parent;
|
||
|
}
|
||
|
|
||
|
virtual void OnSetText( const wchar_t *newText )
|
||
|
{
|
||
|
ComboBox::OnSetText( newText );
|
||
|
m_pBox->OnControlChanged();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CBaseSelectBox *m_pBox;
|
||
|
};
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
CGrenadeSelectBox::CGrenadeSelectBox( vgui::Panel *parent, WeaponSet *pWeaponSet ) : BaseClass( parent, "BuyBoxSelectGrenades", false )
|
||
|
{
|
||
|
m_pWeaponSet = pWeaponSet;
|
||
|
|
||
|
// Equipment controls
|
||
|
m_pHEGrenade = new EquipmentComboBox( this, "hegrenade", 2, false );
|
||
|
m_pSmokeGrenade = new EquipmentComboBox( this, "smokegrenade", 2, false );
|
||
|
m_pFlashbangs = new EquipmentComboBox( this, "flashbangs", 3, false );
|
||
|
|
||
|
// Equipment images
|
||
|
m_pHEGrenadeImage = new EquipmentLabel( this, "HEGrenadeImage" );
|
||
|
m_pSmokeGrenadeImage = new EquipmentLabel( this, "SmokeGrenadeImage" );
|
||
|
m_pFlashbangImage = new EquipmentLabel( this, "FlashbangImage" );
|
||
|
|
||
|
m_pHELabel = new Label( this, "HECost", "" );
|
||
|
m_pSmokeLabel = new Label( this, "SmokeCost", "" );
|
||
|
m_pFlashLabel = new Label( this, "FlashCost", "" );
|
||
|
|
||
|
LoadControlSettings( "Resource/UI/BuyPreset/BoxSelectGrenades.res" );
|
||
|
|
||
|
// Add entries to the combo boxes
|
||
|
m_pHEGrenade->AddItem( "0", NULL );
|
||
|
m_pHEGrenade->AddItem( "1", NULL );
|
||
|
|
||
|
m_pSmokeGrenade->AddItem( "0", NULL );
|
||
|
m_pSmokeGrenade->AddItem( "1", NULL );
|
||
|
|
||
|
m_pFlashbangs->AddItem( "0", NULL );
|
||
|
m_pFlashbangs->AddItem( "1", NULL );
|
||
|
m_pFlashbangs->AddItem( "2", NULL );
|
||
|
|
||
|
// populate the data
|
||
|
m_pHEGrenade->ActivateItemByRow( m_pWeaponSet->m_HEGrenade );
|
||
|
m_pSmokeGrenade->ActivateItemByRow( m_pWeaponSet->m_smokeGrenade );
|
||
|
m_pFlashbangs->ActivateItemByRow( m_pWeaponSet->m_flashbangs );
|
||
|
|
||
|
m_pHEGrenadeImage->SetItem( "gfx/vgui/hegrenade_square", 1 );
|
||
|
m_pSmokeGrenadeImage->SetItem( "gfx/vgui/smokegrenade_square", 1 );
|
||
|
m_pFlashbangImage->SetItem( "gfx/vgui/flashbang_square", 1 );
|
||
|
|
||
|
OnControlChanged();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CGrenadeSelectBox::OnControlChanged()
|
||
|
{
|
||
|
const int BufLen = 256;
|
||
|
wchar_t wbuf[BufLen];
|
||
|
|
||
|
CCSWeaponInfo *info;
|
||
|
|
||
|
int numGrenades;
|
||
|
info = GetWeaponInfo( WEAPON_HEGRENADE );
|
||
|
if ( info )
|
||
|
{
|
||
|
numGrenades = m_pHEGrenade->GetActiveItem();
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( info->GetWeaponPrice() * numGrenades ) );
|
||
|
m_pHELabel->SetText( wbuf );
|
||
|
}
|
||
|
|
||
|
info = GetWeaponInfo( WEAPON_SMOKEGRENADE );
|
||
|
if ( info )
|
||
|
{
|
||
|
numGrenades = m_pSmokeGrenade->GetActiveItem();
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( info->GetWeaponPrice() * numGrenades ) );
|
||
|
m_pSmokeLabel->SetText( wbuf );
|
||
|
}
|
||
|
|
||
|
info = GetWeaponInfo( WEAPON_FLASHBANG );
|
||
|
if ( info )
|
||
|
{
|
||
|
numGrenades = m_pFlashbangs->GetActiveItem();
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( info->GetWeaponPrice() * numGrenades ) );
|
||
|
m_pFlashLabel->SetText( wbuf );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CGrenadeSelectBox::OnCommand( const char *command )
|
||
|
{
|
||
|
if (!stricmp(command, "popup_ok"))
|
||
|
{
|
||
|
// stuff values back in m_pWeaponSet
|
||
|
m_pWeaponSet->m_HEGrenade = m_pHEGrenade->GetActiveItem();
|
||
|
m_pWeaponSet->m_smokeGrenade = m_pSmokeGrenade->GetActiveItem();
|
||
|
m_pWeaponSet->m_flashbangs = m_pFlashbangs->GetActiveItem();
|
||
|
}
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
CEquipmentSelectBox::CEquipmentSelectBox( vgui::Panel *parent, WeaponSet *pWeaponSet ) : BaseClass( parent, "BuyBoxSelectEquipment", false )
|
||
|
{
|
||
|
m_pWeaponSet = pWeaponSet;
|
||
|
|
||
|
// Equipment controls
|
||
|
m_pKevlar = new EquipmentComboBox( this, "kevlar", 2, false );
|
||
|
m_pHelmet = new EquipmentComboBox( this, "helmet", 2, false );
|
||
|
m_pDefuser = new EquipmentComboBox( this, "defuser", 2, false );
|
||
|
m_pNightvision = new EquipmentComboBox( this, "nightvision", 2, false );
|
||
|
|
||
|
// Equipment labels
|
||
|
m_pKevlarLabel = new Label( this, "kevlarCost", "" );
|
||
|
m_pHelmetLabel = new Label( this, "helmetCost", "" );
|
||
|
m_pDefuserLabel = new Label( this, "defuserCost", "" );
|
||
|
m_pNightvisionLabel = new Label( this, "nightvisionCost", "" );
|
||
|
|
||
|
// Equipment images
|
||
|
m_pKevlarImage = new EquipmentLabel( this, "KevlarImage" );
|
||
|
m_pHelmetImage = new EquipmentLabel( this, "HelmetImage" );
|
||
|
m_pDefuserImage = new EquipmentLabel( this, "DefuserImage" );
|
||
|
m_pNightvisionImage = new EquipmentLabel( this, "NightvisionImage" );
|
||
|
|
||
|
LoadControlSettings( "Resource/UI/BuyPreset/BoxSelectEquipment.res" );
|
||
|
|
||
|
// Add entries to the combo boxes
|
||
|
m_pKevlar->AddItem( "0", NULL );
|
||
|
m_pKevlar->AddItem( "1", NULL );
|
||
|
|
||
|
m_pHelmet->AddItem( "0", NULL );
|
||
|
m_pHelmet->AddItem( "1", NULL );
|
||
|
|
||
|
m_pDefuser->AddItem( "0", NULL );
|
||
|
m_pDefuser->AddItem( "1", NULL );
|
||
|
|
||
|
m_pNightvision->AddItem( "0", NULL );
|
||
|
m_pNightvision->AddItem( "1", NULL );
|
||
|
|
||
|
// populate the data
|
||
|
m_pKevlar->ActivateItemByRow( ( m_pWeaponSet->m_armor > 0 ) );
|
||
|
m_pHelmet->ActivateItemByRow( ( m_pWeaponSet->m_armor && m_pWeaponSet->m_helmet ) );
|
||
|
m_pDefuser->ActivateItemByRow( m_pWeaponSet->m_defuser );
|
||
|
m_pNightvision->ActivateItemByRow( m_pWeaponSet->m_nightvision );
|
||
|
|
||
|
m_pKevlarImage->SetItem( "gfx/vgui/kevlar", 1 );
|
||
|
m_pHelmetImage->SetItem( "gfx/vgui/helmet", 1 );
|
||
|
m_pDefuserImage->SetItem( "gfx/vgui/defuser", 1 );
|
||
|
m_pNightvisionImage->SetItem( "gfx/vgui/nightvision", 1 );
|
||
|
|
||
|
OnControlChanged();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CEquipmentSelectBox::OnControlChanged()
|
||
|
{
|
||
|
const int BufLen = 256;
|
||
|
wchar_t wbuf[BufLen];
|
||
|
|
||
|
int iHelmetPrice = HELMET_PRICE;
|
||
|
int iKevlarPrice = KEVLAR_PRICE;
|
||
|
int iNVGPrice = NVG_PRICE;
|
||
|
|
||
|
if ( CSGameRules()->IsBlackMarket() )
|
||
|
{
|
||
|
iHelmetPrice = CSGameRules()->GetBlackMarketPriceForWeapon( WEAPON_ASSAULTSUIT ) - CSGameRules()->GetBlackMarketPriceForWeapon( WEAPON_KEVLAR );
|
||
|
iKevlarPrice = CSGameRules()->GetBlackMarketPriceForWeapon( WEAPON_KEVLAR );
|
||
|
iNVGPrice = CSGameRules()->GetBlackMarketPriceForWeapon( WEAPON_NVG );
|
||
|
}
|
||
|
|
||
|
int count = m_pKevlar->GetActiveItem();
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( iKevlarPrice * count ) );
|
||
|
m_pKevlarLabel->SetText( wbuf );
|
||
|
|
||
|
m_pHelmet->SetEnabled( count );
|
||
|
if ( !count && m_pHelmet->GetActiveItem() )
|
||
|
m_pHelmet->ActivateItemByRow( 0 );
|
||
|
|
||
|
count = m_pHelmet->GetActiveItem();
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( iHelmetPrice * count ) );
|
||
|
m_pHelmetLabel->SetText( wbuf );
|
||
|
|
||
|
count = m_pDefuser->GetActiveItem();
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( DEFUSEKIT_PRICE * count ) );
|
||
|
m_pDefuserLabel->SetText( wbuf );
|
||
|
|
||
|
count = m_pNightvision->GetActiveItem();
|
||
|
g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ),
|
||
|
g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ),
|
||
|
1, NumAsWString( NVG_PRICE * count ) );
|
||
|
m_pNightvisionLabel->SetText( wbuf );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
void CEquipmentSelectBox::OnCommand( const char *command )
|
||
|
{
|
||
|
if (!stricmp(command, "popup_ok"))
|
||
|
{
|
||
|
// stuff values back in m_pWeaponSet
|
||
|
m_pWeaponSet->m_armor = m_pKevlar->GetActiveItem() ? 100 : 0;
|
||
|
m_pWeaponSet->m_helmet = m_pWeaponSet->m_armor && m_pHelmet->GetActiveItem();
|
||
|
m_pWeaponSet->m_defuser = m_pDefuser->GetActiveItem();
|
||
|
m_pWeaponSet->m_nightvision = m_pNightvision->GetActiveItem();
|
||
|
}
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|