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360 lines
9.8 KiB
360 lines
9.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tier3/tier3.h"
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#include "vgui/ILocalize.h"
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#include "lifetime_stats_page.h"
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#include <vgui_controls/SectionedListPanel.h>
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#include "cs_client_gamestats.h"
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#include "filesystem.h"
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#include "cs_weapon_parse.h"
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#include "buy_presets/buy_presets.h"
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#include "../vgui_controls/ScrollBar.h"
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#include "stat_card.h"
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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KeyValues *g_pPreloadedCSBaseStatGroupLayout = NULL;
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//-----------------------------------------------------------------------------
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// Purpose: creates child panels, passes down name to pick up any settings from res files.
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//-----------------------------------------------------------------------------
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CBaseStatsPage::CBaseStatsPage(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSBaseStatsDialog")
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{
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vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
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m_listItemFont = pScheme->GetFont( "StatsPageText", IsProportional() );
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m_statsList = new SectionedListPanel( this, "StatsList" );
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m_statsList->SetClickable(false);
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m_statsList->SetDrawHeaders(false);
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m_bottomBar = new ImagePanel(this, "BottomBar");
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m_pGroupsList = new vgui::PanelListPanel( this, "listpanel_groups" );
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m_pGroupsList->SetFirstColumnWidth( 0 );
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SetBounds(0, 0, 900, 780);
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SetMinimumSize( 256, 780 );
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SetBgColor(GetSchemeColor("ListPanel.BgColor", GetBgColor(), pScheme));
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m_pStatCard = new StatCard(this, "ignored");
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ListenForGameEvent( "player_stats_updated" );
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m_bStatsDirty = true;
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}
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CBaseStatsPage::~CBaseStatsPage()
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{
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delete m_statsList;
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}
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void CBaseStatsPage::MoveToFront()
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{
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UpdateStatsData();
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m_pStatCard->UpdateInfo();
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}
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void CBaseStatsPage::UpdateStatsData()
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{
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// Hide the group list scrollbar
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if (m_pGroupsList->GetScrollbar())
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{
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m_pGroupsList->GetScrollbar()->SetWide(0);
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}
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UpdateGroupPanels();
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RepopulateStats();
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m_bStatsDirty = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads settings from statsdialog.res in hl2/resource/ui/
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//-----------------------------------------------------------------------------
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void CBaseStatsPage::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings("resource/ui/CSBaseStatsDialog.res");
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m_statsList->SetClickable(false);
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m_statsList->SetDrawHeaders(false);
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m_statsList->SetVerticalScrollbar(true);
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SetBgColor(Color(86,86,86,255));
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//Remove any pre-existing sections and add then fresh (this can happen on a resolution change)
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m_statsList->RemoveAllSections();
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m_statsList->AddSection( 0, "Players");
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m_statsList->SetFontSection(0, m_listItemFont);
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m_pGroupsList->SetBgColor(Color(86,86,86,255));
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m_statsList->SetBgColor(Color(52,52,52,255));
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}
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void CBaseStatsPage::SetActiveStatGroup (CBaseStatGroupPanel* groupPanel)
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{
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for (int i = 0; i < m_pGroupsList->GetItemCount(); i++)
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{
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CBaseStatGroupPanel *pPanel = (CBaseStatGroupPanel*)m_pGroupsList->GetItemPanel(i);
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if ( pPanel )
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{
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if ( pPanel != groupPanel )
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{
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pPanel->SetGroupActive( false );
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}
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else
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{
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pPanel->SetGroupActive( true );
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}
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}
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}
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}
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void CBaseStatsPage::UpdateGroupPanels()
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{
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int iGroupCount = m_pGroupsList->GetItemCount();
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vgui::IScheme *pGroupScheme = scheme()->GetIScheme( GetScheme() );
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for ( int i = 0; i < iGroupCount; i++ )
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{
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CBaseStatGroupPanel *pPanel = (CBaseStatGroupPanel*)m_pGroupsList->GetItemPanel(i);
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if ( pPanel )
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{
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pPanel->Update( pGroupScheme );
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}
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}
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}
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void CBaseStatsPage::OnSizeChanged(int newWide, int newTall)
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{
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BaseClass::OnSizeChanged(newWide, newTall);
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if (m_statsList)
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{
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int labelX, labelY, listX, listY, listWide, listTall;
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m_statsList->GetBounds(listX, listY, listWide, listTall);
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if (m_bottomBar)
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{
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m_bottomBar->GetPos(labelX, labelY);
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m_bottomBar->SetPos(labelX, listY + listTall);
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}
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}
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}
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const wchar_t* CBaseStatsPage::TranslateWeaponKillIDToAlias( int statKillID )
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{
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CSWeaponID weaponIDIndex = WEAPON_MAX;
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for ( int i = 0; WeaponName_StatId_Table[i].killStatId != CSSTAT_UNDEFINED; ++i )
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{
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if( WeaponName_StatId_Table[i].killStatId == statKillID )
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{
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weaponIDIndex = WeaponName_StatId_Table[i].weaponId;
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break;
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}
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}
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if (weaponIDIndex == WEAPON_MAX)
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{
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return NULL;
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}
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else
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{
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return WeaponIDToDisplayName(weaponIDIndex);
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}
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}
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const wchar_t* CBaseStatsPage::LocalizeTagOrUseDefault( const char* tag, const wchar_t* def )
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{
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const wchar_t* result = g_pVGuiLocalize->Find( tag );
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if ( !result )
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result = def ? def : L"\0";
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return result;
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}
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CBaseStatGroupPanel* CBaseStatsPage::AddGroup( const wchar_t* name, const char* title_tag, const wchar_t* def )
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{
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CBaseStatGroupPanel* newGroup = new CBaseStatGroupPanel( m_pGroupsList, this, "StatGroupPanel", 0 );
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newGroup->SetGroupInfo( name, LocalizeTagOrUseDefault( title_tag, def ) );
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newGroup->SetGroupActive( false );
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m_pGroupsList->AddItem( NULL, newGroup );
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return newGroup;
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}
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void CBaseStatsPage::FireGameEvent( IGameEvent * event )
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{
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const char *type = event->GetName();
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if ( 0 == Q_strcmp( type, "player_stats_updated" ) )
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m_bStatsDirty = true;
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}
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void CBaseStatsPage::OnThink()
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{
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if ( m_bStatsDirty )
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UpdateStatsData();
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}
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CBaseStatGroupPanel::CBaseStatGroupPanel( vgui::PanelListPanel *parent, CBaseStatsPage *owner, const char* name, int iListItemID ) : BaseClass( parent, name )
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{
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m_pParent = parent;
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m_pOwner = owner;
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m_pSchemeSettings = NULL;
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m_pGroupIcon = SETUP_PANEL(new vgui::ImagePanel( this, "GroupIcon" ));
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m_pBaseStatGroupLabel = new vgui::Label( this, "GroupName", "name" );
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m_pGroupButton = new CBaseStatGroupButton(this, "GroupButton", "" );
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m_pGroupButton->SetPos( 0, 0 );
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m_pGroupButton->SetZPos( 20 );
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m_pGroupButton->SetWide( 256 );
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m_pGroupButton->SetTall( 64 );
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SetMouseInputEnabled( true );
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parent->SetMouseInputEnabled( true );
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m_bActiveButton = false;
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}
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CBaseStatGroupPanel::~CBaseStatGroupPanel()
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{
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delete m_pBaseStatGroupLabel;
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delete m_pGroupIcon;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the parameter pIconPanel to display the specified achievement's icon file.
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//-----------------------------------------------------------------------------
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bool CBaseStatGroupPanel::LoadIcon( const char* pFilename)
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{
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char imagePath[_MAX_PATH];
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Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) );
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Q_strncat( imagePath, pFilename, sizeof(imagePath), COPY_ALL_CHARACTERS );
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Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS );
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char checkFile[_MAX_PATH];
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Q_snprintf( checkFile, sizeof(checkFile), "materials\\vgui\\%s", imagePath );
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if ( !g_pFullFileSystem->FileExists( checkFile ) )
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{
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Q_snprintf( imagePath, sizeof(imagePath), "hud\\icon_locked.vtf" );
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}
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m_pGroupIcon->SetShouldScaleImage( true );
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m_pGroupIcon->SetImage( imagePath );
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m_pGroupIcon->SetVisible( true );
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return m_pGroupIcon->IsVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads settings from hl2/resource/ui/achievementitem.res
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// Sets display info for this achievement item.
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//-----------------------------------------------------------------------------
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void CBaseStatGroupPanel::ApplySchemeSettings( vgui::IScheme* pScheme )
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{
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if ( !g_pPreloadedCSBaseStatGroupLayout )
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{
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PreloadResourceFile();
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}
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LoadControlSettings( "", NULL, g_pPreloadedCSBaseStatGroupLayout );
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m_pSchemeSettings = pScheme;
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BaseClass::ApplySchemeSettings( pScheme );
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}
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void CBaseStatGroupPanel::Update( vgui::IScheme* pScheme )
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{
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if ( m_pSchemeSettings )
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{
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// Set group name text
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m_pBaseStatGroupLabel->SetText( m_pGroupTitle );
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m_pBaseStatGroupLabel->SetFgColor(Color(157, 194, 80, 255));
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if ( !m_bActiveButton )
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{
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LoadIcon( "achievement-btn-up" );
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}
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else
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{
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LoadIcon( "achievement-btn-select" );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseStatGroupPanel::PreloadResourceFile( void )
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{
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const char *controlResourceName = "resource/ui/StatGroup.res";
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g_pPreloadedCSBaseStatGroupLayout = new KeyValues(controlResourceName);
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g_pPreloadedCSBaseStatGroupLayout->LoadFromFile(g_pFullFileSystem, controlResourceName);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Assigns a name and achievement id bounds for an achievement group.
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//-----------------------------------------------------------------------------
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void CBaseStatGroupPanel::SetGroupInfo ( const wchar_t* name, const wchar_t* title)
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{
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// Store away the group name
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short _textLen = (short)wcslen(name) + 1;
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m_pGroupName = new wchar_t[_textLen];
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Q_memcpy( m_pGroupName, name, _textLen * sizeof(wchar_t) );
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_textLen = (short)wcslen(title) + 1;
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m_pGroupTitle = new wchar_t[_textLen];
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Q_memcpy( m_pGroupTitle, title, _textLen * sizeof(wchar_t) );
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}
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CBaseStatGroupButton::CBaseStatGroupButton( vgui::Panel *pParent, const char *pName, const char *pText ) :
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BaseClass( pParent, pName, pText )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle the case where the user presses an achievement group button.
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//-----------------------------------------------------------------------------
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void CBaseStatGroupButton::DoClick( void )
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{
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// Process when a group button is hit
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CBaseStatGroupPanel* pParent = static_cast<CBaseStatGroupPanel*>(GetParent());
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if (pParent)
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{
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CBaseStatsPage* pBaseStatsPage = static_cast<CBaseStatsPage*>(pParent->GetOwner());
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if (pBaseStatsPage)
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{
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pBaseStatsPage->SetActiveStatGroup( pParent );
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pBaseStatsPage->UpdateStatsData();
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}
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}
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}
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