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34 lines
795 B
34 lines
795 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Expose things from pr_edict.cpp.
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef PR_EDICT_H
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#define PR_EDICT_H
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#include "edict.h"
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void InitializeEntityDLLFields( edict_t *pEdict );
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// If iForceEdictIndex is not -1, then it will return the edict with that index. If that edict index
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// is already used, it'll return null.
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edict_t *ED_Alloc( int iForceEdictIndex = -1 );
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void ED_Free( edict_t *ed );
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// Clear the FL_EDICT_FREE flag and the g_FreeEdicts bit.
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void ED_ClearFreeFlag( edict_t *pEdict );
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edict_t *EDICT_NUM(int n);
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int NUM_FOR_EDICT(const edict_t *e);
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void ED_AllowImmediateReuse();
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void ED_ClearFreeEdictList();
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#endif
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