You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
600 lines
17 KiB
600 lines
17 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#include "audio_pch.h"
|
||
|
#include <AudioToolbox/AudioQueue.h>
|
||
|
#include <AudioToolbox/AudioFile.h>
|
||
|
#include <AudioToolbox/AudioFormat.h>
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
extern bool snd_firsttime;
|
||
|
extern bool MIX_ScaleChannelVolume( paintbuffer_t *ppaint, channel_t *pChannel, int volume[CCHANVOLUMES], int mixchans );
|
||
|
extern void S_SpatializeChannel( int volume[6], int master_vol, const Vector *psourceDir, float gain, float mono );
|
||
|
|
||
|
#define NUM_BUFFERS_SOURCES 128
|
||
|
#define BUFF_MASK (NUM_BUFFERS_SOURCES - 1 )
|
||
|
#define BUFFER_SIZE 0x0400
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// NOTE: This only allows 16-bit, stereo wave out
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CAudioDeviceAudioQueue : public CAudioDeviceBase
|
||
|
{
|
||
|
public:
|
||
|
bool IsActive( void );
|
||
|
bool Init( void );
|
||
|
void Shutdown( void );
|
||
|
void PaintEnd( void );
|
||
|
int GetOutputPosition( void );
|
||
|
void ChannelReset( int entnum, int channelIndex, float distanceMod );
|
||
|
void Pause( void );
|
||
|
void UnPause( void );
|
||
|
float MixDryVolume( void );
|
||
|
bool Should3DMix( void );
|
||
|
void StopAllSounds( void );
|
||
|
|
||
|
int PaintBegin( float mixAheadTime, int soundtime, int paintedtime );
|
||
|
void ClearBuffer( void );
|
||
|
void UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up );
|
||
|
void MixBegin( int sampleCount );
|
||
|
void MixUpsample( int sampleCount, int filtertype );
|
||
|
void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress );
|
||
|
|
||
|
void TransferSamples( int end );
|
||
|
void SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono);
|
||
|
void ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount );
|
||
|
|
||
|
const char *DeviceName( void ) { return "AudioQueue"; }
|
||
|
int DeviceChannels( void ) { return 2; }
|
||
|
int DeviceSampleBits( void ) { return 16; }
|
||
|
int DeviceSampleBytes( void ) { return 2; }
|
||
|
int DeviceDmaSpeed( void ) { return SOUND_DMA_SPEED; }
|
||
|
int DeviceSampleCount( void ) { return m_deviceSampleCount; }
|
||
|
|
||
|
void BufferCompleted() { m_buffersCompleted++; }
|
||
|
void SetRunning( bool bState ) { m_bRunning = bState; }
|
||
|
|
||
|
private:
|
||
|
void OpenWaveOut( void );
|
||
|
void CloseWaveOut( void );
|
||
|
bool ValidWaveOut( void ) const;
|
||
|
bool BIsPlaying();
|
||
|
|
||
|
AudioStreamBasicDescription m_DataFormat;
|
||
|
AudioQueueRef m_Queue;
|
||
|
AudioQueueBufferRef m_Buffers[NUM_BUFFERS_SOURCES];
|
||
|
|
||
|
int m_SndBufSize;
|
||
|
|
||
|
void *m_sndBuffers;
|
||
|
|
||
|
CInterlockedInt m_deviceSampleCount;
|
||
|
|
||
|
int m_buffersSent;
|
||
|
int m_buffersCompleted;
|
||
|
int m_pauseCount;
|
||
|
bool m_bSoundsShutdown;
|
||
|
|
||
|
bool m_bFailed;
|
||
|
bool m_bRunning;
|
||
|
|
||
|
|
||
|
};
|
||
|
|
||
|
CAudioDeviceAudioQueue *wave = NULL;
|
||
|
|
||
|
|
||
|
static void AudioCallback(void *pContext, AudioQueueRef pQueue, AudioQueueBufferRef pBuffer)
|
||
|
{
|
||
|
if ( wave )
|
||
|
wave->BufferCompleted();
|
||
|
}
|
||
|
|
||
|
|
||
|
IAudioDevice *Audio_CreateMacAudioQueueDevice( void )
|
||
|
{
|
||
|
wave = new CAudioDeviceAudioQueue;
|
||
|
if ( wave->Init() )
|
||
|
return wave;
|
||
|
|
||
|
delete wave;
|
||
|
wave = NULL;
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
|
||
|
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Init, shutdown
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAudioDeviceAudioQueue::Init( void )
|
||
|
{
|
||
|
m_SndBufSize = 0;
|
||
|
m_sndBuffers = NULL;
|
||
|
m_pauseCount = 0;
|
||
|
|
||
|
m_bSurround = false;
|
||
|
m_bSurroundCenter = false;
|
||
|
m_bHeadphone = false;
|
||
|
m_buffersSent = 0;
|
||
|
m_buffersCompleted = 0;
|
||
|
m_pauseCount = 0;
|
||
|
m_bSoundsShutdown = false;
|
||
|
m_bFailed = false;
|
||
|
m_bRunning = false;
|
||
|
|
||
|
m_Queue = NULL;
|
||
|
|
||
|
static bool first = true;
|
||
|
if ( first )
|
||
|
{
|
||
|
snd_surround.SetValue( 2 );
|
||
|
snd_surround.InstallChangeCallback( &OnSndSurroundCvarChanged2 );
|
||
|
snd_legacy_surround.InstallChangeCallback( &OnSndSurroundLegacyChanged2 );
|
||
|
first = false;
|
||
|
}
|
||
|
|
||
|
OpenWaveOut();
|
||
|
|
||
|
if ( snd_firsttime )
|
||
|
{
|
||
|
DevMsg( "Wave sound initialized\n" );
|
||
|
}
|
||
|
return ValidWaveOut() && !m_bFailed;
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceAudioQueue::Shutdown( void )
|
||
|
{
|
||
|
CloseWaveOut();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// WAV out device
|
||
|
//-----------------------------------------------------------------------------
|
||
|
inline bool CAudioDeviceAudioQueue::ValidWaveOut( void ) const
|
||
|
{
|
||
|
return m_sndBuffers != 0 && m_Queue;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// called by the mac audioqueue code when we run out of playback buffers
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void AudioQueueIsRunningCallback( void* inClientData, AudioQueueRef inAQ, AudioQueuePropertyID inID)
|
||
|
{
|
||
|
CAudioDeviceAudioQueue* audioqueue = (CAudioDeviceAudioQueue*)inClientData;
|
||
|
|
||
|
UInt32 running = 0;
|
||
|
UInt32 size;
|
||
|
OSStatus err = AudioQueueGetProperty(inAQ, kAudioQueueProperty_IsRunning, &running, &size);
|
||
|
audioqueue->SetRunning( running != 0 );
|
||
|
//DevWarning( "AudioQueueStart %d\n", running );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Opens the windows wave out device
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceAudioQueue::OpenWaveOut( void )
|
||
|
{
|
||
|
if ( m_Queue )
|
||
|
return;
|
||
|
|
||
|
m_buffersSent = 0;
|
||
|
m_buffersCompleted = 0;
|
||
|
|
||
|
m_DataFormat.mSampleRate = 44100;
|
||
|
m_DataFormat.mFormatID = kAudioFormatLinearPCM;
|
||
|
m_DataFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
|
||
|
m_DataFormat.mBytesPerPacket = 4; // 16-bit samples * 2 channels
|
||
|
m_DataFormat.mFramesPerPacket = 1;
|
||
|
m_DataFormat.mBytesPerFrame = 4; // 16-bit samples * 2 channels
|
||
|
m_DataFormat.mChannelsPerFrame = 2;
|
||
|
m_DataFormat.mBitsPerChannel = 16;
|
||
|
m_DataFormat.mReserved = 0;
|
||
|
|
||
|
// Create the audio queue that will be used to manage the array of audio
|
||
|
// buffers used to queue samples.
|
||
|
OSStatus err = AudioQueueNewOutput(&m_DataFormat, AudioCallback, this, NULL, NULL, 0, &m_Queue);
|
||
|
if ( err != noErr)
|
||
|
{
|
||
|
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
||
|
m_bFailed = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( int i = 0; i < NUM_BUFFERS_SOURCES; ++i)
|
||
|
{
|
||
|
err = AudioQueueAllocateBuffer( m_Queue, BUFFER_SIZE,&(m_Buffers[i]));
|
||
|
if ( err != noErr)
|
||
|
{
|
||
|
DevMsg( "Failed to AudioQueueAllocateBuffer output %d (%i)\n",(int)err,i );
|
||
|
m_bFailed = true;
|
||
|
}
|
||
|
|
||
|
m_Buffers[i]->mAudioDataByteSize = BUFFER_SIZE;
|
||
|
Q_memset( m_Buffers[i]->mAudioData, 0, BUFFER_SIZE );
|
||
|
}
|
||
|
|
||
|
err = AudioQueuePrime( m_Queue, 0, NULL);
|
||
|
if ( err != noErr)
|
||
|
{
|
||
|
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
||
|
m_bFailed = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
AudioQueueSetParameter( m_Queue, kAudioQueueParam_Volume, 1.0);
|
||
|
|
||
|
err = AudioQueueAddPropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
|
||
|
if ( err != noErr)
|
||
|
{
|
||
|
DevMsg( "Failed to create AudioQueue output %d\n", (int)err );
|
||
|
m_bFailed = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_SndBufSize = NUM_BUFFERS_SOURCES*BUFFER_SIZE;
|
||
|
m_deviceSampleCount = m_SndBufSize / DeviceSampleBytes();
|
||
|
|
||
|
if ( !m_sndBuffers )
|
||
|
{
|
||
|
m_sndBuffers = malloc( m_SndBufSize );
|
||
|
memset( m_sndBuffers, 0x0, m_SndBufSize );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Closes the windows wave out device
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceAudioQueue::CloseWaveOut( void )
|
||
|
{
|
||
|
if ( ValidWaveOut() )
|
||
|
{
|
||
|
AudioQueueStop(m_Queue, true);
|
||
|
m_bRunning = false;
|
||
|
|
||
|
AudioQueueRemovePropertyListener( m_Queue, kAudioQueueProperty_IsRunning, AudioQueueIsRunningCallback, this );
|
||
|
|
||
|
for ( int i = 0; i < NUM_BUFFERS_SOURCES; i++ )
|
||
|
AudioQueueFreeBuffer( m_Queue, m_Buffers[i]);
|
||
|
|
||
|
AudioQueueDispose( m_Queue, true);
|
||
|
|
||
|
m_Queue = NULL;
|
||
|
}
|
||
|
|
||
|
if ( m_sndBuffers )
|
||
|
{
|
||
|
free( m_sndBuffers );
|
||
|
m_sndBuffers = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Mixing setup
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CAudioDeviceAudioQueue::PaintBegin( float mixAheadTime, int soundtime, int paintedtime )
|
||
|
{
|
||
|
// soundtime - total samples that have been played out to hardware at dmaspeed
|
||
|
// paintedtime - total samples that have been mixed at speed
|
||
|
// endtime - target for samples in mixahead buffer at speed
|
||
|
|
||
|
unsigned int endtime = soundtime + mixAheadTime * DeviceDmaSpeed();
|
||
|
|
||
|
int samps = DeviceSampleCount() >> (DeviceChannels()-1);
|
||
|
|
||
|
if ((int)(endtime - soundtime) > samps)
|
||
|
endtime = soundtime + samps;
|
||
|
|
||
|
if ((endtime - paintedtime) & 0x3)
|
||
|
{
|
||
|
// The difference between endtime and painted time should align on
|
||
|
// boundaries of 4 samples. This is important when upsampling from 11khz -> 44khz.
|
||
|
endtime -= (endtime - paintedtime) & 0x3;
|
||
|
}
|
||
|
|
||
|
return endtime;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Actually performs the mixing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceAudioQueue::PaintEnd( void )
|
||
|
{
|
||
|
int cblocks = 4 << 1;
|
||
|
|
||
|
if ( m_bRunning && m_buffersSent == m_buffersCompleted )
|
||
|
{
|
||
|
// We are running the audio queue but have become starved of buffers.
|
||
|
// Stop the audio queue so we force a restart of it.
|
||
|
AudioQueueStop( m_Queue, true );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// submit a few new sound blocks
|
||
|
//
|
||
|
// 44K sound support
|
||
|
while (((m_buffersSent - m_buffersCompleted) >> SAMPLE_16BIT_SHIFT) < cblocks)
|
||
|
{
|
||
|
int iBuf = m_buffersSent&BUFF_MASK;
|
||
|
|
||
|
m_Buffers[iBuf]->mAudioDataByteSize = BUFFER_SIZE;
|
||
|
Q_memcpy( m_Buffers[iBuf]->mAudioData, (char *)m_sndBuffers + iBuf*BUFFER_SIZE, BUFFER_SIZE);
|
||
|
|
||
|
// Queue the buffer for playback.
|
||
|
OSStatus err = AudioQueueEnqueueBuffer( m_Queue, m_Buffers[iBuf], 0, NULL);
|
||
|
if ( err != noErr)
|
||
|
{
|
||
|
DevMsg( "Failed to AudioQueueEnqueueBuffer output %d\n", (int)err );
|
||
|
}
|
||
|
|
||
|
m_buffersSent++;
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( !m_bRunning )
|
||
|
{
|
||
|
DevMsg( "Restarting sound playback\n" );
|
||
|
m_bRunning = true;
|
||
|
AudioQueueStart( m_Queue, NULL);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
int CAudioDeviceAudioQueue::GetOutputPosition( void )
|
||
|
{
|
||
|
int s = m_buffersSent * BUFFER_SIZE;
|
||
|
|
||
|
s >>= SAMPLE_16BIT_SHIFT;
|
||
|
|
||
|
s &= (DeviceSampleCount()-1);
|
||
|
|
||
|
return s / DeviceChannels();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Pausing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAudioDeviceAudioQueue::Pause( void )
|
||
|
{
|
||
|
m_pauseCount++;
|
||
|
if (m_pauseCount == 1)
|
||
|
{
|
||
|
m_bRunning = false;
|
||
|
AudioQueueStop(m_Queue, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::UnPause( void )
|
||
|
{
|
||
|
if ( m_pauseCount > 0 )
|
||
|
{
|
||
|
m_pauseCount--;
|
||
|
}
|
||
|
|
||
|
if ( m_pauseCount == 0 )
|
||
|
{
|
||
|
m_bRunning = true;
|
||
|
AudioQueueStart( m_Queue, NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CAudioDeviceAudioQueue::IsActive( void )
|
||
|
{
|
||
|
return ( m_pauseCount == 0 );
|
||
|
}
|
||
|
|
||
|
float CAudioDeviceAudioQueue::MixDryVolume( void )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CAudioDeviceAudioQueue::Should3DMix( void )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::ClearBuffer( void )
|
||
|
{
|
||
|
if ( !m_sndBuffers )
|
||
|
return;
|
||
|
|
||
|
Q_memset( m_sndBuffers, 0x0, DeviceSampleCount() * DeviceSampleBytes() );
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceAudioQueue::UpdateListener( const Vector& position, const Vector& forward, const Vector& right, const Vector& up )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CAudioDeviceAudioQueue::BIsPlaying()
|
||
|
{
|
||
|
UInt32 isRunning;
|
||
|
UInt32 propSize = sizeof(isRunning);
|
||
|
|
||
|
OSStatus result = AudioQueueGetProperty( m_Queue, kAudioQueueProperty_IsRunning, &isRunning, &propSize);
|
||
|
return isRunning != 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::MixBegin( int sampleCount )
|
||
|
{
|
||
|
MIX_ClearAllPaintBuffers( sampleCount, false );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::MixUpsample( int sampleCount, int filtertype )
|
||
|
{
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
int ifilter = ppaint->ifilter;
|
||
|
|
||
|
Assert (ifilter < CPAINTFILTERS);
|
||
|
|
||
|
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
|
||
|
|
||
|
ppaint->ifilter++;
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceAudioQueue::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1))
|
||
|
return;
|
||
|
|
||
|
Mix8MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
||
|
return;
|
||
|
|
||
|
Mix8StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, (byte *)pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 1 ))
|
||
|
return;
|
||
|
|
||
|
Mix16MonoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress )
|
||
|
{
|
||
|
int volume[CCHANVOLUMES];
|
||
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
||
|
|
||
|
if (!MIX_ScaleChannelVolume( ppaint, pChannel, volume, 2 ))
|
||
|
return;
|
||
|
|
||
|
Mix16StereoWavtype( pChannel, ppaint->pbuf + outputOffset, volume, pData, inputOffset, rateScaleFix, outCount );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::ChannelReset( int entnum, int channelIndex, float distanceMod )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::TransferSamples( int end )
|
||
|
{
|
||
|
int lpaintedtime = g_paintedtime;
|
||
|
int endtime = end;
|
||
|
|
||
|
// resumes playback...
|
||
|
|
||
|
if ( m_sndBuffers )
|
||
|
{
|
||
|
S_TransferStereo16( m_sndBuffers, PAINTBUFFER, lpaintedtime, endtime );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceAudioQueue::SpatializeChannel( int volume[CCHANVOLUMES/2], int master_vol, const Vector& sourceDir, float gain, float mono )
|
||
|
{
|
||
|
VPROF("CAudioDeviceAudioQueue::SpatializeChannel");
|
||
|
S_SpatializeChannel( volume, master_vol, &sourceDir, gain, mono );
|
||
|
}
|
||
|
|
||
|
void CAudioDeviceAudioQueue::StopAllSounds( void )
|
||
|
{
|
||
|
m_bSoundsShutdown = true;
|
||
|
m_bRunning = false;
|
||
|
AudioQueueStop(m_Queue, true);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void CAudioDeviceAudioQueue::ApplyDSPEffects( int idsp, portable_samplepair_t *pbuffront, portable_samplepair_t *pbufrear, portable_samplepair_t *pbufcenter, int samplecount )
|
||
|
{
|
||
|
//SX_RoomFX( endtime, filter, timefx );
|
||
|
DSP_Process( idsp, pbuffront, pbufrear, pbufcenter, samplecount );
|
||
|
}
|
||
|
|
||
|
|
||
|
static uint32 GetOSXSpeakerConfig()
|
||
|
{
|
||
|
return 2;
|
||
|
}
|
||
|
|
||
|
static uint32 GetSpeakerConfigForSurroundMode( int surroundMode, const char **pConfigDesc )
|
||
|
{
|
||
|
uint32 newSpeakerConfig = 2;
|
||
|
*pConfigDesc = "stereo speaker";
|
||
|
return newSpeakerConfig;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void OnSndSurroundCvarChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
|
||
|
{
|
||
|
// if the old value is -1, we're setting this from the detect routine for the first time
|
||
|
// no need to reset the device
|
||
|
if ( flOldValue == -1 )
|
||
|
return;
|
||
|
|
||
|
// get the user's previous speaker config
|
||
|
uint32 speaker_config = GetOSXSpeakerConfig();
|
||
|
|
||
|
// get the new config
|
||
|
uint32 newSpeakerConfig = 0;
|
||
|
const char *speakerConfigDesc = "";
|
||
|
|
||
|
ConVarRef var( pVar );
|
||
|
newSpeakerConfig = GetSpeakerConfigForSurroundMode( var.GetInt(), &speakerConfigDesc );
|
||
|
// make sure the config has changed
|
||
|
if (newSpeakerConfig == speaker_config)
|
||
|
return;
|
||
|
|
||
|
// set new configuration
|
||
|
//SetWindowsSpeakerConfig(newSpeakerConfig);
|
||
|
|
||
|
Msg("Speaker configuration has been changed to %s.\n", speakerConfigDesc);
|
||
|
|
||
|
// restart sound system so it takes effect
|
||
|
//g_pSoundServices->RestartSoundSystem();
|
||
|
}
|
||
|
|
||
|
void OnSndSurroundLegacyChanged2( IConVar *pVar, const char *pOldString, float flOldValue )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|