Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
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// QC_EYES.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
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$Configuration
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{
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$Compiler
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{
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// Deprecated MBCS MFC libraries for VS 2013 (nafxcw.lib and nafxcwd.lib) can be downloaded from http://go.microsoft.com/?linkid=9832071
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$PreprocessorDefinitions "$BASE;NO_WARN_MBCS_MFC_DEPRECATION"
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$PrecompiledHeaderFile "Debug/QC_Eyes.pch"
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$EnableC++Exceptions "Yes (/EHsc)"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE;windowscodecs.lib"
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}
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}
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$Project "QC_Eyes"
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{
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$Folder "Source Files"
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{
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-$File "$SRCDIR\public\tier0\memoverride.cpp"
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$File "QC_Eyes.cpp"
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$File "QC_Eyes.rc"
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$File "QC_EyesDlg.cpp"
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$File "StdAfx.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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}
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$Folder "Header Files"
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{
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$File "QC_Eyes.h"
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$File "QC_EyesDlg.h"
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$File "Resource.h"
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$File "StdAfx.h"
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}
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$Folder "Resources"
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{
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$File "res\eye_default.bmp"
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$File "res\eye_lower_hi.bmp"
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$File "res\eye_lower_lo.bmp"
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$File "res\eye_lower_mid.bmp"
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$File "res\eye_upper_hi.bmp"
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$File "res\eye_upper_lo.bmp"
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$File "res\eye_upper_mid.bmp"
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$File "res\eye_XY_L.bmp"
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$File "res\eye_XY_R.bmp"
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$File "res\eye_Z_L.bmp"
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$File "res\eye_Z_R.bmp"
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$File "res\QC_Eyes.ico"
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$File "res\QC_Eyes.rc2"
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}
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}
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