You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
96 lines
2.7 KiB
96 lines
2.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef REMOTESERVER_H
|
||
|
#define REMOTESERVER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "UtlLinkedList.h"
|
||
|
#include "igameserverdata.h"
|
||
|
|
||
|
class IServerDataResponse;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Configures and installs the connection to the game server (remote or local)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CRemoteServer
|
||
|
{
|
||
|
public:
|
||
|
CRemoteServer();
|
||
|
~CRemoteServer();
|
||
|
|
||
|
// setup this object
|
||
|
void Initialize();
|
||
|
|
||
|
// remote connection
|
||
|
void ConnectRemoteGameServer(unsigned int ip, unsigned short port, const char *password);
|
||
|
|
||
|
// request a cvar/data from the server
|
||
|
void RequestValue(IServerDataResponse *requester, const char *variable);
|
||
|
|
||
|
// sets a value
|
||
|
void SetValue(const char *variable, const char *value);
|
||
|
|
||
|
// sends a custom command
|
||
|
void SendCommand(const char *commandString);
|
||
|
|
||
|
// changes the current password on the server
|
||
|
// responds with "PasswordChange" "true" or "PasswordChange" "false"
|
||
|
void ChangeAccessPassword(IServerDataResponse *requester, const char *newPassword);
|
||
|
|
||
|
// process any return values, firing any IServerDataResponse items
|
||
|
// returns true if any items were fired
|
||
|
bool ProcessServerResponse();
|
||
|
|
||
|
// Adds a constant watches for a particular message. Used to handle
|
||
|
// information channels from the server->client (map changed, player joined, etc.)
|
||
|
void AddServerMessageHandler(IServerDataResponse *handler, const char *watch);
|
||
|
|
||
|
// removes a requester from the list to guarantee the pointer won't be used
|
||
|
void RemoveServerDataResponseTarget(IServerDataResponse *invalidRequester);
|
||
|
|
||
|
private:
|
||
|
int m_iCurrentRequestID;
|
||
|
ra_listener_id m_ListenerID;
|
||
|
bool m_bInitialized;
|
||
|
|
||
|
// list of all the currently waiting response handlers
|
||
|
struct ResponseHandler_t
|
||
|
{
|
||
|
int requestID;
|
||
|
IServerDataResponse *handler;
|
||
|
};
|
||
|
CUtlLinkedList<ResponseHandler_t, int> m_ResponseHandlers;
|
||
|
|
||
|
// list of constant response handlers
|
||
|
struct MessageHandler_t
|
||
|
{
|
||
|
char messageName[32];
|
||
|
IServerDataResponse *handler;
|
||
|
};
|
||
|
CUtlLinkedList<MessageHandler_t, int> m_MessageHandlers;
|
||
|
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: callback interface
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class IServerDataResponse
|
||
|
{
|
||
|
public:
|
||
|
// called when the server has returned a requested value
|
||
|
virtual void OnServerDataResponse(const char *value, const char *response) = 0;
|
||
|
};
|
||
|
|
||
|
// singleton accessor
|
||
|
extern CRemoteServer &RemoteServer();
|
||
|
|
||
|
|
||
|
#endif // REMOTESERVER_H
|