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1157 lines
30 KiB
1157 lines
30 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Core Movie Maker UI API
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//
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//=============================================================================
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#include "toolutils/basetoolsystem.h"
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#include "toolframework/ienginetool.h"
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#include "vgui/IPanel.h"
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#include "vgui_controls/Controls.h"
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#include "vgui_controls/Menu.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/Panel.h"
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#include "vgui_controls/FileOpenDialog.h"
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#include "vgui_controls/MessageBox.h"
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#include "vgui/Cursor.h"
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#include "vgui/iinput.h"
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#include "vgui/ivgui.h"
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#include "vgui_controls/AnimationController.h"
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#include "ienginevgui.h"
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#include "toolui.h"
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#include "toolutils/toolmenubar.h"
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#include "vgui/ilocalize.h"
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#include "toolutils/enginetools_int.h"
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#include "toolutils/vgui_tools.h"
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#include "icvar.h"
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#include "tier1/convar.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "filesystem.h"
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#include "vgui_controls/savedocumentquery.h"
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#include "vgui_controls/perforcefilelistframe.h"
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#include "toolutils/miniviewport.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imesh.h"
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#include "toolutils/BaseStatusBar.h"
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#include "movieobjects/movieobjects.h"
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#include "vgui_controls/KeyBoardEditorDialog.h"
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#include "vgui_controls/KeyBindingHelpDialog.h"
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#include "dmserializers/idmserializers.h"
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#include "tier2/renderutils.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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extern IMaterialSystem *MaterialSystem();
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class CGlobalFlexController : public IGlobalFlexController
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{
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public:
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virtual int FindGlobalFlexController( const char *name )
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{
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return clienttools->FindGlobalFlexcontroller( name );
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}
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virtual const char *GetGlobalFlexControllerName( int idx )
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{
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return clienttools->GetGlobalFlexControllerName( idx );
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}
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};
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static CGlobalFlexController g_GlobalFlexController;
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extern IGlobalFlexController *g_pGlobalFlexController;
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//-----------------------------------------------------------------------------
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// Singleton interfaces
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//-----------------------------------------------------------------------------
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IServerTools *servertools = NULL;
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IClientTools *clienttools = NULL;
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//-----------------------------------------------------------------------------
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// External functions
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//-----------------------------------------------------------------------------
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void RegisterTool( IToolSystem *tool );
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//-----------------------------------------------------------------------------
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// Base tool system constructor
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//-----------------------------------------------------------------------------
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CBaseToolSystem::CBaseToolSystem( const char *pToolName /*="CBaseToolSystem"*/ ) :
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BaseClass( NULL, pToolName ),
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m_pBackground( 0 ),
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m_pLogo( 0 )
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{
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RegisterTool( this );
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SetAutoDelete( false );
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m_bGameInputEnabled = false;
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m_bFullscreenMode = false;
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m_bIsActive = false;
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m_bFullscreenToolModeEnabled = false;
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m_MostRecentlyFocused = NULL;
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SetKeyBoardInputEnabled( true );
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input()->RegisterKeyCodeUnhandledListener( GetVPanel() );
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m_pFileOpenStateMachine = new vgui::FileOpenStateMachine( this, this );
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m_pFileOpenStateMachine->AddActionSignalTarget( this );
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}
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void CBaseToolSystem::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetKeyBoardInputEnabled( true );
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}
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//-----------------------------------------------------------------------------
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// Called at the end of engine startup (after client .dll and server .dll have been loaded)
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//-----------------------------------------------------------------------------
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bool CBaseToolSystem::Init( )
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{
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// Read shared localization info
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g_pVGuiLocalize->AddFile( "resource/dmecontrols_%language%.txt" );
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g_pVGuiLocalize->AddFile( "resource/toolshared_%language%.txt" );
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g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt" );
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g_pVGuiLocalize->AddFile( "Resource/platform_%language%.txt" );
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g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
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// Create the tool workspace
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SetParent( VGui_GetToolRootPanel() );
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// Deal with scheme
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vgui::HScheme hToolScheme = GetToolScheme();
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if ( hToolScheme != 0 )
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{
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SetScheme( hToolScheme );
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}
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m_KeyBindingsHandle = Panel::CreateKeyBindingsContext( GetBindingsContextFile(), "GAME" );
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SetKeyBindingsContext( m_KeyBindingsHandle );
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LoadKeyBindings();
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const char *pszBackground = GetBackgroundTextureName();
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if ( pszBackground )
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{
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m_pBackground = materials->FindMaterial( GetBackgroundTextureName() , TEXTURE_GROUP_VGUI );
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m_pBackground->IncrementReferenceCount();
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}
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const char *pszLogo = GetLogoTextureName();
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if ( pszLogo )
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{
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m_pLogo = materials->FindMaterial( GetLogoTextureName(), TEXTURE_GROUP_VGUI );
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m_pLogo->IncrementReferenceCount();
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}
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// Make the tool workspace the size of the screen
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int w, h;
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surface()->GetScreenSize( w, h );
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SetBounds( 0, 0, w, h );
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SetPaintBackgroundEnabled( true );
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SetPaintBorderEnabled( false );
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SetPaintEnabled( false );
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SetCursor( vgui::dc_none );
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SetVisible( false );
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// Create the tool UI
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m_pToolUI = new CToolUI( this, "ToolUI", this );
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// Create the mini viewport
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m_hMiniViewport = CreateMiniViewport( GetClientArea() );
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Assert( m_hMiniViewport.Get() );
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return true;
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}
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void CBaseToolSystem::ShowMiniViewport( bool state )
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{
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if ( !m_hMiniViewport.Get() )
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return;
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m_hMiniViewport->SetVisible( state );
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}
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void CBaseToolSystem::SetMiniViewportBounds( int x, int y, int width, int height )
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{
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if ( m_hMiniViewport )
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{
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m_hMiniViewport->SetBounds( x, y, width, height );
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}
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}
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void CBaseToolSystem::SetMiniViewportText( const char *pText )
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{
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if ( m_hMiniViewport )
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{
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m_hMiniViewport->SetOverlayText( pText );
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}
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}
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void CBaseToolSystem::GetMiniViewportEngineBounds( int &x, int &y, int &width, int &height )
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{
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if ( m_hMiniViewport )
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{
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m_hMiniViewport->GetEngineBounds( x, y, width, height );
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}
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}
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vgui::Panel *CBaseToolSystem::GetMiniViewport( void )
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{
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return m_hMiniViewport;
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}
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//-----------------------------------------------------------------------------
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// Shut down
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//-----------------------------------------------------------------------------
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void CBaseToolSystem::Shutdown()
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{
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if ( m_pBackground )
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{
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m_pBackground->DecrementReferenceCount();
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}
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if ( m_pLogo )
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{
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m_pLogo->DecrementReferenceCount();
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}
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if ( m_hMiniViewport.Get() )
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{
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delete m_hMiniViewport.Get();
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}
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// Make sure anything "marked for deletion"
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// actually gets deleted before this dll goes away
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vgui::ivgui()->RunFrame();
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}
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//-----------------------------------------------------------------------------
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// Can the tool quit?
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//-----------------------------------------------------------------------------
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bool CBaseToolSystem::CanQuit()
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Client, server init + shutdown
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//-----------------------------------------------------------------------------
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bool CBaseToolSystem::ServerInit( CreateInterfaceFn serverFactory )
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{
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servertools = ( IServerTools * )serverFactory( VSERVERTOOLS_INTERFACE_VERSION, NULL );
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if ( !servertools )
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{
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Error( "CBaseToolSystem::PostInit: Unable to get '%s' interface from game .dll\n", VSERVERTOOLS_INTERFACE_VERSION );
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}
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return true;
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}
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bool CBaseToolSystem::ClientInit( CreateInterfaceFn clientFactory )
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{
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clienttools = ( IClientTools * )clientFactory( VCLIENTTOOLS_INTERFACE_VERSION, NULL );
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if ( !clienttools )
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{
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Error( "CBaseToolSystem::PostInit: Unable to get '%s' interface from client .dll\n", VCLIENTTOOLS_INTERFACE_VERSION );
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}
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else
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{
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g_pGlobalFlexController = &g_GlobalFlexController; // don't set this until clienttools is connected
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}
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return true;
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}
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void CBaseToolSystem::ServerShutdown()
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{
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servertools = NULL;
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}
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void CBaseToolSystem::ClientShutdown()
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{
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clienttools = NULL;
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}
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//-----------------------------------------------------------------------------
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// Level init, shutdown for server
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//-----------------------------------------------------------------------------
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void CBaseToolSystem::ServerLevelInitPreEntity()
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{
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}
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void CBaseToolSystem::ServerLevelInitPostEntity()
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{
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}
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void CBaseToolSystem::ServerLevelShutdownPreEntity()
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{
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}
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void CBaseToolSystem::ServerLevelShutdownPostEntity()
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{
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}
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//-----------------------------------------------------------------------------
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// Think methods
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//-----------------------------------------------------------------------------
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void CBaseToolSystem::ServerFrameUpdatePreEntityThink()
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{
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}
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void CBaseToolSystem::Think( bool finalTick )
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{
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// run vgui animations
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vgui::GetAnimationController()->UpdateAnimations( enginetools->Time() );
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}
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void CBaseToolSystem::PostMessage( HTOOLHANDLE hEntity, KeyValues *message )
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{
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if ( !Q_stricmp( message->GetName(), "ReleaseLayoffTexture" ) )
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{
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if ( m_hMiniViewport.Get() )
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{
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m_hMiniViewport->ReleaseLayoffTexture();
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}
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return;
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}
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}
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void CBaseToolSystem::ServerFrameUpdatePostEntityThink()
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{
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}
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void CBaseToolSystem::ServerPreClientUpdate()
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{
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}
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void CBaseToolSystem::ServerPreSetupVisibility()
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{
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}
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const char* CBaseToolSystem::GetEntityData( const char *pActualEntityData )
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{
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return pActualEntityData;
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}
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//-----------------------------------------------------------------------------
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// Level init, shutdown for client
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//-----------------------------------------------------------------------------
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void CBaseToolSystem::ClientLevelInitPreEntity()
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{
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}
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void CBaseToolSystem::ClientLevelInitPostEntity()
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{
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}
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void CBaseToolSystem::ClientLevelShutdownPreEntity()
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{
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}
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void CBaseToolSystem::ClientLevelShutdownPostEntity()
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{
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}
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void CBaseToolSystem::ClientPreRender()
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{
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}
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void CBaseToolSystem::ClientPostRender()
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{
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}
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//-----------------------------------------------------------------------------
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// Tool activation/deactivation
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//-----------------------------------------------------------------------------
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void CBaseToolSystem::OnToolActivate()
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{
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m_bIsActive = true;
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UpdateUIVisibility( );
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// FIXME: Note that this is necessary because IsGameInputEnabled depends on m_bIsActive at the moment
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OnModeChanged();
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input()->SetModalSubTree( VGui_GetToolRootPanel(), GetVPanel(), IsGameInputEnabled() );
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input()->SetModalSubTreeReceiveMessages( !IsGameInputEnabled() );
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m_pToolUI->UpdateMenuBarTitle();
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}
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void CBaseToolSystem::OnToolDeactivate()
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{
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m_bIsActive = false;
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UpdateUIVisibility( );
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// FIXME: Note that this is necessary because IsGameInputEnabled depends on m_bIsActive at the moment
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OnModeChanged();
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input()->ReleaseModalSubTree();
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}
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//-----------------------------------------------------------------------------
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// Let tool override key events (ie ESC and ~)
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//-----------------------------------------------------------------------------
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bool CBaseToolSystem::TrapKey( ButtonCode_t key, bool down )
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{
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// Don't hook keyboard if not topmost
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if ( !m_bIsActive )
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return false; // didn't trap, continue processing
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// If in fullscreen toolMode, don't let ECSAPE bring up the game menu
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if ( !m_bGameInputEnabled && m_bFullscreenMode && ( key == KEY_ESCAPE ) )
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return true; // trapping this key, stop processing
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if ( down )
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{
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if ( key == TOGGLE_WINDOWED_KEY_CODE )
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{
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SetMode( m_bGameInputEnabled, !m_bFullscreenMode );
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return true; // trapping this key, stop processing
|
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}
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if ( key == TOGGLE_INPUT_KEY_CODE )
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{
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if ( input()->IsKeyDown( KEY_LCONTROL ) || input()->IsKeyDown( KEY_RCONTROL ) )
|
||
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{
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ToggleForceToolCamera();
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}
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else
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{
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SetMode( !m_bGameInputEnabled, m_bFullscreenMode );
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}
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return true; // trapping this key, stop processing
|
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}
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||
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||
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// If in IFM mode, let ~ switch to gameMode and toggle console
|
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if ( !IsGameInputEnabled() && ( key == '~' || key == '`' ) )
|
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{
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SetMode( true, m_bFullscreenMode );
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return false; // didn't trap, continue processing
|
||
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}
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||
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}
|
||
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|
||
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return false; // didn't trap, continue processing
|
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}
|
||
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|
||
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|
||
|
//-----------------------------------------------------------------------------
|
||
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// Shows, hides the tool ui (menu, client area, status bar)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::SetToolUIVisible( bool bVisible )
|
||
|
{
|
||
|
if ( bVisible != m_pToolUI->IsVisible() )
|
||
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{
|
||
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m_pToolUI->SetVisible( bVisible );
|
||
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m_pToolUI->InvalidateLayout();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Computes whether vgui is visible or not
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::UpdateUIVisibility()
|
||
|
{
|
||
|
bool bIsVisible = m_bIsActive && ( !IsGameInputEnabled() || !m_bFullscreenMode );
|
||
|
ShowUI( bIsVisible );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Changes game input + fullscreen modes
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::EnableFullscreenToolMode( bool bEnable )
|
||
|
{
|
||
|
m_bFullscreenToolModeEnabled = bEnable;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Changed whether camera is forced to be tool camera
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::ToggleForceToolCamera()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Changes game input + fullscreen modes
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::SetMode( bool bGameInputEnabled, bool bFullscreen )
|
||
|
{
|
||
|
Assert( m_bIsActive );
|
||
|
|
||
|
if ( !m_bFullscreenToolModeEnabled )
|
||
|
{
|
||
|
if ( !bGameInputEnabled )
|
||
|
{
|
||
|
bFullscreen = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( ( m_bFullscreenMode == bFullscreen ) && ( m_bGameInputEnabled == bGameInputEnabled ) )
|
||
|
return;
|
||
|
|
||
|
bool bOldGameInputEnabled = m_bGameInputEnabled;
|
||
|
|
||
|
m_bFullscreenMode = bFullscreen;
|
||
|
m_bGameInputEnabled = bGameInputEnabled;
|
||
|
UpdateUIVisibility();
|
||
|
|
||
|
if ( bOldGameInputEnabled != m_bGameInputEnabled )
|
||
|
{
|
||
|
Warning( "Input is now being sent to the %s\n", m_bGameInputEnabled ? "Game" : "Tools" );
|
||
|
|
||
|
// The subtree starts at the tool system root panel. If game input is enabled then
|
||
|
// the subtree should not receive or process input messages, otherwise it should
|
||
|
Assert( input()->GetModalSubTree() );
|
||
|
if ( input()->GetModalSubTree() )
|
||
|
{
|
||
|
input()->SetModalSubTreeReceiveMessages( !m_bGameInputEnabled );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pToolUI )
|
||
|
{
|
||
|
m_pToolUI->UpdateMenuBarTitle();
|
||
|
}
|
||
|
|
||
|
OnModeChanged( );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Keybinding
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::LoadKeyBindings()
|
||
|
{
|
||
|
ReloadKeyBindings( m_KeyBindingsHandle );
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::ShowKeyBindingsEditor( Panel *panel, KeyBindingContextHandle_t handle )
|
||
|
{
|
||
|
if ( !m_hKeyBindingsEditor.Get() )
|
||
|
{
|
||
|
// Show the editor
|
||
|
m_hKeyBindingsEditor = new CKeyBoardEditorDialog( GetClientArea(), panel, handle );
|
||
|
m_hKeyBindingsEditor->DoModal();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::ShowKeyBindingsHelp( Panel *panel, KeyBindingContextHandle_t handle, vgui::KeyCode boundKey, int modifiers )
|
||
|
{
|
||
|
if ( m_hKeyBindingsHelp.Get() )
|
||
|
{
|
||
|
m_hKeyBindingsHelp->HelpKeyPressed();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_hKeyBindingsHelp = new CKeyBindingHelpDialog( GetClientArea(), panel, handle, boundKey, modifiers );
|
||
|
}
|
||
|
|
||
|
vgui::KeyBindingContextHandle_t CBaseToolSystem::GetKeyBindingsHandle()
|
||
|
{
|
||
|
return m_KeyBindingsHandle;
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::OnEditKeyBindings()
|
||
|
{
|
||
|
Panel *tool = GetMostRecentlyFocusedTool();
|
||
|
if ( tool )
|
||
|
{
|
||
|
ShowKeyBindingsEditor( tool, tool->GetKeyBindingsContext() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::OnKeyBindingHelp()
|
||
|
{
|
||
|
Panel *tool = GetMostRecentlyFocusedTool();
|
||
|
if ( tool )
|
||
|
{
|
||
|
CUtlVector< BoundKey_t * > list;
|
||
|
LookupBoundKeys( "keybindinghelp", list );
|
||
|
if ( list.Count() > 0 )
|
||
|
{
|
||
|
ShowKeyBindingsHelp( tool, tool->GetKeyBindingsContext(), (KeyCode)list[ 0 ]->keycode, list[ 0 ]->modifiers );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Registers tool window
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::RegisterToolWindow( vgui::PHandle hPanel )
|
||
|
{
|
||
|
int i = m_Tools.AddToTail( hPanel );
|
||
|
m_Tools[i]->SetKeyBindingsContext( m_KeyBindingsHandle );
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::UnregisterAllToolWindows()
|
||
|
{
|
||
|
m_Tools.RemoveAll();
|
||
|
m_MostRecentlyFocused = NULL;
|
||
|
}
|
||
|
|
||
|
Panel *CBaseToolSystem::GetMostRecentlyFocusedTool()
|
||
|
{
|
||
|
VPANEL focus = input()->GetFocus();
|
||
|
int c = m_Tools.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
Panel *p = m_Tools[ i ].Get();
|
||
|
if ( !p )
|
||
|
continue;
|
||
|
|
||
|
// Not a visible tool
|
||
|
if ( !p->GetParent() )
|
||
|
continue;
|
||
|
|
||
|
bool hasFocus = p->HasFocus();
|
||
|
bool focusOnChild = focus && ipanel()->HasParent(focus, p->GetVPanel());
|
||
|
|
||
|
if ( !hasFocus && !focusOnChild )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
return p;
|
||
|
}
|
||
|
|
||
|
return m_MostRecentlyFocused.Get();
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::PostMessageToActiveTool( KeyValues *pKeyValues, float flDelay )
|
||
|
{
|
||
|
Panel *pMostRecent = GetMostRecentlyFocusedTool();
|
||
|
if ( pMostRecent )
|
||
|
{
|
||
|
Panel::PostMessage( pMostRecent->GetVPanel(), pKeyValues, flDelay );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::PostMessageToActiveTool( const char *msg, float flDelay )
|
||
|
{
|
||
|
Panel *pMostRecent = GetMostRecentlyFocusedTool();
|
||
|
if ( pMostRecent )
|
||
|
{
|
||
|
Panel::PostMessage( pMostRecent->GetVPanel(), new KeyValues( msg ), flDelay );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::PostMessageToAllTools( KeyValues *message )
|
||
|
{
|
||
|
int nCount = enginetools->GetToolCount();
|
||
|
for ( int i = 0; i < nCount; ++i )
|
||
|
{
|
||
|
IToolSystem *pToolSystem = const_cast<IToolSystem*>( enginetools->GetToolSystem( i ) );
|
||
|
pToolSystem->PostMessage( HTOOLHANDLE_INVALID, message );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::OnThink()
|
||
|
{
|
||
|
BaseClass::OnThink();
|
||
|
|
||
|
VPANEL focus = input()->GetFocus();
|
||
|
int c = m_Tools.Count();
|
||
|
for ( int i = 0; i < c; ++i )
|
||
|
{
|
||
|
Panel *p = m_Tools[ i ].Get();
|
||
|
if ( !p )
|
||
|
continue;
|
||
|
|
||
|
// Not a visible tool
|
||
|
if ( !p->GetParent() )
|
||
|
continue;
|
||
|
|
||
|
bool hasFocus = p->HasFocus();
|
||
|
bool focusOnChild = focus && ipanel()->HasParent(focus, p->GetVPanel());
|
||
|
|
||
|
if ( !hasFocus && !focusOnChild )
|
||
|
continue;
|
||
|
|
||
|
m_MostRecentlyFocused = p;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Let tool override viewport for engine
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::AdjustEngineViewport( int& x, int& y, int& width, int& height )
|
||
|
{
|
||
|
if ( !m_hMiniViewport.Get() )
|
||
|
return;
|
||
|
|
||
|
bool enabled;
|
||
|
int vpx, vpy, vpw, vph;
|
||
|
|
||
|
m_hMiniViewport->GetViewport( enabled, vpx, vpy, vpw, vph );
|
||
|
|
||
|
if ( !enabled )
|
||
|
return;
|
||
|
|
||
|
x = vpx;
|
||
|
y = vpy;
|
||
|
width = vpw;
|
||
|
height = vph;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Let tool override view/camera
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBaseToolSystem::SetupEngineView( Vector &origin, QAngle &angles, float &fov )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Let tool override microphone
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBaseToolSystem::SetupAudioState( AudioState_t &audioState )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Should the game be allowed to render the view?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBaseToolSystem::ShouldGameRenderView()
|
||
|
{
|
||
|
// Render through mini viewport unless in fullscreen mode
|
||
|
if ( !IsVisible() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ( !m_hMiniViewport.Get() )
|
||
|
return true;
|
||
|
|
||
|
if ( !m_hMiniViewport->IsVisible() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Route through mini viewport
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool CBaseToolSystem::IsThirdPersonCamera()
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool CBaseToolSystem::IsToolRecording()
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
IMaterialProxy *CBaseToolSystem::LookupProxy( const char *proxyName )
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CBaseToolSystem::GetSoundSpatialization( int iUserData, int guid, SpatializationInfo_t& info )
|
||
|
{
|
||
|
// Always hearable (no changes)
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::HostRunFrameBegin()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::HostRunFrameEnd()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::RenderFrameBegin()
|
||
|
{
|
||
|
// If we can't see the engine window, do nothing
|
||
|
if ( !IsVisible() || !IsActiveTool() )
|
||
|
return;
|
||
|
|
||
|
if ( !m_hMiniViewport.Get() || !m_hMiniViewport->IsVisible() )
|
||
|
return;
|
||
|
|
||
|
m_hMiniViewport->RenderFrameBegin();
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::RenderFrameEnd()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::VGui_PreRender( int paintMode )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::VGui_PostRender( int paintMode )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::VGui_PreSimulate()
|
||
|
{
|
||
|
if ( !m_bIsActive )
|
||
|
return;
|
||
|
|
||
|
// only show the gameUI when in gameMode
|
||
|
vgui::VPANEL gameui = enginevgui->GetPanel( PANEL_GAMEUIDLL );
|
||
|
if ( gameui != 0 )
|
||
|
{
|
||
|
bool wantsToBeSeen = IsGameInputEnabled() && (enginetools->IsGamePaused() || !enginetools->IsInGame() || enginetools->IsConsoleVisible());
|
||
|
vgui::ipanel()->SetVisible(gameui, wantsToBeSeen);
|
||
|
}
|
||
|
|
||
|
// if there's no map loaded and we're in fullscreen toolMode, switch to gameMode
|
||
|
// otherwise there's nothing to see or do...
|
||
|
if ( !IsGameInputEnabled() && !IsVisible() && !enginetools->IsInGame() )
|
||
|
{
|
||
|
SetMode( true, m_bFullscreenMode );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::VGui_PostSimulate()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
const char *CBaseToolSystem::MapName() const
|
||
|
{
|
||
|
return enginetools->GetCurrentMap();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Shows or hides the UI
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CBaseToolSystem::ShowUI( bool bVisible )
|
||
|
{
|
||
|
bool bPrevVisible = IsVisible();
|
||
|
if ( bPrevVisible == bVisible )
|
||
|
return bPrevVisible;
|
||
|
|
||
|
SetMouseInputEnabled( bVisible );
|
||
|
SetVisible( bVisible );
|
||
|
|
||
|
// Hide loading image if using bx movie UI
|
||
|
// A bit of a hack because it more or less tunnels through to the client .dll, but the moviemaker assumes
|
||
|
// single player anyway...
|
||
|
if ( bVisible )
|
||
|
{
|
||
|
ConVar *pCv = ( ConVar * )cvar->FindVar( "cl_showpausedimage" );
|
||
|
if ( pCv )
|
||
|
{
|
||
|
pCv->SetValue( 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return bPrevVisible;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Gets the action target to sent to panels so that the tool system's OnCommand is called
|
||
|
//-----------------------------------------------------------------------------
|
||
|
vgui::Panel *CBaseToolSystem::GetActionTarget()
|
||
|
{
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Derived classes implement this to create a custom menubar
|
||
|
//-----------------------------------------------------------------------------
|
||
|
vgui::MenuBar *CBaseToolSystem::CreateMenuBar(CBaseToolSystem *pParent )
|
||
|
{
|
||
|
return new vgui::MenuBar( pParent, "ToolMenuBar" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Derived classes implement this to create a custom status bar, or return NULL for no status bar
|
||
|
//-----------------------------------------------------------------------------
|
||
|
vgui::Panel *CBaseToolSystem::CreateStatusBar( vgui::Panel *pParent )
|
||
|
{
|
||
|
return new CBaseStatusBar( this, "Status Bar" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Gets at the action menu
|
||
|
//-----------------------------------------------------------------------------
|
||
|
vgui::Menu *CBaseToolSystem::GetActionMenu()
|
||
|
{
|
||
|
return m_hActionMenu;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the client area
|
||
|
//-----------------------------------------------------------------------------
|
||
|
vgui::Panel* CBaseToolSystem::GetClientArea()
|
||
|
{
|
||
|
return m_pToolUI->GetClientArea();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Pops up the action menu
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::OnMousePressed( vgui::MouseCode code )
|
||
|
{
|
||
|
if ( code == MOUSE_RIGHT )
|
||
|
{
|
||
|
InitActionMenu();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnMousePressed( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Creates the action menu
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::InitActionMenu()
|
||
|
{
|
||
|
ShutdownActionMenu();
|
||
|
|
||
|
// Let the tool system create the action menu
|
||
|
m_hActionMenu = CreateActionMenu( this );
|
||
|
|
||
|
if ( m_hActionMenu.Get() )
|
||
|
{
|
||
|
m_hActionMenu->SetVisible(true);
|
||
|
PositionActionMenu();
|
||
|
m_hActionMenu->RequestFocus();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Destroy action menu
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::ShutdownActionMenu()
|
||
|
{
|
||
|
if ( m_hActionMenu.Get() )
|
||
|
{
|
||
|
m_hActionMenu->MarkForDeletion();
|
||
|
m_hActionMenu = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::UpdateMenu( vgui::Menu *menu )
|
||
|
{
|
||
|
// Nothing
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Positions the action menu when it's time to pop it up
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::PositionActionMenu()
|
||
|
{
|
||
|
// get cursor position, this is local to this text edit window
|
||
|
int cursorX, cursorY;
|
||
|
input()->GetCursorPos(cursorX, cursorY);
|
||
|
|
||
|
// relayout the menu immediately so that we know it's size
|
||
|
m_hActionMenu->InvalidateLayout(true);
|
||
|
|
||
|
// Get the menu size
|
||
|
int menuWide, menuTall;
|
||
|
m_hActionMenu->GetSize( menuWide, menuTall );
|
||
|
|
||
|
// work out where the cursor is and therefore the best place to put the menu
|
||
|
int wide, tall;
|
||
|
GetSize( wide, tall );
|
||
|
|
||
|
if (wide - menuWide > cursorX)
|
||
|
{
|
||
|
// menu hanging right
|
||
|
if (tall - menuTall > cursorY)
|
||
|
{
|
||
|
// menu hanging down
|
||
|
m_hActionMenu->SetPos(cursorX, cursorY);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// menu hanging up
|
||
|
m_hActionMenu->SetPos(cursorX, cursorY - menuTall);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// menu hanging left
|
||
|
if (tall - menuTall > cursorY)
|
||
|
{
|
||
|
// menu hanging down
|
||
|
m_hActionMenu->SetPos(cursorX - menuWide, cursorY);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// menu hanging up
|
||
|
m_hActionMenu->SetPos(cursorX - menuWide, cursorY - menuTall);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Handles the clear recent files message
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::OnClearRecent()
|
||
|
{
|
||
|
m_RecentFiles.Clear();
|
||
|
m_RecentFiles.SaveToRegistry( GetRegistryName() );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Called by the file open state machine
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::OnFileStateMachineFinished( KeyValues *pKeyValues )
|
||
|
{
|
||
|
KeyValues *pContext = pKeyValues->GetFirstTrueSubKey();
|
||
|
bool bWroteFile = pKeyValues->GetInt( "wroteFile", 0 ) != 0;
|
||
|
vgui::FileOpenStateMachine::CompletionState_t state = (vgui::FileOpenStateMachine::CompletionState_t)pKeyValues->GetInt( "completionState", vgui::FileOpenStateMachine::IN_PROGRESS );
|
||
|
const char *pFileType = pKeyValues->GetString( "fileType" );
|
||
|
OnFileOperationCompleted( pFileType, bWroteFile, state, pContext );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Show the File browser dialog
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::OpenFile( const char *pOpenFileType, const char *pSaveFileName, const char *pSaveFileType, int nFlags, KeyValues *pContextKeyValues )
|
||
|
{
|
||
|
m_pFileOpenStateMachine->OpenFile( pOpenFileType, pContextKeyValues, pSaveFileName, pSaveFileType, nFlags );
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::OpenFile( const char *pOpenFileName, const char *pOpenFileType, const char *pSaveFileName, const char *pSaveFileType, int nFlags, KeyValues *pContextKeyValues )
|
||
|
{
|
||
|
m_pFileOpenStateMachine->OpenFile( pOpenFileName, pOpenFileType, pContextKeyValues, pSaveFileName, pSaveFileType, nFlags );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used to save a specified file, and deal with all the lovely dialogs
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::SaveFile( const char *pFileName, const char *pFileType, int nFlags, KeyValues *pContextKeyValues )
|
||
|
{
|
||
|
m_pFileOpenStateMachine->SaveFile( pContextKeyValues, pFileName, pFileType, nFlags );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Paints the background
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseToolSystem::PaintBackground()
|
||
|
{
|
||
|
int w, h;
|
||
|
GetSize( w, h );
|
||
|
|
||
|
int x, y;
|
||
|
GetPos( x, y );
|
||
|
LocalToScreen( x, y );
|
||
|
|
||
|
CMatRenderContextPtr pRenderContext( materials );
|
||
|
if ( m_pBackground )
|
||
|
{
|
||
|
int texWide = m_pBackground->GetMappingWidth();
|
||
|
int texTall = m_pBackground->GetMappingHeight();
|
||
|
|
||
|
float maxu = (float)w / (float)texWide;
|
||
|
float maxv = (float)h / (float)texTall;
|
||
|
|
||
|
RenderQuad( m_pBackground, x, y, w, h, surface()->GetZPos(), 0.0f, 0.0f, maxu, maxv, Color( 255, 255, 255, 255 ) );
|
||
|
}
|
||
|
|
||
|
bool hasDoc = HasDocument();
|
||
|
if ( m_pLogo )
|
||
|
{
|
||
|
int texWide = m_pLogo->GetMappingWidth();
|
||
|
float logoAspectRatio = 0.442;
|
||
|
|
||
|
if ( hasDoc )
|
||
|
{
|
||
|
int logoW = texWide / 2;
|
||
|
int logoH = logoW * logoAspectRatio;
|
||
|
|
||
|
x = w - logoW - 15;
|
||
|
y = h - logoH - 30;
|
||
|
|
||
|
w = logoW;
|
||
|
h = logoH;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int logoW = texWide;
|
||
|
int logoH = logoW * logoAspectRatio;
|
||
|
|
||
|
x = ( w - logoW ) / 2;
|
||
|
y = ( h - logoH ) / 2;
|
||
|
|
||
|
w = logoW;
|
||
|
h = logoH;
|
||
|
}
|
||
|
|
||
|
int alpha = hasDoc ? 0 : 255;
|
||
|
|
||
|
RenderQuad( m_pLogo, x, y, w, h, surface()->GetZPos(), 0.0f, 0.0f, 1.0f, 1.0f, Color( 255, 255, 255, alpha ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const char *CBaseToolSystem::GetBackgroundTextureName()
|
||
|
{
|
||
|
return "vgui/tools/ifm/ifm_background";
|
||
|
}
|
||
|
|
||
|
bool CBaseToolSystem::HasDocument()
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
CMiniViewport *CBaseToolSystem::CreateMiniViewport( vgui::Panel *parent )
|
||
|
{
|
||
|
int w, h;
|
||
|
surface()->GetScreenSize( w, h );
|
||
|
|
||
|
CMiniViewport *vp = new CMiniViewport( parent, "MiniViewport" );
|
||
|
Assert( vp );
|
||
|
vp->SetVisible( true );
|
||
|
int menuBarHeight = 28;
|
||
|
int titleBarHeight = 22;
|
||
|
int offset = 4;
|
||
|
vp->SetBounds( ( 2 * w / 3 ) - offset, menuBarHeight + offset, w / 3, h / 3 + titleBarHeight);
|
||
|
return vp;
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::ComputeMenuBarTitle( char *buf, size_t buflen )
|
||
|
{
|
||
|
Q_snprintf( buf, buflen, ": %s [ %s - Switch Mode ] [ %s - Full Screen ]", IsGameInputEnabled() ? "Game Mode" : "Tool Mode", TOGGLE_INPUT_KEY_NAME, TOGGLE_WINDOWED_KEY_NAME );
|
||
|
}
|
||
|
|
||
|
void CBaseToolSystem::OnUnhandledMouseClick( int code )
|
||
|
{
|
||
|
if ( (MouseCode)code == MOUSE_LEFT )
|
||
|
{
|
||
|
// If tool ui is visible and we're running game in a window
|
||
|
// and they click on the ifm it'll be unhandled, but in this case
|
||
|
// we'll switch back to the IFM mode
|
||
|
if ( !IsFullscreen() && IsGameInputEnabled() )
|
||
|
{
|
||
|
SetMode( false, m_bFullscreenMode );
|
||
|
}
|
||
|
}
|
||
|
}
|