Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#define _CRT_SECURE_NO_WARNINGS
#define STEAM_API_EXPORTS
#include "FakeSteamAPI_ContextProvider.h"
#include "FakeSteamAPI_Utilities.h"
#include "FakeSteamAPI_Settings.h"
#include "steam_api.h"
//Make FakeSteamAPI.dll bigger, just like the normal steam_api.dll does
#pragma optimize("", off)
char placeholder[1024 * 24] = { 'I', 'n', 'f', 'o', '\0' };
#pragma optimize("", on)
//steam_api.h
S_API bool S_CALLTYPE SteamAPI_Init() {
FakeSteamAPI_Settings_Init();
//FakeSteamAPI_AppendLog(LogLevel_Info, "FakeSteamAPI has been started.");
return true;
}
S_API bool S_CALLTYPE SteamAPI_InitSafe() {
FakeSteamAPI_Settings_Init();
//FakeSteamAPI_AppendLog(LogLevel_Info, "FakeSteamAPI has been started.");
return true;
}
S_API void S_CALLTYPE SteamAPI_Shutdown() {
}
S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary(uint32 unOwnAppID) {
//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass false to the application.", __FUNCTION__);
return false;
}
S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory() {
}
S_API void S_CALLTYPE SteamAPI_WriteMiniDump(uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID) {
}
S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment(const char *pchMsg) {
}
S_API void S_CALLTYPE SteamAPI_RunCallbacks() {
static bool bFirst = true;
if (bFirst) {
bFirst = false;
//FakeSteamAPI_AppendLog(LogLevel_Info, "Calls to %s() will only be shown once.", __FUNCTION__);
}
if (FakeSteamAPI_GetSettingsItemInt32(FakeSteamAPI_SettingsIndex_ProcessMessageInRunCallbacks) != 0) {
}
}
S_API void S_CALLTYPE SteamAPI_RegisterCallback(class CCallbackBase *pCallback, int iCallback) {
}
S_API void S_CALLTYPE SteamAPI_UnregisterCallback(class CCallbackBase *pCallback) {
}
S_API void S_CALLTYPE SteamAPI_RegisterCallResult(class CCallbackBase *pCallback, SteamAPICall_t hAPICall) {
}
S_API void S_CALLTYPE SteamAPI_UnregisterCallResult(class CCallbackBase *pCallback, SteamAPICall_t hAPICall) {
}
S_API bool S_CALLTYPE SteamAPI_IsSteamRunning() {
//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass false to the application.", __FUNCTION__);
return false;
}
S_API void Steam_RunCallbacks(HSteamPipe hSteamPipe, bool bGameServerCallbacks) {
}
S_API void Steam_RegisterInterfaceFuncs(void *hModule) {
}
S_API HSteamUser Steam_GetHSteamUserCurrent() {
return NULL;
}
S_API const char *SteamAPI_GetSteamInstallPath() {
return NULL;
}
S_API HSteamPipe SteamAPI_GetHSteamPipe() {
return NULL;
}
S_API void SteamAPI_SetTryCatchCallbacks(bool bTryCatchCallbacks) {
return;
}
S_API HSteamPipe GetHSteamPipe() {
return NULL;
}
S_API HSteamUser GetHSteamUser() {
return NULL;
}
//steam_api_internal.h
S_API HSteamUser SteamAPI_GetHSteamUser() {
//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass NULL to the application.", __FUNCTION__);
return NULL;
}
S_API void * S_CALLTYPE SteamInternal_ContextInit(void *pContextInitData) {
static bool bFirst = true;
if (bFirst) {
bFirst = false;
//FakeSteamAPI_AppendLog(LogLevel_Info, "Calls to %s() will only be shown once.", __FUNCTION__);
}
//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass NULL to the application.", __FUNCTION__);
return &FakeSteamAPI_GetContextInstance();
}
S_API void * S_CALLTYPE SteamInternal_CreateInterface(const char *ver) {
//FakeSteamAPI_AppendLog(LogLevel_Info, "%s() will pass NULL to the application.", __FUNCTION__);
return NULL;
}