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213 lines
5.4 KiB
213 lines
5.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "vgui_controls/subrectimage.h"
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#include "tier0/dbg.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/Controls.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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// Officially the invalid texture ID is zero, but -1 is used in many
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// places, and changing it carries some risk. Adding a named constant
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// for this file avoids warnings and makes future changes easier.
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const HTexture SUBRECT_INVALID_TEXTURE = (HTexture)-1;
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CSubRectImage::CSubRectImage( const char *filename, bool hardwareFiltered, int subx, int suby, int subw, int subh )
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{
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SetSize( subw, subh );
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sub[ 0 ] = subx;
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sub[ 1 ] = suby;
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sub[ 2 ] = subw;
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sub[ 3 ] = subh;
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_filtered = hardwareFiltered;
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// HACKHACK - force VGUI materials to be in the vgui/ directory
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// This needs to be revisited once GoldSRC is grandfathered off.
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//!! need to make this work with goldsrc
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int size = strlen(filename) + 1 + strlen("vgui/");
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_filename = (char *)malloc( size );
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Assert( _filename );
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Q_snprintf( _filename, size, "vgui/%s", filename );
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_id = SUBRECT_INVALID_TEXTURE;
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_uploaded = false;
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_color = Color(255, 255, 255, 255);
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_pos[0] = _pos[1] = 0;
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_valid = true;
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_wide = subw;
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_tall = subh;
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ForceUpload();
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}
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CSubRectImage::~CSubRectImage()
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{
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if ( vgui::surface() && _id != SUBRECT_INVALID_TEXTURE )
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{
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vgui::surface()->DestroyTextureID( _id );
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_id = SUBRECT_INVALID_TEXTURE;
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}
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if ( _filename )
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{
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free( _filename );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void CSubRectImage::GetSize(int &wide, int &tall)
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{
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wide = _wide;
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tall = _tall;
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}
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//-----------------------------------------------------------------------------
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// Purpose: size of the bitmap
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//-----------------------------------------------------------------------------
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void CSubRectImage::GetContentSize(int &wide, int &tall)
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{
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wide = 0;
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tall = 0;
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if (!_valid)
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return;
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if ( _id != SUBRECT_INVALID_TEXTURE )
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{
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surface()->DrawGetTextureSize(_id, wide, tall);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: ignored
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//-----------------------------------------------------------------------------
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void CSubRectImage::SetSize(int x, int y)
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{
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_wide = x;
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_tall = y;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void CSubRectImage::SetPos(int x, int y)
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{
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_pos[0] = x;
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_pos[1] = y;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void CSubRectImage::SetColor(Color col)
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{
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_color = col;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the file name of the bitmap
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//-----------------------------------------------------------------------------
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const char *CSubRectImage::GetName()
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{
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return _filename;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Renders the loaded image, uploading it if necessary
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// Assumes a valid image is always returned from uploading
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//-----------------------------------------------------------------------------
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void CSubRectImage::Paint()
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{
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if ( !_valid )
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return;
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// if we don't have an _id then lets make one
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if ( _id == SUBRECT_INVALID_TEXTURE )
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{
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_id = surface()->CreateNewTextureID();
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}
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// if we have not uploaded yet, lets go ahead and do so
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if ( !_uploaded )
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{
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ForceUpload();
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}
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// set the texture current, set the color, and draw the biatch
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surface()->DrawSetColor( _color[0], _color[1], _color[2], _color[3] );
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surface()->DrawSetTexture( _id );
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if ( _wide == 0 || _tall == 0 )
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return;
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int cw, ch;
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GetContentSize( cw, ch );
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if ( cw == 0 || ch == 0 )
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return;
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float s[ 2 ];
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float t[ 2 ];
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s[ 0 ] = (float)sub[ 0 ] / (float)cw;
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s[ 1 ] = (float)(sub[ 0 ]+sub[ 2 ]) / (float)cw;
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t[ 0 ] = (float)sub[ 1 ] / (float)ch;
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t[ 1 ] = (float)(sub[ 1 ]+sub[ 3 ]) / (float)ch;
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surface()->DrawTexturedSubRect(
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_pos[0],
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_pos[1],
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_pos[0] + _wide,
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_pos[1] + _tall,
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s[ 0 ],
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t[ 0 ],
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s[ 1 ],
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t[ 1 ] );
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}
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//-----------------------------------------------------------------------------
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// Purpose: ensures the bitmap has been uploaded
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//-----------------------------------------------------------------------------
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void CSubRectImage::ForceUpload()
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{
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if ( !_valid || _uploaded )
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return;
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if ( _id == SUBRECT_INVALID_TEXTURE )
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{
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_id = surface()->CreateNewTextureID( false );
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}
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surface()->DrawSetTextureFile( _id, _filename, _filtered, false );
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_uploaded = true;
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_valid = surface()->IsTextureIDValid( _id );
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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HTexture CSubRectImage::GetID()
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{
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return _id;
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}
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bool CSubRectImage::IsValid()
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{
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return _valid;
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}
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