Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef TF_STATSSUMMARY_H
#define TF_STATSSUMMARY_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_hud_statpanel.h"
#include "GameEventListener.h"
struct ClassDetails_t
{
TFStatType_t statType; // type of stat
uint iFlagsClass; // bit mask of classes to show this stat for
const char * szResourceName; // name of label resource (format "Most damage:"
const char * szAltResourceName; // name of alternative label resource "damage"
};
extern ClassDetails_t g_PerClassStatDetails[15];
#define MAKESTATFLAG(x) ( 1 << x )
#define ALL_CLASSES 0xFFFFFFFF
class CTFStatsSummaryPanel : public vgui::EditablePanel, public CGameEventListener
{
private:
DECLARE_CLASS_SIMPLE( CTFStatsSummaryPanel, vgui::EditablePanel );
public:
CTFStatsSummaryPanel();
CTFStatsSummaryPanel( vgui::Panel *parent );
~CTFStatsSummaryPanel();
void Init( void );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnCommand( const char *command );
virtual void OnKeyCodePressed( KeyCode code );
virtual void PerformLayout();
virtual void OnThink();
void SetStats( CUtlVector<ClassStats_t> &vecClassStats );
void ShowModal();
void SetupForEmbedded( void );
void OnMapLoad( const char *pMapName );
virtual void FireGameEvent( IGameEvent *event );
private:
MESSAGE_FUNC( OnActivate, "activate" );
MESSAGE_FUNC( OnDeactivate, "deactivate" );
enum StatDisplay_t
{
SHOW_MAX = 1,
SHOW_TOTAL,
SHOW_AVG
};
void Reset();
void SetDefaultSelections();
void UpdateDialog();
void UpdateBarCharts();
void UpdateClassDetails( bool bIsMVM = false );
void UpdateTip();
void UpdateControls();
void ClearMapLabel();
void ShowMapInfo( bool bShowMapInfo, bool bIsMVM = false, bool bBackgroundOverride = false );
void UpdateLeaderboard();
void InitBarChartComboBox( vgui::ComboBox *pComboBox );
void SetValueAsClass( const char *pDialogVariable, int iValue, int iPlayerClass );
void DisplayBarValue( int iChart, int iClass, ClassStats_t &stats, TFStatType_t statType, StatDisplay_t flags, float flMaxValue );
static float GetDisplayValue( ClassStats_t &stats, TFStatType_t statType, StatDisplay_t statDisplay );
const char *RenderValue( float flValue, TFStatType_t statType, StatDisplay_t statDisplay );
static float SafeCalcFraction( float flNumerator, float flDemoninator );
static int __cdecl CompareClassStats( const ClassStats_t *pStats0, const ClassStats_t *pStats1 );
MESSAGE_FUNC( DoResetStats, "DoResetStats" );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
vgui::EditablePanel *m_pPlayerData;
vgui::EditablePanel *m_pInteractiveHeaders;
vgui::EditablePanel *m_pNonInteractiveHeaders;
vgui::ComboBox *m_pBarChartComboBoxA;
vgui::ComboBox *m_pBarChartComboBoxB;
vgui::ComboBox *m_pClassComboBox;
CTFImagePanel *m_pTipImage;
vgui::Label *m_pTipText;
vgui::EditablePanel *m_pMapInfoPanel;
vgui::Panel *m_pLeaderboardTitle;
vgui::ImagePanel *m_pMainBackground;
void UpdateMainBackground( void );
vgui::EditablePanel *m_pContributedPanel;
#ifdef _X360
CTFFooter *m_pFooter;
#else
vgui::Button *m_pNextTipButton;
vgui::Button *m_pCloseButton;
vgui::Button *m_pResetStatsButton;
#endif
bool m_bInteractive; // are we in interactive mode
bool m_bEmbedded; // are we embedded in a property sheet?
bool m_bControlsLoaded; // have we loaded controls yet
CUtlVector<ClassStats_t> m_aClassStats; // stats data
int m_xStartLHBar; // x min of bars in left hand bar chart
int m_xStartRHBar; // x min of bars in right hand bar chart
int m_iBarMaxWidth; // width of bars in bar charts
int m_iBarHeight; // height of bars in bar charts
int m_iSelectedClass; // what class is selected, if any
int m_iTotalSpawns; // how many spawns of all classes does this player have
TFStatType_t m_statBarGraph[2]; // what stat is displayed in the left hand and right hand bar graphs
StatDisplay_t m_displayBarGraph[2]; // the display type for the left hand and right hand bar graphs
bool m_bShowingLeaderboard;
bool m_bLoadingCommunityMap;
int m_xStartLeaderboard;
int m_yStartLeaderboard;
CUtlVector< vgui::EditablePanel* > m_vecLeaderboardEntries;
#ifdef _X360
bool m_bShowBackButton;
#endif
};
CTFStatsSummaryPanel *GStatsSummaryPanel();
void DestroyStatsSummaryPanel();
const char *FormatSeconds( int seconds );
void UpdateStatSummaryPanels( CUtlVector<ClassStats_t> &vecClassStats );
#endif // TF_STATSSUMMARY_H