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1280 lines
37 KiB
1280 lines
37 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "c_team.h"
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#include "tf_playerpanel.h"
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#include "tf_spectatorgui.h"
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#include "tf_shareddefs.h"
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#include "tf_gamerules.h"
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#include "tf_hud_objectivestatus.h"
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#include "tf_hud_statpanel.h"
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#include "iclientmode.h"
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#include "c_playerresource.h"
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#include "tf_hud_building_status.h"
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#include "tf_hud_tournament.h"
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#include "tf_hud_winpanel.h"
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#include "tf_tips.h"
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#include "tf_mapinfomenu.h"
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#include "econ_wearable.h"
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#include "c_tf_playerresource.h"
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#include "playerspawncache.h"
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#include "econ_notifications.h"
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#include "tf_hud_item_progress_tracker.h"
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#include "tf_hud_target_id.h"
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#include "c_baseobject.h"
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#include "inputsystem/iinputsystem.h"
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#if defined( REPLAY_ENABLED )
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#include "replay/replay.h"
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#include "replay/ireplaysystem.h"
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#include "replay/ireplaymanager.h"
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#endif // REPLAY_ENABLED
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include "vgui_avatarimage.h"
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using namespace vgui;
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extern ConVar _cl_classmenuopen;
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extern ConVar tf_max_health_boost;
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extern const char *g_pszItemClassImages[];
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extern int g_ClassDefinesRemap[];
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extern ConVar tf_mvm_buybacks_method;
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const char *GetMapDisplayName( const char *mapName );
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static const wchar_t* GetSCGlyph( const char* action )
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{
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auto origin = g_pInputSystem->GetSteamControllerActionOrigin( action, GAME_ACTION_SET_SPECTATOR );
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return g_pInputSystem->GetSteamControllerFontCharacterForActionOrigin( origin );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFSpectatorGUI *GetTFSpectatorGUI()
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{
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extern CSpectatorGUI *g_pSpectatorGUI;
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return dynamic_cast< CTFSpectatorGUI * >( g_pSpectatorGUI );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ConVar cl_spec_carrieditems( "cl_spec_carrieditems", "1", FCVAR_ARCHIVE, "Show non-standard items being carried by player you're spectating." );
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void HUDTournamentSpecChangedCallBack( IConVar *var, const char *pOldString, float flOldValue )
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{
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CTFSpectatorGUI *pPanel = (CTFSpectatorGUI*)gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
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if ( pPanel )
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{
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pPanel->InvalidateLayout( true, true );
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}
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}
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ConVar cl_use_tournament_specgui( "cl_use_tournament_specgui", "0", FCVAR_ARCHIVE, "When in tournament mode, use the advanced tournament spectator UI.", HUDTournamentSpecChangedCallBack );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFSpectatorGUI::CTFSpectatorGUI(IViewPort *pViewPort) : CSpectatorGUI(pViewPort)
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{
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m_flNextTipChangeTime = 0;
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m_iTipClass = TF_CLASS_UNDEFINED;
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m_nEngBuilds_xpos = m_nEngBuilds_ypos = 0;
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m_nSpyBuilds_xpos = m_nSpyBuilds_ypos = 0;
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m_nMannVsMachineStatus_xpos = m_nMannVsMachineStatus_ypos = 0;
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m_pBuyBackLabel = new CExLabel( this, "BuyBackLabel", "" );
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m_pReinforcementsLabel = new Label( this, "ReinforcementsLabel", "" );
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m_pClassOrTeamLabel = new Label( this, "ClassOrTeamLabel", "" );
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// m_pSwitchCamModeKeyLabel = new Label( this, "SwitchCamModeKeyLabel", "" );
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m_pSwitchCamModeKeyLabel = nullptr;
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m_pClassOrTeamKeyLabel = nullptr;
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m_pCycleTargetFwdKeyLabel = new Label( this, "CycleTargetFwdKeyLabel", "" );
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m_pCycleTargetRevKeyLabel = new Label( this, "CycleTargetRevKeyLabel", "" );
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m_pMapLabel = new Label( this, "MapLabel", "" );
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m_pItemPanel = new CItemModelPanel( this, "itempanel" );
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m_pStudentHealth = new CTFSpectatorGUIHealth( this, "StudentGUIHealth" );
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m_pAvatar = NULL;
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m_flNextItemPanelUpdate = 0;
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m_flNextPlayerPanelUpdate = 0;
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m_iPrevItemShown = 0;
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m_iFirstItemShown = 0;
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m_bShownItems = false;
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m_hPrevItemPlayer = NULL;
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m_pPlayerPanelKVs = NULL;
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m_bReapplyPlayerPanelKVs = false;
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m_bCoaching = false;
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ListenForGameEvent( "spec_target_updated" );
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ListenForGameEvent( "player_death" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFSpectatorGUI::~CTFSpectatorGUI()
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{
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if ( m_pPlayerPanelKVs )
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{
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m_pPlayerPanelKVs->deleteThis();
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m_pPlayerPanelKVs = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFSpectatorGUI::Reset( void )
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{
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BaseClass::Reset();
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for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
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{
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m_PlayerPanels[i]->Reset();
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}
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m_pStudentHealth->Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFSpectatorGUI::GetTopBarHeight()
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{
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int iPlayerPanelHeight = 0;
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if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
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{
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if ( GetLocalPlayerTeam() == TF_TEAM_PVE_DEFENDERS )
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{
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if ( m_PlayerPanels.Count() > 0 )
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{
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iPlayerPanelHeight = m_PlayerPanels[0]->GetTall();
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}
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}
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}
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return m_pTopBar->GetTall() + iPlayerPanelHeight;
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}
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//-----------------------------------------------------------------------------
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// Purpose: makes the GUI fill the screen
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//-----------------------------------------------------------------------------
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void CTFSpectatorGUI::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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if ( m_bReapplyPlayerPanelKVs )
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{
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m_bReapplyPlayerPanelKVs = false;
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if ( m_pPlayerPanelKVs )
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{
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for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
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{
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m_PlayerPanels[i]->ApplySettings( m_pPlayerPanelKVs );
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m_PlayerPanels[i]->InvalidateLayout( false, true );
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}
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}
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}
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if ( m_pStudentHealth )
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{
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Panel* pHealthPosPanel = FindChildByName( "HealthPositioning" );
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if ( pHealthPosPanel )
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{
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int xPos, yPos, iWide, iTall;
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pHealthPosPanel->GetBounds( xPos, yPos, iWide, iTall );
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m_pStudentHealth->SetBounds( xPos, yPos, iWide, iTall );
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m_pStudentHealth->SetZPos( pHealthPosPanel->GetZPos() );
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}
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}
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UpdatePlayerPanels();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFSpectatorGUI::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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bool bVisible = IsVisible();
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BaseClass::ApplySchemeSettings( pScheme );
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m_bReapplyPlayerPanelKVs = true;
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m_bPrevTournamentMode = InTournamentGUI();
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m_pSwitchCamModeKeyLabel = dynamic_cast< Label* >( FindChildByName( "SwitchCamModeKeyLabel" ) );
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m_pAvatar = dynamic_cast<CAvatarImagePanel *>( FindChildByName("AvatarImage") );
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if ( ::input->IsSteamControllerActive() )
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{
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m_pClassOrTeamKeyLabel = dynamic_cast< CExLabel* >( FindChildByName( "ClassOrTeamKeyLabel" ) );
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}
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else
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{
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m_pClassOrTeamKeyLabel = nullptr;
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}
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if ( m_bCoaching )
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{
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if ( m_pTopBar )
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{
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m_pTopBar->SetBgColor( Color( 255, 255, 255, 0 ) );
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}
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if ( m_pBottomBarBlank )
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{
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m_pBottomBarBlank->SetVisible( false );
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}
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}
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if ( m_bCoaching )
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{
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if ( m_pClassOrTeamLabel && m_pClassOrTeamLabel->IsVisible() )
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{
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m_pClassOrTeamLabel->SetVisible( false );
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}
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if ( m_pClassOrTeamKeyLabel && m_pClassOrTeamKeyLabel->IsVisible() )
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{
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m_pClassOrTeamKeyLabel->SetVisible( false );
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}
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}
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// Stay the same visibility as before the scheme reload.
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SetVisible( bVisible );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFSpectatorGUI::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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KeyValues *pItemKV = inResourceData->FindKey( "playerpanels_kv" );
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if ( pItemKV )
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{
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if ( m_pPlayerPanelKVs )
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{
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m_pPlayerPanelKVs->deleteThis();
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}
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m_pPlayerPanelKVs = new KeyValues("playerpanels_kv");
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pItemKV->CopySubkeys( m_pPlayerPanelKVs );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFSpectatorGUI::NeedsUpdate( void )
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{
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if ( !C_BasePlayer::GetLocalPlayer() )
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return false;
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if( IsVisible() )
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return true;
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return BaseClass::NeedsUpdate();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFSpectatorGUI::Update()
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{
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BaseClass::Update();
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UpdateReinforcements();
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UpdateKeyLabels();
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if ( m_flNextItemPanelUpdate < gpGlobals->curtime )
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{
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UpdateItemPanel();
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}
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// If we need to flip tournament mode, do it now
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if ( m_bPrevTournamentMode != InTournamentGUI() )
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{
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InvalidateLayout( false, true );
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}
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalPlayer && m_bCoaching != pLocalPlayer->m_bIsCoaching )
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{
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m_bCoaching = pLocalPlayer->m_bIsCoaching;
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InvalidateLayout( false, true );
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}
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if ( pLocalPlayer && pLocalPlayer->m_hStudent && m_bCoaching )
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{
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Vector vecTarget = pLocalPlayer->m_hStudent->GetAbsOrigin();
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Vector vecDelta = pLocalPlayer->GetAbsOrigin() - vecTarget;
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float flDistance = vecDelta.Length();
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const float kInchesToMeters = 0.0254f;
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int distance = RoundFloatToInt( flDistance * kInchesToMeters );
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wchar_t wzValue[32];
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_snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%u", distance );
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wchar_t wzText[256];
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g_pVGuiLocalize->ConstructString_safe( wzText, g_pVGuiLocalize->Find( "#TR_DistanceToStudent" ), 1, wzValue );
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SetDialogVariable( "student_distance", wzText );
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}
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if ( m_flNextPlayerPanelUpdate < gpGlobals->curtime )
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{
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RecalculatePlayerPanels();
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m_flNextPlayerPanelUpdate = gpGlobals->curtime + 0.1f;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFSpectatorGUI::UpdateReinforcements( void )
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{
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if( !m_pReinforcementsLabel )
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return;
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer || pPlayer->IsHLTV() ||
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( pPlayer->GetTeamNumber() != TF_TEAM_RED && pPlayer->GetTeamNumber() != TF_TEAM_BLUE ) ||
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( pPlayer->m_Shared.GetState() != TF_STATE_OBSERVER && pPlayer->m_Shared.GetState() != TF_STATE_DYING ) ||
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( pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) )
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{
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m_pReinforcementsLabel->SetVisible( false );
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m_pBuyBackLabel->SetVisible( false );
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return;
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}
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bool bBuyBackVisible = false;
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wchar_t wLabel[256];
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if ( TFGameRules()->InStalemate() )
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{
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if ( TFGameRules()->IsInArenaMode() == true )
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{
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g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Arena_NoRespawning" ), 0 );
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}
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else
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{
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g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_stalemate" ), 0 );
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}
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}
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else if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN )
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{
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// a team has won the round
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g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#game_respawntime_next_round" ), 0 );
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}
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else
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{
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float flNextRespawn = 0.f;
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bool bQuickSpawn = TFGameRules() && TFGameRules()->IsMannVsMachineMode() && pPlayer->IsPlayerClass( TF_CLASS_SCOUT );
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if ( g_TF_PR )
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{
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flNextRespawn = g_TF_PR->GetNextRespawnTime( pPlayer->entindex() );
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}
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else if ( !bQuickSpawn )
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{
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flNextRespawn = TFGameRules()->GetNextRespawnWave( pPlayer->GetTeamNumber(), pPlayer );
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}
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if ( !flNextRespawn )
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{
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m_pReinforcementsLabel->SetVisible( false );
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m_pBuyBackLabel->SetVisible( false );
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return;
|
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}
|
||
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|
||
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int iRespawnWait = (flNextRespawn - gpGlobals->curtime);
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if ( iRespawnWait <= 0 )
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{
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g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_now" ), 0 );
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}
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else if ( iRespawnWait <= 1.0 )
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{
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g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_sec" ), 0 );
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||
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}
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||
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else
|
||
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{
|
||
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char szSecs[6];
|
||
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wchar_t wSecs[4];
|
||
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|
||
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if ( TFGameRules()->IsMannVsMachineMode() )
|
||
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{
|
||
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bool bNewMethod = tf_mvm_buybacks_method.GetBool();
|
||
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bBuyBackVisible = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : true;
|
||
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|
||
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if ( bBuyBackVisible )
|
||
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{
|
||
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// When using the new system, we display "Hit '%use_action_slot_item%' to RESPAWN INSTANTLY! (%s1 remaining this wave)"
|
||
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// When using the old system, we display "Hit '%use_action_slot_item%' to pay %s1 credits and RESPAWN INSTANTLY!"
|
||
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int nCost = ( bNewMethod ) ? g_TF_PR->GetNumBuybackCredits( pPlayer->entindex() ) : iRespawnWait * MVM_BUYBACK_COST_PER_SEC;
|
||
|
const char *pszString = ( bNewMethod ) ? "#TF_PVE_Buyback_Fixed" : "#TF_PVE_Buyback";
|
||
|
|
||
|
Q_snprintf( szSecs, sizeof( szSecs ), "%d", nCost );
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( szSecs, wSecs, sizeof( wSecs ) );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( pszString ), 1, wSecs );
|
||
|
|
||
|
wchar_t wBuyBack[256];
|
||
|
UTIL_ReplaceKeyBindings( wLabel, 0, wBuyBack, sizeof( wBuyBack ), GAME_ACTION_SET_SPECTATOR );
|
||
|
|
||
|
m_pBuyBackLabel->SetText( wBuyBack, true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Q_snprintf( szSecs, sizeof(szSecs), "%d", iRespawnWait );
|
||
|
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode(szSecs, wSecs, sizeof(wSecs));
|
||
|
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find("#game_respawntime_in_secs" ), 1, wSecs );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_pReinforcementsLabel->SetVisible( true );
|
||
|
m_pReinforcementsLabel->SetText( wLabel, true );
|
||
|
m_pBuyBackLabel->SetVisible( bBuyBackVisible );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::UpdateKeyLabels( void )
|
||
|
{
|
||
|
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
bool bSteamController = ::input->IsSteamControllerActive();
|
||
|
|
||
|
if ( InTournamentGUI() == false )
|
||
|
{
|
||
|
// get the desired player class
|
||
|
int iClass = TF_CLASS_UNDEFINED;
|
||
|
bool bIsHLTV = engine->IsHLTV();
|
||
|
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
iClass = pPlayer->m_Shared.GetDesiredPlayerClassIndex();
|
||
|
}
|
||
|
|
||
|
// if it's time to change the tip, or the player has changed desired class, update the tip
|
||
|
if ( ( gpGlobals->curtime >= m_flNextTipChangeTime ) || ( iClass != m_iTipClass ) )
|
||
|
{
|
||
|
if ( bIsHLTV )
|
||
|
{
|
||
|
const wchar_t *wzTip = g_pVGuiLocalize->Find( "#Tip_HLTV" );
|
||
|
|
||
|
if ( wzTip )
|
||
|
{
|
||
|
SetDialogVariable( "tip", wzTip );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wchar_t wzTipLabel[512]=L"";
|
||
|
const wchar_t *wzTip = g_TFTips.GetNextClassTip( iClass );
|
||
|
Assert( wzTip && wzTip[0] );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzTipLabel, g_pVGuiLocalize->Find( "#Tip_Fmt" ), 1, wzTip );
|
||
|
SetDialogVariable( "tip", wzTipLabel );
|
||
|
}
|
||
|
|
||
|
m_flNextTipChangeTime = gpGlobals->curtime + 10.0f;
|
||
|
m_iTipClass = iClass;
|
||
|
}
|
||
|
|
||
|
if ( m_pClassOrTeamLabel )
|
||
|
{
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
static wchar_t wzFinal[512] = L"";
|
||
|
const wchar_t *wzTemp = NULL;
|
||
|
const wchar_t *wzIcon = nullptr;
|
||
|
|
||
|
if ( TFGameRules() && TFGameRules()->IsInTraining() )
|
||
|
{
|
||
|
wzTemp = L"";
|
||
|
wzIcon = L"";
|
||
|
}
|
||
|
else if ( bIsHLTV )
|
||
|
{
|
||
|
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_AutoDirector" );
|
||
|
}
|
||
|
else if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR && TFGameRules()->IsInArenaMode() == false )
|
||
|
{
|
||
|
if ( bSteamController )
|
||
|
{
|
||
|
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam_NoKey" );
|
||
|
wzIcon = GetSCGlyph( "changeteam" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeTeam" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( bSteamController )
|
||
|
{
|
||
|
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass_NoKey" );
|
||
|
wzIcon = GetSCGlyph( "changeclass" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_ChangeClass" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( wzTemp )
|
||
|
{
|
||
|
UTIL_ReplaceKeyBindings( wzTemp, 0, wzFinal, sizeof( wzFinal ) );
|
||
|
}
|
||
|
|
||
|
m_pClassOrTeamLabel->SetText( wzFinal, true );
|
||
|
|
||
|
if ( m_pClassOrTeamKeyLabel )
|
||
|
{
|
||
|
if ( wzIcon && m_pClassOrTeamLabel->IsVisible() )
|
||
|
{
|
||
|
m_pClassOrTeamKeyLabel->SetText( wzIcon );
|
||
|
m_pClassOrTeamKeyLabel->SetVisible( true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pClassOrTeamKeyLabel->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
|
||
|
if ( m_bCoaching == true || ( cl_hud_minmode.IsValid() && ( cl_hud_minmode.GetBool() == false ) ) )
|
||
|
{
|
||
|
if ( m_pSwitchCamModeKeyLabel )
|
||
|
{
|
||
|
if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( ( mp_forcecamera.GetInt() == OBS_ALLOW_TEAM ) || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) || mp_fadetoblack.GetBool() ) )
|
||
|
{
|
||
|
if ( m_pSwitchCamModeKeyLabel->IsVisible() )
|
||
|
{
|
||
|
m_pSwitchCamModeKeyLabel->SetVisible( false );
|
||
|
|
||
|
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) );
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !m_pSwitchCamModeKeyLabel->IsVisible() )
|
||
|
{
|
||
|
m_pSwitchCamModeKeyLabel->SetVisible( true );
|
||
|
|
||
|
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "SwitchCamModeLabel" ) );
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wchar_t wLabel[256] = L"";
|
||
|
const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_SwitchCamModeKey" );
|
||
|
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
|
||
|
m_pSwitchCamModeKeyLabel->SetText( wLabel, true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pCycleTargetFwdKeyLabel )
|
||
|
{
|
||
|
if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) )
|
||
|
{
|
||
|
if ( m_pCycleTargetFwdKeyLabel->IsVisible() )
|
||
|
{
|
||
|
m_pCycleTargetFwdKeyLabel->SetVisible( false );
|
||
|
|
||
|
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) );
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !m_pCycleTargetFwdKeyLabel->IsVisible() )
|
||
|
{
|
||
|
m_pCycleTargetFwdKeyLabel->SetVisible( true );
|
||
|
|
||
|
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetFwdLabel" ) );
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bSteamController )
|
||
|
{
|
||
|
wchar_t wLabel[256] = L"";
|
||
|
const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetFwdKey" );
|
||
|
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
|
||
|
m_pCycleTargetFwdKeyLabel->SetText( wLabel, true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pCycleTargetFwdKeyLabel->SetText( GetSCGlyph( "next_target" ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pCycleTargetRevKeyLabel )
|
||
|
{
|
||
|
if ( ( pPlayer && pPlayer->GetTeamNumber() > TEAM_SPECTATOR ) && ( mp_fadetoblack.GetBool() || ( mp_forcecamera.GetInt() == OBS_ALLOW_NONE ) ) )
|
||
|
{
|
||
|
if ( m_pCycleTargetRevKeyLabel->IsVisible() )
|
||
|
{
|
||
|
m_pCycleTargetRevKeyLabel->SetVisible( false );
|
||
|
|
||
|
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) );
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !m_pCycleTargetRevKeyLabel->IsVisible() )
|
||
|
{
|
||
|
m_pCycleTargetRevKeyLabel->SetVisible( true );
|
||
|
|
||
|
Label *pLabel = dynamic_cast<Label *>( FindChildByName( "CycleTargetRevLabel" ) );
|
||
|
if ( pLabel )
|
||
|
{
|
||
|
pLabel->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bSteamController )
|
||
|
{
|
||
|
wchar_t wLabel[256] = L"";
|
||
|
const wchar_t *wzTemp = g_pVGuiLocalize->Find( "#TF_Spectator_CycleTargetRevKey" );
|
||
|
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
|
||
|
m_pCycleTargetRevKeyLabel->SetText( wLabel, true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pCycleTargetRevKeyLabel->SetText( GetSCGlyph( "prev_target" ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pMapLabel )
|
||
|
{
|
||
|
wchar_t wMapName[32];
|
||
|
wchar_t wLabel[256];
|
||
|
char szMapName[32];
|
||
|
|
||
|
char tempname[128];
|
||
|
Q_FileBase( engine->GetLevelName(), tempname, sizeof( tempname ) );
|
||
|
Q_strlower( tempname );
|
||
|
|
||
|
if ( IsX360() )
|
||
|
{
|
||
|
char *pExt = Q_stristr( tempname, ".360" );
|
||
|
if ( pExt )
|
||
|
{
|
||
|
*pExt = '\0';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Q_strncpy( szMapName, GetMapDisplayName( tempname ), sizeof( szMapName ) );
|
||
|
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( szMapName, wMapName, sizeof(wMapName));
|
||
|
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#Spec_Map" ), 1, wMapName );
|
||
|
|
||
|
m_pMapLabel->SetText( wLabel );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// coaching stuff
|
||
|
if ( pPlayer && pPlayer->m_hStudent )
|
||
|
{
|
||
|
int iHealth = 0;
|
||
|
int iMaxHealth = 1;
|
||
|
int iMaxBuffedHealth = 0;
|
||
|
|
||
|
C_TFPlayer *pStudent = pPlayer->m_hStudent;
|
||
|
{
|
||
|
wchar_t wPlayerName[MAX_PLAYER_NAME_LENGTH];
|
||
|
wchar_t wLabel[256];
|
||
|
const char* pStudentName = g_TF_PR->GetPlayerName( pStudent->entindex() );
|
||
|
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( pStudentName, wPlayerName, sizeof(wPlayerName));
|
||
|
g_pVGuiLocalize->ConstructString_safe( wLabel, g_pVGuiLocalize->Find( "#TF_Coach_Student_Prefix" ), 1, wPlayerName );
|
||
|
|
||
|
SetDialogVariable( "student_name", wLabel );
|
||
|
}
|
||
|
for ( int i = 1; i <= 2; ++i )
|
||
|
{
|
||
|
wchar_t wLabel[256] = L"";
|
||
|
const wchar_t *wzTemp = g_pVGuiLocalize->Find( CFmtStr1024( "#TF_Coach_Slot%uLabel", i ) );
|
||
|
UTIL_ReplaceKeyBindings( wzTemp, 0, wLabel, sizeof( wLabel ) );
|
||
|
SetDialogVariable( CFmtStr1024( "coach_command_%u", i ), wLabel );
|
||
|
}
|
||
|
if ( m_pAvatar )
|
||
|
{
|
||
|
m_pAvatar->SetShouldDrawFriendIcon( false );
|
||
|
|
||
|
if ( steamapicontext && steamapicontext->SteamUser() )
|
||
|
{
|
||
|
CSteamID studentSteamID;
|
||
|
if ( pStudent->GetSteamID( &studentSteamID ) )
|
||
|
{
|
||
|
m_pAvatar->SetPlayer( studentSteamID, k_EAvatarSize64x64 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pAvatar->ClearAvatar();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// don't show crosshair when viewing the world from the student's POV
|
||
|
bool bShowCrosshair = pPlayer->GetObserverMode() != OBS_MODE_IN_EYE;
|
||
|
vgui::Panel *pCrosshair = FindChildByName( "Crosshair" );
|
||
|
if ( pCrosshair && pCrosshair->IsVisible() != bShowCrosshair )
|
||
|
{
|
||
|
pCrosshair->SetVisible( bShowCrosshair );
|
||
|
}
|
||
|
|
||
|
iHealth = pStudent->GetHealth();
|
||
|
iMaxHealth = pStudent->GetMaxHealth();
|
||
|
iMaxBuffedHealth = pStudent->m_Shared.GetMaxBuffedHealth();
|
||
|
|
||
|
if ( m_pStudentHealth )
|
||
|
{
|
||
|
m_pStudentHealth->SetHealth( iHealth, iMaxHealth, iMaxBuffedHealth );
|
||
|
|
||
|
if ( !m_pStudentHealth->IsVisible() )
|
||
|
{
|
||
|
m_pStudentHealth->SetVisible( true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_pStudentHealth && m_pStudentHealth->IsVisible() )
|
||
|
{
|
||
|
m_pStudentHealth->SetVisible( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::ShowPanel(bool bShow)
|
||
|
{
|
||
|
if ( bShow != IsVisible() )
|
||
|
{
|
||
|
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
|
||
|
CHudBuildingStatusContainer_Engineer *pEngBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Engineer, BuildingStatus_Engineer );
|
||
|
CHudBuildingStatusContainer_Spy *pSpyBuilds = GET_NAMED_HUDELEMENT( CHudBuildingStatusContainer_Spy, BuildingStatus_Spy );
|
||
|
CHudItemAttributeTracker *pAttribTrackers = GET_HUDELEMENT( CHudItemAttributeTracker );
|
||
|
|
||
|
if ( pAttribTrackers )
|
||
|
{
|
||
|
pAttribTrackers->InvalidateLayout();
|
||
|
}
|
||
|
|
||
|
if ( bShow )
|
||
|
{
|
||
|
int xPos = 0, yPos = 0;
|
||
|
|
||
|
if ( pStatus )
|
||
|
{
|
||
|
pStatus->SetParent( this );
|
||
|
pStatus->SetProportional( true );
|
||
|
}
|
||
|
|
||
|
if ( pEngBuilds )
|
||
|
{
|
||
|
pEngBuilds->GetPos( xPos, yPos );
|
||
|
m_nEngBuilds_xpos = xPos;
|
||
|
m_nEngBuilds_ypos = yPos;
|
||
|
pEngBuilds->SetPos( xPos, GetTopBarHeight() );
|
||
|
}
|
||
|
|
||
|
if ( pSpyBuilds )
|
||
|
{
|
||
|
pSpyBuilds->GetPos( xPos, yPos );
|
||
|
m_nSpyBuilds_xpos = xPos;
|
||
|
m_nSpyBuilds_ypos = yPos;
|
||
|
pSpyBuilds->SetPos( xPos, GetTopBarHeight() );
|
||
|
}
|
||
|
|
||
|
#if defined( REPLAY_ENABLED )
|
||
|
// We don't want to display this message the first time the spectator GUI is shown, since that is right
|
||
|
// when the class menu is shown. We use the player spawn cache here - which is a terrible name for something
|
||
|
// very useful - which will nuke m_nDisplaySaveReplay every time a new map is loaded, which is exactly what
|
||
|
// we want.
|
||
|
int &nDisplaySaveReplay = CPlayerSpawnCache::Instance().m_Data.m_nDisplaySaveReplay;
|
||
|
extern IReplayManager *g_pReplayManager;
|
||
|
CReplay *pCurLifeReplay = ( g_pReplayManager ) ? g_pReplayManager->GetReplayForCurrentLife() : NULL;
|
||
|
if ( g_pReplay->IsRecording() &&
|
||
|
!engine->IsPlayingDemo() &&
|
||
|
!::input->IsSteamControllerActive() &&
|
||
|
nDisplaySaveReplay &&
|
||
|
( pCurLifeReplay && !pCurLifeReplay->m_bRequestedByUser && !pCurLifeReplay->m_bSaved ) )
|
||
|
{
|
||
|
wchar_t wText[256];
|
||
|
wchar wKeyBind[80];
|
||
|
char szText[256 * sizeof(wchar_t)];
|
||
|
|
||
|
const char *pSaveReplayKey = engine->Key_LookupBinding( "save_replay" );
|
||
|
if ( !pSaveReplayKey )
|
||
|
{
|
||
|
pSaveReplayKey = "< not bound >";
|
||
|
}
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( pSaveReplayKey, wKeyBind, sizeof( wKeyBind ) );
|
||
|
g_pVGuiLocalize->ConstructString_safe( wText, g_pVGuiLocalize->Find( "#Replay_SaveThisLifeMsg" ), 1, wKeyBind );
|
||
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wText, szText, sizeof( szText ) );
|
||
|
|
||
|
g_pClientMode->DisplayReplayMessage( szText, -1.0f, false, NULL, false );
|
||
|
}
|
||
|
++nDisplaySaveReplay;
|
||
|
#endif
|
||
|
|
||
|
m_flNextTipChangeTime = 0; // force a new tip immediately
|
||
|
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( pStatus )
|
||
|
{
|
||
|
pStatus->SetParent( g_pClientMode->GetViewport() );
|
||
|
}
|
||
|
|
||
|
if ( pEngBuilds )
|
||
|
{
|
||
|
pEngBuilds->SetPos( m_nEngBuilds_xpos, m_nEngBuilds_ypos );
|
||
|
}
|
||
|
|
||
|
if ( pSpyBuilds )
|
||
|
{
|
||
|
pSpyBuilds->SetPos( m_nSpyBuilds_xpos, m_nSpyBuilds_ypos );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UpdateKeyLabels();
|
||
|
|
||
|
if ( bShow )
|
||
|
{
|
||
|
m_flNextPlayerPanelUpdate = 0;
|
||
|
m_flNextItemPanelUpdate = 0;
|
||
|
UpdateItemPanel();
|
||
|
RecalculatePlayerPanels();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::ShowPanel( bShow );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::FireGameEvent( IGameEvent *event )
|
||
|
{
|
||
|
const char *pEventName = event->GetName();
|
||
|
|
||
|
if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
|
||
|
{
|
||
|
UpdateItemPanel();
|
||
|
}
|
||
|
else if ( Q_strcmp( "player_death", pEventName ) == 0 && m_bCoaching )
|
||
|
{
|
||
|
CBaseEntity *pVictim = ClientEntityList().GetEnt( engine->GetPlayerForUserID( event->GetInt("userid") ) );
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pLocalPlayer && ( pVictim == pLocalPlayer->m_hStudent ) )
|
||
|
{
|
||
|
CEconNotification *pNotification = new CEconNotification();
|
||
|
pNotification->SetText( "#TF_Coach_StudentHasDied" );
|
||
|
pNotification->SetLifetime( 10.0f );
|
||
|
pNotification->SetSoundFilename( "coach/coach_student_died.wav" );
|
||
|
NotificationQueue_Add( pNotification );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::UpdateItemPanel( bool bForce )
|
||
|
{
|
||
|
bool bVisible = false;
|
||
|
|
||
|
// Stat panel prevents the item panel from showing.
|
||
|
CTFStatPanel *pStatPanel = GET_HUDELEMENT( CTFStatPanel );
|
||
|
if ( ( pStatPanel && pStatPanel->IsVisible() ) || ( TFGameRules() && TFGameRules()->State_Get() == GR_STATE_TEAM_WIN ) || (!cl_spec_carrieditems.GetBool() && !bForce) )
|
||
|
{
|
||
|
bVisible = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
C_TFPlayer *pPlayer = ToTFPlayer( pLocalPlayer->GetObserverTarget() );
|
||
|
if ( pPlayer && pPlayer != pLocalPlayer )
|
||
|
{
|
||
|
if ( m_flNextItemPanelUpdate && m_flNextItemPanelUpdate > gpGlobals->curtime && m_hPrevItemPlayer == pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && ( pPlayer->GetTeamNumber() == TF_TEAM_PVE_INVADERS ) )
|
||
|
return;
|
||
|
|
||
|
if ( m_hPrevItemPlayer != pPlayer )
|
||
|
{
|
||
|
m_iPrevItemShown = 0;
|
||
|
m_iFirstItemShown = 0;
|
||
|
m_bShownItems = false;
|
||
|
m_hPrevItemPlayer = pPlayer;
|
||
|
}
|
||
|
m_flNextItemPanelUpdate = gpGlobals->curtime + 8.0;
|
||
|
|
||
|
// Don't reshow the items for a player unless we're being forced to
|
||
|
if ( !m_bShownItems || bForce )
|
||
|
{
|
||
|
// If our killer is using a non-standard item, display its stats.
|
||
|
// Loop through all items and pick one at random, so that we show non-active weapons as well.
|
||
|
CEconItemView *pItemToShow = pPlayer->GetInspectItem( &m_iPrevItemShown );
|
||
|
|
||
|
// If we've looped, we're done. Hide the item.
|
||
|
if ( m_iFirstItemShown && m_iFirstItemShown == m_iPrevItemShown )
|
||
|
{
|
||
|
m_iFirstItemShown = 0;
|
||
|
m_iPrevItemShown = 0;
|
||
|
pItemToShow = NULL;
|
||
|
m_bShownItems = true;
|
||
|
}
|
||
|
|
||
|
if ( pItemToShow )
|
||
|
{
|
||
|
if ( !m_iFirstItemShown )
|
||
|
{
|
||
|
m_iFirstItemShown = m_iPrevItemShown;
|
||
|
}
|
||
|
|
||
|
Label* pItemLabel = m_pItemPanel->FindControl<Label>( "ItemLabel" );
|
||
|
|
||
|
// Change the label text depending on if the original owner is holding the weapon
|
||
|
if ( pItemLabel )
|
||
|
{
|
||
|
CSteamID steamIDOwner;
|
||
|
pPlayer->GetSteamID( &steamIDOwner );
|
||
|
bool bOriginalOwner = steamIDOwner.GetAccountID() == pItemToShow->GetAccountID();
|
||
|
pItemLabel->SetText( bOriginalOwner ? "#FreezePanel_Item" : "#FreezePanel_ItemOtherOwner" );
|
||
|
}
|
||
|
|
||
|
|
||
|
bVisible = true;
|
||
|
m_pItemPanel->SetDialogVariable( "killername", g_TF_PR->GetPlayerName( pPlayer->entindex() ) );
|
||
|
|
||
|
// Set the item owner's name
|
||
|
CBasePlayer *pOriginalOwner = GetPlayerByAccountID( pItemToShow->GetAccountID() );
|
||
|
if ( pOriginalOwner )
|
||
|
{
|
||
|
m_pItemPanel->SetDialogVariable( "ownername", g_TF_PR->GetPlayerName( pOriginalOwner->entindex() ) );
|
||
|
}
|
||
|
|
||
|
m_pItemPanel->SetItem( pItemToShow );
|
||
|
|
||
|
// force update description to get the correct panel size
|
||
|
m_pItemPanel->UpdateDescription();
|
||
|
m_pItemPanel->SetPos( ScreenWidth() - XRES( 10 ) - m_pItemPanel->GetWide(), ScreenHeight() - YRES( 12 ) - m_pItemPanel->GetTall() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pItemPanel->IsVisible() != bVisible )
|
||
|
{
|
||
|
m_pItemPanel->SetVisible( bVisible );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::ForceItemPanelCycle( void )
|
||
|
{
|
||
|
m_flNextItemPanelUpdate = 0;
|
||
|
UpdateItemPanel( true );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const char *CTFSpectatorGUI::GetResFile( void )
|
||
|
{
|
||
|
if ( m_bCoaching )
|
||
|
{
|
||
|
return "Resource/UI/SpectatorCoach.res";
|
||
|
}
|
||
|
else if ( InTournamentGUI() )
|
||
|
{
|
||
|
return "Resource/UI/SpectatorTournament.res";
|
||
|
}
|
||
|
else if ( ::input->IsSteamControllerActive() )
|
||
|
{
|
||
|
return "Resource/UI/Spectator_SC.res";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return "Resource/UI/Spectator.res";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFSpectatorGUI::InTournamentGUI( void )
|
||
|
{
|
||
|
bool bOverride = false;
|
||
|
|
||
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
|
||
|
{
|
||
|
bOverride = true;
|
||
|
}
|
||
|
|
||
|
return ( TFGameRules()->IsInTournamentMode() && !TFGameRules()->IsCompetitiveMode() && ( cl_use_tournament_specgui.GetBool() || bOverride ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::RecalculatePlayerPanels( void )
|
||
|
{
|
||
|
if ( !InTournamentGUI() )
|
||
|
{
|
||
|
if ( m_PlayerPanels.Count() > 0 )
|
||
|
{
|
||
|
// Delete any player panels we have, we've turned off the tourney GUI.
|
||
|
for ( int i = m_PlayerPanels.Count()-1; i >= 0; i-- )
|
||
|
{
|
||
|
m_PlayerPanels[i]->MarkForDeletion();
|
||
|
}
|
||
|
m_PlayerPanels.Purge();
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !pPlayer || !g_TF_PR || !TFGameRules() )
|
||
|
return;
|
||
|
|
||
|
int iLocalTeam = pPlayer->GetTeamNumber();
|
||
|
bool bMvM = TFGameRules()->IsMannVsMachineMode();
|
||
|
|
||
|
// Calculate the number of players that must be shown. Spectators see all players (except in MvM), team members only see their team.
|
||
|
int iPanel = 0;
|
||
|
|
||
|
for ( int nClass = TF_FIRST_NORMAL_CLASS; nClass <= TF_LAST_NORMAL_CLASS; nClass++ )
|
||
|
{
|
||
|
// we want to sort the images to match the class menu selections
|
||
|
int nCurrentClass = g_ClassDefinesRemap[nClass];
|
||
|
|
||
|
for ( int i = 0; i < MAX_PLAYERS; i++ )
|
||
|
{
|
||
|
int iPlayer = i+1;
|
||
|
if ( !g_TF_PR->IsConnected( iPlayer ) )
|
||
|
continue;
|
||
|
|
||
|
bool bHideBots = false;
|
||
|
|
||
|
#ifndef _DEBUG
|
||
|
if ( bMvM )
|
||
|
{
|
||
|
bHideBots = true;
|
||
|
}
|
||
|
#endif
|
||
|
int iTeam = g_TF_PR->GetTeam( iPlayer );
|
||
|
if ( iTeam != iLocalTeam && iLocalTeam != TEAM_SPECTATOR )
|
||
|
continue;
|
||
|
if ( iTeam != TF_TEAM_RED && iTeam != TF_TEAM_BLUE )
|
||
|
continue;
|
||
|
if ( g_TF_PR->IsFakePlayer( iPlayer ) && bHideBots )
|
||
|
continue;
|
||
|
if ( bMvM && ( iTeam == TF_TEAM_PVE_INVADERS ) )
|
||
|
continue;
|
||
|
if ( g_TF_PR->GetPlayerClass( iPlayer ) != nCurrentClass )
|
||
|
continue;
|
||
|
|
||
|
if ( m_PlayerPanels.Count() <= iPanel )
|
||
|
{
|
||
|
CTFPlayerPanel *pPanel = new CTFPlayerPanel( this, VarArgs("playerpanel%d", i) );
|
||
|
if ( m_pPlayerPanelKVs )
|
||
|
{
|
||
|
pPanel->ApplySettings( m_pPlayerPanelKVs );
|
||
|
}
|
||
|
m_PlayerPanels.AddToTail( pPanel );
|
||
|
}
|
||
|
|
||
|
m_PlayerPanels[iPanel]->SetPlayerIndex( iPlayer );
|
||
|
iPanel++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( int i = iPanel; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
m_PlayerPanels[i]->SetPlayerIndex( 0 );
|
||
|
}
|
||
|
|
||
|
UpdatePlayerPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::UpdatePlayerPanels( void )
|
||
|
{
|
||
|
if ( !g_TF_PR )
|
||
|
return;
|
||
|
|
||
|
uint nVisible = 0;
|
||
|
bool bNeedsPlayerLayout = false;
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
if ( m_PlayerPanels[i]->Update() )
|
||
|
{
|
||
|
bNeedsPlayerLayout = true;
|
||
|
}
|
||
|
|
||
|
if ( m_PlayerPanels[i]->IsVisible() )
|
||
|
{
|
||
|
nVisible++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !bNeedsPlayerLayout )
|
||
|
return;
|
||
|
|
||
|
// Try and always put the local player's team on team1, if he's in a team
|
||
|
int iTeam1 = TF_TEAM_BLUE;
|
||
|
int iTeam2 = TF_TEAM_RED;
|
||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
int iLocalTeam = g_TF_PR->GetTeam( pLocalPlayer->entindex() );
|
||
|
|
||
|
if ( iLocalTeam == TF_TEAM_RED || iLocalTeam == TF_TEAM_BLUE )
|
||
|
{
|
||
|
iTeam1 = iLocalTeam;
|
||
|
iTeam2 = ( iTeam1 == TF_TEAM_BLUE ) ? TF_TEAM_RED : TF_TEAM_BLUE;
|
||
|
}
|
||
|
|
||
|
int iTeam1Count = 0;
|
||
|
int iTeam2Count = 0;
|
||
|
int iCenter = GetWide() * 0.5;
|
||
|
int iYPosOverride = 0;
|
||
|
|
||
|
// We only want to draw the player panels for the defenders in MvM
|
||
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
|
||
|
{
|
||
|
iTeam1 = TF_TEAM_PVE_DEFENDERS;
|
||
|
iTeam2 = TF_TEAM_PVE_INVADERS;
|
||
|
|
||
|
int iNumValidPanels = 0;
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
iNumValidPanels++;
|
||
|
}
|
||
|
|
||
|
// we'll center the group of players in MvM
|
||
|
m_iTeam1PlayerBaseOffsetX = ( iNumValidPanels * m_iTeam1PlayerDeltaX ) * -0.5;
|
||
|
|
||
|
if ( iLocalTeam > LAST_SHARED_TEAM )
|
||
|
{
|
||
|
if ( m_pTopBar )
|
||
|
{
|
||
|
iYPosOverride = m_pTopBar->GetTall();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
int iXPos = 0;
|
||
|
int iYPos = 0;
|
||
|
|
||
|
if ( m_PlayerPanels[i]->GetPlayerIndex() <= 0 )
|
||
|
{
|
||
|
m_PlayerPanels[i]->SetVisible( false );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
int iTeam = g_TF_PR->GetTeam( m_PlayerPanels[i]->GetPlayerIndex() );
|
||
|
if ( iTeam == iTeam1 )
|
||
|
{
|
||
|
iXPos = m_iTeam1PlayerBaseOffsetX ? (iCenter + m_iTeam1PlayerBaseOffsetX) : m_iTeam1PlayerBaseX;
|
||
|
iXPos += (iTeam1Count * m_iTeam1PlayerDeltaX);
|
||
|
iYPos = iYPosOverride ? iYPosOverride : m_iTeam1PlayerBaseY + (iTeam1Count * m_iTeam1PlayerDeltaY);
|
||
|
m_PlayerPanels[i]->SetSpecIndex( 6 - iTeam1Count );
|
||
|
m_PlayerPanels[i]->SetPos( iXPos, iYPos );
|
||
|
m_PlayerPanels[i]->SetVisible( true );
|
||
|
iTeam1Count++;
|
||
|
}
|
||
|
else if ( iTeam == iTeam2 )
|
||
|
{
|
||
|
iXPos = m_iTeam2PlayerBaseOffsetX ? (iCenter + m_iTeam2PlayerBaseOffsetX) : m_iTeam2PlayerBaseX;
|
||
|
iXPos += (iTeam2Count * m_iTeam2PlayerDeltaX);
|
||
|
iYPos = iYPosOverride ? iYPosOverride : m_iTeam2PlayerBaseY + (iTeam2Count * m_iTeam2PlayerDeltaY);
|
||
|
m_PlayerPanels[i]->SetSpecIndex( 7 + iTeam2Count );
|
||
|
m_PlayerPanels[i]->SetPos( iXPos, iYPos );
|
||
|
m_PlayerPanels[i]->SetVisible( true );
|
||
|
iTeam2Count++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFSpectatorGUI::SelectSpec( int iSlot )
|
||
|
{
|
||
|
if ( m_bCoaching )
|
||
|
{
|
||
|
engine->ClientCmd_Unrestricted( CFmtStr1024( "coach_command %u", iSlot ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !InTournamentGUI() )
|
||
|
return;
|
||
|
|
||
|
for ( int i = 0; i < m_PlayerPanels.Count(); i++ )
|
||
|
{
|
||
|
if ( m_PlayerPanels[i]->GetSpecIndex() == iSlot )
|
||
|
{
|
||
|
engine->ClientCmd_Unrestricted( VarArgs( "spec_player %d\n", m_PlayerPanels[i]->GetPlayerIndex() ) );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|