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2014 lines
70 KiB
2014 lines
70 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "crafting_panel.h"
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#include "dynamic_recipe_subpanel.h"
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#include "vgui/ISurface.h"
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#include "vgui/ISystem.h"
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#include "c_tf_player.h"
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#include "gamestringpool.h"
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#include "iclientmode.h"
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#include "tf_item_inventory.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include "vgui_controls/TextImage.h"
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#include "vgui_controls/CheckButton.h"
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#include "vgui_controls/ComboBox.h"
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#include <vgui_controls/TextEntry.h>
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#include "vgui/IInput.h"
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#include "gcsdk/gcclient.h"
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#include "gcsdk/gcclientjob.h"
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#include "character_info_panel.h"
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#include "charinfo_loadout_subpanel.h"
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#include "econ_item_system.h"
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#include "econ_item_constants.h"
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#include "tf_hud_notification_panel.h"
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#include "tf_hud_chat.h"
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#include "c_tf_gamestats.h"
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#include "confirm_dialog.h"
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#include "econ_notifications.h"
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#include "gc_clientsystem.h"
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#include "charinfo_loadout_subpanel.h"
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#include "item_selection_criteria.h"
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#include "rtime.h"
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#include "c_tf_freeaccount.h"
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#include "econ_dynamic_recipe.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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static CDynamicRecipePanel* g_DynamicRecipePanel = NULL;
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extern const char *g_szItemBorders[AE_MAX_TYPES][5];
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//-----------------------------------------------------------------------------
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// Purpose: Default to NULL item
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//-----------------------------------------------------------------------------
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CRecipeComponentItemModelPanel::CRecipeComponentItemModelPanel( vgui::Panel *parent, const char *name )
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: CItemModelPanel( parent, name )
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, m_nPageNumber( 0 )
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{
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SetItem( NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Add recipe to our list of recipes. Each call to this function
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// effectively adds an item to the next page
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//-----------------------------------------------------------------------------
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void CRecipeComponentItemModelPanel::AddRecipe( itemid_t nRecipe )
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{
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RecipeItem_t& recipeItem = m_vecRecipes[m_vecRecipes.AddToTail()];
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recipeItem.m_nRecipeIndex = nRecipe;
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UpdateRecipeItem( &recipeItem );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Wipe all recipes from all pages
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//-----------------------------------------------------------------------------
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void CRecipeComponentItemModelPanel::DeleteRecipes()
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{
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m_vecDefaultItems.Purge();
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m_vecRecipes.Purge();
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SetItem( NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Override to set the item to be our default item if NULL is passed in.
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// Also handles greying out the panels
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//-----------------------------------------------------------------------------
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void CRecipeComponentItemModelPanel::SetItem( const CEconItemView *pItem )
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{
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// Use the default item if they set NULL
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if( pItem == NULL )
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{
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SetBlankState();
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}
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else
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{
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BaseClass::SetItem( pItem );
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SetGreyedOut( NULL );
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}
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InvalidateLayout( true );
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}
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void CRecipeComponentItemModelPanel::SetBlankState()
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{
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CEconItemView* pDefaultItem = NULL;
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if( m_nPageNumber < m_vecDefaultItems.Count() )
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pDefaultItem = m_vecDefaultItems[ m_nPageNumber ];
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BaseClass::SetItem( pDefaultItem );
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SetGreyedOut( "" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Move a recipe item to a specific page
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//-----------------------------------------------------------------------------
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void CRecipeComponentItemModelPanel::SetRecipeItem( itemid_t nRecipeItem, int nPageNumber )
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{
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Assert( nPageNumber < m_vecRecipes.Count() );
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m_vecRecipes[ nPageNumber ].m_nRecipeIndex = nRecipeItem;
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UpdateRecipeItem( &m_vecRecipes[ nPageNumber ] );
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// Use the item that this item ID maps to
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SetItem( m_vecRecipes[ nPageNumber ].m_pRecipeItem );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Add a default item to a page
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//-----------------------------------------------------------------------------
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void CRecipeComponentItemModelPanel::AddDefaultItem( CEconItemView *pItem )
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{
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m_vecDefaultItems[ m_vecDefaultItems.AddToTail() ] = pItem;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get a recipe item on a given page
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//-----------------------------------------------------------------------------
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CEconItemView* CRecipeComponentItemModelPanel::GetRecipeItem( int nPageNumber ) const
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{
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if( nPageNumber < m_vecRecipes.Count() )
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{
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return m_vecRecipes[nPageNumber].m_pRecipeItem;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the recipe index from a specific page
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//-----------------------------------------------------------------------------
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itemid_t CRecipeComponentItemModelPanel::GetRecipeIndex( int nPageNumber ) const
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{
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if( nPageNumber < m_vecRecipes.Count() )
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{
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return m_vecRecipes[nPageNumber].m_nRecipeIndex;
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}
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return INVALID_ITEM_ID;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Iterate through all attributes on a item and turn recipe attributes
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// into input and output items. Store those items in vectors for inputs
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// and outputs. Inputs are sorted from least common to most common
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// so that the later pages are filled with more repeats than the early pages
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//-----------------------------------------------------------------------------
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bool CDynamicRecipePanel::CRecipeComponentAttributeCounter::OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value )
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{
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static CSchemaAttributeDefHandle pAttrib_CannotTrade( "cannot trade" );
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Assert( pAttrib_CannotTrade );
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unsigned nCount = value.num_required() - value.num_fulfilled();
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if( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_OUTPUT )
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{
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CEconItem* pItem = m_vecTempEconItems[m_vecTempEconItems.AddToTail( new CEconItem() )];
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DecodeItemFromEncodedAttributeString( value, pItem );
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for( unsigned i=0; i < nCount; ++i )
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{
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CEconItemView& item = m_vecOutputItems[ m_vecOutputItems.AddToTail() ];
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item.SetItemDefIndex( pItem->GetDefinitionIndex() );
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item.SetItemQuality( pItem->GetQuality() );
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item.SetItemLevel( pItem->GetItemLevel() );
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item.SetItemID( pItem->GetItemID() );
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item.SetNonSOEconItem( pItem ); // Set the item into the econ item view.
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item.SetInitialized( true );
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item.SetItemOriginOverride( kEconItemOrigin_RecipeOutput ); // Spoof where we came from
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// Set the untradable flag if the attribute says so
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if( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_UNTRADABLE )
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{
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item.GetAttributeList()->SetRuntimeAttributeValue( pAttrib_CannotTrade, 0.0f ); // value doesn't matter -- we only check for presence/absence
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}
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}
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}
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else
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{
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m_nInputCount += nCount;
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CEconItem* pItem = m_vecTempEconItems[m_vecTempEconItems.AddToTail( new CEconItem() )];
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DecodeItemFromEncodedAttributeString( value, pItem );
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CUtlVector<InputComponent_t>& inputSeries = m_vecInputItems[ m_vecInputItems.AddToTail() ];
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for( unsigned i=0; i < nCount; ++i )
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{
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InputComponent_t& item = inputSeries[ inputSeries.AddToTail() ];
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item.m_ItemView.SetItemDefIndex( pItem->GetDefinitionIndex() );
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item.m_ItemView.SetItemQuality( pItem->GetQuality() );
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item.m_ItemView.SetItemLevel( 0 );
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item.m_ItemView.SetItemID( pItem->GetItemID() );
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item.m_ItemView.SetNonSOEconItem( pItem ); // Set the item into the econ item view.
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item.m_ItemView.SetInitialized( true );
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item.m_ItemView.SetItemOriginOverride( kEconItemOrigin_RecipeOutput ); // Spoof where we came from
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item.m_pAttrib = pAttrDef;
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}
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m_vecInputItems.Sort( LeastCommonInputSortFunc );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the output item on a given page
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//-----------------------------------------------------------------------------
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CEconItemView* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetOutputItem( int i )
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{
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if( i >= 0 && i < m_vecOutputItems.Count() )
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return &m_vecOutputItems[i];
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the input item on a given page
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//-----------------------------------------------------------------------------
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CEconItemView* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetInputItem( int i )
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{
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InputComponent_t* pInputComponent = GetInputComponent( i );
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if( pInputComponent )
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{
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return &pInputComponent->m_ItemView;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the attribute that the item in a given panel maps to
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//-----------------------------------------------------------------------------
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const CEconItemAttributeDefinition* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetInputAttrib( int i )
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{
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InputComponent_t* pInputComponent = GetInputComponent( i );
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if( pInputComponent )
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{
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return pInputComponent->m_pAttrib;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sort input vectors based on count. Fewer first.
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//-----------------------------------------------------------------------------
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int CDynamicRecipePanel::CRecipeComponentAttributeCounter::LeastCommonInputSortFunc( const CCopyableUtlVector<InputComponent_t> *p1, const CCopyableUtlVector<InputComponent_t> *p2 )
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{
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return p1->Count() > p2->Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Find input component i from our 2D vector of input items
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//-----------------------------------------------------------------------------
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CDynamicRecipePanel::CRecipeComponentAttributeCounter::InputComponent_t* CDynamicRecipePanel::CRecipeComponentAttributeCounter::GetInputComponent( int i )
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{
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int nAccum = 0;
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FOR_EACH_VEC( m_vecInputItems, nIndex )
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{
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int nCount = m_vecInputItems[ nIndex ].Count();
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if( i < nAccum + nCount )
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{
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return &m_vecInputItems[ nIndex ][ i - nAccum ];
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}
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nAccum += nCount;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset all data in the iterator
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//-----------------------------------------------------------------------------
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void CDynamicRecipePanel::CRecipeComponentAttributeCounter::Reset()
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{
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m_vecInputItems.Purge();
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m_vecOutputItems.Purge();
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m_vecTempEconItems.PurgeAndDeleteElements();
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m_nInputCount = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Compare Check if m_pItemToMatch passes the criteria of any of the
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// attributes on m_pSourceItem.
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//-----------------------------------------------------------------------------
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bool CDynamicRecipePanel::CDynamicRecipeItemMatchFind::OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value )
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{
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// Can't match ourself
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if( m_pSourceItem && m_pItemToMatch && m_pSourceItem->GetID() == m_pItemToMatch->GetID() )
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return true;
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if( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_OUTPUT )
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return true;
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if( !DefinedItemAttribMatch( value, m_pItemToMatch ) )
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return true;
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// Must be useable in crafting. Expensive -- do this last.
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if( !m_pItemToMatch || !m_pItemToMatch->IsUsableInCrafting() )
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return true;
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// A match!
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m_bMatchesAny = true;
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Delete all recipe data
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//-----------------------------------------------------------------------------
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void CInputPanelItemModelPanel::DeleteRecipes()
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{
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CRecipeComponentItemModelPanel::DeleteRecipes();
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m_vecAttrDef.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Add component info to a new page
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//-----------------------------------------------------------------------------
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void CInputPanelItemModelPanel::AddComponentInfo( const CEconItemAttributeDefinition *pComponentAttrib )
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{
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m_vecAttrDef[ m_vecAttrDef.AddToTail() ] = pComponentAttrib;
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AddRecipe( NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check if a passed in database item matches the desired item in this
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// item panel. Default to the current page
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//-----------------------------------------------------------------------------
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bool CInputPanelItemModelPanel::MatchesAttribCriteria( itemid_t itemID ) const
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{
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return MatchesAttribCriteria( itemID, m_nPageNumber );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check if a passed in database item matches the desired item in this
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// item panel on the specified page.
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//-----------------------------------------------------------------------------
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bool CInputPanelItemModelPanel::MatchesAttribCriteria( itemid_t itemID, int nPageNumber ) const
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{
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if( !m_pDynamicRecipeItem )
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return false;
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CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
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if ( !pLocalInv )
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return false;
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const CEconItemView* pItem = pLocalInv->GetInventoryItemByItemID( itemID );
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if( !pItem || !pItem->IsUsableInCrafting() )
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return false;
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const CEconItemAttributeDefinition* pAttrDef = GetAttrib( nPageNumber );
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CAttribute_DynamicRecipeComponent attribValue;
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if( m_pDynamicRecipeItem->FindAttribute<CAttribute_DynamicRecipeComponent >( pAttrDef, &attribValue ) )
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{
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return DefinedItemAttribMatch( attribValue, pItem );
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the attribute that this panel represents
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//-----------------------------------------------------------------------------
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const CEconItemAttributeDefinition* CInputPanelItemModelPanel::GetAttrib( int nPageNumber ) const
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{
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if( nPageNumber >= 0 && nPageNumber < m_vecAttrDef.Count() )
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return m_vecAttrDef[ nPageNumber ];
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return NULL;
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}
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void CInputPanelItemModelPanel::SetBlankState()
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{
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// Get the default item
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CEconItemView* pDefaultItem = NULL;
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if( m_nPageNumber < m_vecDefaultItems.Count() )
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pDefaultItem = m_vecDefaultItems[ m_nPageNumber ];
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// Grey out
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SetGreyedOut( "" );
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// Check for the "item name text override" attribute on the default item
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static CSchemaAttributeDefHandle pAttrDef_ItemNameTextOverride( "item name text override" );
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CAttribute_String attrItemNameTextOverride;
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if ( pDefaultItem )
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{
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pDefaultItem->FindAttribute( pAttrDef_ItemNameTextOverride, &attrItemNameTextOverride );
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if ( FStrEq( attrItemNameTextOverride.value().c_str(), "#TF_ItemName_Item" ) )
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{
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// This is a dummy item. Dont display an icon. Just the name of the item
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CItemModelPanel::SetItem( NULL );
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SetAttribOnly( true );
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SetTextYPos( 0 );
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//SetNoItemText( pDefaultItem->GetItemName(), NULL, NULL );
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const wchar_t *pszItemname = pDefaultItem->GetItemName();
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||
|
if ( V_wcscmp( pszItemname, g_pVGuiLocalize->Find( "#TF_ItemName_Item" ) ) == 0 && pDefaultItem->GetQuality() == AE_PAINTKITWEAPON )
|
||
|
{
|
||
|
SetNoItemText( g_pVGuiLocalize->Find( "paintkitweapon" ), NULL, NULL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetNoItemText( pDefaultItem->GetItemName(), NULL, NULL );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::SetItem( pDefaultItem );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Construct an item from the attribute that describes this input
|
||
|
CEconItem tempItem;
|
||
|
const CEconItemAttributeDefinition* pAttrDef = GetAttrib( m_nPageNumber );
|
||
|
CAttribute_DynamicRecipeComponent attribValue;
|
||
|
if( m_pDynamicRecipeItem->FindAttribute<CAttribute_DynamicRecipeComponent >( pAttrDef, &attribValue ) )
|
||
|
{
|
||
|
DecodeItemFromEncodedAttributeString( attribValue, &tempItem );
|
||
|
}
|
||
|
|
||
|
// Shove it into an econitemview
|
||
|
CEconItemView tempView;
|
||
|
tempView.Init( tempItem.GetItemDefIndex(), tempItem.GetQuality(), 0 );
|
||
|
tempView.SetNonSOEconItem( &tempItem );
|
||
|
|
||
|
// Set its name as the text for this item model panel
|
||
|
CItemModelPanel::SetItem( NULL );
|
||
|
SetAttribOnly( true );
|
||
|
SetTextYPos( 0 );
|
||
|
SetNoItemText( tempView.GetItemName(), NULL, NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Is this in play
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CRecipeComponentItemModelPanel::IsSlotAvailable( int nPageNumber )
|
||
|
{
|
||
|
return nPageNumber < m_vecRecipes.Count();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the passed in recipe item and changes the item we show
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CRecipeComponentItemModelPanel::UpdateRecipeItem( RecipeItem_t* pRecipeItem )
|
||
|
{
|
||
|
Assert( pRecipeItem );
|
||
|
|
||
|
CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
|
||
|
if ( pLocalInv == NULL )
|
||
|
return;
|
||
|
|
||
|
pRecipeItem->m_pRecipeItem = pLocalInv->GetInventoryItemByItemID( pRecipeItem->m_nRecipeIndex );
|
||
|
SetItem( pRecipeItem->m_pRecipeItem );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Update the item we show for the current page
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CRecipeComponentItemModelPanel::UpdateDisplayItem()
|
||
|
{
|
||
|
if( m_nPageNumber < m_vecRecipes.Count() )
|
||
|
{
|
||
|
UpdateRecipeItem( &m_vecRecipes[ m_nPageNumber ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Set the current page
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CRecipeComponentItemModelPanel::SetPageNumber( int nPageNumber )
|
||
|
{
|
||
|
Assert( nPageNumber >= 0 );
|
||
|
m_nPageNumber = nPageNumber;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDynamicRecipePanel::CDynamicRecipePanel( vgui::Panel *parent, const char *panelName, CEconItemView* pRecipeItem )
|
||
|
: CBackpackPanel( parent, panelName )
|
||
|
, m_pDynamicRecipeItem( pRecipeItem )
|
||
|
, m_pRecipeCraftButton( NULL )
|
||
|
, m_nNumRecipeItems( 0 )
|
||
|
, m_bAllRecipePanelsFilled( false )
|
||
|
, m_bInputPanelsDirty( false )
|
||
|
, m_nInputPage( 0 )
|
||
|
, m_nOutputPage( 0 )
|
||
|
, m_pCurInputPageLabel( NULL )
|
||
|
, m_pNextInputPageButton( NULL )
|
||
|
, m_pPrevInputPageButton( NULL )
|
||
|
, m_flAbortCraftingAt( 0 )
|
||
|
, m_pMouseOverItemPanel( NULL )
|
||
|
, m_pNoMatchesLabel( NULL )
|
||
|
, m_pUntradableOutputsLabel( NULL )
|
||
|
, m_bShowUntradable( false )
|
||
|
|
||
|
{
|
||
|
g_DynamicRecipePanel = this;
|
||
|
|
||
|
m_pRecipeContainer = new vgui::EditablePanel( this, "recipecontainer" );
|
||
|
m_pInventoryContainer = new vgui::EditablePanel( this, "inventorycontainer" );
|
||
|
m_pShowUntradableItemsCheckbox = new vgui::CheckButton( m_pInventoryContainer, "untradablecheckbox", "#Dynamic_Recipe_Untradable_Checkbox" );
|
||
|
m_pShowUntradableItemsCheckbox->AddActionSignalTarget( this );
|
||
|
m_pInputsLabel = new CExLabel( m_pRecipeContainer, "InputLabel", "#Craft_Recipe_Inputs" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDynamicRecipePanel::~CDynamicRecipePanel( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Get all our controls
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
LoadControlSettings( GetResFile() );
|
||
|
|
||
|
// This calls AddNewItemPanel
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
CExButton* pCancelButton = dynamic_cast<CExButton*>( m_pInventoryContainer->FindChildByName("CancelButton") );
|
||
|
if ( pCancelButton )
|
||
|
pCancelButton->AddActionSignalTarget( this );
|
||
|
|
||
|
m_pRecipeCraftButton = dynamic_cast<CExButton*>( m_pRecipeContainer->FindChildByName("CraftButton") );
|
||
|
if ( m_pRecipeCraftButton )
|
||
|
m_pRecipeCraftButton->AddActionSignalTarget( this );
|
||
|
|
||
|
m_pNextPageButton = dynamic_cast<CExButton*>( m_pInventoryContainer->FindChildByName("NextPageButton") );
|
||
|
if( m_pNextPageButton )
|
||
|
m_pNextPageButton->AddActionSignalTarget( this );
|
||
|
|
||
|
m_pPrevPageButton = dynamic_cast<CExButton*>( m_pInventoryContainer->FindChildByName("PrevPageButton") );
|
||
|
if( m_pPrevPageButton )
|
||
|
m_pPrevPageButton->AddActionSignalTarget( this );
|
||
|
|
||
|
m_pCurPageLabel = dynamic_cast<vgui::Label*>( m_pInventoryContainer->FindChildByName("CurPageLabel") );
|
||
|
Assert( m_pCurPageLabel );
|
||
|
|
||
|
m_pNoMatchesLabel = dynamic_cast<CExLabel*>( m_pInventoryContainer->FindChildByName( "NoMatches" ) );
|
||
|
Assert( m_pNoMatchesLabel );
|
||
|
|
||
|
m_pUntradableOutputsLabel = dynamic_cast<CExLabel*>( m_pRecipeContainer->FindChildByName( "UntradableLabel" ) );
|
||
|
Assert( m_pUntradableOutputsLabel );
|
||
|
|
||
|
m_pOutputsLabel = dynamic_cast<CExLabel*>( m_pRecipeContainer->FindChildByName( "OutputLabel" ) );
|
||
|
Assert( m_pOutputsLabel );
|
||
|
|
||
|
m_pCurInputPageLabel = dynamic_cast<CExLabel*>( m_pRecipeContainer->FindChildByName( "CurInputPageLabel" ) );
|
||
|
|
||
|
m_pNextInputPageButton = dynamic_cast<CExButton*>( m_pRecipeContainer->FindChildByName( "NextInputPageButton" ) );
|
||
|
if( m_pNextInputPageButton )
|
||
|
m_pNextInputPageButton->AddActionSignalTarget( this );
|
||
|
|
||
|
m_pPrevInputPageButton = dynamic_cast<CExButton*>( m_pRecipeContainer->FindChildByName( "PrevInputPageButton" ) );
|
||
|
if( m_pPrevInputPageButton )
|
||
|
m_pPrevInputPageButton->AddActionSignalTarget( this );
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
m_pDevGiveInputsButton = new CExButton( m_pInventoryContainer, "dev_giveinputsbutton", "[Debug] Give Inputs", this, "dev_giveinputs" );
|
||
|
m_pDevGiveInputsButton->SetEnabled( true );
|
||
|
m_pDevGiveInputsButton->SetVisible( true );
|
||
|
#endif
|
||
|
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::ApplySettings( KeyValues *inResourceData )
|
||
|
{
|
||
|
BaseClass::ApplySettings( inResourceData );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Update all the item panels and page buttons and labels
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::PerformLayout( void )
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
if( m_pDevGiveInputsButton )
|
||
|
{
|
||
|
m_pDevGiveInputsButton->SetPos( XRES(0) , YRES(290) );
|
||
|
m_pDevGiveInputsButton->SetWide( 210 );
|
||
|
m_pDevGiveInputsButton->SetTall( 40 );
|
||
|
m_pDevGiveInputsButton->MoveToFront();
|
||
|
m_pDevGiveInputsButton->SetEnabled( true );
|
||
|
m_pDevGiveInputsButton->SetVisible( true );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if( m_pSortByComboBox )
|
||
|
{
|
||
|
m_pSortByComboBox->SetVisible( false );
|
||
|
}
|
||
|
|
||
|
UpdateModelPanels();
|
||
|
|
||
|
bool bNoMatches = m_nNumRecipeItems == 0;
|
||
|
bool bMultiplePagesOfMatches = m_nNumRecipeItems > (unsigned)GetNumBackpackPanelsPerPage();
|
||
|
// Some panels show and hide based on the number of matches
|
||
|
if( m_pNoMatchesLabel)
|
||
|
m_pNoMatchesLabel->SetVisible( bNoMatches );
|
||
|
if( m_pNextPageButton )
|
||
|
m_pNextPageButton->SetVisible( bMultiplePagesOfMatches );
|
||
|
if( m_pPrevPageButton )
|
||
|
m_pPrevPageButton->SetVisible( bMultiplePagesOfMatches );
|
||
|
if( m_pCurPageLabel )
|
||
|
m_pCurPageLabel->SetVisible( bMultiplePagesOfMatches );
|
||
|
|
||
|
bool bMultiplePagesOfInputs = m_RecipeIterator.GetInputCount() > GetNumInputPanelsPerPage();
|
||
|
if( m_pNextInputPageButton )
|
||
|
m_pNextInputPageButton->SetVisible( bMultiplePagesOfInputs );
|
||
|
if( m_pNextInputPageButton )
|
||
|
m_pNextInputPageButton->SetEnabled( m_nInputPage < GetNumInputPages() - 1 );
|
||
|
if( m_pCurInputPageLabel )
|
||
|
m_pCurInputPageLabel->SetVisible( bMultiplePagesOfInputs );
|
||
|
if( m_pPrevInputPageButton )
|
||
|
m_pPrevInputPageButton->SetVisible( bMultiplePagesOfInputs );
|
||
|
if( m_pPrevInputPageButton )
|
||
|
m_pPrevInputPageButton->SetEnabled( m_nInputPage > 0 );
|
||
|
|
||
|
if( m_pUntradableOutputsLabel )
|
||
|
m_pUntradableOutputsLabel->SetVisible( m_pDynamicRecipeItem ? !m_pDynamicRecipeItem->IsTradable() : false );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handle commands
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !Q_strnicmp( command, "back", 4 ) )
|
||
|
{
|
||
|
PostMessage( GetParent(), new KeyValues("CraftingClosed") );
|
||
|
return;
|
||
|
}
|
||
|
else if ( !Q_strnicmp( command, "craft", 5 ) )
|
||
|
{
|
||
|
// Check if we should warn about partial completion
|
||
|
if( WarnAboutPartialCompletion() )
|
||
|
{
|
||
|
if( CheckForUntradableItems() )
|
||
|
{
|
||
|
Craft();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else if ( !Q_stricmp( command, "reloadscheme" ) )
|
||
|
{
|
||
|
InvalidateLayout( true, true ); // deliberatly fallthrough to baseclass
|
||
|
}
|
||
|
else if( !Q_stricmp( command, "cancel" ) )
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
return;
|
||
|
}
|
||
|
else if ( !Q_strnicmp( command, "nextpage", 8 ) )
|
||
|
{
|
||
|
InvalidateLayout(); // deliberatly fallthrough to baseclass
|
||
|
}
|
||
|
else if ( !Q_strnicmp( command, "prevpage", 8 ) )
|
||
|
{
|
||
|
InvalidateLayout(); // deliberatly fallthrough to baseclass
|
||
|
}
|
||
|
else if( !Q_strnicmp( command, "nextinputpage", 13 ) )
|
||
|
{
|
||
|
if( m_nInputPage < GetNumInputPages() )
|
||
|
m_nInputPage++;
|
||
|
InvalidateLayout();
|
||
|
return;
|
||
|
}
|
||
|
else if( !Q_strnicmp( command, "previnputpage", 13 ) )
|
||
|
{
|
||
|
if( m_nInputPage > 0 )
|
||
|
m_nInputPage--;
|
||
|
InvalidateLayout();
|
||
|
return;
|
||
|
}
|
||
|
else if( !Q_strnicmp( command, "deleteitem", 10 ) ||
|
||
|
!Q_strnicmp( command, "useitem", 7 ) )
|
||
|
{
|
||
|
// Gobble up these commands
|
||
|
return;
|
||
|
}
|
||
|
#ifdef STAGING_ONLY
|
||
|
else if( !Q_strnicmp( command, "dev_giveinputs", 14 ) )
|
||
|
{
|
||
|
Debug_GiveRequiredInputs();
|
||
|
if( m_pDevGiveInputsButton )
|
||
|
m_pDevGiveInputsButton->SetEnabled( false );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Gobble up all keyboard input for now!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnKeyCodePressed( vgui::KeyCode /*code*/ )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnButtonChecked( KeyValues *pData )
|
||
|
{
|
||
|
Panel *pPanel = reinterpret_cast<vgui::Panel *>( pData->GetPtr("panel") );
|
||
|
|
||
|
if ( m_pShowUntradableItemsCheckbox == pPanel )
|
||
|
{
|
||
|
if ( m_bShowUntradable != m_pShowUntradableItemsCheckbox->IsSelected() )
|
||
|
{
|
||
|
m_bShowUntradable = m_pShowUntradableItemsCheckbox->IsSelected();
|
||
|
InitItemPanels();
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int CDynamicRecipePanel::GetNumItemPanels( void )
|
||
|
{
|
||
|
return DYNAMIC_RECIPE_INPUT_COUNT + DYNAMIC_RECIPE_OUTPUT_COUNT + DYNAMIC_RECIPE_PACKPACK_COUNT_PER_PAGE;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check to see that each and every input panel has a recipe item in it
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::AllRecipePanelsFilled( void )
|
||
|
{
|
||
|
// Need to recalculate
|
||
|
if( m_bInputPanelsDirty )
|
||
|
{
|
||
|
// Assume all filled, and go through and try to find one that's empty
|
||
|
m_bAllRecipePanelsFilled = true;
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pInputPanel = m_vecRecipeInputModelPanels[i];
|
||
|
for( int j=0; j < GetNumInputPages(); ++j )
|
||
|
{
|
||
|
if( pInputPanel->GetRecipeItem( j ) == NULL && pInputPanel->GetAttrib( j ) != NULL )
|
||
|
{
|
||
|
m_bAllRecipePanelsFilled = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return m_bAllRecipePanelsFilled;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Callback for the confirm partial completion dialog
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void ConfirmDestroyItems( bool bConfirmed, void* pContext )
|
||
|
{
|
||
|
CDynamicRecipePanel *pRecipePanel = ( CDynamicRecipePanel* )pContext;
|
||
|
if ( pRecipePanel && bConfirmed )
|
||
|
{
|
||
|
if( pRecipePanel->CheckForUntradableItems() )
|
||
|
{
|
||
|
pRecipePanel->Craft();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Callback for the conrim untradable dialog
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void ConfirmUntradableCraft( bool bConfirmed, void* pContext )
|
||
|
{
|
||
|
CDynamicRecipePanel *pRecipePanel = ( CDynamicRecipePanel* )pContext;
|
||
|
if ( pRecipePanel && bConfirmed )
|
||
|
{
|
||
|
pRecipePanel->Craft();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Go through each input panel and find out if any of them contain an
|
||
|
// item that is untradeable
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::CheckForUntradableItems( void )
|
||
|
{
|
||
|
// We dont care if the recipe itself is already not tradable
|
||
|
if( !m_pDynamicRecipeItem->IsTradable() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool bHasUntradable = false;
|
||
|
for ( int i = 0; i < CRAFTING_SLOTS_INPUTPANELS; ++i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
|
||
|
for( int j = 0; j < GetNumInputPages(); ++j )
|
||
|
{
|
||
|
itemid_t nRecipeItemID = pPanel->GetRecipeIndex( j );
|
||
|
|
||
|
if ( nRecipeItemID != 0 && nRecipeItemID != INVALID_ITEM_ID )
|
||
|
{
|
||
|
CEconItemView *pItemData = TFInventoryManager()->GetLocalTFInventory()->GetInventoryItemByItemID( nRecipeItemID );
|
||
|
if ( pItemData->IsTradable() == false )
|
||
|
{
|
||
|
bHasUntradable = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bHasUntradable )
|
||
|
{
|
||
|
enum { kWarningLength = 512 };
|
||
|
locchar_t wszWarning[ kWarningLength ] = LOCCHAR("");
|
||
|
|
||
|
loc_scpy_safe( wszWarning,
|
||
|
CConstructLocalizedString( GLocalizationProvider()->Find( "Dynamic_Recipe_Untradable_Text" ),
|
||
|
m_pDynamicRecipeItem->GetItemName() ) );
|
||
|
|
||
|
CTFGenericConfirmDialog *pDialog = new CTFGenericConfirmDialog( "#Craft_Untradable_Title", wszWarning, "#GameUI_OK", "#Cancel", &ConfirmUntradableCraft, NULL );
|
||
|
|
||
|
if ( pDialog )
|
||
|
{
|
||
|
pDialog->SetContext( this );
|
||
|
pDialog->Show();
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check if not all of the inputs have items set into them. Put up
|
||
|
// a prompt and return false if so.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::WarnAboutPartialCompletion( void )
|
||
|
{
|
||
|
if( !AllRecipePanelsFilled() )
|
||
|
{
|
||
|
enum { kWarningLength = 512 };
|
||
|
locchar_t wszWarning[ kWarningLength ] = LOCCHAR("");
|
||
|
|
||
|
loc_scpy_safe( wszWarning,
|
||
|
CConstructLocalizedString( GLocalizationProvider()->Find( "Dynamic_Recipe_Partial_Completion_Warning" ),
|
||
|
m_pDynamicRecipeItem->GetItemName() ) );
|
||
|
|
||
|
CTFGenericConfirmDialog *pDialog = new CTFGenericConfirmDialog( "#Craft_Untradable_Title", wszWarning, "#GameUI_OK", "#Cancel", &ConfirmDestroyItems, NULL );
|
||
|
if ( pDialog )
|
||
|
{
|
||
|
pDialog->SetContext( this );
|
||
|
pDialog->Show();
|
||
|
}
|
||
|
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: They hit the craft button! Cook up a message that we're going to send
|
||
|
// to the GC that contains all of the item_ids and attributes they are
|
||
|
// to apply to. Open a crafting status dialog when after we send the message.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::Craft()
|
||
|
{
|
||
|
GCSDK::CProtoBufMsg<CMsgFulfillDynamicRecipeComponent> msg( k_EMsgGCFulfillDynamicRecipeComponent );
|
||
|
msg.Body().set_tool_item_id( m_pDynamicRecipeItem->GetItemID() );
|
||
|
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
|
||
|
|
||
|
for( int j=0; j < GetNumInputPages(); ++j )
|
||
|
{
|
||
|
itemid_t nRecipeItemID = pPanel->GetRecipeIndex( j );
|
||
|
|
||
|
if( nRecipeItemID != 0 && nRecipeItemID != INVALID_ITEM_ID )
|
||
|
{
|
||
|
if( !pPanel->MatchesAttribCriteria( nRecipeItemID, j ) )
|
||
|
{
|
||
|
AssertMsg( 0, "Input panel has recipe item that does not pass its criteria" );
|
||
|
// Something bad happened. Return this item to the backpack.
|
||
|
ReturnRecipeItemToBackpack( nRecipeItemID, pPanel, j );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Add component
|
||
|
CMsgRecipeComponent* pComponent = msg.Body().add_consumption_components();
|
||
|
pComponent->set_subject_item_id( nRecipeItemID );
|
||
|
|
||
|
const CEconItemAttributeDefinition* pAttribute = pPanel->GetAttrib( j );
|
||
|
if( !pAttribute )
|
||
|
{
|
||
|
AssertMsg( 0, "NULL attribute in panel what attempting to craft" );
|
||
|
// Something bad happened. Return this item to the backpack.
|
||
|
ReturnRecipeItemToBackpack( nRecipeItemID, pPanel, j );
|
||
|
continue;
|
||
|
}
|
||
|
pComponent->set_attribute_index( pAttribute->GetDefinitionIndex() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EconUI()->Gamestats_ItemTransaction( IE_ITEM_USED_TOOL, m_pDynamicRecipeItem, "consumed_item" );
|
||
|
GCClientSystem()->BSendMessage( msg );
|
||
|
|
||
|
// Open a craft status window to take focus away and let the user know something is happening
|
||
|
OpenCraftingStatusDialog( this, "#CraftUpdate_Start", true, false, false );
|
||
|
m_flAbortCraftingAt = vgui::system()->GetCurrentTime() + 10;
|
||
|
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Think when we're waiting for a craft response
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnTick( void )
|
||
|
{
|
||
|
BaseClass::OnTick();
|
||
|
|
||
|
if( IsVisible() )
|
||
|
{
|
||
|
if( m_flAbortCraftingAt != 0.f )
|
||
|
{
|
||
|
// Timeout for crafting. Let them know we failed.
|
||
|
if( m_flAbortCraftingAt < vgui::system()->GetCurrentTime() )
|
||
|
{
|
||
|
OpenCraftingStatusDialog( this, "#CraftUpdate_Failed", false, true, false );
|
||
|
m_flAbortCraftingAt = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Close the craft status window if we close
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnShowPanel( bool bVisible, bool bReturningFromArmory )
|
||
|
{
|
||
|
if ( !bVisible )
|
||
|
{
|
||
|
CloseCraftingStatusDialog();
|
||
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
|
||
|
}
|
||
|
|
||
|
BaseClass::OnShowPanel( bVisible, bReturningFromArmory );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Add the new panels into vectors for each group, and set parents to
|
||
|
// appropriate frames
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::AddNewItemPanel( int iPanelIndex )
|
||
|
{
|
||
|
if( IsInputPanel( iPanelIndex ) )
|
||
|
{
|
||
|
// Input item
|
||
|
int nIndex = m_vecRecipeInputModelPanels.AddToTail();
|
||
|
CInputPanelItemModelPanel* pPanel = vgui::SETUP_PANEL( new CInputPanelItemModelPanel( this, VarArgs("modelpanel%d", iPanelIndex), m_pDynamicRecipeItem ));
|
||
|
m_pItemModelPanels.AddToTail( pPanel );
|
||
|
pPanel->SetParent( m_pRecipeContainer );
|
||
|
m_vecRecipeInputModelPanels[nIndex] = pPanel;
|
||
|
}
|
||
|
else if( IsOutputPanel( iPanelIndex ) )
|
||
|
{
|
||
|
// Output item
|
||
|
CItemModelPanel* pPanel = vgui::SETUP_PANEL( new CItemModelPanel( this, VarArgs("modelpanel%d", iPanelIndex) ) );
|
||
|
m_vecRecipeOutputModelPanels.AddToTail( pPanel );
|
||
|
m_pItemModelPanels.AddToTail( pPanel );
|
||
|
pPanel->SetParent( m_pRecipeContainer );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Inventory item
|
||
|
int nIndex = m_vecBackpackModelPanels.AddToTail();
|
||
|
CRecipeComponentItemModelPanel* pPanel = vgui::SETUP_PANEL( new CRecipeComponentItemModelPanel( this, VarArgs("modelpanel%d", iPanelIndex) ) );
|
||
|
m_vecBackpackModelPanels[nIndex] = pPanel;
|
||
|
m_pItemModelPanels.AddToTail( pPanel );
|
||
|
pPanel->SetParent( m_pInventoryContainer );
|
||
|
}
|
||
|
|
||
|
CItemModelPanel* pPanel = m_pItemModelPanels.Tail();
|
||
|
pPanel->SetActAsButton( true, true );
|
||
|
pPanel->SetTooltip( m_pMouseOverTooltip, "" );
|
||
|
pPanel->SetShowGreyedOutTooltip( true );
|
||
|
pPanel->SetShowEquipped( true );
|
||
|
|
||
|
// Store a position for our new panel
|
||
|
m_ItemModelPanelPos.AddToTail();
|
||
|
m_ItemModelPanelPos[iPanelIndex].x = m_ItemModelPanelPos[iPanelIndex].y = 0;
|
||
|
|
||
|
Assert( iPanelIndex == (m_pItemModelPanels.Count()-1) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Is this index an input panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::IsInputPanel( int iPanelIndex ) const
|
||
|
{
|
||
|
return iPanelIndex < DYNAMIC_RECIPE_INPUT_COUNT;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Is this index an output panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::IsOutputPanel( int iPanelIndex) const
|
||
|
{
|
||
|
return iPanelIndex < ( DYNAMIC_RECIPE_OUTPUT_COUNT + DYNAMIC_RECIPE_INPUT_COUNT ) && !IsInputPanel(iPanelIndex);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Is this index a backpack panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::IsBackpackPanel( int iPanelIndex ) const
|
||
|
{
|
||
|
return ( iPanelIndex >= ( DYNAMIC_RECIPE_INPUT_COUNT + DYNAMIC_RECIPE_OUTPUT_COUNT )
|
||
|
&& !IsInputPanel( iPanelIndex )
|
||
|
&& !IsOutputPanel( iPanelIndex ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Is this backpack panel on this page
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::IsInvPanelOnThisPage( unsigned nIndex ) const
|
||
|
{
|
||
|
unsigned nNumPerPage = DYNAMIC_RECIPE_BACKPACK_ROWS * DYNAMIC_RECIPE_BACKPACK_COLS;
|
||
|
unsigned nMinIndex = nNumPerPage * GetCurrentPage();
|
||
|
unsigned nMaxIndex = nNumPerPage * (GetCurrentPage() + 1);
|
||
|
|
||
|
return nIndex >= nMinIndex && nIndex < nMaxIndex;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Given the number of items that match the recipe, how many pages
|
||
|
// do we need to show
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDynamicRecipePanel::GetNumPages()
|
||
|
{
|
||
|
return ceil( float(m_nNumRecipeItems) / float(GetNumBackpackPanelsPerPage()) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets the page of the backpack panels
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::SetCurrentPage( int nNewPage )
|
||
|
{
|
||
|
if ( nNewPage < 0 )
|
||
|
{
|
||
|
nNewPage = GetNumPages() - 1;
|
||
|
}
|
||
|
else if ( nNewPage >= GetNumPages() )
|
||
|
{
|
||
|
nNewPage = 0;
|
||
|
}
|
||
|
|
||
|
FOR_EACH_VEC( m_vecBackpackModelPanels, i )
|
||
|
{
|
||
|
m_vecBackpackModelPanels[i]->SetPageNumber( nNewPage );
|
||
|
}
|
||
|
|
||
|
BaseClass::SetCurrentPage( nNewPage );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Chance the current page for all input panels
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::SetCurrentInputPage( int nNewPage )
|
||
|
{
|
||
|
m_nInputPage = nNewPage;
|
||
|
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
m_vecRecipeInputModelPanels[i]->SetPageNumber( nNewPage );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Given the number of input items, how many input pages do we need to show
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDynamicRecipePanel::GetNumInputPages() const
|
||
|
{
|
||
|
return ceil( float(m_RecipeIterator.GetInputCount()) / float(GetNumInputPanelsPerPage()) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Given the number of output items, how many output pages do we need to show
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CDynamicRecipePanel::GetNumOutputPage() const
|
||
|
{
|
||
|
return ceil( float(m_RecipeIterator.GetOutputCount()) / float(GetNumOutputPanelsPerPage()) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Reset all of the item panels, their pages, their info and re-evaluate
|
||
|
// the recipe item for attributes and the backpack for matching items
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::InitItemPanels()
|
||
|
{
|
||
|
// Clear out every panel's items
|
||
|
FOR_EACH_VEC( m_pItemModelPanels, i )
|
||
|
{
|
||
|
m_pItemModelPanels[i]->SetItem( NULL );
|
||
|
}
|
||
|
|
||
|
// Go through and set the item to all inventory panels to NULL
|
||
|
FOR_EACH_VEC( m_vecBackpackModelPanels, i )
|
||
|
{
|
||
|
m_vecBackpackModelPanels[i]->DeleteRecipes();
|
||
|
}
|
||
|
|
||
|
// Go through our backpack and repopulate our backpack and matching components
|
||
|
FindPossibleBackpackItems();
|
||
|
|
||
|
// Reset to the first page
|
||
|
SetCurrentInputPage( 0 );
|
||
|
SetCurrentPage( 0 );
|
||
|
|
||
|
// Go through and set default items on input panels
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
|
||
|
|
||
|
// Clear out any recipes we have
|
||
|
pPanel->DeleteRecipes();
|
||
|
// Clear out stale info
|
||
|
pPanel->SetDynamicRecipeItem( m_pDynamicRecipeItem );
|
||
|
}
|
||
|
|
||
|
for( int i=0; i < m_RecipeIterator.GetInputCount(); ++i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[ i % m_vecRecipeInputModelPanels.Count() ];
|
||
|
|
||
|
pPanel->AddDefaultItem( m_RecipeIterator.GetInputItem( i ) );
|
||
|
pPanel->AddComponentInfo( m_RecipeIterator.GetInputAttrib( i ) );
|
||
|
}
|
||
|
|
||
|
// Go through and set items into output panels
|
||
|
FOR_EACH_VEC( m_vecRecipeOutputModelPanels, i )
|
||
|
{
|
||
|
CItemModelPanel* pPanel = m_vecRecipeOutputModelPanels[i];
|
||
|
|
||
|
// Set appropriate item for output panel
|
||
|
if( i < m_RecipeIterator.GetOutputCount() )
|
||
|
{
|
||
|
int nOutputIndex = (m_nOutputPage * DYNAMIC_RECIPE_OUTPUT_COUNT) + i;
|
||
|
pPanel->SetItem( m_RecipeIterator.GetOutputItem( nOutputIndex ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Go through all the recipe items and set them into inventory panels
|
||
|
PopulatePanelsForCurrentPage();
|
||
|
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Fills in the backpack slots with the items for the current page
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::PopulatePanelsForCurrentPage()
|
||
|
{
|
||
|
// Go through all the recipe items and set them into inventory panels
|
||
|
FOR_EACH_VEC( m_vecBackpackModelPanels, i )
|
||
|
{
|
||
|
CRecipeComponentItemModelPanel* pPanel = m_vecBackpackModelPanels[i];
|
||
|
// Update the item we display. Our inventory might have shifted around
|
||
|
pPanel->UpdateDisplayItem();
|
||
|
|
||
|
bool bIsSlotOpen = pPanel->IsSlotAvailable( GetCurrentPage() );
|
||
|
pPanel->SetVisible( bIsSlotOpen );
|
||
|
pPanel->SetEnabled( bIsSlotOpen );
|
||
|
pPanel->InvalidateLayout();
|
||
|
SetBorderForItem( pPanel, false );
|
||
|
}
|
||
|
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
|
||
|
pPanel->SetPageNumber( m_nInputPage );
|
||
|
pPanel->UpdateDisplayItem();
|
||
|
|
||
|
bool bIsSlotOpen = pPanel->IsSlotAvailable( m_nInputPage );
|
||
|
pPanel->SetVisible( bIsSlotOpen );
|
||
|
pPanel->SetEnabled( bIsSlotOpen );
|
||
|
pPanel->InvalidateLayout();
|
||
|
SetBorderForItem( pPanel, false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Go through the player's entire backpack and check if each of them
|
||
|
// passes any of the input panel's attributes criteria
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::FindPossibleBackpackItems()
|
||
|
{
|
||
|
Assert( m_pDynamicRecipeItem->GetSOCData() );
|
||
|
// Iterate through the attributes on our recipe item
|
||
|
// and create all of our input and output items.
|
||
|
m_RecipeIterator.Reset();
|
||
|
CEconItem* pEconItem = m_pDynamicRecipeItem->GetSOCData() ;
|
||
|
pEconItem->IterateAttributes( &m_RecipeIterator );
|
||
|
|
||
|
CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
|
||
|
if ( pLocalInv == NULL )
|
||
|
return;
|
||
|
|
||
|
m_nNumRecipeItems = 0;
|
||
|
|
||
|
// Go through our backpack and filter items that match our input criteria
|
||
|
for ( int i = 0 ; i < pLocalInv->GetItemCount() ; ++i )
|
||
|
{
|
||
|
CEconItemView *pItem = pLocalInv->GetItem( i );
|
||
|
Assert( pItem );
|
||
|
|
||
|
// If we're not showing untradable items, and this item is untradeable
|
||
|
// then we just skip it
|
||
|
if ( !pItem->IsTradable() && !m_bShowUntradable )
|
||
|
continue;
|
||
|
|
||
|
CDynamicRecipeItemMatchFind matchingIterator( m_pDynamicRecipeItem, pItem );
|
||
|
m_pDynamicRecipeItem->IterateAttributes( &matchingIterator );
|
||
|
if( matchingIterator.MatchesAnyAttributes() )
|
||
|
{
|
||
|
// Set in the recipe
|
||
|
m_vecBackpackModelPanels[ m_nNumRecipeItems % GetNumBackpackPanelsPerPage() ]->AddRecipe( pItem->GetItemID() );
|
||
|
++m_nNumRecipeItems;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
InvalidateLayout();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Layout the item panels
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::PositionItemPanel( CItemModelPanel *pPanel, int iIndex )
|
||
|
{
|
||
|
int iCenter = 0;
|
||
|
int iButtonX = 0, iButtonY = 0, iXPos = 0, iYPos = 0;
|
||
|
|
||
|
// Position all of the panels
|
||
|
if( IsInputPanel( iIndex ) )
|
||
|
{
|
||
|
iButtonX = (iIndex % CRAFTING_SLOTS_INPUT_COLUMNS);
|
||
|
iButtonY = (iIndex / CRAFTING_SLOTS_INPUT_COLUMNS);
|
||
|
iXPos = (iCenter + m_iItemCraftingOffcenterX) + (iButtonX * pPanel->GetWide()) + (m_iItemBackpackXDelta * iButtonX);
|
||
|
iYPos = m_iItemYPos + (iButtonY * pPanel->GetTall() ) + (m_iItemBackpackYDelta * iButtonY);
|
||
|
|
||
|
pPanel->SetPos( iXPos, iYPos );
|
||
|
}
|
||
|
else if( IsOutputPanel( iIndex ) )
|
||
|
{
|
||
|
int iButtonIndex = iIndex - DYNAMIC_RECIPE_INPUT_COUNT;
|
||
|
iButtonX = (iButtonIndex % CRAFTING_SLOTS_OUTPUT_COLUMNS);
|
||
|
iButtonY = (iButtonIndex / CRAFTING_SLOTS_OUTPUT_COLUMNS);
|
||
|
iXPos = (iCenter + m_iItemCraftingOffcenterX) + (iButtonX * pPanel->GetWide()) + (m_iItemBackpackXDelta * iButtonX);
|
||
|
iYPos = m_iOutputItemYPos + (iButtonY * pPanel->GetTall() ) + (m_iItemBackpackYDelta * iButtonY);
|
||
|
|
||
|
pPanel->SetPos( iXPos, iYPos );
|
||
|
pPanel->SetItem( m_RecipeIterator.GetOutputItem( iButtonIndex ) );
|
||
|
}
|
||
|
else if( IsBackpackPanel( iIndex ) )
|
||
|
{
|
||
|
int iButtonIndex = iIndex - DYNAMIC_RECIPE_INPUT_COUNT - DYNAMIC_RECIPE_OUTPUT_COUNT;
|
||
|
iButtonX = (iButtonIndex % DYNAMIC_RECIPE_BACKPACK_COLS);
|
||
|
iButtonY = (iButtonIndex / DYNAMIC_RECIPE_BACKPACK_COLS);
|
||
|
iXPos = (iCenter + m_iInventoryXPos) + (iButtonX * pPanel->GetWide()) + (m_iItemBackpackXDelta * iButtonX);
|
||
|
iYPos = m_iInventoryYPos + (iButtonY * pPanel->GetTall() ) + (m_iItemBackpackYDelta * iButtonY);
|
||
|
|
||
|
pPanel->SetPos( iXPos, iYPos );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Update each panel to see if it should show, what item to show, and if
|
||
|
// it's greyed out. Update the page labels here too.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::UpdateModelPanels( void )
|
||
|
{
|
||
|
// Check if any input panels have recipe items in them
|
||
|
bool bAnyInputHasRecipe = false;
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pPanel = m_vecRecipeInputModelPanels[i];
|
||
|
|
||
|
// Update the item we display. Our inventory might have shifted around
|
||
|
pPanel->UpdateDisplayItem();
|
||
|
|
||
|
SetBorderForItem( pPanel, false );
|
||
|
// Check for a recipe
|
||
|
for( int j=0; j < GetNumInputPages(); ++j )
|
||
|
{
|
||
|
CEconItemView* pRecipe = pPanel->GetRecipeItem( j );
|
||
|
bAnyInputHasRecipe |= pRecipe != NULL;
|
||
|
}
|
||
|
// Input panels are visible and enabled if their recipe slot is available
|
||
|
pPanel->SetEnabled( pPanel->GetDefaultItem() != NULL );
|
||
|
pPanel->SetVisible( pPanel->GetDefaultItem() != NULL );
|
||
|
}
|
||
|
|
||
|
static CSchemaAttributeDefHandle pAttrib_NoPartialComplete( "recipe no partial complete" );
|
||
|
bool bPartialCompletionAllowed = !m_pDynamicRecipeItem->FindAttribute( pAttrib_NoPartialComplete );
|
||
|
|
||
|
m_pInputsLabel->SetText( bPartialCompletionAllowed ? "#Craft_Recipe_Inputs" : "#Dynamic_Recipe_Outputs_No_Partial_Complete" );
|
||
|
|
||
|
// If any of the input panels have a recipe in them, then crafting is available
|
||
|
if ( m_pRecipeCraftButton )
|
||
|
{
|
||
|
bool bCraftEnabled = ( bPartialCompletionAllowed && bAnyInputHasRecipe ) || AllRecipePanelsFilled();
|
||
|
m_pRecipeCraftButton->SetEnabled( bCraftEnabled );
|
||
|
}
|
||
|
if ( m_pRecipeCraftButton )
|
||
|
{
|
||
|
m_pRecipeCraftButton->SetText( AllRecipePanelsFilled() ? "#CraftConfirm" : "#ToolCustomizeTextureOKButton" );
|
||
|
}
|
||
|
if ( m_pOutputsLabel )
|
||
|
{
|
||
|
m_pOutputsLabel->SetText( AllRecipePanelsFilled() ? "#Craft_Recipe_Outputs" : "#Dynamic_Recipe_Outputs_Not_Complete");
|
||
|
m_pOutputsLabel->SetFgColor( AllRecipePanelsFilled() ? Color( 200, 80, 60, 255 ) : Color( 117, 107, 94, 255 ) );
|
||
|
}
|
||
|
|
||
|
FOR_EACH_VEC( m_vecRecipeOutputModelPanels, i )
|
||
|
{
|
||
|
CItemModelPanel* pPanel = m_vecRecipeOutputModelPanels[i];
|
||
|
SetBorderForItem( pPanel, false );
|
||
|
|
||
|
// Output panels are visible and enabled if they have an item in them
|
||
|
pPanel->SetVisible( pPanel->GetItem() != NULL );
|
||
|
pPanel->SetEnabled( pPanel->GetItem() != NULL );
|
||
|
}
|
||
|
|
||
|
PopulatePanelsForCurrentPage();
|
||
|
|
||
|
// Update the current backpack page numbers
|
||
|
char szTmp[16];
|
||
|
Q_snprintf(szTmp, 16, "%d/%d", GetCurrentPage() + 1, GetNumPages() );
|
||
|
m_pInventoryContainer->SetDialogVariable( "backpackpage", szTmp );
|
||
|
|
||
|
// Update the current input page numbers
|
||
|
Q_snprintf(szTmp, 16, "%d/%d", m_nInputPage + 1, GetNumInputPages() );
|
||
|
m_pRecipeContainer->SetDialogVariable( "inputpage", szTmp );
|
||
|
|
||
|
DeSelectAllBackpackItemPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: If this is a backpack panel, send the item into the first accepting
|
||
|
// input pane, if one exists, or else do nothing. If this is a input
|
||
|
// panel with a backpack item in it, send the backpack item back to the
|
||
|
// backpack.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnItemPanelMouseDoublePressed( vgui::Panel *panel )
|
||
|
{
|
||
|
CRecipeComponentItemModelPanel *pSrcPanel = dynamic_cast < CRecipeComponentItemModelPanel * > ( panel );
|
||
|
if( !pSrcPanel )
|
||
|
return;
|
||
|
|
||
|
int iIndex = GetBackpackPositionForPanel( pSrcPanel );
|
||
|
|
||
|
// Send from an input panel to the first open backpack panel, even on a different page
|
||
|
if( IsInputPanel( iIndex ) )
|
||
|
{
|
||
|
CInputPanelItemModelPanel *pInputPanel = assert_cast<CInputPanelItemModelPanel*>( pSrcPanel );
|
||
|
Assert( pInputPanel );
|
||
|
|
||
|
int nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( pInputPanel->GetPageNumber() );
|
||
|
CEconItemView* pRecipeItem = pInputPanel->GetRecipeItem( pInputPanel->GetPageNumber() );
|
||
|
if( pRecipeItem )
|
||
|
{
|
||
|
// Just put it in the first open slot.
|
||
|
ReturnRecipeItemToBackpack( nSrcRecipeIndex, pInputPanel, pInputPanel->GetPageNumber() );
|
||
|
}
|
||
|
}
|
||
|
else if( IsBackpackPanel( iIndex ) )
|
||
|
{
|
||
|
// Sending from the backpack panel to the first matching input panel that's on the current input page.
|
||
|
int nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( GetCurrentPage() );
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel *pDstPanel = m_vecRecipeInputModelPanels[i];
|
||
|
if( pDstPanel->GetRecipeItem( pDstPanel->GetPageNumber() ) == NULL && pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
|
||
|
{
|
||
|
// Next check if we just want to move the item
|
||
|
SetRecipeComponentIntoPanel( nSrcRecipeIndex, pSrcPanel, pSrcPanel->GetPageNumber(), pDstPanel, pDstPanel->GetPageNumber() );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bInputPanelsDirty = true;
|
||
|
// Force panels to update
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Border highlight if the panel has an item in it
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnItemPanelEntered( vgui::Panel *panel )
|
||
|
{
|
||
|
CItemModelPanel *pItemPanel = dynamic_cast < CItemModelPanel * > ( panel );
|
||
|
m_pMouseOverItemPanel = pItemPanel;
|
||
|
|
||
|
CEconItemView *pItem = pItemPanel->GetItem();
|
||
|
|
||
|
// Recalc the borders on item panels
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
SetBorderForItem( m_vecRecipeInputModelPanels[i], false );
|
||
|
}
|
||
|
|
||
|
if ( pItemPanel && IsVisible() )
|
||
|
{
|
||
|
SetBorderForItem( pItemPanel, pItem != NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Turn of border highlights
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnItemPanelExited( vgui::Panel *panel )
|
||
|
{
|
||
|
CItemModelPanel *pItemPanel = dynamic_cast < CItemModelPanel * > ( panel );
|
||
|
m_pMouseOverItemPanel = NULL;
|
||
|
|
||
|
// Recalc the borders on item panels
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
SetBorderForItem( m_vecRecipeInputModelPanels[i], false );
|
||
|
}
|
||
|
|
||
|
if ( pItemPanel && !pItemPanel->IsSelected() )
|
||
|
{
|
||
|
SetBorderForItem( pItemPanel, false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: We got a craft response! Close out this window because we're going
|
||
|
// to show the user their loot
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::OnRecipeCompleted()
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
m_flAbortCraftingAt = 0.f;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Set the border for the item. Input panels highlight when a dragged
|
||
|
// item matches its criteria. Output items highlight when all inputs
|
||
|
// are fulfilled.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::SetBorderForItem( CItemModelPanel *pItemPanel, bool bMouseOver )
|
||
|
{
|
||
|
if ( !pItemPanel || !pItemPanel->IsVisible() )
|
||
|
return;
|
||
|
|
||
|
int iIndex = GetBackpackPositionForPanel( pItemPanel );
|
||
|
if( IsInputPanel( iIndex ) )
|
||
|
{
|
||
|
// Special case for input panels. They need to highlight when a dragged item
|
||
|
// matches their criteria.
|
||
|
CItemModelPanel* pPanel = m_bDragging ? m_pMouseDragItemPanel : m_pMouseOverItemPanel;
|
||
|
CEconItemView* pPanelItem = pPanel ? pPanel->GetItem() : NULL;
|
||
|
|
||
|
CInputPanelItemModelPanel* pInputPanel = dynamic_cast<CInputPanelItemModelPanel*>( pItemPanel );
|
||
|
Assert( pInputPanel );
|
||
|
// If this panel doesnt have a recipe, then we want some sort of greyed out look
|
||
|
if( pInputPanel->GetRecipeItem( pInputPanel->GetPageNumber() ) == NULL )
|
||
|
{
|
||
|
const char *pszBorder = NULL;
|
||
|
int iRarity = GetItemQualityForBorder( pItemPanel );
|
||
|
|
||
|
// We only want backpack panels and the drag panel to be highlight sources
|
||
|
bool bValidHighlightSourcePanel = pPanel == m_pMouseDragItemPanel
|
||
|
|| m_vecBackpackModelPanels.Find( static_cast<CRecipeComponentItemModelPanel*>(pPanel) ) != m_vecBackpackModelPanels.InvalidIndex();
|
||
|
|
||
|
// If this panel can accept whatever the source panel is, we want to highlight a bit
|
||
|
if( bValidHighlightSourcePanel && pPanelItem && pInputPanel->MatchesAttribCriteria( pPanelItem->GetItemID() ) )
|
||
|
{
|
||
|
if ( pItemPanel->GetItem() )
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][3];
|
||
|
pItemPanel->SetGreyedOut( NULL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][0];
|
||
|
}
|
||
|
}
|
||
|
else // Look gloomy and uninviting if not
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][3];
|
||
|
pItemPanel->SetGreyedOut( "" );
|
||
|
}
|
||
|
|
||
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
|
||
|
pItemPanel->SetBorder( pScheme->GetBorder( pszBorder ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if( IsOutputPanel( iIndex ) )
|
||
|
{
|
||
|
const char *pszBorder = NULL;
|
||
|
int iRarity = GetItemQualityForBorder( pItemPanel );
|
||
|
|
||
|
// The output panel greys out when any of the input panels are not fulfilled,
|
||
|
// and lights up when they are all fulfilled
|
||
|
if ( iRarity >= 0 && iRarity < ARRAYSIZE( g_szItemBorders ) )
|
||
|
{
|
||
|
if( AllRecipePanelsFilled() )
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][0];
|
||
|
pItemPanel->SetGreyedOut( NULL );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pszBorder = g_szItemBorders[iRarity][3];
|
||
|
pItemPanel->SetGreyedOut( NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
|
||
|
pItemPanel->SetBorder( pScheme->GetBorder( pszBorder ) );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Backpack and output panels get default treatment
|
||
|
BaseClass::SetBorderForItem( pItemPanel, bMouseOver );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Swap recipe items in srcpanel and dstpanel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::SetRecipeComponentIntoPanel( itemid_t nSrcRecipeIndex, CRecipeComponentItemModelPanel* pSrcPanel, int nSrcPage, CRecipeComponentItemModelPanel* pDstPanel, int nDstPage )
|
||
|
{
|
||
|
Assert( nSrcRecipeIndex != 0 );
|
||
|
Assert( pSrcPanel );
|
||
|
Assert( pDstPanel );
|
||
|
Assert( pSrcPanel->GetRecipeItem( nSrcPage ) );
|
||
|
|
||
|
// Get the recipe from the destination panel
|
||
|
itemid_t pDstRecipeIndex = pDstPanel->GetRecipeIndex( nDstPage );
|
||
|
// Swap recipes
|
||
|
pSrcPanel->SetRecipeItem( pDstRecipeIndex, nSrcPage );
|
||
|
pDstPanel->SetRecipeItem( nSrcRecipeIndex, nDstPage );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check if a given panel is allowed to be dragged.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::AllowDragging( CItemModelPanel *pPanel )
|
||
|
{
|
||
|
int iIndex = GetBackpackPositionForPanel( pPanel );
|
||
|
|
||
|
// If this isn't an input or backpack panel, abort
|
||
|
if( !IsInputPanel( iIndex ) && !IsBackpackPanel( iIndex ) )
|
||
|
return false;
|
||
|
|
||
|
CRecipeComponentItemModelPanel* pRecipePanel = dynamic_cast< CRecipeComponentItemModelPanel* >( pPanel );
|
||
|
Assert( pRecipePanel );
|
||
|
if( !pRecipePanel )
|
||
|
return false;
|
||
|
|
||
|
int nPageNumber = 0;
|
||
|
if( IsBackpackPanel( iIndex ) )
|
||
|
{
|
||
|
nPageNumber = GetCurrentPage();
|
||
|
}
|
||
|
else if ( IsInputPanel( iIndex ) )
|
||
|
{
|
||
|
nPageNumber = m_nInputPage;
|
||
|
}
|
||
|
// Get the recipe item out of this panel
|
||
|
CEconItemView* pRecipe = pRecipePanel->GetRecipeItem( nPageNumber );
|
||
|
|
||
|
// If no recipe, abort
|
||
|
if( !pRecipe )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Start dragging!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::StartDrag( int x, int y )
|
||
|
{
|
||
|
BaseClass::StartDrag( x, y );
|
||
|
|
||
|
// Recalc the borders on item panels
|
||
|
FOR_EACH_VEC( m_pItemModelPanels, i )
|
||
|
{
|
||
|
SetBorderForItem( m_pItemModelPanels[i], false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Stop dragging
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::StopDrag( bool bSucceeded )
|
||
|
{
|
||
|
BaseClass::StopDrag( bSucceeded );
|
||
|
|
||
|
// Recalc the borders on item panels
|
||
|
FOR_EACH_VEC( m_pItemModelPanels, i )
|
||
|
{
|
||
|
SetBorderForItem( m_pItemModelPanels[i], false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Helper function to find out if an input panel can accept an item
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::InputPanelCanAcceptItem( CItemModelPanel* pPanel, itemid_t nItemID )
|
||
|
{
|
||
|
Assert( IsInputPanel( GetBackpackPositionForPanel( pPanel ) ) );
|
||
|
|
||
|
CInputPanelItemModelPanel* pInputPanel = dynamic_cast<CInputPanelItemModelPanel*>( pPanel );
|
||
|
Assert( pInputPanel );
|
||
|
|
||
|
return pInputPanel->MatchesAttribCriteria( nItemID );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check if the dragged item can be dropped into a given panel
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CDynamicRecipePanel::CanDragTo( CItemModelPanel *pItemPanel, int iPanelIndex )
|
||
|
{
|
||
|
// From input to backpack panel
|
||
|
int iDraggedFromPos = GetBackpackPositionForPanel(m_pItemDraggedFromPanel);
|
||
|
if( IsInputPanel( iDraggedFromPos ) && IsBackpackPanel( iPanelIndex ) )
|
||
|
return true;
|
||
|
|
||
|
itemid_t itemID = m_pMouseDragItemPanel->GetItem()
|
||
|
? m_pMouseDragItemPanel->GetItem()->GetItemID()
|
||
|
: 0;
|
||
|
|
||
|
// From backpack to input panel that can accept the item
|
||
|
if( IsBackpackPanel( iDraggedFromPos )
|
||
|
&& IsInputPanel( iPanelIndex )
|
||
|
&& InputPanelCanAcceptItem( pItemPanel,itemID ) )
|
||
|
return true;
|
||
|
|
||
|
// From inoput to other input that can also accept the item
|
||
|
if( IsInputPanel( iDraggedFromPos )
|
||
|
&& IsInputPanel( iPanelIndex )
|
||
|
&& InputPanelCanAcceptItem( pItemPanel, itemID ) )
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handle the user releasing their drag on a given panel. Only valid
|
||
|
// from backpack<->backpack, input<->input, backpack<->input
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::HandleDragTo( CItemModelPanel * /*pItemPanel*/, int iPanelIndex )
|
||
|
{
|
||
|
int iDraggedFromPos = GetBackpackPositionForPanel(m_pItemDraggedFromPanel);
|
||
|
|
||
|
// The destination panel needs to exist, be enabled and be visible or else we dont consider it.
|
||
|
CItemModelPanel* pDestinationPanel = m_pItemModelPanels[ iPanelIndex ];
|
||
|
if( !pDestinationPanel || !pDestinationPanel->IsEnabled() || !pDestinationPanel->IsVisible() )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_bInputPanelsDirty = true;
|
||
|
|
||
|
// If we dragged from a inventory panel onto an input panel
|
||
|
if( IsInputPanel( iPanelIndex ) && IsBackpackPanel( iDraggedFromPos ) )
|
||
|
{
|
||
|
CRecipeComponentItemModelPanel* pSrcPanel = dynamic_cast<CRecipeComponentItemModelPanel*>( m_pItemModelPanels[iDraggedFromPos] );
|
||
|
CInputPanelItemModelPanel* pDstPanel = dynamic_cast<CInputPanelItemModelPanel*>( m_pItemModelPanels[iPanelIndex] );
|
||
|
|
||
|
if( pSrcPanel && pDstPanel )
|
||
|
{
|
||
|
// They dragged an item from the backpack into an input slot. Check if this is ok.
|
||
|
itemid_t nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( GetCurrentPage() );
|
||
|
Assert( nSrcRecipeIndex != 0 );
|
||
|
if( nSrcRecipeIndex != 0 && pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
|
||
|
{
|
||
|
SetRecipeComponentIntoPanel( nSrcRecipeIndex, pSrcPanel, GetCurrentPage(), pDstPanel, pDstPanel->GetPageNumber() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( IsInputPanel( iDraggedFromPos ) && IsBackpackPanel( iPanelIndex ) )
|
||
|
{
|
||
|
CRecipeComponentItemModelPanel* pSrcPanel = dynamic_cast<CRecipeComponentItemModelPanel*>( m_pItemModelPanels[iDraggedFromPos] );
|
||
|
CRecipeComponentItemModelPanel* pDstPanel = dynamic_cast<CRecipeComponentItemModelPanel*>( m_pItemModelPanels[iPanelIndex] );
|
||
|
|
||
|
// If we dragged from an input panel to a backpack panel, return the item
|
||
|
// to its original backpack slot regardless of where they dragged it to
|
||
|
if( pSrcPanel && pDstPanel )
|
||
|
{
|
||
|
// They dragged from an input panel to inventory panel. Check if there's something in
|
||
|
// the inventory slot already. If so, just move to the first open spot.
|
||
|
itemid_t pSrcRecipeIndex = pSrcPanel->GetRecipeIndex( pSrcPanel->GetPageNumber() );
|
||
|
itemid_t pDstRecipeIndex = pDstPanel->GetRecipeIndex( GetCurrentPage() );
|
||
|
|
||
|
Assert( pSrcRecipeIndex != 0 );
|
||
|
if( pSrcRecipeIndex != 0 && pDstRecipeIndex != 0 )
|
||
|
{
|
||
|
// There's already a recipe item in there. Just put it in the first open slot.
|
||
|
ReturnRecipeItemToBackpack( pSrcRecipeIndex, pSrcPanel, 0 );
|
||
|
}
|
||
|
else if( pSrcRecipeIndex )
|
||
|
{
|
||
|
// It's open! Place in there
|
||
|
SetRecipeComponentIntoPanel( pSrcRecipeIndex, pSrcPanel, pSrcPanel->GetPageNumber(), pDstPanel, GetCurrentPage() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( IsInputPanel( iDraggedFromPos ) && IsInputPanel( iPanelIndex ) )
|
||
|
{
|
||
|
CInputPanelItemModelPanel* pSrcPanel = dynamic_cast<CInputPanelItemModelPanel*>( m_pItemModelPanels[iDraggedFromPos] );
|
||
|
CInputPanelItemModelPanel* pDstPanel = dynamic_cast<CInputPanelItemModelPanel*>( m_pItemModelPanels[iPanelIndex] );
|
||
|
|
||
|
// Dragged from an input panel to an input panel.
|
||
|
if( pSrcPanel && pDstPanel )
|
||
|
{
|
||
|
itemid_t nSrcRecipeIndex = pSrcPanel->GetRecipeIndex( pSrcPanel->GetPageNumber() );
|
||
|
itemid_t nDstRecipeIndex = pDstPanel->GetRecipeIndex( pDstPanel->GetPageNumber() );
|
||
|
|
||
|
// First see if we can swap our inputs
|
||
|
if( nSrcRecipeIndex != 0 && nDstRecipeIndex != 0 )
|
||
|
{
|
||
|
if( pSrcPanel->MatchesAttribCriteria( nDstRecipeIndex ) &&
|
||
|
pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
|
||
|
{
|
||
|
SetRecipeComponentIntoPanel( nDstRecipeIndex, pSrcPanel, 0, pDstPanel, 0 );
|
||
|
}
|
||
|
}
|
||
|
else if( nSrcRecipeIndex != 0 && nDstRecipeIndex == 0 && pDstPanel->MatchesAttribCriteria( nSrcRecipeIndex ) )
|
||
|
{
|
||
|
// Next check if we just want to move the item
|
||
|
SetRecipeComponentIntoPanel( nSrcRecipeIndex, pSrcPanel, pSrcPanel->GetPageNumber(), pDstPanel, pDstPanel->GetPageNumber() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AssertMsg( 0, "Unhandled drag case!" );
|
||
|
}
|
||
|
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return a given item to the first open slot in out backpack
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::ReturnRecipeItemToBackpack( itemid_t nItemID, CRecipeComponentItemModelPanel* pSrcPanel, int nSrcPage )
|
||
|
{
|
||
|
// For each page, check each recipe slot, on each panel for an opening
|
||
|
for( int i=0; i < GetNumPages(); ++i )
|
||
|
{
|
||
|
FOR_EACH_VEC( m_vecBackpackModelPanels, j )
|
||
|
{
|
||
|
CRecipeComponentItemModelPanel* pDstPanel = m_vecBackpackModelPanels[j];
|
||
|
CEconItemView* pDstRecipe = pDstPanel->GetRecipeItem( i );
|
||
|
bool bSlotIsOpen = pDstPanel->IsSlotAvailable( i );
|
||
|
if( bSlotIsOpen && pDstRecipe == NULL )
|
||
|
{
|
||
|
SetRecipeComponentIntoPanel( nItemID, pSrcPanel, nSrcPage, pDstPanel, i );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
AssertMsg( 0, "No open backpack slot found when returning item to backpack!" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Set in a new recipe item. Update labels and reset panels.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDynamicRecipePanel::SetNewRecipe( CEconItemView* pNewRecipeItem )
|
||
|
{
|
||
|
m_flAbortCraftingAt = 0.f;
|
||
|
m_pDynamicRecipeItem = pNewRecipeItem;
|
||
|
// Update recipe title
|
||
|
m_pRecipeContainer->SetDialogVariable( "recipetitle", m_pDynamicRecipeItem->GetItemName() );
|
||
|
// By default, dont show untradable items
|
||
|
m_pShowUntradableItemsCheckbox->SetSelected( false );
|
||
|
// Repopulate the panels
|
||
|
InitItemPanels();
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
|
||
|
|
||
|
class CWaitForConsumeDialog : public CGenericWaitingDialog
|
||
|
{
|
||
|
public:
|
||
|
CWaitForConsumeDialog( vgui::Panel *pParent ) : CGenericWaitingDialog( pParent )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
virtual void OnTimeout()
|
||
|
{
|
||
|
// Play an exciting sound!
|
||
|
vgui::surface()->PlaySound( "misc/achievement_earned.wav" );
|
||
|
|
||
|
// Show them their loot!
|
||
|
InventoryManager()->ShowItemsPickedUp( true );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
void CDynamicRecipePanel::OnCraftResponse( itemid_t nNewToolID, EGCMsgResponse eResponse )
|
||
|
{
|
||
|
// We got a response. We dont need to time-out
|
||
|
m_flAbortCraftingAt = 0;
|
||
|
|
||
|
switch( eResponse )
|
||
|
{
|
||
|
case k_EGCMsgResponseOK:
|
||
|
{
|
||
|
// If a new tool id comes back, that means we only partially completed the recipe
|
||
|
if( nNewToolID != 0 )
|
||
|
{
|
||
|
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_Success", false, true, false );
|
||
|
|
||
|
// Play a sound letting them know the item is gone
|
||
|
const char *pszSoundFilename = m_pDynamicRecipeItem->GetDefinitionString( "recipe_partial_complete_sound", "ui/chem_set_add_element.wav" );
|
||
|
vgui::surface()->PlaySound( pszSoundFilename );
|
||
|
|
||
|
CEconItemView* pNewRecipe = TFInventoryManager()->GetLocalTFInventory()->GetInventoryItemByItemID( nNewToolID );
|
||
|
Assert( pNewRecipe );
|
||
|
// Set the new recipe into the panel. This resets all the item panels within.
|
||
|
SetNewRecipe( pNewRecipe );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CloseCraftingStatusDialog();
|
||
|
|
||
|
// No new tool, so we completed the recipe!
|
||
|
const char *pszSoundFilename = m_pDynamicRecipeItem->GetDefinitionString( "recipe_complete_sound", "ui/chem_set_creation.wav" );
|
||
|
vgui::surface()->PlaySound( pszSoundFilename );
|
||
|
// Show the "Completing consumption" dialog for 5 seconds
|
||
|
ShowWaitingDialog( new CWaitForConsumeDialog( NULL ), "#ToolConsumptionInProgress", true, false, 5.0f );
|
||
|
|
||
|
// Hide the dynamic recipe panel after 6 seconds
|
||
|
g_DynamicRecipePanel->PostMessage( g_DynamicRecipePanel, new KeyValues("RecipeCompleted"), 6.f );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case k_EGCMsgResponseInvalid:
|
||
|
{
|
||
|
// Something was bad in the request.
|
||
|
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_Invalid", false, true, false );
|
||
|
|
||
|
InitItemPanels();
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
break;
|
||
|
case k_EGCMsgResponseNoMatch:
|
||
|
{
|
||
|
// One or more of the items sent in didnt match
|
||
|
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_NoMatch", false, true, false );
|
||
|
|
||
|
InitItemPanels();
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
{
|
||
|
OpenCraftingStatusDialog( this, "#Dynamic_Recipe_Response_Default", false, true, false );
|
||
|
|
||
|
InitItemPanels();
|
||
|
UpdateModelPanels();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: GC Msg handler to receive the dynamic recipe
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CGCCompleteDynamicRecipeResponse : public GCSDK::CGCClientJob
|
||
|
{
|
||
|
public:
|
||
|
CGCCompleteDynamicRecipeResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
|
||
|
|
||
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
||
|
{
|
||
|
GCSDK::CGCMsg<MsgGCStandardResponse_t> msg( pNetPacket );
|
||
|
|
||
|
itemid_t nNewToolID = INVALID_ITEM_ID;
|
||
|
if( !msg.BReadUint64Data( &nNewToolID ) )
|
||
|
return true;
|
||
|
|
||
|
g_DynamicRecipePanel->OnCraftResponse( nNewToolID, (EGCMsgResponse)msg.Body().m_eResponse );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
GC_REG_JOB( GCSDK::CGCClient, CGCCompleteDynamicRecipeResponse, "CGCCompleteDynamicRecipeResponse", k_EMsgGCFulfillDynamicRecipeComponentResponse, GCSDK::k_EServerTypeGCClient );
|
||
|
|
||
|
#ifdef STAGING_ONLY
|
||
|
void CDynamicRecipePanel::Debug_GiveRequiredInputs() const
|
||
|
{
|
||
|
if ( !steamapicontext || !steamapicontext->SteamUser() )
|
||
|
{
|
||
|
Msg("Not connected to Steam.\n");
|
||
|
return;
|
||
|
}
|
||
|
CSteamID steamIDForPlayer = steamapicontext->SteamUser()->GetSteamID();
|
||
|
if ( !steamIDForPlayer.IsValid() )
|
||
|
{
|
||
|
Msg("Failed to find a valid steamID for the local player.\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
FOR_EACH_VEC( m_vecRecipeInputModelPanels, i )
|
||
|
{
|
||
|
CInputPanelItemModelPanel *pInputPanel = m_vecRecipeInputModelPanels[i];
|
||
|
|
||
|
int nPage = 0;
|
||
|
for( const CEconItemAttributeDefinition *pAttrDef = pInputPanel->GetAttrib( nPage ); pAttrDef != NULL; pAttrDef = pInputPanel->GetAttrib( ++nPage ) )
|
||
|
{
|
||
|
CAttribute_DynamicRecipeComponent attribValue;
|
||
|
if( m_pDynamicRecipeItem->FindAttribute<CAttribute_DynamicRecipeComponent >( pAttrDef, &attribValue ) )
|
||
|
{
|
||
|
GCSDK::CProtoBufMsg<CMsgDevNewItemRequest> msg( k_EMsgGCDev_NewItemRequest );
|
||
|
msg.Body().set_receiver( steamIDForPlayer.ConvertToUint64() );
|
||
|
CItemSelectionCriteria criteria;
|
||
|
|
||
|
if( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_ITEM_DEF_SET )
|
||
|
{
|
||
|
criteria.BAddCondition( "name", k_EOperator_String_EQ, GetItemSchema()->GetItemDefinition( attribValue.def_index() )->GetDefinitionName(), true );
|
||
|
}
|
||
|
|
||
|
if( attribValue.component_flags() & DYNAMIC_RECIPE_FLAG_PARAM_QUALITY_SET )
|
||
|
{
|
||
|
criteria.SetQuality( attribValue.item_quality() );
|
||
|
}
|
||
|
|
||
|
criteria.SetIgnoreEnabledFlag( true );
|
||
|
criteria.BSerializeToMsg( *msg.Body().mutable_criteria() );
|
||
|
GCClientSystem()->BSendMessage( msg );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|