Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
#include "tf_hud_freezepanel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTeamSwitch : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel );
public:
CHudTeamSwitch( const char *pElementName );
virtual void Init( void );
virtual void OnTick( void );
virtual void LevelInit( void );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void FireGameEvent( IGameEvent * event );
void SetupSwitchPanel( int iNewTeam );
private:
Label *m_pBalanceLabel;
float m_flHideAt;
};
DECLARE_HUDELEMENT( CHudTeamSwitch );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTeamSwitch::CHudTeamSwitch( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamSwitch" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_flHideAt = 0;
vgui::ivgui()->AddTickSignal( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::Init( void )
{
// listen for events
ListenForGameEvent( "teamplay_teambalanced_player" );
SetVisible( false );
CHudElement::Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::FireGameEvent( IGameEvent * event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "teamplay_teambalanced_player", pEventName ) == 0 )
{
int iPlayer = event->GetInt( "player" );
int iNewTeam = event->GetInt( "team" );
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( pPlayer && iPlayer == pPlayer->entindex() )
{
SetupSwitchPanel( iNewTeam );
m_flHideAt = gpGlobals->curtime + 10.0;
SetVisible( true );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CHudTeamSwitch::OnTick( void )
{
if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
{
SetVisible( false );
m_flHideAt = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::LevelInit( void )
{
m_flHideAt = 0;
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTeamSwitch::ShouldDraw( void )
{
if ( IsTakingAFreezecamScreenshot() )
return false;
return ( IsVisible() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudTeamSwitch.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pBalanceLabel = dynamic_cast<Label *>( FindChildByName("BalanceLabel") );
}
extern const char *pszTeamRoleSwitch[NUM_TEAM_ROLES];
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTeamSwitch::SetupSwitchPanel( int iNewTeam )
{
if ( m_pBalanceLabel )
{
C_TFTeam *pNewTeam = GetGlobalTFTeam( iNewTeam );
if ( pNewTeam )
{
int iRole = pNewTeam->GetRole();
if ( iRole > 0 && iRole < NUM_TEAM_ROLES )
{
m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) );
}
else if ( iRole == 0 )
{
if ( iNewTeam == TF_TEAM_RED )
{
m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_red" ) );
}
else
{
m_pBalanceLabel->SetText( g_pVGuiLocalize->Find( "#TF_teamswitch_blue" ) );
}
}
}
}
}