Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_target_id.h"
#include "c_tf_playerresource.h"
#include "iclientmode.h"
#include "vgui/ILocalize.h"
#include "c_baseobject.h"
#include "c_team.h"
#include "tf_gamerules.h"
#include "tf_hud_statpanel.h"
#if defined( REPLAY_ENABLED )
#include "replay/iclientreplaycontext.h"
#include "replay/ireplaymoviemanager.h"
#include "replay/ienginereplay.h"
#endif // REPLAY_ENABLED
#include "tf_weapon_bonesaw.h"
#include "sourcevr/isourcevirtualreality.h"
#include "tf_revive.h"
#include "tf_logic_robot_destruction.h"
#include "entity_capture_flag.h"
#include "vgui_avatarimage.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "renderparm.h"
#include "tf_dropped_weapon.h"
#include "econ/econ_item_description.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern ConVar cl_hud_minmode;
DECLARE_HUDELEMENT( CMainTargetID );
DECLARE_HUDELEMENT( CSpectatorTargetID );
DECLARE_HUDELEMENT( CSecondaryTargetID );
using namespace vgui;
enum
{
SPECTATOR_TARGET_ID_NORMAL = 0,
SPECTATOR_TARGET_ID_BOTTOM_LEFT,
SPECTATOR_TARGET_ID_BOTTOM_CENTER,
SPECTATOR_TARGET_ID_BOTTOM_RIGHT,
};
void SpectatorTargetLocationCallback( IConVar *var, const char *oldString, float oldFloat )
{
CSpectatorTargetID *pSpecTargetID = (CSpectatorTargetID *)GET_HUDELEMENT( CSpectatorTargetID );
if ( pSpecTargetID )
{
pSpecTargetID->InvalidateLayout();
}
}
ConVar tf_spectator_target_location( "tf_spectator_target_location", "0", FCVAR_ARCHIVE, "Determines the location of the spectator targetID panel.", true, 0, true, 3, SpectatorTargetLocationCallback );
ConVar tf_hud_target_id_disable_floating_health( "tf_hud_target_id_disable_floating_health", "0", FCVAR_ARCHIVE, "Set to disable floating health bar" );
ConVar tf_hud_target_id_alpha( "tf_hud_target_id_alpha", "100", FCVAR_ARCHIVE, "Alpha value of target id background, default 100" );
ConVar tf_hud_target_id_offset( "tf_hud_target_id_offset", "0", FCVAR_ARCHIVE, "RES file Y offset for target id" );
ConVar tf_hud_target_id_show_avatars( "tf_hud_target_id_show_avatars", "2", FCVAR_ARCHIVE, "Display Steam avatars on TargetID when using floating health icons. 1 = everyone, 2 = friends only." );
#ifdef STAGING_ONLY
ConVar tf_bountymode_showhealth( "tf_bountymode_showhealth", "0", FCVAR_ARCHIVE, "Show floating health icon over enemy players. 1 = show health, 2 = show health and level", true, 0, true, 2 );
#endif // STAGING_ONLY
bool ShouldHealthBarBeVisible( CBaseEntity *pTarget, CTFPlayer *pLocalPlayer )
{
if ( !pTarget || !pLocalPlayer )
return false;
if ( tf_hud_target_id_disable_floating_health.GetBool() )
return false;
if ( pTarget->IsHealthBarVisible() )
return true;
if ( !pTarget->IsPlayer() )
return false;
if ( pLocalPlayer->IsPlayerClass( TF_CLASS_SPY ) )
return true;
if ( pLocalPlayer->InSameTeam( pTarget ) )
return true;
if ( pLocalPlayer->InSameDisguisedTeam( pTarget ) )
return true;
int iSeeEnemyHealth = 0;
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pLocalPlayer, iSeeEnemyHealth, see_enemy_health )
if ( iSeeEnemyHealth )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTargetID::CTargetID( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, pElementName )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_hFont = g_hFontTrebuchet24;
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
m_nOriginalY = 0;
m_bArenaPanelVisible = false;
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_pTargetNameLabel = NULL;
m_pTargetDataLabel = NULL;
m_pBGPanel = NULL;
m_pMoveableIcon = NULL;
m_pMoveableSymbolIcon = NULL;
m_pMoveableIconBG = NULL;
m_pMoveableKeyLabel = NULL;
m_pTargetHealth = new CTFSpectatorGUIHealth( this, "SpectatorGUIHealth" );
m_pTargetAmmoIcon = NULL;
m_pTargetKillStreakIcon = NULL;
m_bLayoutOnUpdate = false;
m_pFloatingHealthIcon = NULL;
m_iLastScannedEntIndex = 0;
m_pAvatarImage = NULL;
RegisterForRenderGroup( "mid" );
RegisterForRenderGroup( "commentary" );
m_iRenderPriority = 5;
ListenForGameEvent( "show_class_layout" );
RegisterForRenderGroup( "arena_target_id" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTargetID::LevelShutdown( void )
{
if ( m_pFloatingHealthIcon )
{
m_pFloatingHealthIcon->MarkForDeletion();
m_pFloatingHealthIcon = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void CTargetID::Reset( void )
{
m_pTargetHealth->Reset();
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
if ( pScheme )
{
m_LabelColorDefault = pScheme->GetColor( "Label.TextColor", Color( 255, 255, 255, 255 ) );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTargetID::FireGameEvent( IGameEvent * event )
{
const char *eventName = event->GetName();
if ( FStrEq( "show_class_layout", eventName ) )
{
if ( TFGameRules() && TFGameRules()->IsInArenaMode() && GetLocalPlayerTeam() > LAST_SHARED_TEAM )
{
m_bArenaPanelVisible = event->GetBool( "show", false );
}
else
{
m_bArenaPanelVisible = false;
}
InvalidateLayout( true );
}
}
//-----------------------------------------------------------------------------
bool CTargetID::DrawHealthIcon()
{
C_BaseEntity *pEnt = cl_entitylist->GetEnt( GetTargetIndex() );
if ( pEnt && pEnt->IsBaseObject() )
return true;
if ( tf_hud_target_id_disable_floating_health.GetBool() )
return true;
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Find out which player to pull an avatar image from. pTFPlayer is the player under the crosshair.
//-----------------------------------------------------------------------------
C_TFPlayer *CTargetID::GetTargetForSteamAvatar( C_TFPlayer *pTFPlayer )
{
if ( !tf_hud_target_id_show_avatars.GetBool() )
return NULL;
if ( !pTFPlayer || ( g_TF_PR && g_TF_PR->IsFakePlayer( pTFPlayer->entindex() ) ) )
return NULL;
C_TFPlayer *pTFLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pTFLocalPlayer )
return NULL;
// Health icon inside the panel (too busy - figure this out later)
if ( DrawHealthIcon() )
return NULL;
// Save room when healing or being healed
if ( pTFLocalPlayer->IsPlayerClass( TF_CLASS_MEDIC ) && pTFLocalPlayer->MedicGetHealTarget() == pTFPlayer )
return NULL;
C_TFPlayer *pTFHealer = NULL;
float flHealerChargeLevel = -1.f;
pTFLocalPlayer->GetHealer( &pTFHealer, &flHealerChargeLevel );
if ( pTFHealer && pTFHealer->entindex() == m_iTargetEntIndex )
return NULL;
if ( pTFPlayer->IsPlayerClass( TF_CLASS_SPY ) && pTFPlayer->m_Shared.InCond( TF_COND_DISGUISED ) )
{
C_TFPlayer *pDisguiseTarget = ToTFPlayer( pTFPlayer->m_Shared.GetDisguiseTarget() );
if ( pDisguiseTarget && ( pTFLocalPlayer->InSameTeam( pDisguiseTarget ) || pDisguiseTarget == pTFLocalPlayer ) )
{
// Bots don't (currently) have avatars.
if ( pDisguiseTarget->IsBot() )
return NULL;
if ( tf_hud_target_id_show_avatars.GetInt() == 2 && !pTFLocalPlayer->IsPlayerOnSteamFriendsList( pDisguiseTarget ) )
return NULL;
return pDisguiseTarget;
}
}
if ( pTFLocalPlayer->IsPlayerOnSteamFriendsList( pTFPlayer ) )
return pTFPlayer;
if ( tf_hud_target_id_show_avatars.GetInt() == 1 )
return pTFPlayer;
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
{
LoadControlSettings( "resource/UI/TargetID.res" );
BaseClass::ApplySchemeSettings( scheme );
m_pTargetNameLabel = dynamic_cast<Label *>(FindChildByName("TargetNameLabel"));
m_pTargetDataLabel = dynamic_cast<Label *>(FindChildByName("TargetDataLabel"));
m_pBGPanel = dynamic_cast<CTFImagePanel *> ( FindChildByName("TargetIDBG") );
m_pMoveableSubPanel = dynamic_cast<vgui::EditablePanel *> ( FindChildByName("MoveableSubPanel") );
if ( m_pMoveableSubPanel )
{
m_pMoveableIcon = dynamic_cast<CIconPanel *> ( m_pMoveableSubPanel->FindChildByName("MoveableIcon") );
m_pMoveableSymbolIcon = dynamic_cast<vgui::ImagePanel *> ( m_pMoveableSubPanel->FindChildByName("MoveableSymbolIcon") );
m_pMoveableIconBG = dynamic_cast<CIconPanel *> ( m_pMoveableSubPanel->FindChildByName("MoveableIconBG") );
m_pMoveableKeyLabel = dynamic_cast<Label *>( m_pMoveableSubPanel->FindChildByName("MoveableKeyLabel") );
}
m_hFont = scheme->GetFont( "TargetID", true );
m_pTargetAmmoIcon = dynamic_cast<vgui::ImagePanel *>( FindChildByName( "AmmoIcon" ) );
m_pTargetKillStreakIcon = dynamic_cast<vgui::ImagePanel *>( FindChildByName( "KillStreakIcon" ) );
m_pAvatarImage = dynamic_cast< CAvatarImagePanel* >( FindChildByName( "AvatarImage" ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTargetID::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
m_iRenderPriority = inResourceData->GetInt( "priority" );
int x;
GetPos( x, m_nOriginalY );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTargetID::GetRenderGroupPriority( void )
{
return m_iRenderPriority;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTargetID::UpdateFloatingHealthIconVisibility( bool bVisible )
{
if ( m_pFloatingHealthIcon && ( m_pFloatingHealthIcon->IsVisible() != bVisible ) )
{
m_pFloatingHealthIcon->SetVisible( bVisible );
}
}
//-----------------------------------------------------------------------------
// Purpose: clear out string etc between levels
//-----------------------------------------------------------------------------
void CTargetID::VidInit()
{
CHudElement::VidInit();
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
}
bool CTargetID::IsValidIDTarget( int nEntIndex, float flOldTargetRetainFOV, float &flNewTargetRetainFOV )
{
bool bReturn = false;
flNewTargetRetainFOV = 0.0f;
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
return false;
#ifdef STAGING_ONLY
if ( pLocalTFPlayer->m_Shared.InCond( TF_COND_STEALTHED_PHASE ) )
return false;
#endif // STAGING_ONLY
if ( nEntIndex )
{
C_BaseEntity *pEnt = cl_entitylist->GetEnt( nEntIndex );
if ( pEnt )
{
Vector vDiff = pEnt->EyePosition() - pLocalTFPlayer->EyePosition();
float flDist;
flDist = VectorNormalize( vDiff );
if ( flOldTargetRetainFOV != 0.0f )
{
// It has a FOV that maintains previous targets
Vector vForward;
pLocalTFPlayer->EyeVectors( &vForward );
float fAngle = 1.0f - vDiff.Dot( vForward );
fAngle = RemapVal( fAngle, 0.0f, 1.0f, 0.0f, 90.0f );
if ( fAngle > flOldTargetRetainFOV )
{
return false;
}
}
C_TFPlayer *pPlayer = ToTFPlayer( pEnt );
int iHideEnemyHealth = 0;
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pLocalTFPlayer, iHideEnemyHealth, hide_enemy_health );
bool bInSameTeam = pLocalTFPlayer->InSameDisguisedTeam( pEnt );
bool bSpy = pLocalTFPlayer->IsPlayerClass( TF_CLASS_SPY ) && iHideEnemyHealth == 0;
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
{
// We don't want to show health bars to the spy in MVM because it's distracting
bSpy = false;
// Are we disguised as the enemy?
if ( pLocalTFPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && pLocalTFPlayer->m_Shared.GetDisguiseTeam() != pLocalTFPlayer->GetTeamNumber() )
{
// Get the target's apparent team
int iTheirApparentTeam = pEnt->GetTeamNumber();
if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_DISGUISED ) )
{
iTheirApparentTeam = pPlayer->m_Shared.GetDisguiseTeam();
}
// Are we disguised as they appear?
if ( pLocalTFPlayer->m_Shared.GetDisguiseTeam() == iTheirApparentTeam )
{
// Don't show the health
bInSameTeam = false;
}
}
}
bool bSpectator = pLocalTFPlayer->GetTeamNumber() == TEAM_SPECTATOR;
int iSeeEnemyHealth = 0;
bool bStealthed = false;
bool bHealthBarVisible = ShouldHealthBarBeVisible( pEnt, pLocalTFPlayer );
bool bShow = bHealthBarVisible;
if ( pPlayer )
{
if ( pPlayer->m_Shared.IsStealthed() )
{
bStealthed = true;
bHealthBarVisible = false;
bShow = false;
}
if ( !bStealthed )
{
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pLocalTFPlayer, iSeeEnemyHealth, see_enemy_health );
}
bool bMaintainInFOV = !pLocalTFPlayer->InSameTeam( pEnt );
if ( bHealthBarVisible )
{
bool bEnemyPlayer = pPlayer->GetTeamNumber() != pLocalTFPlayer->GetTeamNumber();
bool bEnemyMiniBoss = pPlayer->IsMiniBoss() && bEnemyPlayer;
bShow = bEnemyMiniBoss;
#ifdef STAGING_ONLY
bShow |= TFGameRules() && TFGameRules()->IsBountyMode() && tf_bountymode_showhealth.GetInt() && bEnemyPlayer;
#endif // STAGING_ONLY
if ( bShow )
{
bMaintainInFOV = false;
// Minibosses keep the health indicator up within a small FOV until a different valid target is selected
// The FOV needs to grow exponentially when a target is getting near
if ( bEnemyMiniBoss )
{
bMaintainInFOV = true;
}
}
}
if ( bMaintainInFOV )
{
const float flMaxDist = 800.0f;
float fInterp = RemapVal( flMaxDist - MIN( flDist, flMaxDist ), 0.0f, flMaxDist, 0.0f, 1.0f );
fInterp *= fInterp;
flNewTargetRetainFOV = fInterp * 13.0f + 0.75f;
}
bReturn = ( bSpectator || pLocalTFPlayer->InSameTeam( pEnt ) || ( ( bInSameTeam || bSpy || iSeeEnemyHealth ) && !bStealthed ) );
}
if ( bShow || bHealthBarVisible )
{
// See if we're re-targeting our previous
if ( m_pFloatingHealthIcon )
{
if ( m_pFloatingHealthIcon->GetEntity() && m_pFloatingHealthIcon->GetEntity() == pEnt )
{
UpdateFloatingHealthIconVisibility( true );
}
else
{
// New target - clear previous
m_pFloatingHealthIcon->MarkForDeletion();
m_pFloatingHealthIcon = NULL;
}
}
//Recreate the floating health icon if there isn't one, we're not a spectator, and
// we're not a spy or this was a robot from Robot Destruction-Mode
if ( !m_pFloatingHealthIcon && !bSpectator && ( !bSpy || bHealthBarVisible ) && !DrawHealthIcon() )
{
m_pFloatingHealthIcon = CFloatingHealthIcon::AddFloatingHealthIcon( pEnt );
}
}
else if ( pEnt->IsBaseObject() && ( bInSameTeam || bSpy ) )
{
bReturn = true;
}
else if ( pEnt->IsVisibleToTargetID() )
{
bReturn = true;
}
else
{
UpdateFloatingHealthIconVisibility( false );
}
}
}
return bReturn;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTargetID::ShouldDraw( void )
{
if ( !CHudElement::ShouldDraw() )
{
UpdateFloatingHealthIconVisibility( false );
return false;
}
if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
{
UpdateFloatingHealthIconVisibility( false );
return false;
}
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
{
UpdateFloatingHealthIconVisibility( false );
return false;
}
if ( pLocalTFPlayer->IsTaunting() )
{
UpdateFloatingHealthIconVisibility( false );
return false;
}
// Get our target's ent index
m_iTargetEntIndex = CalculateTargetIndex(pLocalTFPlayer);
if ( !m_iTargetEntIndex )
{
if ( m_flTargetRetainFOV == 0.0f )
{
// Check to see if we should clear our ID
if ( m_flLastChangeTime && ( gpGlobals->curtime > m_flLastChangeTime ) )
{
m_flLastChangeTime = 0;
m_iLastEntIndex = 0;
}
else
{
// Keep re-using the old one
m_iTargetEntIndex = m_iLastEntIndex;
}
}
// If we're showing a floating health icon, and no longer have a target,
// hide it and see if it's the same entity next time
UpdateFloatingHealthIconVisibility( false );
}
else
{
m_flLastChangeTime = gpGlobals->curtime;
if ( m_iTargetEntIndex != m_iLastScannedEntIndex )
{
// If we switched to another, valid target for a floating health icon, recreate it on the next pass
if ( m_pFloatingHealthIcon )
{
m_pFloatingHealthIcon->MarkForDeletion();
m_pFloatingHealthIcon = NULL;
}
m_iLastScannedEntIndex = m_iTargetEntIndex;
}
}
float flTargetRetainFOV = 0.0f;
bool bReturn = IsValidIDTarget( m_iTargetEntIndex, 0.0f, flTargetRetainFOV );
if ( !bReturn )
{
m_iLastEntIndex = 0;
}
else
{
if ( !IsVisible() || (m_iTargetEntIndex != m_iLastEntIndex) )
{
m_iLastEntIndex = m_iTargetEntIndex;
m_bLayoutOnUpdate = true;
m_flTargetRetainFOV = flTargetRetainFOV;
if ( m_pAvatarImage )
{
m_pAvatarImage->SetVisible( false );
}
}
UpdateID();
}
return bReturn;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTargetID::PerformLayout( void )
{
int iXIndent = XRES(5);
int iXPostdent = XRES(10);
int iWidth = iXIndent + iXPostdent;
if ( DrawHealthIcon() )
{
iWidth += m_pTargetHealth->GetWide();
}
if ( m_pAvatarImage && m_pAvatarImage->IsVisible() )
{
iWidth += m_pAvatarImage->GetWide() + XRES( 2 );
}
int iTextW, iTextH;
int iDataW, iDataH;
if ( m_pTargetNameLabel && m_pTargetDataLabel )
{
m_pTargetNameLabel->GetContentSize( iTextW, iTextH );
m_pTargetDataLabel->GetContentSize( iDataW, iDataH );
iWidth += MAX(iTextW,iDataW);
if ( m_pBGPanel )
{
m_pBGPanel->SetSize( iWidth, GetTall() );
}
int x1 = 0, y1 = 0;
int x2 = 0, y2 = 0;
int x3 = 0, y3 = 0;
m_pTargetNameLabel->GetPos( x1, y1 );
m_pTargetDataLabel->GetPos( x2, y2 );
if ( m_pTargetKillStreakIcon )
{
m_pTargetKillStreakIcon->GetPos( x3, y3 );
}
int iWideExtra = 0;
if ( DrawHealthIcon() )
{
iWideExtra += m_pTargetHealth->GetWide();
}
if ( m_pAvatarImage && m_pAvatarImage->IsVisible() )
{
iWideExtra += m_pAvatarImage->GetWide() + XRES( 4 );
}
int nBuffer = ( m_pAvatarImage && m_pAvatarImage->IsVisible() ) ? 6 : 8;
m_pTargetNameLabel->SetPos( XRES( nBuffer ) + iWideExtra, y1 );
m_pTargetDataLabel->SetPos( XRES( nBuffer ) + iWideExtra, y2 );
if ( m_pTargetKillStreakIcon )
{
int nKSBuffer = ( cl_hud_minmode.GetBool() ) ? 6 : 9;
m_pTargetKillStreakIcon->SetPos( XRES( nKSBuffer ) + iWideExtra, y3 );
}
}
// Put the moveable icon to the right hand of our panel
if ( m_pMoveableSubPanel && m_pMoveableSubPanel->IsVisible() )
{
if ( m_pMoveableKeyLabel && m_pMoveableIcon && m_pMoveableSymbolIcon && m_pMoveableIconBG )
{
m_pMoveableKeyLabel->SizeToContents();
int iIndent = XRES(4);
int iMoveWide = MAX( XRES(16) + m_pMoveableKeyLabel->GetWide() + iIndent, (m_pMoveableIcon->GetWide()) + iIndent + XRES(8) );
m_pMoveableKeyLabel->SetWide( iMoveWide );
m_pMoveableSubPanel->SetSize( iMoveWide, GetTall() );
m_pMoveableSubPanel->SetPos( iWidth - iIndent, 0 );
int x,y;
m_pMoveableKeyLabel->GetPos( x, y );
m_pMoveableSymbolIcon->SetPos( (iMoveWide - m_pMoveableSymbolIcon->GetWide()) * 0.5, y - m_pMoveableSymbolIcon->GetTall() );
m_pMoveableSymbolIcon->GetPos( x, y );
m_pMoveableIcon->SetPos( (iMoveWide - m_pMoveableIcon->GetWide()) * 0.5, y - m_pMoveableIcon->GetTall() );
m_pMoveableIconBG->SetSize( m_pMoveableSubPanel->GetWide(), m_pMoveableSubPanel->GetTall() );
}
}
if ( m_pMoveableSubPanel && m_pMoveableSubPanel->IsVisible() )
{
// Now add our extra width to the total size
iWidth += m_pMoveableSubPanel->GetWide();
}
SetSize( iWidth, GetTall() );
int nOffset = m_bArenaPanelVisible ? YRES (120) : 0; // HACK: move the targetID up a bit so it won't overlap the panel
if( UseVR() )
{
SetPos( ScreenWidth() - iWidth - m_iXOffset, m_nOriginalY - nOffset + YRES( tf_hud_target_id_offset.GetInt() ) );
}
else
{
SetPos( (ScreenWidth() - iWidth) * 0.5, m_nOriginalY - nOffset + YRES( tf_hud_target_id_offset.GetInt() ) );
}
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTargetID::CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer )
{
int iIndex = pLocalTFPlayer->GetIDTarget();
// If our target entity is already in our secondary ID, don't show it in primary.
CSecondaryTargetID *pSecondaryID = GET_HUDELEMENT( CSecondaryTargetID );
if ( pSecondaryID && pSecondaryID != this && pSecondaryID->GetTargetIndex() == iIndex )
{
iIndex = 0;
}
return iIndex;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTargetID::UpdateID( void )
{
wchar_t sIDString[ MAX_ID_STRING ] = L"";
wchar_t sDataString[ MAX_ID_STRING ] = L"";
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
return;
// Default the labels' colors
Color colorName = m_LabelColorDefault;
Color colorData = m_LabelColorDefault;
// Get our target's ent index
// Is this an entindex sent by the server?
if ( m_iTargetEntIndex )
{
C_BaseEntity *pEnt = cl_entitylist->GetEnt( m_iTargetEntIndex );
if ( !pEnt )
return;
bool bShowHealth = false;
float flHealth = 0;
float flMaxHealth = 1;
int iMaxBuffedHealth = 0;
int iTargetTeam = pEnt->GetTeamNumber();
const char *pszActionCommand = NULL;
const char *pszActionIcon = NULL;
m_pTargetHealth->SetBuilding( false );
m_pTargetHealth->SetLevel( -1 );
// Some entities we always want to check, cause the text may change
// even while we're looking at it
// Is it a player?
if ( IsPlayerIndex( m_iTargetEntIndex ) )
{
const char *printFormatString = NULL;
wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
bool bDisguisedTarget = false;
bool bDisguisedEnemy = false;
C_TFPlayer *pPlayer = static_cast<C_TFPlayer*>( pEnt );
if ( !pPlayer )
return;
C_TFPlayer *pDisguiseTarget = NULL;
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
// determine if the target is a disguised spy (either friendly or enemy)
if ( pPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && // they're disguised
//!pPlayer->m_Shared.InCond( TF_COND_DISGUISING ) && // they're not in the process of disguising
!pPlayer->m_Shared.IsStealthed() ) // they're not cloaked
{
bDisguisedTarget = true;
pDisguiseTarget = ToTFPlayer( pPlayer->m_Shared.GetDisguiseTarget() );
if ( pLocalTFPlayer->InSameTeam( pEnt ) == false )
{
iTargetTeam = pPlayer->m_Shared.GetDisguiseTeam();
}
}
if ( bDisguisedTarget )
{
// is the target a disguised enemy spy?
if ( pPlayer->IsEnemyPlayer() )
{
if ( pDisguiseTarget )
{
bDisguisedEnemy = true;
// change the player name
g_pVGuiLocalize->ConvertANSIToUnicode( pDisguiseTarget->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
// change the team / team color
}
}
}
bool bInSameTeam = pLocalTFPlayer->InSameDisguisedTeam( pEnt );
bool bSpy = pLocalTFPlayer->IsPlayerClass( TF_CLASS_SPY );
bool bMedic = pLocalTFPlayer->IsPlayerClass( TF_CLASS_MEDIC );
bool bHeavy = pLocalTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS );
// See if the player wants to fill in the data string
bool bIsAmmoData = false;
bool bIsKillStreakData = false;
pPlayer->GetTargetIDDataString( bDisguisedTarget, sDataString, sizeof(sDataString), bIsAmmoData, bIsKillStreakData );
if ( pLocalTFPlayer->GetTeamNumber() == TEAM_SPECTATOR || bInSameTeam || bSpy || bDisguisedEnemy || bMedic || bHeavy )
{
printFormatString = "#TF_playerid_sameteam";
bShowHealth = true;
}
else if ( pLocalTFPlayer->m_Shared.GetState() == TF_STATE_DYING )
{
// We're looking at an enemy who killed us.
printFormatString = "#TF_playerid_diffteam";
bShowHealth = true;
}
if ( bShowHealth )
{
if ( g_TF_PR )
{
if ( bDisguisedEnemy )
{
flHealth = (float)pPlayer->m_Shared.GetDisguiseHealth();
flMaxHealth = (float)pPlayer->m_Shared.GetDisguiseMaxHealth();
iMaxBuffedHealth = pPlayer->m_Shared.GetDisguiseMaxBuffedHealth();
}
else
{
flHealth = (float)pPlayer->GetHealth();
flMaxHealth = g_TF_PR->GetMaxHealth( m_iTargetEntIndex );
iMaxBuffedHealth = pPlayer->m_Shared.GetMaxBuffedHealth();
}
}
else
{
bShowHealth = false;
}
}
if ( printFormatString )
{
const wchar_t *pszPrepend = GetPrepend();
if ( !pszPrepend || !pszPrepend[0] )
{
pszPrepend = L"";
}
g_pVGuiLocalize->ConstructString_safe( sIDString, g_pVGuiLocalize->Find(printFormatString), 2, pszPrepend, wszPlayerName );
}
// Show target's clip state to attached medics
bool bShowClipInfo = bIsAmmoData &&
sDataString[0] &&
ToTFPlayer( pLocalTFPlayer->MedicGetHealTarget() ) == pPlayer;
if ( m_pTargetAmmoIcon && m_pTargetAmmoIcon->IsVisible() != bShowClipInfo )
{
m_pTargetAmmoIcon->SetVisible( bShowClipInfo );
}
bool bShowKillStreak = bIsKillStreakData && sDataString[0];
if ( m_pTargetKillStreakIcon && m_pTargetKillStreakIcon->IsVisible() != bShowKillStreak )
{
m_pTargetKillStreakIcon->SetVisible( bShowKillStreak );
}
}
else
{
// see if it is an object
if ( pEnt->IsBaseObject() )
{
C_BaseObject *pObj = assert_cast<C_BaseObject *>( pEnt );
pObj->GetTargetIDString( sIDString, sizeof(sIDString), false );
pObj->GetTargetIDDataString( sDataString, sizeof(sDataString) );
bShowHealth = true;
flHealth = pObj->GetHealth();
flMaxHealth = pObj->GetMaxHealth();
m_pTargetHealth->SetBuilding( true );
if ( m_pTargetKillStreakIcon )
{
m_pTargetKillStreakIcon->SetVisible( false );
}
// Switch the icon to the right object
if ( pObj->GetBuilder() == pLocalTFPlayer )
{
int iObj = pObj->GetType();
if ( iObj >= OBJ_DISPENSER && iObj <= OBJ_SENTRYGUN )
{
if ( pLocalTFPlayer->CanPickupBuilding(pObj) )
{
pszActionCommand = "+attack2";
}
switch ( iObj )
{
default:
case OBJ_DISPENSER:
pszActionIcon = "obj_status_dispenser";
break;
case OBJ_TELEPORTER:
{
pszActionIcon = (pObj->GetObjectMode() == MODE_TELEPORTER_ENTRANCE) ? "obj_status_tele_entrance" : "obj_status_tele_exit";
}
break;
case OBJ_SENTRYGUN:
{
int iLevel = pObj->GetUpgradeLevel();
if ( iLevel == 3 )
{
pszActionIcon = "obj_status_sentrygun_3";
}
else
{
pszActionIcon = (iLevel == 2) ? "obj_status_sentrygun_2" : "obj_status_sentrygun_1";
}
}
break;
}
}
}
}
// Generic
else if ( pEnt->IsVisibleToTargetID() )
{
CCaptureFlag *pFlag = dynamic_cast< CCaptureFlag * >( pEnt );
if ( pFlag && pFlag->GetPointValue() > 0 )
{
bShowHealth = false;
g_pVGuiLocalize->ConvertANSIToUnicode( CFmtStr("%d Points", pFlag->GetPointValue() ), sIDString, sizeof(sIDString) );
}
else
{
CTFDroppedWeapon *pDroppedWeapon = dynamic_cast< CTFDroppedWeapon * >( pEnt );
if ( pDroppedWeapon )
{
CEconItemView* pDroppedEconItem = pDroppedWeapon->GetItem();
if ( pLocalTFPlayer->GetDroppedWeaponInRange() != NULL )
{
pszActionIcon = "obj_weapon_pickup";
pszActionCommand = "+use_action_slot_item";
}
if ( FStrEq( pDroppedEconItem->GetStaticData()->GetItemClass(), "tf_weapon_medigun" ) )
{
wchar_t wszChargeLevel[10];
_snwprintf( wszChargeLevel, ARRAYSIZE( wszChargeLevel ) - 1, L"%.0f", pDroppedWeapon->GetChargeLevel() * 100 );
wszChargeLevel[ARRAYSIZE( wszChargeLevel ) - 1] = '\0';
g_pVGuiLocalize->ConstructString_safe( sIDString, L"%s1 (%s2%)", 2, CEconItemLocalizedFullNameGenerator( GLocalizationProvider(), pDroppedEconItem->GetItemDefinition(), pDroppedEconItem->GetItemQuality() ).GetFullName(), wszChargeLevel );
}
else
{
g_pVGuiLocalize->ConstructString_safe( sIDString, L"%s1", 1, CEconItemLocalizedFullNameGenerator( GLocalizationProvider(), pDroppedEconItem->GetItemDefinition(), pDroppedEconItem->GetItemQuality() ).GetFullName() );
}
locchar_t wszPlayerName [128];
CBasePlayer *pOwner = GetPlayerByAccountID( pDroppedEconItem->GetAccountID() );
// Bots will not work here, so don't fill this out.
if ( pOwner )
{
g_pVGuiLocalize->ConvertANSIToUnicode( pOwner->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
g_pVGuiLocalize->ConstructString_safe( sDataString, g_pVGuiLocalize->Find( "#TF_WhoDropped" ), 1, wszPlayerName );
// Get the rarity color
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( GetScheme() );
if ( pScheme )
{
const char* pszColorName = GetItemSchema()->GetRarityColor( pDroppedEconItem->GetItemDefinition()->GetRarity() );
pszColorName = pszColorName ? pszColorName : "TanLight";
colorName = pScheme->GetColor( pszColorName, Color( 255, 255, 255, 255 ) );
}
}
}
else if ( pLocalTFPlayer->InSameTeam( pEnt ) )
{
bShowHealth = true;
flHealth = pEnt->GetHealth();
flMaxHealth = pEnt->GetMaxHealth();
iMaxBuffedHealth = pEnt->GetMaxHealth();
// Display respawn timer on revive markers by hacking bountymode's player level display
if ( !pEnt->IsPlayer() )
{
CTFReviveMarker *pMarker = dynamic_cast< CTFReviveMarker* >( pEnt );
if ( pMarker && pMarker->GetOwner() )
{
float flRespawn = TFGameRules()->GetNextRespawnWave( pMarker->GetTeamNumber(), pMarker->GetOwner() ) - gpGlobals->curtime;
m_pTargetHealth->SetLevel( (int)flRespawn );
g_pVGuiLocalize->ConvertANSIToUnicode( pMarker->GetOwner()->GetPlayerName(), sIDString, sizeof(sIDString) );
}
}
}
}
}
}
// Setup health icon
if ( !pEnt->IsAlive() && ( pEnt->IsPlayer() || pEnt->IsBaseObject() ) )
{
flHealth = 0; // fixup for health being 1 when dead
}
m_pTargetHealth->SetHealth( flHealth, flMaxHealth, iMaxBuffedHealth );
m_pTargetHealth->SetVisible( DrawHealthIcon() );
if ( m_pMoveableSubPanel )
{
bool bShowActionKey = pszActionCommand != NULL;
if ( m_pMoveableSubPanel->IsVisible() != bShowActionKey )
{
m_pMoveableSubPanel->SetVisible( bShowActionKey );
m_bLayoutOnUpdate = true;
}
if ( m_pMoveableSubPanel->IsVisible() )
{
const char *pBoundKey = engine->Key_LookupBinding( pszActionCommand );
m_pMoveableSubPanel->SetDialogVariable( "movekey", pBoundKey );
}
if ( m_pMoveableIcon )
{
if ( pszActionIcon )
{
m_pMoveableIcon->SetIcon( pszActionIcon );
}
m_pMoveableIcon->SetVisible( pszActionIcon != NULL );
}
}
if ( m_pAvatarImage && pEnt->IsPlayer() )
{
C_BasePlayer *pTFTarget = GetTargetForSteamAvatar( ToTFPlayer( pEnt ) );
bool bShowAvatar = ( pTFTarget ) ? true : false;
if ( m_pAvatarImage->IsVisible() != bShowAvatar )
{
m_pAvatarImage->SetVisible( bShowAvatar );
if ( bShowAvatar )
{
m_pAvatarImage->SetPlayer( pTFTarget );
m_pAvatarImage->SetShouldDrawFriendIcon( false );
m_pAvatarImage->SetAlpha( tf_hud_target_id_alpha.GetInt() );
}
}
}
if ( m_pTargetNameLabel && m_pTargetDataLabel )
{
int iNameW, iDataW, iIgnored;
m_pTargetNameLabel->GetContentSize( iNameW, iIgnored );
m_pTargetDataLabel->GetContentSize( iDataW, iIgnored );
// Target name
if ( sIDString[0] )
{
sIDString[ ARRAYSIZE(sIDString)-1 ] = '\0';
m_pTargetNameLabel->SetVisible(true);
m_pTargetNameLabel->SetFgColor( colorName );
// TODO: Support if( hud_centerid.GetInt() == 0 )
SetDialogVariable( "targetname", sIDString );
}
else
{
m_pTargetNameLabel->SetVisible(false);
m_pTargetNameLabel->SetText("");
}
// Extra target data
if ( sDataString[0] )
{
sDataString[ ARRAYSIZE(sDataString)-1 ] = '\0';
m_pTargetDataLabel->SetVisible(true);
m_pTargetDataLabel->SetFgColor( colorData );
SetDialogVariable( "targetdata", sDataString );
}
else
{
m_pTargetDataLabel->SetVisible(false);
m_pTargetDataLabel->SetText("");
}
int iPostNameW, iPostDataW;
m_pTargetNameLabel->GetContentSize( iPostNameW, iIgnored );
m_pTargetDataLabel->GetContentSize( iPostDataW, iIgnored );
if ( m_pBGPanel )
{
m_pBGPanel->SetBGTeam( iTargetTeam );
m_pBGPanel->UpdateBGImage();
m_pBGPanel->SetAlpha( tf_hud_target_id_alpha.GetInt() );
}
if ( m_bLayoutOnUpdate || (iPostDataW != iDataW) || (iPostNameW != iNameW) )
{
InvalidateLayout( true );
m_bLayoutOnUpdate = false;
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSecondaryTargetID::CSecondaryTargetID( const char *pElementName ) : CTargetID( pElementName )
{
m_wszPrepend[0] = '\0';
RegisterForRenderGroup( "mid" );
m_bWasHidingLowerElements = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CSecondaryTargetID::ShouldDraw( void )
{
bool bDraw = BaseClass::ShouldDraw();
if ( bDraw )
{
if ( !m_bWasHidingLowerElements )
{
HideLowerPriorityHudElementsInGroup( "mid" );
m_bWasHidingLowerElements = true;
}
}
else
{
if ( m_bWasHidingLowerElements )
{
UnhideLowerPriorityHudElementsInGroup( "mid" );
m_bWasHidingLowerElements = false;
}
}
return bDraw;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CSecondaryTargetID::CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer )
{
// If we're a medic & we're healing someone, target him.
CBaseEntity *pHealTarget = pLocalTFPlayer->MedicGetHealTarget();
if ( pHealTarget )
{
if ( pHealTarget->entindex() != m_iTargetEntIndex )
{
g_pVGuiLocalize->ConstructString_safe( m_wszPrepend, g_pVGuiLocalize->Find("#TF_playerid_healtarget" ), 0 );
}
return pHealTarget->entindex();
}
// If we have a healer, target him.
C_TFPlayer *pHealer;
float flHealerChargeLevel;
pLocalTFPlayer->GetHealer( &pHealer, &flHealerChargeLevel );
if ( pHealer )
{
if ( pHealer->entindex() != m_iTargetEntIndex )
{
g_pVGuiLocalize->ConstructString_safe( m_wszPrepend, g_pVGuiLocalize->Find("#TF_playerid_healer" ), 0 );
}
return pHealer->entindex();
}
if ( m_iTargetEntIndex )
{
m_wszPrepend[0] = '\0';
}
return 0;
}
// Separately declared versions of the hud element for alive and dead so they
// can have different positions
bool CMainTargetID::ShouldDraw( void )
{
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
return false;
if ( pLocalTFPlayer->GetObserverMode() > OBS_MODE_NONE )
return false;
return BaseClass::ShouldDraw();
}
bool CSpectatorTargetID::ShouldDraw( void )
{
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
return false;
if ( pLocalTFPlayer->GetObserverMode() <= OBS_MODE_NONE ||
pLocalTFPlayer->GetObserverMode() == OBS_MODE_FREEZECAM )
return false;
if ( pLocalTFPlayer->m_bIsCoaching )
{
return false;
}
// Hide panel for freeze-cam screenshot?
extern bool IsTakingAFreezecamScreenshot();
extern ConVar hud_freezecamhide;
if ( IsTakingAFreezecamScreenshot() && hud_freezecamhide.GetBool() )
return false;
#if defined( REPLAY_ENABLED )
if ( g_pEngineClientReplay->IsPlayingReplayDemo() )
return false;
#endif
return BaseClass::ShouldDraw();
}
int CSpectatorTargetID::CalculateTargetIndex( C_TFPlayer *pLocalTFPlayer )
{
int iIndex = BaseClass::CalculateTargetIndex( pLocalTFPlayer );
#if defined( REPLAY_ENABLED )
// Don't execute this if we're watching a replay
if ( ( !g_pEngineClientReplay || !g_pEngineClientReplay->IsPlayingReplayDemo() ) && pLocalTFPlayer->GetObserverMode() == OBS_MODE_IN_EYE && pLocalTFPlayer->GetObserverTarget() )
#else
if ( pLocalTFPlayer->GetObserverMode() == OBS_MODE_IN_EYE && pLocalTFPlayer->GetObserverTarget() )
#endif
{
iIndex = pLocalTFPlayer->GetObserverTarget()->entindex();
}
return iIndex;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSpectatorTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
if ( m_pBGPanel )
{
m_pBGPanel->SetVisible( false );
}
m_pBGPanel_Spec_Blue = FindChildByName("TargetIDBG_Spec_Blue");
m_pBGPanel_Spec_Red = FindChildByName("TargetIDBG_Spec_Red");
if ( m_pBGPanel_Spec_Blue )
{
m_pBGPanel_Spec_Blue->SetVisible( true );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSpectatorTargetID::PerformLayout( void )
{
int iXIndent = XRES(5);
int iXPostdent = XRES(10);
int iWidth = m_pTargetHealth->GetWide() + iXIndent + iXPostdent;
int iTextW, iTextH;
int iDataW, iDataH;
if ( m_pTargetNameLabel && m_pTargetDataLabel )
{
m_pTargetNameLabel->GetContentSize( iTextW, iTextH );
m_pTargetDataLabel->GetContentSize( iDataW, iDataH );
iWidth += MAX(iTextW,iDataW);
SetSize( iWidth, GetTall() );
int nOffset = m_bArenaPanelVisible ? YRES (120) : 0; // HACK: move the targetID up a bit so it won't overlap the panel
int x1 = 0, y1 = 0;
int x2 = 0, y2 = 0;
int x3 = 0, y3 = 0;
m_pTargetNameLabel->GetPos( x1, y1 );
m_pTargetDataLabel->GetPos( x2, y2 );
if ( m_pTargetKillStreakIcon )
{
m_pTargetKillStreakIcon->GetPos( x3, y3 );
}
// Shift Labels
{
int nBuffer = ( m_pAvatarImage && m_pAvatarImage->IsVisible() ) ? 6 : 8;
m_pTargetNameLabel->SetPos( XRES( nBuffer ) + m_pTargetHealth->GetWide(), y1 );
m_pTargetDataLabel->SetPos( XRES( nBuffer ) + m_pTargetHealth->GetWide(), y2 );
if ( m_pTargetKillStreakIcon )
{
m_pTargetKillStreakIcon->SetPos( XRES( 10 ) + m_pTargetHealth->GetWide(), y3 );
}
}
if ( tf_spectator_target_location.GetInt() == SPECTATOR_TARGET_ID_NORMAL )
{
SetPos( (ScreenWidth() - iWidth) * 0.5, m_nOriginalY - nOffset );
}
else
{
int iBottomBarHeight = 0;
if ( g_pSpectatorGUI && g_pSpectatorGUI->IsVisible() )
{
iBottomBarHeight = g_pSpectatorGUI->GetBottomBarHeight();
}
int iYPos = ScreenHeight() - GetTall() - iBottomBarHeight - m_iYOffset;
if ( tf_spectator_target_location.GetInt() == SPECTATOR_TARGET_ID_BOTTOM_LEFT )
{
SetPos( m_iXOffset, iYPos );
}
else if ( tf_spectator_target_location.GetInt() == SPECTATOR_TARGET_ID_BOTTOM_CENTER )
{
SetPos( (ScreenWidth() - iWidth) * 0.5, iYPos );
}
else if ( tf_spectator_target_location.GetInt() == SPECTATOR_TARGET_ID_BOTTOM_RIGHT )
{
SetPos( ScreenWidth() - iWidth - m_iXOffset, iYPos );
}
}
if ( m_pBGPanel_Spec_Blue )
{
m_pBGPanel_Spec_Blue->SetSize( iWidth, GetTall() );
}
if ( m_pBGPanel_Spec_Red )
{
m_pBGPanel_Spec_Red->SetSize( iWidth, GetTall() );
}
if ( m_pBGPanel_Spec_Blue && m_pBGPanel_Spec_Red )
{
if ( m_iTargetEntIndex )
{
C_BaseEntity *pEnt = cl_entitylist->GetEnt( m_iTargetEntIndex );
if ( pEnt )
{
bool bRed = ( pEnt->GetTeamNumber() == TF_TEAM_RED );
m_pBGPanel_Spec_Blue->SetVisible( !bRed );
m_pBGPanel_Spec_Red->SetVisible( bRed );
m_pBGPanel_Spec_Blue->SetAlpha( tf_hud_target_id_alpha.GetInt() );
m_pBGPanel_Spec_Red->SetAlpha( tf_hud_target_id_alpha.GetInt() );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CFloatingHealthIcon::CFloatingHealthIcon( vgui::Panel *parent, const char *name ) : EditablePanel( parent, name )
{
m_flPrevHealth = -1.f;
m_nPrevLevel = 0;
SetVisible( false );
SetBounds( 0, 0, 128, 128 );
vgui::ivgui()->AddTickSignal( GetVPanel(), 50 );
OnTick();
m_pTargetHealth = new CTFSpectatorGUIHealth( this, "SpectatorGUIHealth" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CFloatingHealthIcon::Reset( void )
{
m_pTargetHealth->Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CFloatingHealthIcon::SetEntity( C_BaseEntity *pEntity )
{
m_hEntity = pEntity;
if ( !m_pTargetHealth )
return;
m_pTargetHealth->SetAllowAnimations( false );
m_pTargetHealth->HideHealthBonusImage();
bool bBuilding = false;
if ( m_hEntity->IsPlayer() )
{
C_TFPlayer *pPlayer = ToTFPlayer( m_hEntity );
bBuilding = ( pPlayer && pPlayer->IsMiniBoss() ) ? true : false;
}
m_pTargetHealth->SetBuilding( bBuilding );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CFloatingHealthIcon* CFloatingHealthIcon::AddFloatingHealthIcon( C_BaseEntity *pEntity )
{
CFloatingHealthIcon *pHealthIcon = new CFloatingHealthIcon( g_pClientMode->GetViewport(), "HealthIcon" );
vgui::SETUP_PANEL( pHealthIcon );
pHealthIcon->SetEntity( pEntity );
return pHealthIcon;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CFloatingHealthIcon::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/HealthIconPanel.res" );
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CFloatingHealthIcon::OnTick( void )
{
if ( !m_pTargetHealth )
return;
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !ShouldHealthBarBeVisible( m_hEntity, pLocalTFPlayer ) )
{
SetVisible( false );
return;
}
C_TFPlayer *pTargetPlayer = ToTFPlayer( m_hEntity );
if ( pTargetPlayer && pTargetPlayer->m_Shared.IsStealthed() )
{
SetVisible( false );
return;
}
// Defaults for all entities
float flHealth = m_hEntity->GetHealth();
float flMaxHealth = m_hEntity->GetMaxHealth();
float iMaxBuffedHealth = m_hEntity->GetMaxHealth();
if ( pTargetPlayer && pTargetPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && pTargetPlayer->IsEnemyPlayer() )
{
flHealth = (float)pTargetPlayer->m_Shared.GetDisguiseHealth();
flMaxHealth = (float)pTargetPlayer->m_Shared.GetDisguiseMaxHealth();
iMaxBuffedHealth = pTargetPlayer->m_Shared.GetDisguiseMaxBuffedHealth();
}
if ( flHealth != m_flPrevHealth )
{
m_pTargetHealth->SetHealth( flHealth, flMaxHealth, iMaxBuffedHealth );
m_flPrevHealth = flHealth;
}
#ifdef STAGING_ONLY
if ( TFGameRules() && TFGameRules()->IsBountyMode() && tf_bountymode_showhealth.GetInt() == 2 )
{
if ( m_hEntity->IsPlayer() )
{
if ( !pTargetPlayer || pTargetPlayer->IsMiniBoss() )
return;
int nPlayerLevel = pTargetPlayer->GetExperienceLevel();
if ( nPlayerLevel != m_nPrevLevel )
{
m_pTargetHealth->SetLevel( nPlayerLevel );
m_nPrevLevel = nPlayerLevel;
}
}
}
#endif // STAGING_ONLY
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConVar tf_healthicon_height_offset( "tf_healthicon_height_offset", "10", FCVAR_ARCHIVE, "Offset of the health icon away from the top of the target." );
void CFloatingHealthIcon::Paint( void )
{
if ( !CalculatePosition() )
return;
BaseClass::Paint();
}
//-----------------------------------------------------------------------------
bool CFloatingHealthIcon::CalculatePosition( )
{
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
return false;
if ( !m_hEntity || m_hEntity->IsDormant() )
{
return false;
}
Vector vecTarget = m_hEntity->GetAbsOrigin();
// Reposition based on our target's position
Vector vecDistance = vecTarget - pLocalTFPlayer->GetAbsOrigin();
vecTarget.z += VEC_HULL_MAX_SCALED( m_hEntity->GetBaseAnimating() ).z + tf_healthicon_height_offset.GetInt() + m_hEntity->GetHealthBarHeightOffset();
int iX, iY;
GetVectorInHudSpace( vecTarget, iX, iY ); // TODO: GetVectorInHudSpace or GetVectorInScreenSpace?
SetPos( iX - ( GetWide() / 2 ), iY - GetTall() );
return true;
}
//-----------------------------------------------------------------------------
void CFloatingHealthIcon::SetVisible( bool state )
{
if ( state )
{
CalculatePosition();
}
BaseClass::SetVisible( state );
}
//-----------------------------------------------------------------------------
bool CFloatingHealthIcon::IsVisible( void )
{
if ( !m_pTargetHealth )
return false;
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
return false;
//if ( pLocalTFPlayer->GetObserverMode() == OBS_MODE_FREEZECAM )
if ( pLocalTFPlayer->GetObserverMode() > OBS_MODE_NONE )
return false;
if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
return false;
return BaseClass::IsVisible();
}