Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

141 lines
3.8 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "c_tf_team.h"
#include "c_tf_playerresource.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include "tf_gamerules.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include "c_tf_playerresource.h"
#include "tf_hud_arena_player_count.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
DECLARE_HUDELEMENT( CHudArenaPlayerCount );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudArenaPlayerCount::CHudArenaPlayerCount( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudArenaPlayerCount" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
vgui::SETUP_PANEL( this );
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaPlayerCount::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudArenaPlayerCount.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pBlueTeam = dynamic_cast<EditablePanel *>( FindChildByName( "blueteam" ) );
if ( m_pBlueTeam )
{
m_pBlueTeam->SetDialogVariable( "blue_alive", "0" );
}
m_pRedTeam = dynamic_cast<EditablePanel *>( FindChildByName( "redteam" ) );
if ( m_pRedTeam )
{
m_pRedTeam->SetDialogVariable( "red_alive", "0" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudArenaPlayerCount::ShouldDraw( void )
{
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalTFPlayer )
return false;
if ( pLocalTFPlayer->GetObserverMode() == OBS_MODE_FREEZECAM )
return false;
if ( TFGameRules() && TFGameRules()->IsInArenaMode() && TFGameRules()->IsInWaitingForPlayers() == false )
{
if ( TFGameRules()->State_Get() != GR_STATE_PREROUND )
{
return CHudElement::ShouldDraw();
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaPlayerCount::UpdateCounts( void )
{
// update the team sections in the scoreboard
for ( int teamIndex = TF_TEAM_RED; teamIndex <= TF_TEAM_BLUE; teamIndex++ )
{
EditablePanel *pPanel = NULL;
// choose dialog variables to set depending on team
const char *pDialogVar = NULL;
switch ( teamIndex )
{
case TF_TEAM_RED:
pDialogVar = "red_alive";
pPanel = m_pRedTeam;
break;
case TF_TEAM_BLUE:
pDialogVar = "blue_alive";
pPanel = m_pBlueTeam;
break;
default:
Assert( false );
break;
}
if ( pPanel )
{
// update # of living players on each team
wchar_t wNumPlayers[6];
int nCount = g_TF_PR ? g_TF_PR->GetNumPlayersForTeam( teamIndex, true ) : 0;
_snwprintf( wNumPlayers, ARRAYSIZE( wNumPlayers ), L"%i", nCount );
pPanel->SetDialogVariable( pDialogVar, wNumPlayers );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaPlayerCount::OnTick( void )
{
if ( !ShouldDraw() )
return;
UpdateCounts();
}