You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
336 lines
10 KiB
336 lines
10 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef FLEXRENDERDATA_H
|
||
|
#define FLEXRENDERDATA_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "mathlib/vector.h"
|
||
|
#include "utlvector.h"
|
||
|
#include "studio.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
struct mstudiomesh_t;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used by flex vertex data cache
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
struct CachedPosNormTan_t
|
||
|
{
|
||
|
Vector m_Position;
|
||
|
Vector m_Normal;
|
||
|
Vector4D m_TangentS;
|
||
|
|
||
|
CachedPosNormTan_t() {}
|
||
|
|
||
|
CachedPosNormTan_t( CachedPosNormTan_t const& src )
|
||
|
{
|
||
|
VectorCopy( src.m_Position, m_Position );
|
||
|
VectorCopy( src.m_Normal, m_Normal );
|
||
|
Vector4DCopy( src.m_TangentS, m_TangentS );
|
||
|
Assert( m_TangentS.w == 1.0f || m_TangentS.w == -1.0f );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used by world (decal) vertex data cache
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
struct CachedPosNorm_t
|
||
|
{
|
||
|
Vector4DAligned m_Position;
|
||
|
Vector4DAligned m_Normal;
|
||
|
|
||
|
CachedPosNorm_t() {}
|
||
|
|
||
|
CachedPosNorm_t( CachedPosNorm_t const& src )
|
||
|
{
|
||
|
Vector4DCopy( src.m_Position, m_Position );
|
||
|
Vector4DCopy( src.m_Normal, m_Normal );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Stores flex vertex data and world (decal) vertex data for the lifetime of the model rendering
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
class CCachedRenderData
|
||
|
{
|
||
|
public:
|
||
|
// Constructor
|
||
|
CCachedRenderData();
|
||
|
|
||
|
// Call this when we start to render a new model
|
||
|
void StartModel();
|
||
|
|
||
|
// Used to hook ourselves into a particular body part, model, and mesh
|
||
|
void SetBodyPart( int bodypart );
|
||
|
void SetModel( int model );
|
||
|
void SetMesh( int mesh );
|
||
|
|
||
|
// For faster setup in the decal code
|
||
|
void SetBodyModelMesh( int body, int model, int mesh );
|
||
|
|
||
|
// Used to set up a flex computation
|
||
|
bool IsFlexComputationDone( ) const;
|
||
|
|
||
|
// Used to set up a computation (for world or flex data)
|
||
|
void SetupComputation( mstudiomesh_t *pMesh, bool flexComputation = false );
|
||
|
|
||
|
// Is a particular vertex flexed?
|
||
|
bool IsVertexFlexed( int vertex ) const;
|
||
|
bool IsThinVertexFlexed( int vertex ) const;
|
||
|
|
||
|
// Checks to see if the vertex is defined
|
||
|
bool IsVertexPositionCached( int vertex ) const;
|
||
|
|
||
|
// Gets a flexed vertex
|
||
|
CachedPosNormTan_t* GetFlexVertex( int vertex );
|
||
|
|
||
|
// Gets a flexed vertex
|
||
|
CachedPosNorm_t* GetThinFlexVertex( int vertex );
|
||
|
|
||
|
// Creates a new flexed vertex to be associated with a vertex
|
||
|
CachedPosNormTan_t* CreateFlexVertex( int vertex );
|
||
|
|
||
|
// Creates a new flexed vertex to be associated with a vertex
|
||
|
CachedPosNorm_t* CreateThinFlexVertex( int vertex );
|
||
|
|
||
|
// Renormalizes the normals and tangents of the flex verts
|
||
|
void RenormalizeFlexVertices( bool bHasTangentData );
|
||
|
|
||
|
// Gets a decal vertex
|
||
|
CachedPosNorm_t* GetWorldVertex( int vertex );
|
||
|
|
||
|
// Creates a new decal vertex to be associated with a vertex
|
||
|
CachedPosNorm_t* CreateWorldVertex( int vertex );
|
||
|
|
||
|
template< class T >
|
||
|
void ComputeFlexedVertex_StreamOffset( studiohdr_t *pStudioHdr, mstudioflex_t *pflex, T *pvanim, int vertCount, float w1, float w2, float w3, float w4 );
|
||
|
|
||
|
#ifdef PLATFORM_WINDOWS
|
||
|
void ComputeFlexedVertex_StreamOffset_Optimized( studiohdr_t *pStudioHdr, mstudioflex_t *pflex, mstudiovertanim_t *pvanim, int vertCount, float w1, float w2, float w3, float w4);
|
||
|
void ComputeFlexedVertexWrinkle_StreamOffset_Optimized( studiohdr_t *pStudioHdr, mstudioflex_t *pflex, mstudiovertanim_wrinkle_t *pvanim, int vertCount, float w1, float w2, float w3, float w4);
|
||
|
#endif // PLATFORM_WINDOWS
|
||
|
|
||
|
private:
|
||
|
// Used to create the flex render data. maps
|
||
|
struct CacheIndex_t
|
||
|
{
|
||
|
unsigned short m_Tag;
|
||
|
unsigned short m_VertexIndex;
|
||
|
};
|
||
|
|
||
|
// A dictionary for the cached data
|
||
|
struct CacheDict_t
|
||
|
{
|
||
|
unsigned short m_FirstIndex;
|
||
|
unsigned short m_IndexCount;
|
||
|
unsigned short m_Tag;
|
||
|
unsigned short m_FlexTag;
|
||
|
|
||
|
CacheDict_t() : m_Tag(0), m_FlexTag(0) {}
|
||
|
};
|
||
|
|
||
|
typedef CUtlVector< CacheDict_t > CacheMeshDict_t;
|
||
|
typedef CUtlVector< CacheMeshDict_t > CacheModelDict_t;
|
||
|
typedef CUtlVector< CacheModelDict_t > CacheBodyPartDict_t;
|
||
|
|
||
|
// Flex data, allocated for the lifespan of rendering
|
||
|
// Can't use UtlVector due to alignment issues
|
||
|
int m_FlexVertexCount;
|
||
|
CachedPosNormTan_t m_pFlexVerts[MAXSTUDIOFLEXVERTS+1];
|
||
|
|
||
|
// Flex data, allocated for the lifespan of rendering
|
||
|
// Can't use UtlVector due to alignment issues
|
||
|
int m_ThinFlexVertexCount;
|
||
|
CachedPosNorm_t m_pThinFlexVerts[MAXSTUDIOFLEXVERTS+1];
|
||
|
|
||
|
// World data, allocated for the lifespan of rendering
|
||
|
// Can't use UtlVector due to alignment issues
|
||
|
int m_WorldVertexCount;
|
||
|
CachedPosNorm_t m_pWorldVerts[MAXSTUDIOVERTS+1];
|
||
|
|
||
|
// Maps actual mesh vertices into flex cache + world cache indices
|
||
|
int m_IndexCount;
|
||
|
CacheIndex_t m_pFlexIndex[MAXSTUDIOVERTS+1];
|
||
|
CacheIndex_t m_pThinFlexIndex[MAXSTUDIOVERTS+1];
|
||
|
CacheIndex_t m_pWorldIndex[MAXSTUDIOVERTS+1];
|
||
|
|
||
|
CacheBodyPartDict_t m_CacheDict;
|
||
|
|
||
|
// The flex tag
|
||
|
unsigned short m_CurrentTag;
|
||
|
|
||
|
// the current body, model, and mesh
|
||
|
int m_Body;
|
||
|
int m_Model;
|
||
|
int m_Mesh;
|
||
|
|
||
|
// mapping for the current mesh to flex data
|
||
|
CacheIndex_t* m_pFirstFlexIndex;
|
||
|
CacheIndex_t* m_pFirstThinFlexIndex;
|
||
|
CacheIndex_t* m_pFirstWorldIndex;
|
||
|
|
||
|
friend class CStudioRender;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Checks to see if the vertex is defined
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
inline bool CCachedRenderData::IsVertexFlexed( int vertex ) const
|
||
|
{
|
||
|
return (m_pFirstFlexIndex && (m_pFirstFlexIndex[vertex].m_Tag == m_CurrentTag));
|
||
|
}
|
||
|
|
||
|
inline bool CCachedRenderData::IsThinVertexFlexed( int vertex ) const
|
||
|
{
|
||
|
return (m_pFirstThinFlexIndex && (m_pFirstThinFlexIndex[vertex].m_Tag == m_CurrentTag));
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Gets an existing flexed vertex associated with a vertex
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
inline CachedPosNormTan_t* CCachedRenderData::GetFlexVertex( int vertex )
|
||
|
{
|
||
|
Assert( m_pFirstFlexIndex );
|
||
|
Assert( m_pFirstFlexIndex[vertex].m_Tag == m_CurrentTag );
|
||
|
return &m_pFlexVerts[ m_pFirstFlexIndex[vertex].m_VertexIndex ];
|
||
|
}
|
||
|
|
||
|
inline CachedPosNorm_t* CCachedRenderData::GetThinFlexVertex( int vertex )
|
||
|
{
|
||
|
Assert( m_pFirstThinFlexIndex );
|
||
|
Assert( m_pFirstThinFlexIndex[vertex].m_Tag == m_CurrentTag );
|
||
|
return &m_pThinFlexVerts[ m_pFirstThinFlexIndex[vertex].m_VertexIndex ];
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Checks to see if the vertex is defined
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
inline bool CCachedRenderData::IsVertexPositionCached( int vertex ) const
|
||
|
{
|
||
|
return (m_pFirstWorldIndex && (m_pFirstWorldIndex[vertex].m_Tag == m_CurrentTag));
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Gets an existing world vertex associated with a vertex
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
inline CachedPosNorm_t* CCachedRenderData::GetWorldVertex( int vertex )
|
||
|
{
|
||
|
Assert( m_pFirstWorldIndex );
|
||
|
Assert( m_pFirstWorldIndex[vertex].m_Tag == m_CurrentTag );
|
||
|
return &m_pWorldVerts[ m_pFirstWorldIndex[vertex].m_VertexIndex ];
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// For faster setup in the decal code
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
inline void CCachedRenderData::SetBodyModelMesh( int body, int model, int mesh)
|
||
|
{
|
||
|
m_Body = body;
|
||
|
m_Model = model;
|
||
|
m_Mesh = mesh;
|
||
|
|
||
|
Assert((m_Model >= 0) && (m_Body >= 0));
|
||
|
m_CacheDict[m_Body][m_Model].EnsureCount(m_Mesh+1);
|
||
|
|
||
|
// At this point, we should have all 3 defined.
|
||
|
CacheDict_t& dict = m_CacheDict[m_Body][m_Model][m_Mesh];
|
||
|
|
||
|
if (dict.m_Tag == m_CurrentTag)
|
||
|
{
|
||
|
m_pFirstFlexIndex = &m_pFlexIndex[dict.m_FirstIndex];
|
||
|
m_pFirstThinFlexIndex = &m_pThinFlexIndex[dict.m_FirstIndex];
|
||
|
m_pFirstWorldIndex = &m_pWorldIndex[dict.m_FirstIndex];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pFirstFlexIndex = 0;
|
||
|
m_pFirstThinFlexIndex = 0;
|
||
|
m_pFirstWorldIndex = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//
|
||
|
// ** Only execute this function if device supports stream offset **
|
||
|
//
|
||
|
// Input : pmesh - pointer to a studio mesh
|
||
|
// lod - integer lod (0 is most detailed)
|
||
|
// Output : none
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template< class T >
|
||
|
void CCachedRenderData::ComputeFlexedVertex_StreamOffset( studiohdr_t *pStudioHdr, mstudioflex_t *pflex,
|
||
|
T *pvanim, int vertCount, float w1, float w2, float w3, float w4 )
|
||
|
{
|
||
|
float w12 = w1 - w2;
|
||
|
float w34 = w3 - w4;
|
||
|
float flVertAnimFixedPointScale = pStudioHdr->VertAnimFixedPointScale();
|
||
|
|
||
|
CachedPosNorm_t *pFlexedVertex = NULL;
|
||
|
for (int j = 0; j < pflex->numverts; j++)
|
||
|
{
|
||
|
int n = pvanim[j].index;
|
||
|
|
||
|
// only flex the indices that are (still) part of this mesh at this lod
|
||
|
if ( n >= vertCount )
|
||
|
continue;
|
||
|
|
||
|
float s = pvanim[j].speed;
|
||
|
float b = pvanim[j].side;
|
||
|
|
||
|
Vector4DAligned vPosition, vNormal;
|
||
|
pvanim[j].GetDeltaFixed4DAligned( &vPosition, flVertAnimFixedPointScale );
|
||
|
pvanim[j].GetNDeltaFixed4DAligned( &vNormal, flVertAnimFixedPointScale );
|
||
|
|
||
|
if ( !IsThinVertexFlexed(n) )
|
||
|
{
|
||
|
// Add a new flexed vert to the flexed vertex list
|
||
|
pFlexedVertex = CreateThinFlexVertex(n);
|
||
|
|
||
|
Assert( pFlexedVertex != NULL);
|
||
|
|
||
|
pFlexedVertex->m_Position.InitZero();
|
||
|
pFlexedVertex->m_Normal.InitZero();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pFlexedVertex = GetThinFlexVertex(n);
|
||
|
}
|
||
|
|
||
|
s *= 1.0f / 255.0f;
|
||
|
b *= 1.0f / 255.0f;
|
||
|
|
||
|
float wa = w2 + w12 * s;
|
||
|
float wb = w4 + w34 * s;
|
||
|
float w = wa + ( wb - wa ) * b;
|
||
|
Vector4DWeightMAD( w, vPosition, pFlexedVertex->m_Position, vNormal, pFlexedVertex->m_Normal );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // FLEXRENDERDATA_H
|