You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
2.6 KiB
92 lines
2.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// A class representing a camera
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef DMECAMERA_H
|
||
|
#define DMECAMERA_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "movieobjects/dmedag.h"
|
||
|
#include "movieobjects/timeutils.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A class representing a camera
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CDmeCamera : public CDmeDag
|
||
|
{
|
||
|
DEFINE_ELEMENT( CDmeCamera, CDmeDag );
|
||
|
|
||
|
public:
|
||
|
// Sets up render state in the material system for rendering
|
||
|
// This includes the view matrix and the projection matrix
|
||
|
void SetupRenderState( int nDisplayWidth, int nDisplayHeight, bool bUseEngineCoordinateSystem = false );
|
||
|
|
||
|
// accessors for generated matrices
|
||
|
void GetViewMatrix( VMatrix &view, bool bUseEngineCoordinateSystem = false );
|
||
|
void GetProjectionMatrix( VMatrix &proj, int width, int height );
|
||
|
void GetViewProjectionInverse( VMatrix &viewprojinv, int width, int height );
|
||
|
void ComputeScreenSpacePosition( const Vector &vecWorldPosition, int width, int height, Vector2D *pScreenPosition );
|
||
|
|
||
|
// Returns the x FOV (the full angle)
|
||
|
float GetFOVx() const;
|
||
|
void SetFOVx( float fov );
|
||
|
|
||
|
// Returns the focal distance in inches
|
||
|
float GetFocalDistance() const;
|
||
|
|
||
|
// Sets the focal distance in inches
|
||
|
void SetFocalDistance( const float &fFocalDistance );
|
||
|
|
||
|
// Returns the aperture size in inches
|
||
|
float GetAperture() const;
|
||
|
|
||
|
// Returns the shutter speed in seconds
|
||
|
float GetShutterSpeed() const;
|
||
|
|
||
|
// Returns the tone map scale
|
||
|
float GetToneMapScale() const;
|
||
|
|
||
|
// Returns the tone map scale
|
||
|
float GetBloomScale() const;
|
||
|
|
||
|
// Returns the view direction
|
||
|
void GetViewDirection( Vector *pDirection );
|
||
|
|
||
|
// Returns Depth of Field quality level
|
||
|
int GetDepthOfFieldQuality() const;
|
||
|
|
||
|
// Returns the Motion Blur quality level
|
||
|
int GetMotionBlurQuality() const;
|
||
|
|
||
|
private:
|
||
|
// Loads the material system view matrix based on the transform
|
||
|
void LoadViewMatrix( bool bUseEngineCoordinateSystem );
|
||
|
|
||
|
// Loads the material system projection matrix based on the fov, etc.
|
||
|
void LoadProjectionMatrix( int nDisplayWidth, int nDisplayHeight );
|
||
|
|
||
|
// Sets the studiorender state
|
||
|
void LoadStudioRenderCameraState();
|
||
|
|
||
|
CDmaVar< float > m_fieldOfView;
|
||
|
CDmaVar< float > m_zNear;
|
||
|
CDmaVar< float > m_zFar;
|
||
|
|
||
|
CDmaVar< float > m_fFocalDistance;
|
||
|
CDmaVar< float > m_fAperture;
|
||
|
CDmaVar< float > m_fShutterSpeed;
|
||
|
CDmaVar< float > m_fToneMapScale;
|
||
|
CDmaVar< float > m_fBloomScale;
|
||
|
|
||
|
CDmaVar< int > m_nDoFQuality;
|
||
|
CDmaVar< int > m_nMotionBlurQuality;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // DMECAMERA_H
|