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226 lines
4.0 KiB
226 lines
4.0 KiB
5 years ago
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class unlitgeneric_vs11_Static_Index
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{
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private:
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int m_nDETAIL;
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#ifdef _DEBUG
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bool m_bDETAIL;
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#endif
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public:
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void SetDETAIL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDETAIL = i;
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#ifdef _DEBUG
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m_bDETAIL = true;
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#endif
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}
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void SetDETAIL( bool i )
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{
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m_nDETAIL = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDETAIL = true;
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#endif
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}
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private:
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int m_nENVMAP;
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#ifdef _DEBUG
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bool m_bENVMAP;
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#endif
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public:
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void SetENVMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAP = i;
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#ifdef _DEBUG
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m_bENVMAP = true;
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#endif
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}
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void SetENVMAP( bool i )
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{
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m_nENVMAP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bENVMAP = true;
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#endif
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}
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private:
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int m_nENVMAPCAMERASPACE;
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#ifdef _DEBUG
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bool m_bENVMAPCAMERASPACE;
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#endif
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public:
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void SetENVMAPCAMERASPACE( int i )
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{
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}
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void SetENVMAPCAMERASPACE( bool i )
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{
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}
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private:
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int m_nENVMAPSPHERE;
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#ifdef _DEBUG
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bool m_bENVMAPSPHERE;
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#endif
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public:
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void SetENVMAPSPHERE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAPSPHERE = i;
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#ifdef _DEBUG
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m_bENVMAPSPHERE = true;
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#endif
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}
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void SetENVMAPSPHERE( bool i )
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{
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m_nENVMAPSPHERE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bENVMAPSPHERE = true;
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#endif
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}
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private:
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int m_nVERTEXCOLOR;
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#ifdef _DEBUG
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bool m_bVERTEXCOLOR;
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#endif
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public:
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif
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}
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void SetVERTEXCOLOR( bool i )
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{
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m_nVERTEXCOLOR = i ? 1 : 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif
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}
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private:
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int m_nSEPARATEDETAILUVS;
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#ifdef _DEBUG
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bool m_bSEPARATEDETAILUVS;
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#endif
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public:
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void SetSEPARATEDETAILUVS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSEPARATEDETAILUVS = i;
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#ifdef _DEBUG
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m_bSEPARATEDETAILUVS = true;
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#endif
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}
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void SetSEPARATEDETAILUVS( bool i )
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{
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m_nSEPARATEDETAILUVS = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSEPARATEDETAILUVS = true;
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#endif
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}
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public:
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unlitgeneric_vs11_Static_Index()
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{
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#ifdef _DEBUG
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m_bDETAIL = false;
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#endif // _DEBUG
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m_nDETAIL = 0;
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#ifdef _DEBUG
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m_bENVMAP = false;
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#endif // _DEBUG
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m_nENVMAP = 0;
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#ifdef _DEBUG
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m_bENVMAPCAMERASPACE = true;
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#endif // _DEBUG
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m_nENVMAPCAMERASPACE = 0;
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#ifdef _DEBUG
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m_bENVMAPSPHERE = false;
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#endif // _DEBUG
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m_nENVMAPSPHERE = 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = false;
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#endif // _DEBUG
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m_nVERTEXCOLOR = 0;
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#ifdef _DEBUG
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m_bSEPARATEDETAILUVS = false;
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#endif // _DEBUG
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m_nSEPARATEDETAILUVS = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bDETAIL && m_bENVMAP && m_bENVMAPCAMERASPACE && m_bENVMAPSPHERE && m_bVERTEXCOLOR && m_bSEPARATEDETAILUVS;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nDETAIL ) + ( 8 * m_nENVMAP ) + ( 16 * m_nENVMAPCAMERASPACE ) + ( 16 * m_nENVMAPSPHERE ) + ( 32 * m_nVERTEXCOLOR ) + ( 64 * m_nSEPARATEDETAILUVS ) + 0;
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}
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};
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class unlitgeneric_vs11_Dynamic_Index
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{
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private:
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int m_nDOWATERFOG;
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#ifdef _DEBUG
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bool m_bDOWATERFOG;
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#endif
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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void SetDOWATERFOG( bool i )
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{
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m_nDOWATERFOG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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private:
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int m_nSKINNING;
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#ifdef _DEBUG
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bool m_bSKINNING;
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#endif
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public:
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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void SetSKINNING( bool i )
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{
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m_nSKINNING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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public:
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unlitgeneric_vs11_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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m_nDOWATERFOG = 0;
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#ifdef _DEBUG
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m_bSKINNING = false;
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#endif // _DEBUG
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m_nSKINNING = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bSKINNING;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nSKINNING ) + 0;
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}
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};
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