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338 lines
11 KiB
338 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//===================================================================
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#include "cbase.h"
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#include "econ_item_preset.h"
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#include "tier1/generichash.h"
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#ifdef GC_DLL
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#include "gcsdk/sqlaccess/sqlaccess.h"
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#endif
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using namespace GCSDK;
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#ifdef GC_DLL
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IMPLEMENT_CLASS_MEMPOOL( CEconItemPerClassPresetData, 10 * 1000, UTLMEMORYPOOL_GROW_SLOW );
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// --------------------------------------------------------------------------
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// Purpose:
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// --------------------------------------------------------------------------
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CEconItemPerClassPresetData::CEconItemPerClassPresetData()
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: m_unAccountID( 0 )
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, m_unClassID( (equipped_class_t)-1 )
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, m_unActivePreset( INVALID_PRESET_INDEX )
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{
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}
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CEconItemPerClassPresetData::CEconItemPerClassPresetData( uint32 unAccountID, equipped_class_t unClassID )
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: m_unAccountID( unAccountID )
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, m_unClassID( unClassID )
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, m_unActivePreset( 0 )
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{
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}
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void CEconItemPerClassPresetData::SerializeToProtoBufItem( CSOClassPresetClientData& msgPresetData ) const
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{
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msgPresetData.set_account_id( m_unAccountID );
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msgPresetData.set_class_id( m_unClassID );
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msgPresetData.set_active_preset_id( m_unActivePreset );
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}
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void CEconItemPerClassPresetData::DeserializeFromProtoBufItem( const CSOClassPresetClientData &msgPresetData )
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{
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m_unAccountID = msgPresetData.account_id();
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m_unClassID = msgPresetData.class_id();
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m_unActivePreset = msgPresetData.active_preset_id();
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}
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bool CEconItemPerClassPresetData::BIsKeyLess( const CSharedObject& soRHS ) const
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{
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const CEconItemPerClassPresetData *soPresetData = assert_cast< const CEconItemPerClassPresetData * >( &soRHS );
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Assert( m_unAccountID == soPresetData->m_unAccountID );
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return m_unClassID < soPresetData->m_unClassID;
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}
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#ifdef GC
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static bool BYieldingAddPresetItemRowsForSpecificPreset( GCSDK::CSQLAccess &sqlAccess, CSchItemPresetInstance& schItemPresetInstance, const CUtlVector<PresetSlotItem_t>& vecPresetData )
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{
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FOR_EACH_VEC( vecPresetData, j )
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{
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schItemPresetInstance.m_unSlotID = vecPresetData[j].m_unSlotID;
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schItemPresetInstance.m_ulItemID = vecPresetData[j].m_ulItemOriginalID;
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if ( !sqlAccess.BYieldingInsertRecord( &schItemPresetInstance ) )
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return false;
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}
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return true;
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}
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bool CEconItemPerClassPresetData::BYieldingAddInsertToTransaction( GCSDK::CSQLAccess &sqlAccess )
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{
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// Write out the preset data for our selected items.
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CSchItemPresetInstance schItemPresetInstance;
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schItemPresetInstance.m_unAccountID = m_unAccountID;
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schItemPresetInstance.m_unClassID = m_unClassID;
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for ( int i = 0; i < ARRAYSIZE( m_PresetData ); i++ )
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{
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schItemPresetInstance.m_unPresetID = i;
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if ( !BYieldingAddPresetItemRowsForSpecificPreset( sqlAccess, schItemPresetInstance, m_PresetData[i] ) )
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return false;
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}
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// Write out the data for which preset is active for this class.
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CSchSelectedItemPreset schSelectedItemPreset;
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schSelectedItemPreset.m_unAccountID = m_unAccountID;
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schSelectedItemPreset.m_unClassID = m_unClassID;
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schSelectedItemPreset.m_unPresetID = m_unActivePreset;
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if ( !sqlAccess.BYieldingInsertRecord( &schSelectedItemPreset ) )
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return false;
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return true;
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}
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bool CEconItemPerClassPresetData::BYieldingAddWriteToTransaction( GCSDK::CSQLAccess &sqlAccess, const CUtlVector< int > &fields )
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{
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Assert( sqlAccess.BInTransaction() );
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FOR_EACH_VEC( fields, i )
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{
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const int iField = fields[i];
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if ( iField == kPerClassPresetDataDirtyField_ActivePreset )
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{
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CSchSelectedItemPreset schSelectedItemPreset;
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schSelectedItemPreset.m_unAccountID = m_unAccountID;
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schSelectedItemPreset.m_unClassID = m_unClassID;
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schSelectedItemPreset.m_unPresetID = m_unActivePreset;
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if ( !sqlAccess.BYieldingUpdateRecord( schSelectedItemPreset, CSET_2_COL( CSchSelectedItemPreset, k_iField_unAccountID, k_iField_unClassID ), CSET_1_COL( CSchSelectedItemPreset, k_iField_unPresetID ) ) )
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return false;
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}
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else if ( iField >= kPerClassPresetDataDirtyField_PresetData_Base )
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{
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int iDirtyPreset = iField - kPerClassPresetDataDirtyField_PresetData_Base;
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Assert( iDirtyPreset >= 0 );
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Assert( iDirtyPreset < ARRAYSIZE( m_PresetData ) );
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// First, remove any existing rows for this preset.
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CSchItemPresetInstance schItemPresetInstance;
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schItemPresetInstance.m_unAccountID = m_unAccountID;
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schItemPresetInstance.m_unClassID = m_unClassID;
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schItemPresetInstance.m_unPresetID = iDirtyPreset;
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if ( !sqlAccess.BYieldingDeleteRecords( schItemPresetInstance, CSET_3_COL( CSchItemPresetInstance, k_iField_unAccountID, k_iField_unPresetID, k_iField_unClassID ) ) )
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return false;
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// Don't write out data for our currently-equipped items. We'll handle these by
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// writing them out as actually equipped.
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if ( iDirtyPreset != GetActivePreset() )
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{
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// Add our new rows.
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if ( !BYieldingAddPresetItemRowsForSpecificPreset( sqlAccess, schItemPresetInstance, m_PresetData[iDirtyPreset] ) )
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return false;
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}
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}
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}
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return true;
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}
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bool CEconItemPerClassPresetData::BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess &sqlAccess )
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{
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CSchItemPresetInstance schItemPresetInstance;
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schItemPresetInstance.m_unAccountID = m_unAccountID;
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schItemPresetInstance.m_unClassID = m_unClassID;
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if ( !sqlAccess.BYieldingDeleteRecords( schItemPresetInstance, CSET_2_COL( CSchItemPresetInstance, k_iField_unAccountID, k_iField_unClassID ) ) )
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return false;
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CSchSelectedItemPreset schSelectedItemPreset;
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schSelectedItemPreset.m_unAccountID = m_unAccountID;
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schSelectedItemPreset.m_unClassID = m_unClassID;
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if ( !sqlAccess.BYieldingDeleteRecords( schSelectedItemPreset, CSET_2_COL( CSchSelectedItemPreset, k_iField_unAccountID, k_iField_unClassID ) ) )
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return false;
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return true;
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}
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// --------------------------------------------------------------------------
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// Purpose:
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// --------------------------------------------------------------------------
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bool CEconItemPerClassPresetData::BAddToMessage( CUtlBuffer & bufOutput ) const
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{
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CSOClassPresetClientData msgClientPresetData;
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SerializeToProtoBufItem( msgClientPresetData );
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return CProtoBufSharedObjectBase::SerializeToBuffer( msgClientPresetData, bufOutput );
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}
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// --------------------------------------------------------------------------
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// Purpose:
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// --------------------------------------------------------------------------
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bool CEconItemPerClassPresetData::BAddToMessage( std::string *pBuffer ) const
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{
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CSOClassPresetClientData msgClientPresetData;
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SerializeToProtoBufItem( msgClientPresetData );
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return msgClientPresetData.SerializeToString( pBuffer );
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}
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//----------------------------------------------------------------------------
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// Purpose: Adds just the item ID to the message so that the client can find
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// which item to destroy
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//----------------------------------------------------------------------------
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bool CEconItemPerClassPresetData::BAddDestroyToMessage( CUtlBuffer & bufDestroy ) const
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{
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CSOClassPresetClientData msgClientPresetData;
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msgClientPresetData.set_class_id( m_unClassID );
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return CProtoBufSharedObjectBase::SerializeToBuffer( msgClientPresetData, bufDestroy );
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}
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//----------------------------------------------------------------------------
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// Purpose: Adds just the item ID to the message so that the client can find
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// which item to destroy
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//----------------------------------------------------------------------------
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bool CEconItemPerClassPresetData::BAddDestroyToMessage( std::string *pBuffer ) const
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{
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CSOClassPresetClientData msgClientPresetData;
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msgClientPresetData.set_class_id( m_unClassID );
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return msgClientPresetData.SerializeToString( pBuffer );
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}
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#endif
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bool CEconItemPerClassPresetData::BParseFromMessage( const CUtlBuffer & buffer )
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{
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CSOClassPresetClientData msgClientPresetData;
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if( !msgClientPresetData.ParseFromArray( buffer.Base(), buffer.TellMaxPut() ) )
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return false;
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DeserializeFromProtoBufItem( msgClientPresetData );
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return true;
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}
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bool CEconItemPerClassPresetData::BParseFromMessage( const std::string &buffer )
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{
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CSOClassPresetClientData msgClientPresetData;
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if( !msgClientPresetData.ParseFromString( buffer ) )
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return false;
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DeserializeFromProtoBufItem( msgClientPresetData );
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------
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bool CEconItemPerClassPresetData::BUpdateFromNetwork( const CSharedObject & objUpdate )
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{
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Copy( objUpdate );
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return true;
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}
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void CEconItemPerClassPresetData::Copy( const CSharedObject & soRHS )
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{
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const CEconItemPerClassPresetData& rhs = static_cast<const CEconItemPerClassPresetData&>( soRHS );
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m_unAccountID = rhs.m_unAccountID;
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m_unClassID = rhs.m_unClassID;
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m_unActivePreset = rhs.m_unActivePreset;
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for ( int i = 0; i < ARRAYSIZE( m_PresetData ); i++ )
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{
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m_PresetData[i].CopyArray( rhs.m_PresetData[i].Base(), rhs.m_PresetData[i].Count() );
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}
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}
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void CEconItemPerClassPresetData::Dump() const
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{
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#if 0
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EmitInfo( SPEW_GC, SPEW_ALWAYS, LOG_ALWAYS, "preset id=%d class id=%d slot id=%d item id=%llu\n",
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m_unPresetID, m_unClassID, m_unSlotID, m_ulItemID );
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#endif
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}
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#ifdef GC_DLL
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//----------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------
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const CUtlVector<PresetSlotItem_t> *CEconItemPerClassPresetData::FindItemsForPresetIndex( equipped_preset_t unPreset ) const
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{
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if ( unPreset >= ARRAYSIZE( m_PresetData ) )
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return NULL;
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return &m_PresetData[ unPreset ];
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}
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//----------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------
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void CEconItemPerClassPresetData::SetActivePreset( equipped_preset_t unPreset )
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{
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if ( unPreset >= ARRAYSIZE( m_PresetData ) )
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return;
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m_unActivePreset = unPreset;
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}
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//----------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------
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void CEconItemPerClassPresetData::EquipItemIntoActivePresetSlot( equipped_slot_t unSlot, itemid_t unOriginalItemID )
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{
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Assert( GetItemSchema()->IsValidItemSlot( unSlot, EQUIP_TYPE_CLASS ) );
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Assert( m_unActivePreset < ARRAYSIZE( m_PresetData ) );
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auto& PresetData = m_PresetData[m_unActivePreset];
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FOR_EACH_VEC( PresetData, i )
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{
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if ( PresetData[i].m_unSlotID == unSlot )
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{
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// If we're unequipping, stop tracking this slot.
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if ( unOriginalItemID == INVALID_ITEM_ID )
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{
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PresetData.FastRemove( i );
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}
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// Otherwise store the current reference.
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else
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{
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PresetData[i].m_ulItemOriginalID = unOriginalItemID;
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}
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return;
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}
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}
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// We don't expect to get here without having an item equipped already, but it's possible if
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// items get swapped around on the back end, or if we process messages out of order and/or drop
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// some.
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if ( unOriginalItemID != INVALID_ITEM_ID )
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{
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PresetSlotItem_t PresetSlotItem;
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PresetSlotItem.m_unSlotID = unSlot;
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PresetSlotItem.m_ulItemOriginalID = unOriginalItemID;
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PresetData.AddToTail( PresetSlotItem );
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}
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}
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//----------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------
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void CEconItemPerClassPresetData::RemoveAllItemsFromPresetIndex( equipped_preset_t unPreset )
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{
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if ( unPreset >= ARRAYSIZE( m_PresetData ) )
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return;
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m_PresetData[unPreset].Purge();
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}
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#endif // GC_DLL
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