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865 lines
35 KiB
865 lines
35 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CEconItem, a shared object for econ items
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//
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//=============================================================================
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#ifndef ECONITEM_H
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#define ECONITEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsdk/gcclientsdk.h"
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#include "base_gcmessages.pb.h"
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#include "econ_item_constants.h"
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#include "econ_item_interface.h"
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#include "econ_item_schema.h"
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#include <typeinfo> // needed for typeid()
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#define ENABLE_TYPED_ATTRIBUTE_PARANOIA 1
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#ifdef GC_DLL
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class CSchItem;
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class CEconSharedObjectCache;
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#endif
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namespace GCSDK
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{
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class CColumnSet;
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#ifdef GC_DLL
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class CWebAPIValues;
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#endif
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};
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class CEconItem;
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class CSOEconItem;
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class CEconItemCustomData;
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class CEconSessionItemAudit;
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//-----------------------------------------------------------------------------
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// Stats tracking for the attributes attached to CEconItem instances.
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//-----------------------------------------------------------------------------
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struct schema_attribute_stat_bucket_t
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{
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const schema_attribute_stat_bucket_t *m_pNext;
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const char *m_pszDesc;
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uint64 m_unLiveInlineCount;
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uint64 m_unLifetimeInlineCount;
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uint64 m_unLiveHeapCount;
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uint64 m_unLifetimeHeapCount;
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void OnAllocateInlineInstance() { m_unLiveInlineCount++; m_unLifetimeInlineCount++; }
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void OnFreeInlineInstance() { Assert( m_unLiveInlineCount > 0 ); m_unLiveInlineCount--; }
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void OnAllocateHeapInstance() { m_unLiveHeapCount++; m_unLifetimeHeapCount++; }
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void OnFreeHeapInstance() { Assert( m_unLiveHeapCount ); m_unLiveHeapCount--; }
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};
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class CSchemaAttributeStats
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{
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public:
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template < typename TAttribStatsStorageClass, typename TAttribInMemoryType >
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static void RegisterAttributeType()
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{
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TAttribStatsStorageClass::s_InstanceStats.m_pszDesc = typeid( TAttribInMemoryType ).name();
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TAttribStatsStorageClass::s_InstanceStats.m_pNext = m_pHead;
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m_pHead = &TAttribStatsStorageClass::s_InstanceStats;
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}
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static const schema_attribute_stat_bucket_t *GetFirstStatBucket()
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{
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return m_pHead;
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}
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private:
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static const schema_attribute_stat_bucket_t *m_pHead;
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};
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//-----------------------------------------------------------------------------
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// Base class interface for attributes of a certain in-memory type.
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//-----------------------------------------------------------------------------
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unsigned int Internal_GetAttributeTypeUniqueIdentifierNextValue();
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template < typename T >
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unsigned int GetAttributeTypeUniqueIdentifier()
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{
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static unsigned int s_unUniqueCounter = Internal_GetAttributeTypeUniqueIdentifierNextValue();
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return s_unUniqueCounter;
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}
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//-----------------------------------------------------------------------------
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// Base class interface for attributes of a certain in-memory type.
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//-----------------------------------------------------------------------------
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template < typename TAttribInMemoryType >
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class ISchemaAttributeTypeBase : public ISchemaAttributeType
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{
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friend class CSchemaAttributeStats;
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public:
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ISchemaAttributeTypeBase()
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{
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CSchemaAttributeStats::RegisterAttributeType< ISchemaAttributeTypeBase<TAttribInMemoryType>, TAttribInMemoryType >();
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// The implementation of the attributes-in-memory system is such that it may or may not behave according to
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// expectations. Rather than have to stare at all the details to answer questions about where memory is allocated
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// or managed, or when it will be freed, for all our current use cases it makes more sense to just disable raw
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// pointer types from being an attribute-in-memory type and instead steer people towards this message explaining
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// why.
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COMPILE_TIME_ASSERT( !IsPointerType<TAttribInMemoryType>::kValue );
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}
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#ifdef GC_DLL
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// By default, without a specific type we don't support any sort of custom value generation, so all we can do
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// to load an attribute is to copy the value out from the generic format (union) and turn it into whatever our
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// type is, and then add that type to the item as an attribute.
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//
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// Unlike most of the functions in this class, this is not meant to be a catch-all default implementation but
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// is instead a base implementation. Subclasses are intended to override to add or change functionality.
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virtual void LoadOrGenerateEconAttributeValue( CEconItem *pTargetItem, const CEconItemAttributeDefinition *pAttrDef, const static_attrib_t& staticAttrib, const CEconGameAccount *pGameAccount ) const OVERRIDE
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{
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Assert( pTargetItem );
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Assert( pAttrDef );
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AssertMsg( !staticAttrib.m_pKVCustomData, "Default implementation of LoadOrGenerateEconAttributeValue() doesn't support custom value generation!" );
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AssertMsg( pGameAccount || !staticAttrib.m_pKVCustomData, "Cannot run custom logic with no game account object! Passing in NULL for pGameAccount is only supported when we know we won't be running custom value generation code!" );
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LoadEconAttributeValue( pTargetItem, pAttrDef, staticAttrib.m_value );
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}
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// By default, we dont generate any custom value
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virtual void GenerateEconAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const static_attrib_t& staticAttrib, const CEconGameAccount *pGameAccount, attribute_data_union_t* out_pValue ) const OVERRIDE
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{
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Assert( pAttrDef );
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Assert( pGameAccount );
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Assert( out_pValue );
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}
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#endif // GC_DLL
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virtual void LoadEconAttributeValue( CEconItem *pTargetItem, const CEconItemAttributeDefinition *pAttrDef, const union attribute_data_union_t& value ) const OVERRIDE;
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// Returns a unique identifier per run based on the type of <TAttribInMemoryType>.
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virtual unsigned int GetTypeUniqueIdentifier() const OVERRIDE
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{
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return GetAttributeTypeUniqueIdentifier<TAttribInMemoryType>();
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}
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// Takes the value specified in [typedValue] and stores it in the most appropriate way
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// somewhere attached to [out_pValue]. This may hit the heap. The storage itself is
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// intended to be opaque but can be reversed by calling GetTypedValueContentsFromEconAttributeValue().
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void ConvertTypedValueToEconAttributeValue( const TAttribInMemoryType& typedValue, attribute_data_union_t *out_pValue ) const
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{
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// If our type is smaller than an int, we don't know how to copy the memory into our flat structure. We could write
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// this code but we have no use case for it now so this is set up to fail so if someone does come up with a use case
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// they know where to fix.
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COMPILE_TIME_ASSERT( sizeof( TAttribInMemoryType ) >= sizeof( uint32 ) );
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// Do we fit in the bottom 32-bits?
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if ( sizeof( TAttribInMemoryType ) <= sizeof( uint32 ) )
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{
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*reinterpret_cast<TAttribInMemoryType *>( &out_pValue->asUint32 ) = typedValue;
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}
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// What about in the full 64-bits (if we're running a 64-bit build)?
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else if ( sizeof( TAttribInMemoryType ) <= sizeof( void * ) )
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{
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*reinterpret_cast<TAttribInMemoryType *>( &out_pValue->asBlobPointer ) = typedValue;
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}
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// We're too big for our flat structure. We need to allocate space somewhere outside our attribute instance and point
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// to that.
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else
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{
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Assert( out_pValue->asBlobPointer );
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*reinterpret_cast<TAttribInMemoryType *>( out_pValue->asBlobPointer ) = typedValue;
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}
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}
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// Guaranteed to return a valid reference (or assert/crash if calling code is behaving inappropriately and calling
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// this before an attribute value is allocated/set).
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const TAttribInMemoryType& GetTypedValueContentsFromEconAttributeValue( const attribute_data_union_t& value ) const
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{
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COMPILE_TIME_ASSERT( sizeof( TAttribInMemoryType ) >= sizeof( uint32 ) );
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// Do we fit in the bottom 32-bits?
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if ( sizeof( TAttribInMemoryType ) <= sizeof( uint32 ) )
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return *reinterpret_cast<const TAttribInMemoryType *>( &value.asUint32 );
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// What about in the full 64-bits (if we're running a 64-bit build)?
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if ( sizeof( TAttribInMemoryType ) <= sizeof( void * ) )
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return *reinterpret_cast<const TAttribInMemoryType *>( &value.asBlobPointer );
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// We don't expect to get to a "read value" call without having written a value, which would
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// have allocated this memory.
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Assert( value.asBlobPointer );
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return *reinterpret_cast<const TAttribInMemoryType *>( value.asBlobPointer );
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}
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void ConvertEconAttributeValueToTypedValue( const attribute_data_union_t& value, TAttribInMemoryType *out_pTypedValue ) const
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{
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Assert( out_pTypedValue );
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*out_pTypedValue = GetTypedValueContentsFromEconAttributeValue( value );
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}
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void InitializeNewEconAttributeValue( attribute_data_union_t *out_pValue ) const OVERRIDE
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{
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if ( sizeof( TAttribInMemoryType ) <= sizeof( uint32 ) )
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{
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new( &out_pValue->asUint32 ) TAttribInMemoryType;
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s_InstanceStats.OnAllocateInlineInstance();
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}
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else if ( sizeof( TAttribInMemoryType ) <= sizeof( void * ) )
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{
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new( &out_pValue->asBlobPointer ) TAttribInMemoryType;
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s_InstanceStats.OnAllocateInlineInstance();
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}
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else
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{
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out_pValue->asBlobPointer = reinterpret_cast<byte *>( new TAttribInMemoryType );
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s_InstanceStats.OnAllocateHeapInstance();
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}
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}
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virtual void UnloadEconAttributeValue( attribute_data_union_t *out_pValue ) const OVERRIDE
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{
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COMPILE_TIME_ASSERT( sizeof( TAttribInMemoryType ) >= sizeof( uint32 ) );
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// For smaller types, anything that fits inside the bits of a void pointer, we store the contents
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// inline and only have to worry about calling the correct destructor. We check against the small-/
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// size/medium-size values separately to not worry about which bits we're storing the uint32 in.
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if ( sizeof( TAttribInMemoryType ) <= sizeof( uint32 ) )
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{
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(reinterpret_cast<TAttribInMemoryType *>( &out_pValue->asUint32 ))->~TAttribInMemoryType();
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s_InstanceStats.OnFreeInlineInstance();
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}
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else if ( sizeof( TAttribInMemoryType ) <= sizeof( void * ) )
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{
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(reinterpret_cast<TAttribInMemoryType *>( &out_pValue->asBlobPointer ))->~TAttribInMemoryType();
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s_InstanceStats.OnFreeInlineInstance();
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}
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// For larger types, we have the memory stored on the heap somewhere. We don't have to manually
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// destruct, but we do have to manually free.
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else
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{
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Assert( out_pValue->asBlobPointer );
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delete reinterpret_cast<TAttribInMemoryType *>( out_pValue->asBlobPointer );
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s_InstanceStats.OnFreeHeapInstance();
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}
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}
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virtual bool OnIterateAttributeValue( IEconItemAttributeIterator *pIterator, const CEconItemAttributeDefinition *pAttrDef, const attribute_data_union_t& value ) const OVERRIDE
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{
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Assert( pIterator );
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Assert( pAttrDef );
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// Call the appropriate virtual function on our iterator based on whatever type we represent.
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return pIterator->OnIterateAttributeValue( pAttrDef, GetTypedValueContentsFromEconAttributeValue( value ) );
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}
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virtual void LoadByteStreamToEconAttributeValue( CEconItem *pTargetItem, const CEconItemAttributeDefinition *pAttrDef, const std::string& sBytes ) const OVERRIDE;
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virtual void ConvertEconAttributeValueToByteStream( const attribute_data_union_t& value, ::std::string *out_psBytes ) const;
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virtual void ConvertTypedValueToByteStream( const TAttribInMemoryType& typedValue, ::std::string *out_psBytes ) const = 0;
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virtual void ConvertByteStreamToTypedValue( const ::std::string& sBytes, TAttribInMemoryType *out_pTypedValue ) const = 0;
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private:
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static schema_attribute_stat_bucket_t s_InstanceStats;
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};
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// This function exists only to back-convert code that relies on the old untyped
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// attribute system, doing things like shoving floating-point bits into a uint32
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// value in the database.
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//
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// There is no reason to use this function moving forward! If you're writing new
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// code and calling this function seems like the only way to get the effect you
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// want, it probably just means that there is no attribute type for what you're
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// trying to do yet.
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template < typename T > uint32 WrapDeprecatedUntypedEconItemAttribute( T tValue ) { COMPILE_TIME_ASSERT( sizeof( T ) == sizeof( uint32 ) ); return *reinterpret_cast<uint32 *>( &tValue ); }
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template < typename TAttribInMemoryType >
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schema_attribute_stat_bucket_t ISchemaAttributeTypeBase<TAttribInMemoryType>::s_InstanceStats;
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class CEconItem : public GCSDK::CSharedObject, public CMaterialOverrideContainer< IEconItemInterface >
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{
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#ifdef GC_DLL
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DECLARE_CLASS_MEMPOOL( CEconItem );
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#endif
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public:
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typedef GCSDK::CSharedObject BaseClass;
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struct attribute_t
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{
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attrib_definition_index_t m_unDefinitionIndex; // stored as ints here for memory efficiency on the GC
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attribute_data_union_t m_value;
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private:
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void operator=( const attribute_t& rhs );
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};
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struct EquippedInstance_t
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{
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EquippedInstance_t() : m_unEquippedClass( 0 ), m_unEquippedSlot( INVALID_EQUIPPED_SLOT ) {}
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EquippedInstance_t( equipped_class_t unClass, equipped_slot_t unSlot ) : m_unEquippedClass( unClass ), m_unEquippedSlot( unSlot ) {}
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equipped_class_t m_unEquippedClass;
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equipped_slot_t m_unEquippedSlot;
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};
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#ifdef GC_DLL
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class CAuditEntry
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{
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public:
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CAuditEntry( EItemAction eAction, uint32 unData ) : m_eAction( eAction ), m_unData( unData ) { }
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bool BAddAuditEntryToTransaction( CSQLAccess& sqlAccess, const CEconItem *pItem ) const;
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private:
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EItemAction m_eAction;
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uint32 m_unData;
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};
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// Set only the top 16 bits for field ID types! These will be or'd into the index of
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// the field itself and then pulled apart later.
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enum
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{
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kUpdateFieldIDType_FieldID = 0x00000000, // this must stay as 0 for legacy code
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kUpdateFieldIDType_AttributeID = 0x00010000,
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};
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#endif // GC_DLL
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const static int k_nTypeID = k_EEconTypeItem;
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virtual int GetTypeID() const { return k_nTypeID; }
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CEconItem();
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CEconItem( const CEconItem& rhs );
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virtual ~CEconItem();
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CEconItem &operator=( const CEconItem& rhs );
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//called to determine if this item is tradable or not. This will return the time after which it can be traded. If 0 it can be traded. This is
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//needed since the base implementation of this is protected
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RTime32 GetTradableAfterDateTime() const { return IEconItemInterface::GetTradableAfterDateTime(); }
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//called to set a tradable after date/time value onto this item (this avoids a lot of potential inefficiencies around this process)
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void SetTradableAfterDateTime( RTime32 rtTime );
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// IEconItemInterface interface.
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const GameItemDefinition_t *GetItemDefinition() const;
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public:
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virtual void IterateAttributes( class IEconItemAttributeIterator *pIterator ) const OVERRIDE;
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||
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virtual itemid_t GetID() const { return GetItemID(); }
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// Accessors/Settors
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||
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itemid_t GetItemID() const { return m_ulID; }
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void SetItemID( uint64 ulID );
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||
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itemid_t GetOriginalID() const;
|
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void SetOriginalID( uint64 ulOriginalID );
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||
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uint32 GetAccountID() const { return m_unAccountID; }
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void SetAccountID( uint32 unAccountID ) { m_unAccountID = unAccountID; }
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uint32 GetDefinitionIndex() const { return m_unDefIndex; }
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void SetDefinitionIndex( uint32 unDefinitionIndex ) { m_unDefIndex = unDefinitionIndex; }
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uint32 GetItemLevel() const { return m_unLevel; }
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void SetItemLevel( uint32 unItemLevel ) { m_unLevel = unItemLevel; }
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||
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int32 GetQuality() const { return m_nQuality; }
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||
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void SetQuality( int32 nQuality ) { m_nQuality = nQuality; }
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||
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uint32 GetInventoryToken() const { return m_unInventory; }
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||
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void SetInventoryToken( uint32 unToken ) { m_unInventory = unToken; }
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||
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||
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int GetQuantity() const;
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||
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void SetQuantity( uint16 unQuantity );
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||
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||
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uint8 GetFlags() const { return m_unFlags; }
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||
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void SetFlags( uint8 unFlags ) { m_unFlags = unFlags; }
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||
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void SetFlag( uint8 unFlag ) { m_unFlags |= unFlag; }
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||
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void ClearFlag( uint8 unFlag ) { m_unFlags &= ~unFlag; }
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||
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bool CheckFlags( uint8 unFlags ) const { return ( m_unFlags & unFlags ) != 0; }
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||
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||
|
eEconItemOrigin GetOrigin() const { return (eEconItemOrigin)m_unOrigin; }
|
||
|
void SetOrigin( eEconItemOrigin unOrigin ) { m_unOrigin = unOrigin; Assert( m_unOrigin == unOrigin ); }
|
||
|
bool IsForeign() const { return m_unOrigin == kEconItemOrigin_Foreign; }
|
||
|
|
||
|
style_index_t GetStyle() const;
|
||
|
void SetStyle( uint8 unStyle ) { m_unStyle = unStyle; DirtyIconURL(); }
|
||
|
|
||
|
const char *GetIconURLSmall() const;
|
||
|
const char *GetIconURLLarge() const;
|
||
|
|
||
|
const char *GetCustomName() const;
|
||
|
void SetCustomName( const char *pName );
|
||
|
|
||
|
const char *GetCustomDesc() const;
|
||
|
void SetCustomDesc( const char *pDesc );
|
||
|
|
||
|
bool IsEquipped() const;
|
||
|
bool IsEquippedForClass( equipped_class_t unClass ) const;
|
||
|
equipped_slot_t GetEquippedPositionForClass( equipped_class_t unClass ) const;
|
||
|
|
||
|
void Equip( equipped_class_t unClass, equipped_slot_t unSlot );
|
||
|
void Unequip();
|
||
|
void UnequipFromClass( equipped_class_t unClass );
|
||
|
|
||
|
// This should really only used for the WebAPIs, debugging, etc. Data manipulation during gameplay should use
|
||
|
// the above functions.
|
||
|
int GetEquippedInstanceCount() const;
|
||
|
const EquippedInstance_t &GetEquippedInstance( int iIdx ) const;
|
||
|
|
||
|
virtual bool GetInUse() const;
|
||
|
void SetInUse( bool bInUse );
|
||
|
|
||
|
bool IsTradable() const;
|
||
|
bool IsMarketable() const;
|
||
|
bool IsCommodity() const;
|
||
|
|
||
|
void AdoptMoreRestrictedTradabilityFromItem( const CEconItem *pOther, uint32 nTradabilityFlagsToAccept = 0xFFFFFFFF );
|
||
|
void AdoptMoreRestrictedTradability( uint32 nTradabilityFlags, RTime32 nUntradableTime );
|
||
|
bool IsUsableInCrafting() const;
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
RTime32 GetAssetInfoExpirationCacheExpirationTime() const;
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
// --------------------------------------------------------------------------------------------
|
||
|
// Typed attributes. These are methods for accessing and setting values of attributes with
|
||
|
// some semblance of type information and type safety.
|
||
|
// --------------------------------------------------------------------------------------------
|
||
|
|
||
|
// Assign the value of the attribute [pAttrDef] to [value]. Passing in a type for [value] that
|
||
|
// doesn't match the storage type specified by the attribute definition will fail asserts a bunch
|
||
|
// of asserts all the way down the stack and may or may not crash -- it would be nice to make this
|
||
|
// fail asserts at compile time.
|
||
|
//
|
||
|
// This function has undefined results (besides asserting) if called to add a dynamic version of
|
||
|
// an attrib that's already specified statically.
|
||
|
template < typename T >
|
||
|
void SetDynamicAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const T& value )
|
||
|
{
|
||
|
Assert( pAttrDef );
|
||
|
|
||
|
const ISchemaAttributeTypeBase<T> *pAttrType = GetTypedAttributeType<T>( pAttrDef );
|
||
|
#ifdef GC_DLL
|
||
|
// The GC is expected to always have internally-consistent information and so be able to access the
|
||
|
// type information of any attribute if we started up successfully.
|
||
|
Assert( pAttrType );
|
||
|
#else
|
||
|
// Game clients and servers may be running code that doesn't have all of the types for the new attributes
|
||
|
// for a GC that just propped. Because we're not authoritative over items here, about the best we can do
|
||
|
// here is abort entirely. This means that the client may not display certain attributes at all, or even
|
||
|
// have them in the attribute list in memory, but we don't understand those attributes anyway.
|
||
|
if ( !pAttrType )
|
||
|
return;
|
||
|
#endif
|
||
|
|
||
|
// Fail right off the bat if we're trying to write a dynamic attribute value for an item that already
|
||
|
// has this as a static value.
|
||
|
AssertMsg4( !::FindAttribute( GetItemDefinition(), pAttrDef ),
|
||
|
"Item id %llu (%s) attempting to set dynamic attribute value for '%s' (%d) when static attribute exists!",
|
||
|
GetItemID(), GetItemDefinition()->GetDefinitionName(), pAttrDef->GetDefinitionName(), pAttrDef->GetDefinitionIndex() );
|
||
|
|
||
|
// Alright, we have a data type match so we can safely store data. Some types may need to initialize
|
||
|
// their data to a current state if it's the first time we're writing to this value (as opposed to
|
||
|
// updating an existing value).
|
||
|
attribute_t *pEconAttrib = FindDynamicAttributeInternal( pAttrDef );
|
||
|
|
||
|
if ( !pEconAttrib )
|
||
|
{
|
||
|
pEconAttrib = &(AddDynamicAttributeInternal());
|
||
|
pEconAttrib->m_unDefinitionIndex = pAttrDef->GetDefinitionIndex();
|
||
|
pAttrType->InitializeNewEconAttributeValue( &pEconAttrib->m_value );
|
||
|
}
|
||
|
|
||
|
pAttrType->ConvertTypedValueToEconAttributeValue( value, &pEconAttrib->m_value );
|
||
|
|
||
|
#if ENABLE_TYPED_ATTRIBUTE_PARANOIA
|
||
|
// Paranoia!: make sure that our read/write functions are mirrored correctly, and that if we attempt
|
||
|
// to read back a value we get something identical to what we just wrote. We do this via converting
|
||
|
// to strings and then comparing those because there may or not be equality comparisons for our type
|
||
|
// T that make sense (ie., protobufs).
|
||
|
{
|
||
|
T readValue;
|
||
|
DbgVerify( FindAttribute( pAttrDef, &readValue ) );
|
||
|
|
||
|
std::string sBytes, sReadBytes;
|
||
|
pAttrType->ConvertTypedValueToByteStream( value, &sBytes );
|
||
|
pAttrType->ConvertTypedValueToByteStream( readValue, &sReadBytes );
|
||
|
AssertMsg1( sBytes == sReadBytes, "SetDynamicAttributeValue(): read/write mismatch for attribute '%s'.", pAttrDef->GetDefinitionName() );
|
||
|
}
|
||
|
#endif // ENABLE_TYPED_ATTRIBUTE_PARANOIA
|
||
|
}
|
||
|
|
||
|
// Called to set a time stamp dynamic attribute on this item. But it will first check the current value assigned to this item, and will
|
||
|
// only set it if this new time extends beyond the current one
|
||
|
void SetDynamicMaxTimeAttributeValue( const CEconItemAttributeDefinition *pAttrDef, RTime32 rtTime );
|
||
|
|
||
|
// Remove an instance of an attribute from this item. This will also free any dynamic memory associated
|
||
|
// with that instance if any was allocated.
|
||
|
void RemoveDynamicAttribute( const CEconItemAttributeDefinition *pAttrDef );
|
||
|
|
||
|
// Copy all attributes and values in a type-safe way from [source] to ourself. Attributes that we have
|
||
|
// that don't exist on [source] will maintain their current values. All other attributes will get their
|
||
|
// values set to whatever [source] specifies.
|
||
|
void CopyAttributesFrom( const CEconItem& source );
|
||
|
|
||
|
bool BHasDynamicAttributes() const { return GetDynamicAttributeCountInternal() > 0; }
|
||
|
|
||
|
private:
|
||
|
const char* FindIconURL( bool bLarge ) const;
|
||
|
|
||
|
void Init();
|
||
|
|
||
|
template < typename T >
|
||
|
static const ISchemaAttributeTypeBase<T> *GetTypedAttributeType( const CEconItemAttributeDefinition *pAttrDef )
|
||
|
{
|
||
|
// Make sure the type of data we're passing in matches the type of data we're claiming that we can
|
||
|
// store in the attribute definition.
|
||
|
const ISchemaAttributeType *pIAttr = pAttrDef->GetAttributeType();
|
||
|
Assert( pIAttr );
|
||
|
Assert( pIAttr->GetTypeUniqueIdentifier() == GetAttributeTypeUniqueIdentifier<T>() );
|
||
|
|
||
|
#if ENABLE_TYPED_ATTRIBUTE_PARANOIA
|
||
|
return dynamic_cast<const ISchemaAttributeTypeBase<T> *>( pIAttr );
|
||
|
#else
|
||
|
return static_cast<const ISchemaAttributeTypeBase<T> *>( pIAttr );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
void Compact();
|
||
|
|
||
|
#ifdef GC
|
||
|
bool BDeserializeFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors );
|
||
|
#endif // GC
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
void ExportToAPI( GCSDK::CWebAPIValues *pValues ) const;
|
||
|
bool BImportFromAPI( GCSDK::CWebAPIValues *pValues );
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
// these are overridden to handle attributes
|
||
|
#ifdef GC_DLL
|
||
|
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess );
|
||
|
virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields );
|
||
|
virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess );
|
||
|
|
||
|
void SerializeToSchemaItem( CSchItem &item ) const;
|
||
|
void DeserializeFromSchemaItem( const CSchItem &item );
|
||
|
|
||
|
void SetInteriorItem( CEconItem* pInteriorItem );
|
||
|
#endif // GC_DLL
|
||
|
virtual bool BParseFromMessage( const CUtlBuffer &buffer ) OVERRIDE;
|
||
|
virtual bool BParseFromMessage( const std::string &buffer ) OVERRIDE;
|
||
|
virtual bool BUpdateFromNetwork( const CSharedObject & objUpdate ) OVERRIDE;
|
||
|
|
||
|
#ifdef GC
|
||
|
virtual bool BAddToMessage( CUtlBuffer & bufOutput ) const OVERRIDE;
|
||
|
virtual bool BAddToMessage( std::string *pBuffer ) const OVERRIDE; // short cut to remove an extra copy
|
||
|
virtual bool BAddDestroyToMessage( CUtlBuffer & bufDestroy ) const OVERRIDE;
|
||
|
virtual bool BAddDestroyToMessage( std::string *pBuffer ) const OVERRIDE;
|
||
|
|
||
|
bool BYieldingSerializeFromDatabase( itemid_t ulItemID );
|
||
|
#endif
|
||
|
|
||
|
virtual bool BIsKeyLess( const CSharedObject & soRHS ) const ;
|
||
|
virtual void Copy( const CSharedObject & soRHS );
|
||
|
virtual void Dump() const;
|
||
|
virtual CUtlString GetDebugString() const OVERRIDE;
|
||
|
|
||
|
void SerializeToProtoBufItem( CSOEconItem &msgItem ) const;
|
||
|
void DeserializeFromProtoBufItem( const CSOEconItem &msgItem );
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
CEconItem* YieldingGetInteriorItem();
|
||
|
const CEconItem* YieldingGetInteriorItem() const { return const_cast<CEconItem *>(this)->YieldingGetInteriorItem(); }
|
||
|
|
||
|
void SetEquippedThisGameServerSession( bool bEquipped ) { m_bEquippedThisGameServerSession = bEquipped; }
|
||
|
bool EquippedThisGameServerSession() const { return m_bEquippedThisGameServerSession; }
|
||
|
#endif
|
||
|
|
||
|
// Non-yielding -- will return current interior item if it exists and is already loaded
|
||
|
// but will make no attempt to load.
|
||
|
CEconItem* GetInteriorItem();
|
||
|
const CEconItem* GetInteriorItem() const { return const_cast<CEconItem *>(this)->GetInteriorItem(); }
|
||
|
|
||
|
const CEconItemCustomData* GetCustomData() const { return m_pCustomData; }
|
||
|
|
||
|
void OnTraded( uint32 unTradabilityDelaySeconds );
|
||
|
void OnReceivedFromMarket( bool bFromRollback );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
// Call this when the appearance of this item changes (ex. paintkit, style, festive). This will
|
||
|
// cause the icon to be lazily re-evaluated (ie. so that changing the style will change the icon)
|
||
|
void DirtyIconURL() { m_pszLargeIcon = NULL; m_pszSmallIcon = NULL; }
|
||
|
// CSharedObject
|
||
|
// adapted from CSchemaSharedObject
|
||
|
void GetDirtyColumnSet( const CUtlVector< int > &fields, GCSDK::CColumnSet &cs ) const;
|
||
|
|
||
|
void EnsureCustomDataExists();
|
||
|
|
||
|
bool BYieldingLoadInteriorItem();
|
||
|
|
||
|
void OnTransferredOwnership();
|
||
|
|
||
|
// Internal attribute interface.
|
||
|
friend class CWebAPIStringExporterAttributeIterator;
|
||
|
friend class CAttributeToStringIterator;
|
||
|
|
||
|
attribute_t& AddDynamicAttributeInternal(); // add another chunk of data to our internal storage to store a new attribute -- initialization is the responsibility of the caller
|
||
|
attribute_t *FindDynamicAttributeInternal( const CEconItemAttributeDefinition *pAttrDef ); // search for an instance of a dynamic attribute with this definition -- ignores static properties, etc. and will return NULL if not found
|
||
|
int GetDynamicAttributeCountInternal() const; // how many attributes are there attached to this instance?
|
||
|
attribute_t& GetMutableDynamicAttributeInternal( int iAttrIndexIntoArray ); // get a writable version of our attribute memory base chunk (added by AddDynamicAttributeInternal) for this index (same "array" as GetDynamicAttributeCountInternal)
|
||
|
const attribute_t& GetDynamicAttributeInternal( int iAttrIndexIntoArray ) const // read-only version of our attribute memory base chunk for this index (same "array" as GetDynamicAttributeCountInternal)
|
||
|
{
|
||
|
return const_cast<CEconItem *>( this )->GetMutableDynamicAttributeInternal( iAttrIndexIntoArray );
|
||
|
}
|
||
|
|
||
|
const EquippedInstance_t *FindEquippedInstanceForClass( equipped_class_t nClass ) const;
|
||
|
void InternalVerifyEquipInstanceIntegrity() const;
|
||
|
|
||
|
struct dirty_bits_t
|
||
|
{
|
||
|
// other
|
||
|
uint8 m_bInUse : 1;
|
||
|
uint8 m_bHasEquipSingleton : 1;
|
||
|
uint8 m_bHasAttribSingleton: 1;
|
||
|
};
|
||
|
|
||
|
mutable const char* m_pszSmallIcon;
|
||
|
mutable const char* m_pszLargeIcon;
|
||
|
public:
|
||
|
// data that is most commonly changed
|
||
|
uint64 m_ulID; // Item ID
|
||
|
uint32 m_unAccountID; // Item Owner
|
||
|
uint32 m_unInventory; // App managed int representing inventory placement
|
||
|
item_definition_index_t m_unDefIndex; // Item definition index
|
||
|
uint8 m_unLevel; // Item Level
|
||
|
uint8 m_nQuality; // Item quality (rarity)
|
||
|
uint8 m_unFlags; // Flags
|
||
|
uint8 m_unOrigin; // Origin (eEconItemOrigin)
|
||
|
style_index_t m_unStyle; // Style
|
||
|
|
||
|
dirty_bits_t m_dirtyBits; // dirty bits
|
||
|
|
||
|
// Fields that we often have zero or one of, but not often more
|
||
|
EquippedInstance_t m_EquipInstanceSingleton; // Where the item is equipped. Valid only if m_bHasEquipSingleton and there is no custom data
|
||
|
attribute_t m_CustomAttribSingleton; // Custom attribute. Valid only if m_bHasAttribSingleton and there is no custom data
|
||
|
|
||
|
// optional data (custom name, additional attributes, etc.)
|
||
|
CEconItemCustomData *m_pCustomData;
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
private:
|
||
|
bool m_bEquippedThisGameServerSession;
|
||
|
#endif // GC_DLL
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Storage for data that is not commonly changed in CEconItem, primarily
|
||
|
// as a memory savings mechanism.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CEconItemCustomData
|
||
|
{
|
||
|
public:
|
||
|
CEconItemCustomData()
|
||
|
: m_pInteriorItem( NULL )
|
||
|
, m_ulOriginalID( INVALID_ITEM_ID )
|
||
|
, m_unQuantity( 1 )
|
||
|
, m_vecAttributes( /* grow size: */ 1, /* init size: */ 0 )
|
||
|
, m_vecEquipped( /* grow size: */ 1, /* init size: */ 0 )
|
||
|
{}
|
||
|
|
||
|
~CEconItemCustomData();
|
||
|
|
||
|
CUtlVector< CEconItem::attribute_t > m_vecAttributes;
|
||
|
CEconItem* m_pInteriorItem;
|
||
|
uint64 m_ulOriginalID; // Original Item ID
|
||
|
uint16 m_unQuantity; // Consumable stack count (ammo, money, etc)
|
||
|
|
||
|
CUtlVector<CEconItem::EquippedInstance_t> m_vecEquipped;
|
||
|
|
||
|
static void FreeAttributeMemory( CEconItem::attribute_t *pAttrib );
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
DECLARE_CLASS_MEMPOOL( CEconItemCustomData );
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template < typename TAttribInMemoryType >
|
||
|
/*virtual*/ void ISchemaAttributeTypeBase<TAttribInMemoryType>::LoadByteStreamToEconAttributeValue( CEconItem *pTargetItem, const CEconItemAttributeDefinition *pAttrDef, const std::string& sBytes ) const
|
||
|
{
|
||
|
Assert( pTargetItem );
|
||
|
Assert( pAttrDef );
|
||
|
|
||
|
TAttribInMemoryType typedValue;
|
||
|
ConvertByteStreamToTypedValue( sBytes, &typedValue );
|
||
|
|
||
|
pTargetItem->SetDynamicAttributeValue( pAttrDef, typedValue );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template < typename TAttribInMemoryType >
|
||
|
/*virtual*/ void ISchemaAttributeTypeBase<TAttribInMemoryType>::ConvertEconAttributeValueToByteStream( const attribute_data_union_t& value, ::std::string *out_psBytes ) const
|
||
|
{
|
||
|
ConvertTypedValueToByteStream( GetTypedValueContentsFromEconAttributeValue( value ), out_psBytes );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template < typename TAttribInMemoryType >
|
||
|
/*virtual*/ void ISchemaAttributeTypeBase<TAttribInMemoryType>::LoadEconAttributeValue( CEconItem *pTargetItem, const CEconItemAttributeDefinition *pAttrDef, const union attribute_data_union_t& value ) const
|
||
|
{
|
||
|
pTargetItem->SetDynamicAttributeValue( pAttrDef, GetTypedValueContentsFromEconAttributeValue( value ) );
|
||
|
}
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct CEconItemEquipInstanceHelpers
|
||
|
{
|
||
|
static void AssignItemToSlot( CEconSharedObjectCache *pSOCache, CEconItem *pItem, equipped_class_t unClass, equipped_slot_t unSlot, CEconUserSession *pOptionalSession = NULL );
|
||
|
};
|
||
|
#endif // GC_DLL
|
||
|
|
||
|
void YieldingAddAuditRecord( GCSDK::CSQLAccess *sqlAccess, CEconItem *pItem, uint32 unOwnerID, EItemAction eAction, uint32 unData );
|
||
|
void YieldingAddAuditRecord( GCSDK::CSQLAccess *sqlAccess, uint64 ulItemID, uint32 unOwnerID, EItemAction eAction, uint32 unData );
|
||
|
bool YieldingAddItemToDatabase( CEconItem *pItem, const CSteamID & steamID, EItemAction eAction, uint32 unData );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: wrap the idea of "get a loot list from this item"; some loot lists
|
||
|
// are static definitions and some are temporary heap-allocated objects
|
||
|
// and this means you don't care which you're dealing with until we
|
||
|
// come up with a better interface
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CCrateLootListWrapper
|
||
|
{
|
||
|
public:
|
||
|
CCrateLootListWrapper( const IEconItemInterface *pEconItem )
|
||
|
: m_pLootList( NULL )
|
||
|
, m_unAuditDetailData( 0 )
|
||
|
, m_bIsDynamicallyAllocatedLootList( false )
|
||
|
{
|
||
|
Assert( pEconItem );
|
||
|
|
||
|
if ( !BAttemptCrateSeriesInitialization( pEconItem )
|
||
|
&& !BAttemptLootListStringInitialization( pEconItem )
|
||
|
&& !BAttemptLineItemInitialization( pEconItem ) )
|
||
|
{
|
||
|
// We don't actually have anything to do here. We'll return NULL when someone asks for our
|
||
|
// loot list and we're done.
|
||
|
}
|
||
|
}
|
||
|
|
||
|
~CCrateLootListWrapper()
|
||
|
{
|
||
|
if ( m_bIsDynamicallyAllocatedLootList )
|
||
|
{
|
||
|
delete m_pLootList;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const IEconLootList *GetEconLootList() const
|
||
|
{
|
||
|
return m_pLootList;
|
||
|
}
|
||
|
|
||
|
uint32 GetAuditDetailData() const
|
||
|
{
|
||
|
return m_unAuditDetailData;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CCrateLootListWrapper( const CCrateLootListWrapper& ); // intentionally unimplemented
|
||
|
void operator=( const CCrateLootListWrapper& ); // intentionally unimplemented
|
||
|
|
||
|
private:
|
||
|
// Look for an attribute that specifies a crate series.
|
||
|
MUST_CHECK_RETURN bool BAttemptCrateSeriesInitialization( const IEconItemInterface *pEconItem );
|
||
|
|
||
|
// Look for an attribute that specifies a loot list by string name.
|
||
|
MUST_CHECK_RETURN bool BAttemptLootListStringInitialization( const IEconItemInterface *pEconItem );
|
||
|
|
||
|
// Look for a line-item-per-attribute list.
|
||
|
MUST_CHECK_RETURN bool BAttemptLineItemInitialization( const IEconItemInterface *pEconItem );
|
||
|
|
||
|
private:
|
||
|
const IEconLootList *m_pLootList;
|
||
|
uint32 m_unAuditDetailData;
|
||
|
bool m_bIsDynamicallyAllocatedLootList;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Maintains a handle to an CEconItem. If the item gets deleted, this
|
||
|
// handle will return NULL when dereferenced
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CEconItemHandle : GCSDK::ISharedObjectListener
|
||
|
{
|
||
|
public:
|
||
|
CEconItemHandle()
|
||
|
: m_pItem( NULL )
|
||
|
, m_iItemID( INVALID_ITEM_ID )
|
||
|
{}
|
||
|
|
||
|
CEconItemHandle( CEconItem* pItem )
|
||
|
: m_pItem( pItem )
|
||
|
{
|
||
|
SetItem( pItem );
|
||
|
}
|
||
|
|
||
|
virtual ~CEconItemHandle();
|
||
|
|
||
|
void SetItem( CEconItem* pItem );
|
||
|
|
||
|
operator CEconItem *( void ) const
|
||
|
{
|
||
|
return m_pItem;
|
||
|
}
|
||
|
|
||
|
CEconItem* operator->( void ) const
|
||
|
{
|
||
|
return m_pItem;
|
||
|
}
|
||
|
|
||
|
CEconItem* operator=( CEconItem* pRhs )
|
||
|
{
|
||
|
SetItem( pRhs );
|
||
|
return m_pItem;
|
||
|
}
|
||
|
|
||
|
virtual void SODestroyed( const CSteamID & steamIDOwner, const GCSDK::CSharedObject *pObject, GCSDK::ESOCacheEvent eEvent ) OVERRIDE;
|
||
|
|
||
|
virtual void SOCacheUnsubscribed( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE;
|
||
|
virtual void SOCreated( const CSteamID & steamIDOwner, const GCSDK::CSharedObject *pObject, GCSDK::ESOCacheEvent eEvent ) OVERRIDE;
|
||
|
virtual void SOUpdated( const CSteamID & steamIDOwner, const GCSDK::CSharedObject *pObject, GCSDK::ESOCacheEvent eEvent ) OVERRIDE;
|
||
|
|
||
|
virtual void PreSOUpdate( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE{}
|
||
|
virtual void PostSOUpdate( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE{}
|
||
|
virtual void SOCacheSubscribed( const CSteamID & steamIDOwner, GCSDK::ESOCacheEvent eEvent ) OVERRIDE{}
|
||
|
|
||
|
private:
|
||
|
|
||
|
void UnsubscribeFromSOEvents();
|
||
|
|
||
|
CEconItem* m_pItem; // The item
|
||
|
itemid_t m_iItemID; // The stored itemID
|
||
|
CSteamID m_OwnerSteamID; // Steam ID of the item owner. Used for registering/unregistering from SOCache
|
||
|
};
|
||
|
|
||
|
#endif // ECONITEM_H
|