Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DOD_CLIENTMODE_H
#define DOD_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include "dodviewport.h"
class CDODFreezePanel;
class ClientModeDODNormal : public ClientModeShared
{
DECLARE_CLASS( ClientModeDODNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModeDODNormal();
virtual void Init();
virtual void InitViewport();
virtual float GetViewModelFOV( void );
int GetDeathMessageStartHeight( void );
virtual void FireGameEvent( IGameEvent * event);
virtual void PostRenderVGui();
virtual bool ShouldDrawViewModel( void );
virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
private:
// void UpdateSpectatorMode( void );
void RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender = NULL, int iSenderIndex = 0 );
char m_szLastRadioSound[128];
CDODFreezePanel *m_pFreezePanel;
};
extern IClientMode *GetClientModeNormal();
extern ClientModeDODNormal* GetClientModeDODNormal();
#endif // DOD_CLIENTMODE_H