Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "c_dod_player.h"
#include "dodoverview.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_DODBombDispenserMapIcon : public C_BaseEntity
{
DECLARE_CLASS( C_DODBombDispenserMapIcon, C_BaseEntity );
DECLARE_NETWORKCLASS();
public:
virtual ~C_DODBombDispenserMapIcon();
virtual void OnDataChanged( DataUpdateType_t type );
};
IMPLEMENT_NETWORKCLASS_ALIASED( DODBombDispenserMapIcon, DT_DODBombDispenserMapIcon )
BEGIN_NETWORK_TABLE(C_DODBombDispenserMapIcon, DT_DODBombDispenserMapIcon )
END_NETWORK_TABLE()
C_DODBombDispenserMapIcon::~C_DODBombDispenserMapIcon( void )
{
GetDODOverview()->RemoveObjectByIndex( entindex() );
}
void C_DODBombDispenserMapIcon::OnDataChanged( DataUpdateType_t type )
{
BaseClass::OnDataChanged( type );
if ( type == DATA_UPDATE_CREATED )
{
GetDODOverview()->AddObject( "sprites/obj_icons/icon_bomb_dispenser", entindex(), -1 );
}
}